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		<id>http://cegui.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kulik</id>
		<title>CEGUI Wiki - Crazy Eddie's GUI System (Open Source) - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://cegui.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kulik"/>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/Special:Contributions/Kulik"/>
		<updated>2026-06-13T07:42:40Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Release_Checklist&amp;diff=5762</id>
		<title>Release Checklist</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Release_Checklist&amp;diff=5762"/>
				<updated>2016-04-23T18:36:35Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CEGUI ==&lt;br /&gt;
&lt;br /&gt;
This page is mainly for the CEGUI team and serves as a checklist to avoid forgetting steps when making a CEGUI release.&lt;br /&gt;
&lt;br /&gt;
* First check that the local repo is completely up-to-date and check that no unversioned files or uncommited changes are existing.&lt;br /&gt;
* Bump release version in CMakeLists.txt &lt;br /&gt;
* Bump ABI version in CMakeLists.txt&lt;br /&gt;
* Add change log entries from https://bitbucket.org/cegui/cegui/issues?milestone=0.8.4&amp;amp;status=resolved (change the version in the link) to doc/doxygen/changelog.dox&lt;br /&gt;
* Regenerate generated code/other files (i.e regen bindings etc)&lt;br /&gt;
* Create mercurial tag for release&lt;br /&gt;
* Make source packages.&lt;br /&gt;
* Build docs.&lt;br /&gt;
* Make docs packages.&lt;br /&gt;
* Upload!&lt;br /&gt;
* Make sure the new release is listed as the latest release on sourceforge, you can do this by clicking the &amp;quot;i&amp;quot; icon next to the file and selecting all operating systems --&amp;gt; SAVE (takes 3 mins to be updated)&lt;br /&gt;
* For 0.8.5 Release announce in the docs and in the Release news that this requires CMAke 0.8.11 minimum&lt;br /&gt;
* Create a release on the drupal page - http://cegui.org.uk/node/add/release&lt;br /&gt;
* Make sure N+1 version is in bitbucket issue-tracker or add it&lt;br /&gt;
* Generate docs and upload to static.cegui.org.uk, see http://bitbucket.org/cegui/docs-builder&lt;br /&gt;
* Update the server's htaccess in the static API docs folder to redirect to the latest minor version&lt;br /&gt;
* Post to twitter&lt;br /&gt;
* Post to google+&lt;br /&gt;
&lt;br /&gt;
== CEED ==&lt;br /&gt;
&lt;br /&gt;
* First check that the local repo is completely up-to-date and check that no unversioned files or uncommited changes are existing.&lt;br /&gt;
* Bump release version in ceed/version.py&lt;br /&gt;
* Make source packages.&lt;br /&gt;
* Build docs.&lt;br /&gt;
* Upload!&lt;br /&gt;
* Create a release on the drupal page - http://cegui.org.uk/node/add/release&lt;br /&gt;
* Make sure N+1 version is in bitbucket issue-tracker or add it&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:VersionBadge&amp;diff=5626</id>
		<title>Template:VersionBadge</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:VersionBadge&amp;diff=5626"/>
				<updated>2015-03-04T14:01:46Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #000; background: {{#ifexpr: {{{1}}} &amp;lt; 0.8 | #EEd812 | {{#ifexpr: {{{1}}} &amp;gt; 0.8 | #ff806b | #aaee32}} }}; height: 70px;  width: 220px; float: none; padding: 4px; margin: 5px; text-align: center;display: block;  margin-left: auto;  margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
'''Written for CEGUI &amp;lt;span style=&amp;quot;font-size: 20px&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Works with versions {{{1}}}.x ({{#ifexpr: {{{1}}} &amp;lt; 0.8 | obsolete | {{#ifexpr: {{{1}}} &amp;gt; 0.8 | unstable | stable}} }})&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{{1}}} | 0.8 | &amp;lt;div style=&amp;quot;border: 1px solid #000; background: #aaee32; height: 30px; width: 250px; float: none; padding: 4px; margin: 5px; text-align: center;display: block;  margin-left: auto;  margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
'''Works with latest CEGUI stable!'''&lt;br /&gt;
&amp;lt;/div&amp;gt; | }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles for CEGUI {{{1}}}.x]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:VersionBadge&amp;diff=5625</id>
		<title>Template:VersionBadge</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:VersionBadge&amp;diff=5625"/>
				<updated>2015-03-04T14:00:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #000; background: {{#ifexpr: {{{1}}} &amp;lt; 0.8 | #EEd812 | {{#ifexpr: {{{1}}} &amp;gt; 0.8 | #ff806b | #aaee32}} }}; height: 60px;  width: 220px; float: none; padding: 4px; margin: 5px; text-align: center;display: block;  margin-left: auto;  margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
'''Written for CEGUI &amp;lt;span style=&amp;quot;font-size: 20px&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Works with versions {{{1}}}.x ({{#ifexpr: {{{1}}} &amp;lt; 0.8 | obsolete | {{#ifexpr: {{{1}}} &amp;gt; 0.8 | unstable | stable}} }})&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{{1}}} | 0.8 | &amp;lt;div style=&amp;quot;border: 1px solid #000; background: #aaee32; height: 30px; width: 250px; float: none; padding: 0px; margin: 0px; text-align: center;display: block;  margin-left: auto;  margin-right: auto;&amp;quot;&amp;gt;&lt;br /&gt;
'''Works with latest CEGUI stable!'''&lt;br /&gt;
&amp;lt;/div&amp;gt; | }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles for CEGUI {{{1}}}.x]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CEGUI_In_Practice_-_A_Game_Console&amp;diff=5538</id>
		<title>CEGUI In Practice - A Game Console</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CEGUI_In_Practice_-_A_Game_Console&amp;diff=5538"/>
				<updated>2014-10-03T10:53:32Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VersionBadge|0.7}}&lt;br /&gt;
{{VersionBadge|0.8}}&lt;br /&gt;
{{Series|CEGUI In Practice|6}}&lt;br /&gt;
&lt;br /&gt;
== CEGUI InPractice 6 ==&lt;br /&gt;
&lt;br /&gt;
Welcome back! This tutorial we will put together the knowledge from the past few chapters to create a functioning Console window. The last few tutorials have given us the basics. Now its time to put that knowledge to use and make something we can use in our game.&lt;br /&gt;
&lt;br /&gt;
==== Game Plan ====&lt;br /&gt;
&lt;br /&gt;
Okay, now lets look at what we need to do. We will want to be able to type in commands, press the send button, and have them output into the text box. We will also probably want to acknowledge when enter is pressed as thats the 'normal' feel of typing into a chat.&lt;br /&gt;
&lt;br /&gt;
We discussed earlier how to send input to CEGUI ([[CEGUI In Practice - Managing input]]), so we will have to assume that you have that working (and probably built the application structure behind it). We will also assume you used the previous tutorial's layout file and naming for the console window ( [[CEGUI In Practice - Using .layout files]]).&lt;br /&gt;
&lt;br /&gt;
Due to the fact that we are getting to a slightly more advanced implementation of CEGUI here, and because we may want the ConsoleWindow to do other more useful things (like parsing strings for /say commands) I'm going to create a class to encompass the CEGUI ConsoleWindow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;lt;CEGUI/CEGUI.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
class GameConsoleWindow&lt;br /&gt;
{&lt;br /&gt;
    public:&lt;br /&gt;
       GameConsoleWindow();                   // Constructor&lt;br /&gt;
       void setVisible(bool visible);         // Hide or show the console&lt;br /&gt;
       bool isVisible();                      // return true if console is visible, false if is hidden&lt;br /&gt;
