Whenever I try to use ScopedConnection in 0.5.0 RC2, I'm trying to access the private member (the constructor).
Should this be private, or is there a missing public: at around line 93 of CEGUIEvent.h ?
Using ScopedConnection
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Also, should ~ScopedConnection() check d_connection before calling disconnect? Or better, disconnect (and connected) check d_connection.isValid() first? Since it is possible to create a default constructor ScopedConnection, which will create a default Event::Connection, which uses 0 pointers.
Also, RefCounted copy constructor should if(d_object) before calling addRef() ? (CEGUIRefCounted.h, line 71)
Also, RefCounted copy constructor should if(d_object) before calling addRef() ? (CEGUIRefCounted.h, line 71)
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