Tree controls
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- spannerman
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Re: Tree controls
Lindquist, Im aware that a question like "when is that for" is a bad one to ask, but roughly, roughly speaking, how far off is 0.5 from release?
I ask because Im wondering whether it would be worth while waiting for it, instead of working on code that may soon become deprecated.
I ask because Im wondering whether it would be worth while waiting for it, instead of working on code that may soon become deprecated.
- lindquist
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Re: Tree controls
hopefully it will be out before christmas
Re: Tree controls
Hi,
i just want to give some feddback.
I successful using your tree control on linux. ^^
It's working nice so far.
But on think i am missing.
There are no events for opening and closing of a tree node/item, right?
That would be nice to have, so tree items can dynamically added when opening a branch.
i just want to give some feddback.
I successful using your tree control on linux. ^^
It's working nice so far.
But on think i am missing.
There are no events for opening and closing of a tree node/item, right?
That would be nice to have, so tree items can dynamically added when opening a branch.
Re: Tree controls
Thanks for the feedback, madlion and martignasse.
At this point I'm not sure of the official future for this control. But I am using it, so I will keep developing it.
If others are using it (it seems there are), I'll keep posting updates here.
Anway, I added a couple of events for you madlion:
EventBranchOpened and EventBranchClosed.
I added event handlers for these events to the sample app so you can see how they work.
Also, I created a new WindowEventArgs based class for passing the arguments. Now in your event handler, you'll get the exact TreeItem that caused the event. See the sample for an example.
CEGUI_TreeControl_2005-10-24.zip
As always, let me know if you find any bugs or enhancements you'd like.
At this point I'm not sure of the official future for this control. But I am using it, so I will keep developing it.
If others are using it (it seems there are), I'll keep posting updates here.
Anway, I added a couple of events for you madlion:
EventBranchOpened and EventBranchClosed.
I added event handlers for these events to the sample app so you can see how they work.
Also, I created a new WindowEventArgs based class for passing the arguments. Now in your event handler, you'll get the exact TreeItem that caused the event. See the sample for an example.
CEGUI_TreeControl_2005-10-24.zip
As always, let me know if you find any bugs or enhancements you'd like.
Re: Tree controls
DrPain wrote:
I'll keep posting updates here.
Yes please. ^^
DrPain wrote:
Anway, I added a couple of events for you madlion:
EventBranchOpened and EventBranchClosed.
Cool, thanks a lot.
I will do an update and test it. ^^
DrPain wrote:
As always, let me know if you find any bugs or enhancements you'd like.
Sure.
Regards MadLion
Re: Tree controls
Hi,
i haven't integrate the new version jet, but here are some screenshots of may use of it.
Runnig on linux.
http://www.fishheadsoftware.de/screenshot01.png
http://www.fishheadsoftware.de/screenshot02.png
Regards MadLion
i haven't integrate the new version jet, but here are some screenshots of may use of it.
Runnig on linux.
http://www.fishheadsoftware.de/screenshot01.png
http://www.fishheadsoftware.de/screenshot02.png
Regards MadLion
- spannerman
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Re: Tree controls
Hey guys, do you know if the files in DrPain's latest zip file are compatible with the latest code of CEGUI? In other words, will this control work with CVS HEAD?
Ive given up on trying to create my own tree control...its just silly when theres a perfectly good working one out there already
Ive given up on trying to create my own tree control...its just silly when theres a perfectly good working one out there already
Re: Tree controls
I updated to CVS just before submitting the first version, so it should be up to date.
- spannerman
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Re: Tree controls
Ok, Ive just unzipped the last zip over my latest CVS CEGUI folder structre and rebuilt it all, but unfortunately it errors during the linking phase. Is there anything else I might need to do?
Code: Select all
------ Rebuild All started: Project: Sample_TreeDemo, Configuration: Release Win32 ------
Deleting intermediate files and output files for project 'Sample_TreeDemo', configuration 'Release|Win32'.
Compiling...
Sample_TreeDemo.cpp
Linking...