&lt;br /&gt;
    private:&lt;br /&gt;
       void CreateCEGUIWindow();                                  // The function which will load in the CEGUI Window and register event handlers&lt;br /&gt;
       void RegisterHandlers();                                   // Register our handler functions&lt;br /&gt;
       bool Handle_TextSubmitted(const CEGUI::EventArgs &amp;amp;e);      // Handle when we press Enter after typing&lt;br /&gt;
       bool Handle_SendButtonPressed(const CEGUI::EventArgs &amp;amp;e);  // Handle when we press the Send button         &lt;br /&gt;
       void ParseText(CEGUI::String inMsg);                       // Parse the text the user submitted.&lt;br /&gt;
       void OutputText(CEGUI::String inMsg,                       // Post the message to the ChatHistory listbox.&lt;br /&gt;
              CEGUI::Colour colour = CEGUI::Colour( 0xFFFFFFFF)); //   with a white color default&lt;br /&gt;
       &lt;br /&gt;
       CEGUI::Window *m_ConsoleWindow;                            // This will be a pointer to the ConsoleRoot window.&lt;br /&gt;
       CEGUI::String sNamePrefix;                                  // This will be the prefix name we give the layout&lt;br /&gt;
       static int iInstanceNumber;                                 // This will be the instance number for this class.&lt;br /&gt;
       bool m_bConsole;&lt;br /&gt;
};&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alright, so that will be our class. It might look daunting, but don't worry it will all make sense in the end.&lt;br /&gt;
&lt;br /&gt;
==== The Constructor ====&lt;br /&gt;
&lt;br /&gt;
I'm going to use the constructor as the main point of automation here. And while I believe it is normally bad practice to call functions which could potentially fail within a constructor, I'm going to anyway for ease of this tutorial. We will have it Initialize some variables, and then call the CreateCEGUIWindow function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
int GameConsoleWindow::iInstanceNumber;            // Don't forget this declaration&lt;br /&gt;
&lt;br /&gt;
GameConsoleWindow::GameConsoleWindow()&lt;br /&gt;
{&lt;br /&gt;
   m_ConsoleWindow = NULL;       // Always good practice to initialize a pointer to a NULL value, helps when switching to Release Builds.&lt;br /&gt;
   iInstanceNumber = 0;&lt;br /&gt;
   sNamePrefix = &amp;quot;&amp;quot;;&lt;br /&gt;
   CreateCEGUIWindow();&lt;br /&gt;
   setVisible(false);&lt;br /&gt;
   m_bConsole = false;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
==== Setting up the Window ====&lt;br /&gt;
&lt;br /&gt;
Now we need to setup the window. We have done this before in the .layout tutorial so we will do it again here. However, we mentioned before that you could use a prefix when loading a .layout to avoid name conflicts if you load multiple layouts. So we need to account for that. Will we need multiple consoles? Who knows, might as well build it in while we're designing it right?&lt;br /&gt;
&lt;br /&gt;
Lets write the CreateCEGUIWindow function:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
void GameConsoleWindow::CreateCEGUIWindow()&lt;br /&gt;
{&lt;br /&gt;
	// Get a local pointer to the CEGUI Window Manager, Purely for convenience to reduce typing&lt;br /&gt;
	CEGUI::WindowManager *pWindowManager = CEGUI::WindowManager::getSingletonPtr();&lt;br /&gt;
&lt;br /&gt;
        // Now before we load anything, lets increase our instance number to ensure no conflicts.  &lt;br /&gt;
        // I like the format #_ConsoleRoot so thats how i'm gonna make the prefix.  This simply&lt;br /&gt;
        // Increments the iInstanceNumber then puts it + a _ into the sNamePrefix string. &lt;br /&gt;
        sNamePrefix = ++iInstanceNumber + &amp;quot;_&amp;quot;;&lt;br /&gt;
        &lt;br /&gt;
        // Now that we can ensure that we have a safe prefix, and won't have any naming conflicts lets create the window&lt;br /&gt;
        // and assign it to our member window pointer m_ConsoleWindow&lt;br /&gt;
        // inLayoutName is the name of your layout file (for example &amp;quot;console.layout&amp;quot;), don't forget to rename inLayoutName by our layout file&lt;br /&gt;
        // Note : for CEGUI 0.7&lt;br /&gt;
        m_ConsoleWindow = pWindowManager-&amp;gt;loadWindowLayout(inLayoutName,sNamePrefix);&lt;br /&gt;
&lt;br /&gt;
        // Note : for CEGUI 0.8 &lt;br /&gt;
        m_ConsoleWindow = pWindowManager-&amp;gt;loadLayoutFromFile(inLayoutName);&lt;br /&gt;
&lt;br /&gt;
        // Being a good programmer, its a good idea to ensure that we got a valid window back. &lt;br /&gt;
        if (m_ConsoleWindow)&lt;br /&gt;
        {&lt;br /&gt;
            // Lets add our new window to the Root GUI Window&lt;br /&gt;
            // For CEGUI 0.7&lt;br /&gt;
            CEGUI::System::getSingleton().getGUISheet()-&amp;gt;addChildWindow(m_ConsoleWindow);&lt;br /&gt;
            // For CEGUI 0.8&lt;br /&gt;
            CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow()-&amp;gt;addChildWindow(m_ConsoleWindow);&lt;br /&gt;
            // Now register the handlers for the events (Clicking, typing, etc)&lt;br /&gt;
            (this)-&amp;gt;RegisterHandlers();&lt;br /&gt;
        }&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            // Something bad happened and we didn't successfully create the window lets output the information&lt;br /&gt;
            CEGUI::Logger::getSingleton().logEvent(&amp;quot;Error: Unable to load the ConsoleWindow from .layout&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alright so that created the window. And after the window was created, we Registered its handlers. Lets look at how we go about&lt;br /&gt;
registering those handlers. Below is the RegisterHandlers function, it will probably look familiar if you have been reading along:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
void GameConsoleWindow::RegisterHandlers()&lt;br /&gt;
{&lt;br /&gt;
    // Alright now we need to register the handlers.  We mentioned above we want to acknowledge when the user presses Enter, and &lt;br /&gt;
      // when they click the 'Send' button.  So we need to register each of those events&lt;br /&gt;
&lt;br /&gt;
    // First lets register the Send button.  Our buttons name is &amp;quot;ConsoleRoot/SendButton&amp;quot;, but don't forget we prepended a name to      &lt;br /&gt;
      // all the windows which were loaded.  So we need to take that into account here.&lt;br /&gt;
    m_ConsoleWindow-&amp;gt;getChild(sNamePrefix + &amp;quot;ConsoleRoot/SendButton&amp;quot;)-&amp;gt;subscribeEvent(&lt;br /&gt;
                        CEGUI::PushButton::EventClicked,    // If we recall our button was of type CEGUI::PushButton in the .scheme&lt;br /&gt;
                                                            // and we want to acknowledge the EventClicked action.&lt;br /&gt;
                        CEGUI::Event::Subscriber(           // What function to call when this is clicked.  Remember, all functions &lt;br /&gt;
                                                            // are contained within (this) class.&lt;br /&gt;
                        &amp;amp;GameConsoleWindow::Handle_SendButtonPressed,  // Call Handle_SendButtonPressed member of GameConsoleWindow&lt;br /&gt;
                        this));                             // Using (this) instance we're in right now&lt;br /&gt;
&lt;br /&gt;
    // Now for the TextSubmitted, we will be registering the event on the edit box, which is where the users cursor will be when   &lt;br /&gt;
      //they press Enter.  I'm not going to break this down as much, because I believe that is very ugly to read, but was a good  &lt;br /&gt;
