OGS Mahjong 0.7

Projects using CEGUI or any kind of implementation revolving around CEGUI - Post it here!
Showing off screenshots and giving a short description is highly encouraged!

Moderators: CEGUI MVP, CEGUI Team

User avatar
kornerr
Not too shy to talk
Not too shy to talk
Posts: 41
Joined: Tue Apr 11, 2006 10:07
Location: Russia, Siberia, Kemerovo
Contact:

OGS Mahjong 0.7

Postby kornerr » Fri May 13, 2011 04:15

Video:


Changes since 0.6:
    + Most of code hase been rewritten from scratch.
    + Added autocamera.
    + Added save and load functionality.
    + Added Shisen-Sho game mode.
    + Added assumption of optimal settings at the first start of the game.
    + Added German language support.
    + Lots of interface changes.
    + Single archive.
    + Faster number of turns calculation / faster tile selection with large Mahjong layouts.
    + Now settings and savegames are in ‘My Documents/OGStudio’ under Windows and ‘~/.OGStudio’ under Linux.
    + Added lots of human-readable error messages.
    + Added verbose logging into single file.
    - Dropped support of incomplete themes. Theme “9 may” was remoded.
Download the game for:
Additional music.
Download this archive and unpack it to the game directory.
Linux dependencies.
To run the game on various Linux distributions, you need to install additional packages first.
    Debian 6: libopenal1 libfreeimage3
    Mint 10: libfreeimage3
    Ubuntu 11.04: libopenal1 libfreeimage3
    Fedora 14: openal-soft freeimage
    openSUSE 11.4: openal-soft libpcreposix0 libfreeimage3 (i586 x86_64)
    Mandriva 2010.02: openal (libfreeimage3 or lib64freeimage3)
    Arch 2010.05: openal freeimage libvorbis xdg-utils glut
    Slackware 13.37: openal freeimage
    Other: usually you need to install glut freeimage openal pcre.
Homepage: http://opengamestudio.org
Open Source all the way, baby ;)
Opensource Game Studio

User avatar
Kulik
CEGUI Team
Posts: 1382
Joined: Mon Jul 26, 2010 18:47
Location: Czech Republic
Contact:

Re: OGS Mahjong 0.7

Postby Kulik » Fri May 13, 2011 20:26

Looks awesome, very polished! Probably better quality than most commercial casual games out there.

I think this would be very marketable on touch phones, have you thought about porting this to Android or iOS? Perhaps some sort of zooming or such would have to be implemented so that all the pieces are recognizable but this is IMO exactly the type of game you wanna play on a phone with a touch screen.

User avatar
kornerr
Not too shy to talk
Not too shy to talk
Posts: 41
Joined: Tue Apr 11, 2006 10:07
Location: Russia, Siberia, Kemerovo
Contact:

Re: OGS Mahjong 0.7

Postby kornerr » Sun May 15, 2011 09:27

Thanks.

Unfortunately, nobody of our team has Mac, so we can't do this. But the idea is nice. May be someday when OGRE and CEGUI get iPhone very well we'll think about it :)
Open Source all the way, baby ;)
Opensource Game Studio


Return to “User Projects”

Who is online

Users browsing this forum: No registered users and 0 guests