I've noticed on directx renderer they're using VBO's so why not on OpenGL
Why arent Vertex Buffer Objects used in OpenGlRenderer?
Moderators: CEGUI MVP, CEGUI Team
Why arent Vertex Buffer Objects used in OpenGlRenderer?
VBO could really speed up the drawing..
I've noticed on directx renderer they're using VBO's so why not on OpenGL
I've noticed on directx renderer they're using VBO's so why not on OpenGL
Return to “Bug Reports, Suggestions, Feature Requests”
Who is online
Users browsing this forum: No registered users and 1 guest
