Hello,
Can anyone tell me where i can find the source of the function "drawself" for StaticImage component ?
I downloaded the sources but i've just found the function "populateRenderCache" (seems to be old version of "drawself").
drawself definition StaticImage
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- Dalfy
- CEGUI Team (Retired)
- Posts: 130
- Joined: Tue Oct 11, 2005 16:13
- Location: Paris, FRANCE
- Contact:
There is no method named drawself in cegui_mk2-0.4.1 and cvs HEAD version
Code: Select all
bash-3.00$ for name in `find -name "*.h"`; do grep "drawself" $name ; done
bash-3.00$ for name in `find -name "*.cpp"`; do grep "drawself" $name ; done
bash-3.00$
Erf , apparently OGRE3D provide CEGUI mk2 0.3.x .That's why some of my CEGUI include files don't match with CEGUI documentation.
I'm using OGRE3D 1.0.6. I'd like using OGRE3D 1.0.7 with CEGUI mk2 0.4.1. But don't really understand what to do.
What i need to recompile exactly ? Only OGRE3D or both OGRE3D and CEGUI ?
I'm using OGRE3D 1.0.6. I'd like using OGRE3D 1.0.7 with CEGUI mk2 0.4.1. But don't really understand what to do.
What i need to recompile exactly ? Only OGRE3D or both OGRE3D and CEGUI ?
- RenjiKage
- Just popping in
- Posts: 10
- Joined: Sat Nov 26, 2005 15:56
- Location: Kokubunji-shi, Tokyo-to, Japan
1) Download the Ogre SDK 1.0.7
(Optional: Delete all CEGUI files (.h, .lib, .dll) in the SDK so you can't get filename conflicts)
2) Download the CEGUI 0.4.1 code
3) Compile CEGUI and the Ogre renderer
4) Use it!
I think that should work fine. In fact, it does for me (ok, I am using Ogre 1.0.6 but that makes no difference).
(Optional: Delete all CEGUI files (.h, .lib, .dll) in the SDK so you can't get filename conflicts)
2) Download the CEGUI 0.4.1 code
3) Compile CEGUI and the Ogre renderer
4) Use it!
I think that should work fine. In fact, it does for me (ok, I am using Ogre 1.0.6 but that makes no difference).
- martignasse
- Just can't stay away
- Posts: 227
- Joined: Thu Apr 14, 2005 08:10
- Location: Lyon, FRANCE
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