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<GUILayout >
<Window Type="DefaultWindow" Name="Root" >
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
<Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" />
<Window Type="MainLook/FrameWindow" Name="Login/MainWindow" >
<Property Name="Text" Value="Log In" />
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
<Property Name="TitlebarEnabled" Value="True" />
<Property Name="CloseButtonEnabled" Value="False" />
<Property Name="SizingEnabled" Value="False"/>
<Property Name="UnifiedAreaRect" Value="{{0.3,0},{0.1,0},{0.7,0},{0.4,0}}" />
<Window Type="MainLook/Editbox" Name="Login/MainWindow/Username" >
<Property Name="Text" Value="" />
<Property Name="MaxTextLength" Value="20" />
<Property Name="UnifiedAreaRect" Value="{{0.45,0},{0.23,0},{0.9,0},{0.37,0}}" />
</Window>
[...]
I can get "Login/MainWindow", the parent window, but "Login/MainWindow/Username" fails as if the window doesn't exist. Now, if I move that editbox up one level - in parallel to "Login/MainWindow" - then I can find it. So, the problem appears to be that children beyond a certain level are not accessible, somehow.
Note that the exact same file works fine in 0.6.1. Has how the getChild/getWindow functions operate changed between 0.6.1 and 0.6.2? (I don't see a mention in the changelog, but perhaps I'm not looking for the right thing)