what about an utility to edit *.imageset files
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- martignasse
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comment and questions :
in 2), the user add some grid part in the imageset after he has chosen a widget, but the imageset concept is completly independant of any widget !
it's a risk of losing the user.
i like the idea of gridpart, but you don't speak about how you manage the mane of those images part.
the looknfeel part is very more complex, even if you just manage the graphic aspect (like it seem's you do), there is all the differents state (disabled, mouse overed...), there is some required and optionnal part, and some imagery section and named area...
but i like the idea too.
in 2), the user add some grid part in the imageset after he has chosen a widget, but the imageset concept is completly independant of any widget !
it's a risk of losing the user.
i like the idea of gridpart, but you don't speak about how you manage the mane of those images part.
the looknfeel part is very more complex, even if you just manage the graphic aspect (like it seem's you do), there is all the differents state (disabled, mouse overed...), there is some required and optionnal part, and some imagery section and named area...
but i like the idea too.
Now, if the choice was mine, I would concentrate on getting a speedy workflow for most uses. Whoever makes this tool should do something very NOT foresighted to put himself in a position where generalisation was impossible.
There's nothing wrong in making a ton of imagery-parts completely detached from the remaining part of the process. That's just an interface thing: The user sticks to the Imagery page all the time after having checked a checkbox on the Project page: "I'll just be editing .imageset files... Promise!"
There's nothing wrong in making a ton of imagery-parts completely detached from the remaining part of the process. That's just an interface thing: The user sticks to the Imagery page all the time after having checked a checkbox on the Project page: "I'll just be editing .imageset files... Promise!"
- martignasse
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look on you'r app more deeply yesterday, and i understood the workflow you expose.
so, if i understand correctly, you make an utility completly artist oriented, with all references to xml files completly masked, wich is a good.
it's, in a certain way, a similar approach to baxissimo who want to make a simplified interface for cegui to essentialy speedup the workflow.
in comparaison, the imageset i try to do is more general, the same way the the editor is, like some fondation utility to manage the xml dependencies files.
these two visions are complementary , i think.
so, if i understand correctly, you make an utility completly artist oriented, with all references to xml files completly masked, wich is a good.
it's, in a certain way, a similar approach to baxissimo who want to make a simplified interface for cegui to essentialy speedup the workflow.
in comparaison, the imageset i try to do is more general, the same way the the editor is, like some fondation utility to manage the xml dependencies files.
these two visions are complementary , i think.
Not sure what exactly it will turn out to be. Here I have started to move things into their correct place:
http://artcamilla.dk/centipede/vaultage ... -0.2.3.zip
Now Imageset and Looknfeel are two completely unrelated phenomena. I started to flesh out the looknfeel interface a bit. Each WidgetLook from the list to the left contains a bunch of ImagerySections, StateImagery and other things (Child-elements, Properties etc.)
The user-friendly part comes into play when the program try to supply as many reasonable default values as possible. That's why it contains a long list of names in the Imageset list already, even though the user would might have chosen never to user all of them.
http://artcamilla.dk/centipede/vaultage ... -0.2.3.zip
Now Imageset and Looknfeel are two completely unrelated phenomena. I started to flesh out the looknfeel interface a bit. Each WidgetLook from the list to the left contains a bunch of ImagerySections, StateImagery and other things (Child-elements, Properties etc.)
The user-friendly part comes into play when the program try to supply as many reasonable default values as possible. That's why it contains a long list of names in the Imageset list already, even though the user would might have chosen never to user all of them.
- martignasse
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for those how want an early test
here is the link :
http://mfleurent.free.fr/CEGUI/CEImagesetEditor.zip
actually, just load imageset is possible, and the grid and view arent synchorised.
here is the link :
http://mfleurent.free.fr/CEGUI/CEImagesetEditor.zip
actually, just load imageset is possible, and the grid and view arent synchorised.
- martignasse
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- martignasse
- Just can't stay away
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i'm not at my dev computer, but found them
try this
try this
- martignasse
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- tuan kuranes
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- martignasse
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yep, just crawling the web and found this "crt and manifest MS hell".http://www.codeproject.com/cpp/vcredists_x86.asp
i didn't exactly used this solution
i updated the zip with a private manifest (and a dll i forgot).
so, if you want to try again, centipede.
- martignasse
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finally updated the CEImagesetEditor.zipwith a newer exe and all the necessary dlls (and the manifest file too).
So, normally, it's "unzip and run".
So, normally, it's "unzip and run".
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