Sample_TreeDemo.obj : error LNK2001: unresolved external symbol
"public: virtual bool __thiscall CEGUI::TreeItem::operator>(class CEGUI::TreeItem const &)const
" (??OTreeItem@CEGUI@@UBE_NABV01@@Z)
Sample_TreeDemo.obj : error LNK2001: unresolved external symbol
"public: virtual bool __thiscall CEGUI::TreeItem::operator<(class CEGUI::TreeItem const &)const " (??MTreeItem@CEGUI@@UBE_NABV01@@Z)
Sample_TreeDemo.obj : error LNK2001: unresolved external symbol
"public: virtual void __thiscall CEGUI::TreeItem::draw(class CEGUI::Vector3 const &,float,class CEGUI::Rect const &)const
" (?draw@TreeItem@CEGUI@@UBEXABVVector3@2@MABVRect@2@@Z)
Sample_TreeDemo.obj : error LNK2001: unresolved external symbol
"public: virtual void __thiscall CEGUI::TreeItem::draw(class CEGUI::RenderCache &,class CEGUI::Rect const &,float,float,class CEGUI::Rect const *)const
" (?draw@TreeItem@CEGUI@@UBEXAAVRenderCache@2@ABVRect@2@MMPBV42@@Z)
Sample_TreeDemo.obj : error LNK2001: unresolved external symbol
"public: virtual class CEGUI::Size __thiscall CEGUI::TreeItem::getPixelSize(void)const
" (?getPixelSize@TreeItem@CEGUI@@UBE?AVSize@2@XZ)
Sample_TreeDemo.obj : error LNK2019: unresolved external symbol
"__declspec(dllimport) public: void __thiscall CEGUI::TreeItem::addItem(class CEGUI::TreeItem *)
" (__imp_?addItem@TreeItem@CEGUI@@QAEXPAV12@@Z) referenced in function "public: virtual bool __thiscall TreeDemoSample::initialiseSample(void)
" (?initialiseSample@TreeDemoSample@@UAE_NXZ)
Sample_TreeDemo.obj : error LNK2019: unresolved external symbol
"__declspec(dllimport) public: void __thiscall CEGUI::Tree::addItem(class CEGUI::TreeItem *)
" (__imp_?addItem@Tree@CEGUI@@QAEXPAVTreeItem@2@@Z) referenced in function
"public: virtual bool __thiscall TreeDemoSample::initialiseSample(void)
" (?initialiseSample@TreeDemoSample@@UAE_NXZ)
Sample_TreeDemo.obj : error LNK2019: unresolved external symbol
"__declspec(dllimport) public: void __thiscall CEGUI::TreeItem::setSelectionBrushImage(class CEGUI::String const &,class CEGUI::String const &)
" (__imp_?setSelectionBrushImage@TreeItem@CEGUI@@QAEXABVString@2@0@Z) referenced in function
"public: virtual bool __thiscall TreeDemoSample::initialiseSample(void)
" (?initialiseSample@TreeDemoSample@@UAE_NXZ)
Sample_TreeDemo.obj : error LNK2019: unresolved external symbol
"__declspec(dllimport) public: __thiscall CEGUI::TreeItem::TreeItem(class CEGUI::String const &,unsigned int,void *,bool,bool)
" (__imp_??0TreeItem@CEGUI@@QAE@ABVString@1@IPAX_N2@Z) referenced in function
"public: virtual bool __thiscall TreeDemoSample::initialiseSample(void)
" (?initialiseSample@TreeDemoSample@@UAE_NXZ)
Sample_TreeDemo.obj : error LNK2019: unresolved external symbol
"__declspec(dllimport) public: static class CEGUI::String const CEGUI::Tree::EventBranchClosed
" (__imp_?EventBranchClosed@Tree@CEGUI@@2VString@2@B) referenced in function
"public: virtual bool __thiscall TreeDemoSample::initialiseSample(void)
" (?initialiseSample@TreeDemoSample@@UAE_NXZ)
Sample_TreeDemo.obj : error LNK2019: unresolved external symbol
"__declspec(dllimport) public: static class CEGUI::String const CEGUI::Tree::EventBranchOpened
" (__imp_?EventBranchOpened@Tree@CEGUI@@2VString@2@B) referenced in function
"public: virtual bool __thiscall TreeDemoSample::initialiseSample(void)
" (?initialiseSample@TreeDemoSample@@UAE_NXZ)
Sample_TreeDemo.obj : error LNK2019: unresolved external symbol
"__declspec(dllimport) public: static class CEGUI::String const CEGUI::Tree::EventSelectionChanged
" (__imp_?EventSelectionChanged@Tree@CEGUI@@2VString@2@B) referenced in function
"public: virtual bool __thiscall TreeDemoSample::initialiseSample(void)
" (?initialiseSample@TreeDemoSample@@UAE_NXZ)
Sample_TreeDemo.obj : error LNK2019: unresolved external symbol __imp__timeGetTime@0 referenced in function
"public: virtual bool __thiscall TreeDemoSample::initialiseSample(void)
" (?initialiseSample@TreeDemoSample@@UAE_NXZ)
Sample_TreeDemo.obj : error LNK2019: unresolved external symbol
"__declspec(dllimport) public: virtual __thiscall CEGUI::TreeItem::~TreeItem(void)
" (__imp_??1TreeItem@CEGUI@@UAE@XZ) referenced in function
"public: virtual void * __thiscall CEGUI::TreeItem::`scalar deleting destructor'(unsigned int)
" (??_GTreeItem@CEGUI@@UAEPAXI@Z)
..\..\..\..\Samples\bin/Sample_TreeDemo.exe : fatal error LNK1120: 14 unresolved externals
Build log was saved at "file://c:\Ogre_engine\cegui_mk2\makefiles\win32\Vc++7.1\Samples\Output\Release\BuildLog.htm"
Sample_TreeDemo - 15 error(s), 0 warning(s)
Re: Tree controls
Did you rebuild the library before building the sample app?
It looks like the tree control isn't linked into your CEGUI lib.
You're also missing timeGetTime() from the sample.