      //way of expressing it.  Here is the function call.&lt;br /&gt;
    m_ConsoleWindow-&amp;gt;getChild(sNamePrefix + &amp;quot;ConsoleRoot/EditBox&amp;quot;)-&amp;gt;subscribeEvent(CEGUI::Editbox::EventTextAccepted,&lt;br /&gt;
                        CEGUI::Event::Subscriber(&amp;amp;GameConsoleWindow::Handle_TextSubmitted,this));&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That last line looks pretty ugly, but remember if you include namespace CEGUI; you won't have all those Ugly CEGUI:: prefixing all the code. As you can see, once you get the hang of registering events its pretty easy. One thing to note, is there are more than one way to account for certain actions. On the button, you could also have registered for:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
    CEGUI::PushButton::EventMouseClick&lt;br /&gt;
    CEGUI::PushButton::EventMouseButtonDown&lt;br /&gt;
    CEGUI::PushButton::EventMouseButtonUp&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
Depending on what result you were looking for, and where you wanted the action to take place. For example, windows interfaces usually react on the MouseButtonUp, allowing the user to click it, and then slide off the mouse if it wasn't what they really wanted to press.&lt;br /&gt;
&lt;br /&gt;
==== The Handlers ====&lt;br /&gt;
&lt;br /&gt;
Now that we have registered the events, we need to actually write the functions which will handle those events. We need to handle both the Text Submitted, and the SendButton's event. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
bool GameConsoleWindow::Handle_TextSubmitted(const CEGUI::EventArgs &amp;amp;e)&lt;br /&gt;
{&lt;br /&gt;
    // The following line of code is not really needed in this particular example, but is good to show.  The EventArgs by itself &lt;br /&gt;
     // only has limited uses. You will find it more useful to cast this to another type of Event.  In this case WindowEventArgs&lt;br /&gt;
     // could be much more useful as we are dealing with a CEGUI::Window.  Notably, this will allow you access to the .window&lt;br /&gt;
     // member of the argument, which will have a pointer to the window which called the event.  You can imagine that would be&lt;br /&gt;
     // useful!&lt;br /&gt;
    const CEGUI::WindowEventArgs* args = static_cast&amp;lt;const CEGUI::WindowEventArgs*&amp;gt;(&amp;amp;e);&lt;br /&gt;
&lt;br /&gt;
    // Now we need to get the text that is in the edit box right now.&lt;br /&gt;
    CEGUI::String Msg = m_ConsoleWindow-&amp;gt;getChild(sNamePrefix + &amp;quot;ConsoleRoot/EditBox&amp;quot;)-&amp;gt;getText();&lt;br /&gt;
&lt;br /&gt;
    // Since we have that string, lets send it to the TextParser which will handle it from here&lt;br /&gt;
    (this)-&amp;gt;ParseText(Msg);&lt;br /&gt;
&lt;br /&gt;
    // Now that we've finished with the text, we need to ensure that we clear out the EditBox.  This is what we would expect&lt;br /&gt;
      // To happen after we press enter&lt;br /&gt;
    m_ConsoleWindow-&amp;gt;getChild(sNamePrefix + &amp;quot;ConsoleRoot/EditBox&amp;quot;)-&amp;gt;setText(&amp;quot;&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
    return true;&lt;br /&gt;
} &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now you might be wondering why we didn't just Parse the text in here? Well If the user presses Enter, or presses the Send button the text will either way have to be parsed, and it will be parsed in the same manner. So why write the same code twice?&lt;br /&gt;
&lt;br /&gt;
Below is the code for handling the SendButton being pressed. I know I just harped on rewriting code, and this will ironically look alot like the Code for when text has been submitted. But thats because we don't really need the button to do much. We probably could have just had the ButtonPress trigger the Handle_TextSubmitted above when we registered the handlers, but what if we wanted a clicking noise to be played when the player pressed the button? Then we would need a seperate handler for the Send button. Anyway 'nuff said, lets show the code.&lt;br /&gt;
Note : For CEGUI 0.8 the root node for layout (ConsoleRoot in this case) is not necessary so you must use this : &amp;quot;EditBox&amp;quot; and not &amp;quot;ConsoleRoot/EditBox&amp;quot; (it's the same thing for Button and other)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
bool GameConsoleWindow::Handle_SendButtonPressed(const CEGUI::EventArgs &amp;amp;e)&lt;br /&gt;
{&lt;br /&gt;
    CEGUI::String Msg = m_ConsoleWindow-&amp;gt;getChild(sNamePrefix + &amp;quot;ConsoleRoot/EditBox&amp;quot;)-&amp;gt;getText();&lt;br /&gt;
    (this)-&amp;gt;ParseText(Msg);&lt;br /&gt;
    m_ConsoleWindow-&amp;gt;getChild(sNamePrefix + &amp;quot;ConsoleRoot/EditBox&amp;quot;)-&amp;gt;setText(&amp;quot;&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
    return true;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Parsing that Text ====&lt;br /&gt;
&lt;br /&gt;
This portion is not going to be so much CEGUI Related as it will be string manipulation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
void GameConsoleWindow::ParseText(CEGUI::String inMsg)&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
       // I personally like working with std::string. So i'm going to convert it here.&lt;br /&gt;
       std::string inString = inMsg.c_str();&lt;br /&gt;
&lt;br /&gt;
	if (inString.length() &amp;gt;= 1) // Be sure we got a string longer than 0&lt;br /&gt;
	{&lt;br /&gt;
		if (inString.at(0) == '/') // Check if the first letter is a 'command'&lt;br /&gt;
		{&lt;br /&gt;
			std::string::size_type commandEnd = inString.find(&amp;quot; &amp;quot;, 1);&lt;br /&gt;
			std::string command = inString.substr(1, commandEnd - 1);&lt;br /&gt;
			std::string commandArgs = inString.substr(commandEnd + 1, inString.length() - (commandEnd + 1));&lt;br /&gt;
			//convert command to lower case&lt;br /&gt;
			for(std::string::size_type i=0; i &amp;lt; command.length(); i++)&lt;br /&gt;
			{&lt;br /&gt;
				command[i] = tolower(command[i]);&lt;br /&gt;
			}&lt;br /&gt;
&lt;br /&gt;
			// Begin processing&lt;br /&gt;
&lt;br /&gt;
			if (command == &amp;quot;say&amp;quot;)&lt;br /&gt;
			{&lt;br /&gt;
				std::string outString = &amp;quot;You:&amp;quot; + inString; // Append our 'name' to the message we'll display in the list&lt;br /&gt;
                         	OutputText(outString);&lt;br /&gt;
			}&lt;br /&gt;
			else if (command == &amp;quot;quit&amp;quot;)&lt;br /&gt;
			{&lt;br /&gt;
				// do a /quit &lt;br /&gt;
			}&lt;br /&gt;
			else if (command == &amp;quot;help&amp;quot;)&lt;br /&gt;
			{&lt;br /&gt;
				// do a /help&lt;br /&gt;
			}&lt;br /&gt;
			else&lt;br /&gt;
			{&lt;br /&gt;
				std::string outString = &amp;quot;&amp;lt;&amp;quot; + inString + &amp;quot;&amp;gt; is an invalid command.&amp;quot;;&lt;br /&gt;
				(this)-&amp;gt;OutputText(outString,CEGUI::Colour(1.0f,0.0f,0.0f)); // With red ANGRY colors!&lt;br /&gt;
			}&lt;br /&gt;
		} // End if /&lt;br /&gt;
		else&lt;br /&gt;
		{&lt;br /&gt;
	 (this)-&amp;gt;OutputText(inString); // no commands, just output what they wrote&lt;br /&gt;
		}&lt;br /&gt;
	} &lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phew, thats kinda an annoying function isn't it? Well, the point to note is that it checks for a forward slash, if it finds one then it enters the if/else conditions to see if it found an applicable command. If it does it does something. In this example it handles the actions right there, if you were to write it a little more advanced, it could goto a (this)-&amp;gt;ShowHelp() or (this)-&amp;gt;QuitGame(). &lt;br /&gt;
&lt;br /&gt;
The point to note is the OutputText. That will add the items to the ListBox of Chat history. We will work on that function now.&lt;br /&gt;
&lt;br /&gt;
==== OutputText ====&lt;br /&gt;
&lt;br /&gt;
A point to note here. A CEGUI::Listbox window doesn't naturally word wrap. And wordwrapping is a very nice thing to have in a chat window, as everyone has different resolutions on their screens, and some people REALLY like to ramble! (But not this magnificant author of course!). So we will use a Custom created widget which is available on the forums [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;amp;t=4322]. you could use a normal listbox, but you wouldn't get word-wrapping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt; &lt;br /&gt;
void GameConsoleWindow::OutputText(CEGUI::String inMsg, CEGUI::Colour colour)&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
	// Get a pointer to the ChatBox so we don't have to use this ugly getChild function everytime.&lt;br /&gt;
	CEGUI::Listbox *outputWindow = static_cast&amp;lt;CEGUI::Listbox*&amp;gt;(m_ConsoleWindow-&amp;gt;getChild(sNamePrefix + &amp;quot;ConsoleRoot/ChatBox&amp;quot;));&lt;br /&gt;
	&lt;br /&gt;
	CEGUI::ListboxTextItem* newItem=0; // This will hold the actual text and will be the listbox segment / item&lt;br /&gt;
&lt;br /&gt;
	newItem = new CEGUI::ListboxTextItem(inMsg); // instance new item&lt;br /&gt;
        newItem-&amp;gt;setTextColours(colour); // Set the text color&lt;br /&gt;
	outputWindow-&amp;gt;addItem(newItem); // Add the new ListBoxTextItem to the ListBox&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we add function setVisible and isVisible to toggle the visibility of the console :&lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
void GameConsoleWindow::setVisible(bool visible)&lt;br /&gt;
{&lt;br /&gt;
    m_ConsoleWindow-&amp;gt;setVisible(visible);&lt;br /&gt;
    m_bConsole = visible;&lt;br /&gt;
&lt;br /&gt;
    CEGUI::EditBox* editBox = m_ConsoleWindow-&amp;gt;getChild(sNamePrefix + &amp;quot;ConsoleRoot/EditBox&amp;quot;);&lt;br /&gt;
    if(visible)&lt;br /&gt;
       editBox-&amp;gt;activate();&lt;br /&gt;
    else&lt;br /&gt;
       editBox-&amp;gt;deactivate();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
bool GameConsoleWindow::isVisible()&lt;br /&gt;
{&lt;br /&gt;
    return m_ConsoleWindow-&amp;gt;isVisible();&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
Here is the console.layout file:&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
CEGUI 0.8= &lt;br /&gt;
You can make your own with CEED if this one doesn't suit you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; ?&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;GUILayout version=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Window name=&amp;quot;Console&amp;quot; type=&amp;quot;TaharezLook/FrameWindow&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;Property name=&amp;quot;AlwaysOnTop&amp;quot; value=&amp;quot;True&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Property name=&amp;quot;MinSize&amp;quot; value=&amp;quot;{{0.2,0},{0.2,0}}&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Property name=&amp;quot;MaxSize&amp;quot; value=&amp;quot;{{0.8,0},{0.8,0}}&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Property name=&amp;quot;Position&amp;quot; value=&amp;quot;{{0.5,0},{0.5,0}}&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Property name=&amp;quot;Size&amp;quot; value=&amp;quot;{{0.5,0},{0.45,0}}&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Property name=&amp;quot;Text&amp;quot; value=&amp;quot;Console&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Property name=&amp;quot;CloseButtonEnabled&amp;quot; value=&amp;quot;False&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;Window name=&amp;quot;Submit&amp;quot; type=&amp;quot;TaharezLook/Button&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;ID&amp;quot; value=&amp;quot;1&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;VerticalAlignment&amp;quot; value=&amp;quot;Bottom&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;HorizontalAlignment&amp;quot; value=&amp;quot;Right&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;MaxSize&amp;quot; value=&amp;quot;{{1,0},{1,0}}&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;Position&amp;quot; value=&amp;quot;{{0,-7},{0,-7}}&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;Size&amp;quot; value=&amp;quot;{{0.25,0},{0,30}}&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;Text&amp;quot; value=&amp;quot;Submit&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Window&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;Window name=&amp;quot;Editbox&amp;quot; type=&amp;quot;TaharezLook/Editbox&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;ID&amp;quot; value=&amp;quot;2&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;VerticalAlignment&amp;quot; value=&amp;quot;Bottom&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;MaxSize&amp;quot; value=&amp;quot;{{1,0},{1,0}}&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;Position&amp;quot; value=&amp;quot;{{0,7},{0,-7}}&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;Size&amp;quot; value=&amp;quot;{{0.75,-21},{0,30}}&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;Text&amp;quot; value=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Window&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;Window name=&amp;quot;History&amp;quot; type=&amp;quot;TaharezLook/Listbox&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;ID&amp;quot; value=&amp;quot;3&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;MaxSize&amp;quot; value=&amp;quot;{{1,0},{1,0}}&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;Position&amp;quot; value=&amp;quot;{{0,7},{0,7}}&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Property name=&amp;quot;Size&amp;quot; value=&amp;quot;{{1,-14},{1,-47}}&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Window&amp;gt;&lt;br /&gt;
    &amp;lt;/Window&amp;gt;&lt;br /&gt;
&amp;lt;/GUILayout&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
CEGUI 0.7=&lt;br /&gt;
&amp;lt;source lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;GUILayout&amp;gt;&lt;br /&gt;
    &amp;lt;Window Type=&amp;quot;TaharezLook/FrameWindow&amp;quot; Name=&amp;quot;ConsoleRoot&amp;quot; &amp;gt;&lt;br /&gt;
        &amp;lt;Property Name=&amp;quot;UnifiedAreaRect&amp;quot; Value=&amp;quot;{{0,0},{0,0},{0,848},{0,226}}&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Property Name=&amp;quot;Text&amp;quot; Value=&amp;quot;Console&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Property Name=&amp;quot;RollUpEnabled&amp;quot; Value=&amp;quot;False&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Property Name=&amp;quot;SizingEnabled&amp;quot; Value=&amp;quot;False&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;Property Name=&amp;quot;DragMovingEnabled&amp;quot; Value=&amp;quot;False&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;AutoWindow NameSuffix=&amp;quot;__auto_titlebar__&amp;quot; &amp;gt;&lt;br /&gt;
            &amp;lt;Property Name=&amp;quot;DraggingEnabled&amp;quot; Value=&amp;quot;False&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/AutoWindow&amp;gt;&lt;br /&gt;
        &amp;lt;Window Type=&amp;quot;TaharezLook/Listbox&amp;quot; Name=&amp;quot;ConsoleRoot/ChatBox&amp;quot; &amp;gt;&lt;br /&gt;
            &amp;lt;Property Name=&amp;quot;UnifiedAreaRect&amp;quot; Value=&amp;quot;{{0,0},{0,0},{0,812},{0,160}}&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Window&amp;gt;&lt;br /&gt;
        &amp;lt;Window Type=&amp;quot;TaharezLook/Editbox&amp;quot; Name=&amp;quot;ConsoleRoot/EditBox&amp;quot; &amp;gt;&lt;br /&gt;
            &amp;lt;Property Name=&amp;quot;UnifiedAreaRect&amp;quot; Value=&amp;quot;{{0,0},{0,166},{0,649},{0,197}}&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Window&amp;gt;&lt;br /&gt;