Are you on a Windows machine, or other OS? I wouldn't think it would be included in a non-Windows compile. I have a #define around it. However, winmm.lib should be set as an input lib in the project file for Windows.
It looks like the tree control isn't linked into your CEGUI lib.
You're also missing timeGetTime() from the sample.
Are you on a Windows machine, or other OS? I wouldn't think it would be included in a non-Windows compile. I have a #define around it. However, winmm.lib should be set as an input lib in the project file for Windows.
- spannerman
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Re: Tree controls
DrPain wrote:
Did you rebuild the library before building the sample app?
I did a Rebuild All after getting the latest CEGUI code from CVS last night, all the projects built fine except for the tree demo.
DrPain wrote:
You're also missing timeGetTime() from the sample.
How can you tell? What significance does this have, am I somehow using the wrong tree files?
DrPain wrote:
Are you on a Windows machine, or other OS?
Windows, using VC 7.1
DrPain wrote:
I wouldn't think it would be included in a non-Windows compile. I have a #define around it. However, winmm.lib should be set as an input lib in the project file for Windows.
Looking in the project settings for the tree demo, Winmm.lib is set as an additional dependency, but none of the other CEGUI samples have this. Whats this library for, and why does the tree demo need it but not the others?
Re: Tree controls
spannerman wrote:
I can tell because it's listed as an unresolved external. I can't see how you could be using the wrong files.
Is CEGUITreeItem.cpp listed in the project files under CEGUIBase/Source Files/elements?
I only use timeGetTime() to seed the rand function, which I used to randomize the tree layout at runtime. It could be taken out with no ill effect, I just like to do things properly (seeding rand before using it, that is).
If you comment out the following line from TreeDemoSample::initialiseSample(), that unresolved external should go away:
srand(timeGetTime());
If it is indeed listed as a dependency, it should be linked in. Very strange.
Do you get these same errors when building the Debug version?
How can you tell? What significance does this have, am I somehow using the wrong tree files?
I can tell because it's listed as an unresolved external. I can't see how you could be using the wrong files.
Is CEGUITreeItem.cpp listed in the project files under CEGUIBase/Source Files/elements?
Looking in the project settings for the tree demo, Winmm.lib is set as an additional dependency, but none of the other CEGUI samples have this. Whats this library for, and why does the tree demo need it but not the others?
I only use timeGetTime() to seed the rand function, which I used to randomize the tree layout at runtime. It could be taken out with no ill effect, I just like to do things properly (seeding rand before using it, that is).
If you comment out the following line from TreeDemoSample::initialiseSample(), that unresolved external should go away:
srand(timeGetTime());
If it is indeed listed as a dependency, it should be linked in. Very strange.
Do you get these same errors when building the Debug version?
- spannerman
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Re: Tree controls
Yaay, its all working now
No, it certainly wasnt...none of the files were, including those in WidgetSets\Falagard. I really should have checked for this (doh!! ) but hey, the tree demo project was there in the solution so I just wrongly presumed it all was.
Following adding them in, I then got a timeGetTime error, so...
I commented that line out, and it compiled fine.
The final catch was renaming the TreeDemo.layout to TreeDemoVanilla.layout, and then it was all up and running.
Thanks for your help Dr Pain, and for this widget. Very cool indeed
DrPain wrote:
Is CEGUITreeItem.cpp listed in the project files under CEGUIBase/Source Files/elements?
No, it certainly wasnt...none of the files were, including those in WidgetSets\Falagard. I really should have checked for this (doh!! ) but hey, the tree demo project was there in the solution so I just wrongly presumed it all was.
Following adding them in, I then got a timeGetTime error, so...
If you comment out the following line from TreeDemoSample::initialiseSample(), that unresolved external should go away:
srand(timeGetTime());
I commented that line out, and it compiled fine.
The final catch was renaming the TreeDemo.layout to TreeDemoVanilla.layout, and then it was all up and running.
Thanks for your help Dr Pain, and for this widget. Very cool indeed
Re: Tree controls
Doh! I just realised what happened.
I had included CEGUI.sln and Sample_TreeDemo.vcproj, but I forgot to include the new version of BaseSystem.vcproj, which would have all the base items.
I just zipped it up and posted it here (in case anyone else needs it): BaseSystem_2005-10-24.zip
Unzip this file to the directory cegui_mk2\makefiles\win32\VC++7.1\BaseSystem
Sorry for the trouble!
You're very welcome. I hope you get good use out of it.
I had included CEGUI.sln and Sample_TreeDemo.vcproj, but I forgot to include the new version of BaseSystem.vcproj, which would have all the base items.
I just zipped it up and posted it here (in case anyone else needs it): BaseSystem_2005-10-24.zip
Unzip this file to the directory cegui_mk2\makefiles\win32\VC++7.1\BaseSystem
Sorry for the trouble!
spannerman wrote:
Yaay, its all working now
.
.
.
Thanks for your help Dr Pain, and for this widget. Very cool indeed
You're very welcome. I hope you get good use out of it.
- spannerman
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Re: Tree controls
Hey Crazy Eddie and the dev guys, will this tree control widget be making it into CVS by any chance?
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