        &amp;lt;Window Type=&amp;quot;TaharezLook/Button&amp;quot; Name=&amp;quot;ConsoleRoot/SendButton&amp;quot; &amp;gt;&lt;br /&gt;
            &amp;lt;Property Name=&amp;quot;UnifiedAreaRect&amp;quot; Value=&amp;quot;{{0,672},{0,164},{0,771},{0,196}}&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Property Name=&amp;quot;Text&amp;quot; Value=&amp;quot;Send&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Window&amp;gt;&lt;br /&gt;
    &amp;lt;/Window&amp;gt;&lt;br /&gt;
&amp;lt;/GUILayout&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Conclusion ====&lt;br /&gt;
&lt;br /&gt;
And that ladies and gentleman, is our Console box. Not too terrible was it? Now of course, remember there are many ways to skin the proverbial cat. This is just an example of ways to do things. If you would like some homework, you could investigate why the SendButton does weird things when you drag and resize the window. I'll give you a hint, look at the way we're defining how big the ConsoleRoot is and where its child windows are placed... and what implications we might have by using relative scales for things.. Okay, i guess that was a big hint wasn't it! &lt;br /&gt;
&lt;br /&gt;
Till next time...&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Obtaining_the_library_source_from_Mercurial&amp;diff=5440</id>
		<title>Obtaining the library source from Mercurial</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Obtaining_the_library_source_from_Mercurial&amp;diff=5440"/>
				<updated>2014-07-16T14:03:27Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To obtain a copy of the code from mercurial, you might use the following commands (or thier equivalent, if you use a GUI based mercurial client)&lt;br /&gt;
&lt;br /&gt;
 hg clone https://bitbucket.org/cegui/cegui cegui-source&lt;br /&gt;
&lt;br /&gt;
Once you have this, the cloned repository is updated to the default (unstable) code, so you most likely will want to switch to the stable branch instead (be aware that the -C option here will discard any local file changes without additional warning):&lt;br /&gt;
&lt;br /&gt;
 hg update -C v0-8&lt;br /&gt;
&lt;br /&gt;
You can also browse the repository from your web browser here: https://bitbucket.org/cegui/cegui/src/&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Release_Checklist&amp;diff=5439</id>
		<title>Release Checklist</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Release_Checklist&amp;diff=5439"/>
				<updated>2014-07-16T13:48:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CEGUI ==&lt;br /&gt;
&lt;br /&gt;
This page is mainly for the CEGUI team and serves as a checklist to avoid forgetting steps when making a CEGUI release.&lt;br /&gt;
&lt;br /&gt;
* $ hg purge --all # CAREFUL!&lt;br /&gt;
* Bump release version in CMakeLists.txt &lt;br /&gt;
* Bump ABI version in CMakeLists.txt&lt;br /&gt;
* Add change log entries from mantis to doc/doxygen/changelog.dox&lt;br /&gt;
* Regenerate generated code/other files (i.e regen bindings etc)&lt;br /&gt;
* Create mercurial tag for release&lt;br /&gt;
* Make source packages.&lt;br /&gt;
* Build docs.&lt;br /&gt;
* Make docs packages.&lt;br /&gt;
* Upload!&lt;br /&gt;
* Make sure the new release is listed as the latest release on sourceforge&lt;br /&gt;
* Create a release on the drupal page - http://cegui.org.uk/node/add/release&lt;br /&gt;
* Set new version in mantis as released - http://cegui.org.uk/mantis/manage_proj_edit_page.php?project_id=1&lt;br /&gt;
* Make sure N+1 version is in mantis or add it&lt;br /&gt;
* Generate docs and upload to static.cegui.org.uk, see http://bitbucket.org/cegui/docs-builder&lt;br /&gt;
* Post to twitter&lt;br /&gt;
* Post to google+&lt;br /&gt;
&lt;br /&gt;
== CEED ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Release_Checklist&amp;diff=5433</id>
		<title>Release Checklist</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Release_Checklist&amp;diff=5433"/>
				<updated>2014-07-07T14:28:14Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is mainly for the CEGUI team and serves as a checklist to avoid forgetting steps when making a CEGUI release.&lt;br /&gt;
&lt;br /&gt;
* $ hg purge --all # CAREFUL!&lt;br /&gt;
* Bump release version in CMakeLists.txt &lt;br /&gt;
* Bump ABI version in CMakeLists.txt&lt;br /&gt;
* Add change log entries from mantis to doc/doxygen/changelog.dox&lt;br /&gt;
* Regenerate generated code/other files (i.e regen bindings etc)&lt;br /&gt;
* Create mercurial tag for release&lt;br /&gt;
* Make source packages.&lt;br /&gt;
* Build docs.&lt;br /&gt;
* Make docs packages.&lt;br /&gt;
* Upload!&lt;br /&gt;
* Create a release on the drupal page - http://cegui.org.uk/node/add/release&lt;br /&gt;
* Set new version in mantis as released - http://cegui.org.uk/mantis/manage_proj_edit_page.php?project_id=1&lt;br /&gt;
* Make sure N+1 version is in mantis or add it&lt;br /&gt;
* Generate docs and upload to static.cegui.org.uk, see http://bitbucket.org/cegui/docs-builder&lt;br /&gt;
* Post to twitter&lt;br /&gt;
* Post to google+&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Release_Checklist&amp;diff=5432</id>
		<title>Release Checklist</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Release_Checklist&amp;diff=5432"/>
				<updated>2014-07-07T14:28:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is mainly for the CEGUI team and serves as a checklist to avoid forgetting steps when making a CEGUI release.&lt;br /&gt;
&lt;br /&gt;
* $ hg purge -all # CAREFUL!&lt;br /&gt;
* Bump release version in CMakeLists.txt &lt;br /&gt;
* Bump ABI version in CMakeLists.txt&lt;br /&gt;
* Add change log entries from mantis to doc/doxygen/changelog.dox&lt;br /&gt;
* Regenerate generated code/other files (i.e regen bindings etc)&lt;br /&gt;
* Create mercurial tag for release&lt;br /&gt;
* Make source packages.&lt;br /&gt;
* Build docs.&lt;br /&gt;
* Make docs packages.&lt;br /&gt;
* Upload!&lt;br /&gt;
* Create a release on the drupal page - http://cegui.org.uk/node/add/release&lt;br /&gt;
* Set new version in mantis as released - http://cegui.org.uk/mantis/manage_proj_edit_page.php?project_id=1&lt;br /&gt;
* Make sure N+1 version is in mantis or add it&lt;br /&gt;
* Generate docs and upload to static.cegui.org.uk, see http://bitbucket.org/cegui/docs-builder&lt;br /&gt;
* Post to twitter&lt;br /&gt;
* Post to google+&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Release_Checklist&amp;diff=5431</id>
		<title>Release Checklist</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Release_Checklist&amp;diff=5431"/>
				<updated>2014-07-07T10:15:30Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is mainly for the CEGUI team and serves as a checklist to avoid forgetting steps when making a CEGUI release.&lt;br /&gt;
&lt;br /&gt;
* Bump release version in CMakeLists.txt &lt;br /&gt;
* Bump ABI version in CMakeLists.txt&lt;br /&gt;
* Add change log entries from mantis to doc/doxygen/changelog.dox&lt;br /&gt;
* Regenerate generated code/other files (i.e regen bindings etc)&lt;br /&gt;
* Create mercurial tag for release&lt;br /&gt;
* Make source packages.&lt;br /&gt;
* Build docs.&lt;br /&gt;
* Make docs packages.&lt;br /&gt;
* Upload!&lt;br /&gt;
* Set new version in mantis as released - http://cegui.org.uk/mantis/manage_proj_edit_page.php?project_id=1&lt;br /&gt;
* Make sure N+1 version is in mantis or add it&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Release_Checklist&amp;diff=5430</id>
		<title>Release Checklist</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Release_Checklist&amp;diff=5430"/>
				<updated>2014-07-07T10:02:33Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: Created page with &amp;quot;This page is mainly for the CEGUI team and serves as a checklist to avoid forgetting steps when making a CEGUI release.  * Bump release version in CMakeLists.txt  * Bump ABI v...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is mainly for the CEGUI team and serves as a checklist to avoid forgetting steps when making a CEGUI release.&lt;br /&gt;
&lt;br /&gt;
* Bump release version in CMakeLists.txt &lt;br /&gt;
* Bump ABI version in CMakeLists.txt&lt;br /&gt;
* Add change log entries from mantis to doc/doxygen/changelog.dox&lt;br /&gt;
* Regenerate generated code/other files (i.e regen bindings etc)&lt;br /&gt;
* Create mercurial tag for release&lt;br /&gt;
* Make source packages.&lt;br /&gt;
* Build docs.&lt;br /&gt;
* Make docs packages.&lt;br /&gt;
* Upload!&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=5095</id>
		<title>Porting tips and changes from 0.7.X to 0.8.X</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=5095"/>
				<updated>2014-01-05T00:32:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VersionBadge|0.7}}&lt;br /&gt;
&lt;br /&gt;
{{Section|1=Introduction|2=&lt;br /&gt;
The 0.8.x branch has already seen releases. Please see the sourceforge page for tarball downloads.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=Major renames/API changes|2=&lt;br /&gt;
* CEGUI::Window was renamed to CEGUI::Widget as Widget is the coined term for that, WindowManager renamed to WidgetManager, etc... (not in mercurial yet!)&lt;br /&gt;
* The stock/standard window renderer set (now widget renderer set) FalagardWRBase was renamed to StandardWRSet to avoid confusion with core [[Falagard]] facilities (not in mercurial yet!)&lt;br /&gt;
* Windows now don't have absolute names! Every window's name only has to be unique in it's parent window. Therefore WindowManager::getSingleton().getWindow no longer made sense and was removed. If root's name was &amp;quot;Root&amp;quot; and your the window name was &amp;quot;Root/Stuff/After/Root/Name&amp;quot;, you can emulate its behaviour with root-&amp;gt;getChild(&amp;quot;Stuff/After/Root/Name&amp;quot;). It's recommended to migrate to a more encapsulated model.&lt;br /&gt;
* CEGUI::GUIContext class has been created that is responsible for injecting input and event handling, setting the default font, setting the root window, setting a default tooltip object and type, and manipulating the mouse cursor.&lt;br /&gt;
* CEGUI::GUIContext needs time impulses injected separately! You should also inject time pulses into CEGUI::System. This API &amp;quot;wart&amp;quot; may disappear in future versions.&lt;br /&gt;
* CEGUI::MouseCursor is no longer a singleton, and can be accessed and manipulated from CEGUI::GUIContext.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=General|2=&lt;br /&gt;
* All XML attributes must now be in lowercase, e.g. &amp;lt;WidgetLook Name=&amp;quot;TaharezLook/FrameWindow&amp;quot;&amp;gt; must be &amp;lt;WidgetLook name=&amp;quot;TaharezLook/FrameWindow&amp;quot;&amp;gt;&lt;br /&gt;
* PropertyHelper has been turned into a template class, instead of PropertyHelper::uintToString you do PropertyHelper&amp;lt;uint&amp;gt;::toString, instead of PropertyHelper::stringToUint you do PropertyHelper&amp;lt;uint&amp;gt;::fromString&lt;br /&gt;
* All instances of the word caret that were incorrectly spelt 'carat' have been corrected.  This affects all APIs, properties, events and datafiles.&lt;br /&gt;
* Window::EventWindowUpdated renamed to Window::EventUpdated and the associated string is changed from &amp;quot;WindowUpdate&amp;quot; to &amp;quot;Updated&amp;quot;&lt;br /&gt;
* ListHeader::SegmentNameSuffix changed type from character array to CEGUI::String&lt;br /&gt;
* EventMouseEnters renamed to EventMouseEntersSurface (old name removed)&lt;br /&gt;
* EventMouseLeaves renamed to EventMouseLeavesSurface (old name removed)&lt;br /&gt;
* BiDiVisualMapping renamed to BidiVisualMapping.  Also renamed the files, so CEGUIBiDiVisualMapping.h is now CEGUIBidiVisualMapping.h&lt;br /&gt;
* class colour renamed to Colour, as a side effect the &amp;quot;colour&amp;quot; interpolator is now &amp;quot;Colour&amp;quot; interpolator, this breaks animation definitions!&lt;br /&gt;
* Point typedef removed, please use Vector2 instead&lt;br /&gt;
* Many event string values changed to match the C++ name (but without the Event prefix).  A list of which strings changed value will appear here soon.&lt;br /&gt;
* Window::setRestoreCapture renamed to Window::setRestoreOldCapture&lt;br /&gt;
* CEGUI now supports custom memory allocation, see [[Memory Allocation]] to check if this concerns you or not.&lt;br /&gt;
* Window::addChildWindow renamed to Window::addChild, Window::removeChildWindow renamed to Window::removeChild, several other methods (mostly in layout containers) changed from *ChildWindow* to *Child*&lt;br /&gt;
* CEGUI::String can now be just a typedef or a class, depending on String configuration (CEGUI can now use std::string as CEGUI::String for apps not requiring unicode)&lt;br /&gt;
* Window::getChild_impl method completely removed, it was only used by Window::getParentPixelSize, shouldn't be hard to replace&lt;br /&gt;
* Vector2, Vector3, Size and Rect are now templated, you should use Vector2&amp;lt;float&amp;gt; (or just Vector2&amp;lt;&amp;gt; as a shortcut since float is the default type) instead of Vector2, UVector2 class was removed, UVector2 is now just a typedef to Vector2&amp;lt;UDim&amp;gt;. Same with Vector3, Size and Rect.&lt;br /&gt;
* Texture::saveToMemory is renamed Texture::blitToMemory.&lt;br /&gt;
* Renderer and Texture interfaces changed in order to support named textures.&lt;br /&gt;
* Window::isDisabled(localOnly) is now split into Window::isDisabled (= old isDisabled(true) and Window::isEffectiveDisabled (= old isDisabled(false))&lt;br /&gt;
* Window::isVisible(localOnly) is now split into Window::isVisible (= old isDisabled(true) and Window::isEffectiveVisible (= old isVisible(false))&lt;br /&gt;
* WindowManager::loadWindowLayout is renamed to WindowManager::loadLayoutFromFile&lt;br /&gt;
* NamedXMLResourceManager::create is renamed to NamedXMLResourceManager::createFromFile  (Ex. CEGUI::SchemeManager::createFromFile)&lt;br /&gt;
* Property from Window called &amp;quot;ZOrderChangeEnabled&amp;quot; renamed to &amp;quot;ZOrderingEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;MouseButtonDownAutoRepeat&amp;quot; renamed to &amp;quot;MouseAutoRepeatEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;CustomTooltipType&amp;quot; renamed to &amp;quot;TooltipType&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;Tooltip&amp;quot; renamed to &amp;quot;TooltipText&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;RiseOnClick&amp;quot; renamed to &amp;quot;RiseOnClickEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;UnifiedAreaRect&amp;quot; renamed to &amp;quot;Area&amp;quot;, &amp;quot;UnifiedSize&amp;quot; renamed to &amp;quot;Size&amp;quot;, etc...&lt;br /&gt;
* CEGUI::DefaultLogger no longer throws const char* but a real exception in setLogFilename - http://www.cegui.org.uk/mantis/view.php?id=443&lt;br /&gt;
* CEGUI now has inbuilt copy, cut, paste support, if you used a custom solution, you might want to check CEGUI::Clipboard and System::inject{Copy,Cut,Paste}Request&lt;br /&gt;
* CEGUI::ProgressBar::getStep renamed to getStepSize for consistency with setStepSize&lt;br /&gt;
* CEGUI::WidgetLookManager::parseLookNFeelSpecification is now called parseLookNFeelSpecificationFromFile, variants for loading from string and raw data container have been added&lt;br /&gt;
* XRotation, YRotation, ZRotation properties merged into the new Rotation property, which is a Quaternion.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=Image and ImageManager|2=&lt;br /&gt;
* Image::draw renamed to Image::render&lt;br /&gt;
* Image class is now an abstract interface.  BasicImage implementation is provided, and used for internally created Image objects.&lt;br /&gt;
* Imageset class is removed. It remains a CEGUI format that allows to conveniently define multiple images on one texture but the data is no longer stored in any class. When Imageset is loaded, the ImageManager creates a new BasicImage for each of the images in the imageset. Only the images themselves will remain after imageset is loaded. You now use the new ImageManager to access defined images.&lt;br /&gt;
* ImagesetManager class is removed.  You now use the new ImageManager.&lt;br /&gt;
* Images belonging to a certain imageset can be accessed like so: &amp;quot;ImageSetName/ImageName&amp;quot; (ex. &amp;quot;AlfiskoSkin/MouseArrow&amp;quot;).&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=GUIContext|2=&lt;br /&gt;
A lot of API has been moved from CEGUI::System to CEGUI::GUIContext. CEGUI now allows you to create multiple independent GUI contexts with their own input injection.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, whenever you see &amp;quot;There is no CEGUI::System::some_foobar_method method&amp;quot;, it is likely that you can replace the call with CEGUI::System::getSingleton().getDefaultGUIContext().someFoobarMethod(). This holds for all the System::inject* methods for example.&lt;br /&gt;
&lt;br /&gt;
WindowManager::getSingleton().getWindow() was removed. You can emulate its behaviour with root-&amp;gt;getChild(&amp;quot;Stuff/After/Root/Name&amp;quot;).&lt;br /&gt;
To get Root Window you can call GUIContext::getRootWindow();&lt;br /&gt;
&lt;br /&gt;
SIDE NOTE: The chain call of methods CEGUI::System::getSingleton().getDefaultGUIContext() should be called as rarely as possible, instead one should keep it's result in appropriate variable.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=PyCEGUI|2=&lt;br /&gt;
* EventSet.subscribeEvent now has a different, more pythonic syntax, any python callable (bound member function, free function, lambda, functor, ...) is allowed (EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance, &amp;quot;someMethodInIt&amp;quot;) is now EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance.someMethodInIt)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Section|1=Falagard|2=&lt;br /&gt;
&lt;br /&gt;
* The attributes of the Image elements are now:&lt;br /&gt;
** (&amp;quot;component&amp;quot;) and &amp;quot;name&amp;quot;, instead of:&lt;br /&gt;
** (&amp;quot;type&amp;quot;), &amp;quot;imageset&amp;quot; and &amp;quot;image&amp;quot;&lt;br /&gt;
*** For example an up-to-date Image element inside a FrameComponent element would be: &amp;lt;Image component=&amp;quot;LeftEdge&amp;quot; name=&amp;quot;TaharezLook/EditBoxLeft&amp;quot; /&amp;gt;&lt;br /&gt;
* The OperatorDim has changed to DimOperator and works slightly differently. See the new datafiles and the API for more information.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CEED&amp;diff=5094</id>
		<title>CEED</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CEED&amp;diff=5094"/>
				<updated>2014-01-05T00:27:53Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: /* Build CEGUI and PyCEGUI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CEGUI unified editor. Includes project management and multi-file/multi-tab editing.&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
CEED from the v0-8 branch (and all snapshots) depend on CEGUI 0.8. Even though it may work with CEGUI &amp;quot;default&amp;quot; it is not tested with it so don't expect any help if you try to make it work that way.&lt;br /&gt;
&lt;br /&gt;
[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5566 Original post at the forums] (very old, don't use!)&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
You need CMake, Python &amp;gt;= 2.6 (preferably Python 2.7), PyOpenGL, PySide (+ utils/tools), Boost.Python.&lt;br /&gt;
&lt;br /&gt;
==== Debian Wheezy ====&lt;br /&gt;
&lt;br /&gt;
PySide is part of Sid at the moment, so you have to add its repository address to your /etc/apt/sources.list&lt;br /&gt;
&lt;br /&gt;
 apt-get install cmake python-opengl pyside-tools boost-python&lt;br /&gt;
&lt;br /&gt;
==== Arch Linux ====&lt;br /&gt;
&lt;br /&gt;
You need at least python2, boost, python-opengl, pyside (AUR), pyside-tools (AUR). PySide will bring in several other packages and will probably take a few hours to compile.&lt;br /&gt;
&lt;br /&gt;
Note: You probably need to add &amp;quot;-DPYTHON_EXECUTABLE=/usr/bin/python2&amp;quot; (without the quotes) to the cmake command line below because Arch Linux defaults to python 3 but the python modules CMake script expects python2.&lt;br /&gt;
&lt;br /&gt;
Arch Linux has the entire ceed packaged, see the AUR repo and save yourself all this trouble.&lt;br /&gt;
&lt;br /&gt;
==== Fedora ====&lt;br /&gt;
&lt;br /&gt;
You need boost-devel, python-devel, python-opengl, python-pyside, pyside-tools&lt;br /&gt;
&lt;br /&gt;
=== Build CEGUI and PyCEGUI ===&lt;br /&gt;
&lt;br /&gt;
(Or get it from distribution repo and skip this)&lt;br /&gt;
&lt;br /&gt;
 hg clone https://bitbucket.org/cegui/cegui&lt;br /&gt;
 hg clone https://bitbucket.org/cegui/ceed&lt;br /&gt;
 cd ceed&lt;br /&gt;
 hg update v0-8&lt;br /&gt;
 cd ../&lt;br /&gt;
 cd cegui&lt;br /&gt;
 hg update v0-8&lt;br /&gt;
 cd ../&lt;br /&gt;
 mkdir cegui/build&lt;br /&gt;
 cd cegui/build&lt;br /&gt;
 cmake -DCEGUI_BUILD_PYTHON_MODULES=ON -DCEGUI_BUILD_RENDERER_OPENGL=ON -DCEGUI_BUILD_RENDERER_OPENGL3=ON ../ &lt;br /&gt;
&lt;br /&gt;
==== Renderers ====&lt;br /&gt;
&lt;br /&gt;
CEED requires the OpenGL2 renderer to be enabled. This is what it uses to function. However in CEGUI 0.8 you have to enable both OpenGL2 and OpenGL3 renderers for the bindings to work correctly.&lt;br /&gt;
&lt;br /&gt;
Make sure &amp;quot;CEGUI_BUILD_RENDERER_OPENGL&amp;quot; and &amp;quot;CEGUI_BUILD_RENDERER_OPENGL3&amp;quot; are both enabled before you build CEGUI.&lt;br /&gt;
&lt;br /&gt;
== Launch ==&lt;br /&gt;
&lt;br /&gt;
 cd ../ceed&lt;br /&gt;
 cd bin&lt;br /&gt;
 ./runwrapper.sh&lt;br /&gt;
 ./ceed-gui &lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
 $ cd ../ceed/bin&lt;br /&gt;
 $ PYTHONPATH=../../cegui/build/lib:../:$PYTHONPATH python2 ./ceed-gui&lt;br /&gt;
&lt;br /&gt;
You will see a window like this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_main_window.png]]&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
* If it fails to import ceed.ui.* then you need to compile UI files, call&lt;br /&gt;
 [ceed] ./maintenance compile-ui-files&lt;br /&gt;
Or alternatively edit ceed/version.py and set CEED_developerMode to True.&lt;br /&gt;
* If the data files are missing you need to run the 'maintenance' script like this:&lt;br /&gt;
 [ceed/bin]$ cd ..&lt;br /&gt;
 [ceed]$ ./maintenance fetch-datafiles&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
Unlike old editors (CELayoutEditor and CEImagesetEditor), CEED has a notion of a project. Each project has its own combination of resources and runs its own CEGUI version to render your CEGUI resources. This allows you to have more that one scheme loaded at a time.&lt;br /&gt;
&lt;br /&gt;
To create a new project, you should go to '''File -&amp;gt; New project'''.&lt;br /&gt;
&lt;br /&gt;
The dialog appears. You should input project name and location of the &amp;quot;.project&amp;quot; file. '''Note''': parent directory of the &amp;quot;.project&amp;quot; file must exist.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_new_project.png]]&lt;br /&gt;
&lt;br /&gt;
After you press '''OK''', Project settings window appears.&lt;br /&gt;
&lt;br /&gt;
=== Project settings ===&lt;br /&gt;
&lt;br /&gt;
(The window is also accessible from '''Edit -&amp;gt; Project settings''')&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_project_settings.png]]&lt;br /&gt;
&lt;br /&gt;
CEED can create assets for CEGUI versions: 0.6 to 0.8. 0.7 is the latest stable, so select it.&lt;br /&gt;
&lt;br /&gt;
Point &amp;quot;Resource directory&amp;quot; to the place where &amp;quot;fonts&amp;quot;, &amp;quot;schemes&amp;quot; and the rest directories are located, then press '''Apply'''. It will change the paths below.&lt;br /&gt;
&lt;br /&gt;
Press '''OK''' and will load your resources. If it fails to, it will show you a warning dialog:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_new_project_warning.png]]&lt;br /&gt;
&lt;br /&gt;
In our case, the resource directory does not have &amp;quot;schemes&amp;quot; subdirectory, as noted on the last line. Correct the paths and retry.&lt;br /&gt;
&lt;br /&gt;
=== Project resources ===&lt;br /&gt;
&lt;br /&gt;
Currently CEED can only work with imagesets and layouts. Add them to your project by clicking with the right mouse button on '''Project manager''' and selecting '''Add existing file(s)''':&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_project_add_existing.png]]&lt;br /&gt;
&lt;br /&gt;
Select the necessary imagesets and layouts, and save the project.&lt;br /&gt;
&lt;br /&gt;
=== Layouts ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_layout.png]]&lt;br /&gt;
&lt;br /&gt;
To create a new widget, drag it from the left bottom panel.&lt;br /&gt;
&lt;br /&gt;
To edit it, you can either do it visually, or switch to &amp;quot;Code&amp;quot; tab seen below, and edit it manually. There's also &amp;quot;Preview&amp;quot; tab, where you can test your layout in real time.&lt;br /&gt;
&lt;br /&gt;
=== Imagesets ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_imageset.png]]&lt;br /&gt;
&lt;br /&gt;
To create a new image, press tool bar button second from the right, or click with the right mouse button on the image itself and select '''Create image''':&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_imageset_create_image.png]]&lt;br /&gt;
&lt;br /&gt;
It creates a 50 x 50 rectangle centered at where mouse cursor is. Move and resize it as you see fit.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
Go to '''Edit -&amp;gt; Application settings'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_application_settings.png]]&lt;br /&gt;
&lt;br /&gt;
There are many settings you can tweak. One of the most important might be '''Shortcuts'''. It allows you to assign shortcuts to zoom, image creation, opening a project, and so on.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Currently you may have problems with Imagesets that use TGA, since some versions of Qt may be built without TGA support. CEGUI 0.8 has all imagery as PNG (CEGUI 0.7 used TGA), and we advise you to use PNG instead of TGA.&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CEED&amp;diff=5093</id>
		<title>CEED</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CEED&amp;diff=5093"/>
				<updated>2014-01-05T00:27:37Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CEGUI unified editor. Includes project management and multi-file/multi-tab editing.&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
CEED from the v0-8 branch (and all snapshots) depend on CEGUI 0.8. Even though it may work with CEGUI &amp;quot;default&amp;quot; it is not tested with it so don't expect any help if you try to make it work that way.&lt;br /&gt;
&lt;br /&gt;
[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5566 Original post at the forums] (very old, don't use!)&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
You need CMake, Python &amp;gt;= 2.6 (preferably Python 2.7), PyOpenGL, PySide (+ utils/tools), Boost.Python.&lt;br /&gt;
&lt;br /&gt;
==== Debian Wheezy ====&lt;br /&gt;
&lt;br /&gt;
PySide is part of Sid at the moment, so you have to add its repository address to your /etc/apt/sources.list&lt;br /&gt;
&lt;br /&gt;
 apt-get install cmake python-opengl pyside-tools boost-python&lt;br /&gt;
&lt;br /&gt;
==== Arch Linux ====&lt;br /&gt;
&lt;br /&gt;
You need at least python2, boost, python-opengl, pyside (AUR), pyside-tools (AUR). PySide will bring in several other packages and will probably take a few hours to compile.&lt;br /&gt;
&lt;br /&gt;
Note: You probably need to add &amp;quot;-DPYTHON_EXECUTABLE=/usr/bin/python2&amp;quot; (without the quotes) to the cmake command line below because Arch Linux defaults to python 3 but the python modules CMake script expects python2.&lt;br /&gt;
&lt;br /&gt;
Arch Linux has the entire ceed packaged, see the AUR repo and save yourself all this trouble.&lt;br /&gt;
&lt;br /&gt;
==== Fedora ====&lt;br /&gt;
&lt;br /&gt;
You need boost-devel, python-devel, python-opengl, python-pyside, pyside-tools&lt;br /&gt;
&lt;br /&gt;
=== Build CEGUI and PyCEGUI ===&lt;br /&gt;
&lt;br /&gt;
(Or get it from distribution repo and skip this)&lt;br /&gt;
&lt;br /&gt;
 hg clone https://bitbucket.org/cegui/cegui&lt;br /&gt;
 hg clone https://bitbucket.org/cegui/ceed&lt;br /&gt;
 cd ceed&lt;br /&gt;
 hg update v0-8&lt;br /&gt;
 cd ../&lt;br /&gt;
 cd cegui&lt;br /&gt;
 hg update v0-8&lt;br /&gt;
 cd ../&lt;br /&gt;
 mkdir cegui/build&lt;br /&gt;
 cd cegui/build&lt;br /&gt;
 cmake -DCEGUI_BUILD_PYTHON_MODULES=ON -DCEGUI_BUILD_RENDERER_OPENGL=ON -DCEGUI_BUILD_RENDERER_OPENGL3 ../ &lt;br /&gt;
&lt;br /&gt;
==== Renderers ====&lt;br /&gt;
&lt;br /&gt;
CEED requires the OpenGL2 renderer to be enabled. This is what it uses to function. However in CEGUI 0.8 you have to enable both OpenGL2 and OpenGL3 renderers for the bindings to work correctly.&lt;br /&gt;
&lt;br /&gt;
Make sure &amp;quot;CEGUI_BUILD_RENDERER_OPENGL&amp;quot; and &amp;quot;CEGUI_BUILD_RENDERER_OPENGL3&amp;quot; are both enabled before you build CEGUI.&lt;br /&gt;
&lt;br /&gt;
== Launch ==&lt;br /&gt;
&lt;br /&gt;
 cd ../ceed&lt;br /&gt;
 cd bin&lt;br /&gt;
 ./runwrapper.sh&lt;br /&gt;
 ./ceed-gui &lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
 $ cd ../ceed/bin&lt;br /&gt;
 $ PYTHONPATH=../../cegui/build/lib:../:$PYTHONPATH python2 ./ceed-gui&lt;br /&gt;
&lt;br /&gt;
You will see a window like this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_main_window.png]]&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
* If it fails to import ceed.ui.* then you need to compile UI files, call&lt;br /&gt;
 [ceed] ./maintenance compile-ui-files&lt;br /&gt;
Or alternatively edit ceed/version.py and set CEED_developerMode to True.&lt;br /&gt;
* If the data files are missing you need to run the 'maintenance' script like this:&lt;br /&gt;
 [ceed/bin]$ cd ..&lt;br /&gt;
 [ceed]$ ./maintenance fetch-datafiles&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
Unlike old editors (CELayoutEditor and CEImagesetEditor), CEED has a notion of a project. Each project has its own combination of resources and runs its own CEGUI version to render your CEGUI resources. This allows you to have more that one scheme loaded at a time.&lt;br /&gt;
&lt;br /&gt;
To create a new project, you should go to '''File -&amp;gt; New project'''.&lt;br /&gt;
&lt;br /&gt;
The dialog appears. You should input project name and location of the &amp;quot;.project&amp;quot; file. '''Note''': parent directory of the &amp;quot;.project&amp;quot; file must exist.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_new_project.png]]&lt;br /&gt;
&lt;br /&gt;
After you press '''OK''', Project settings window appears.&lt;br /&gt;
&lt;br /&gt;
=== Project settings ===&lt;br /&gt;
&lt;br /&gt;
(The window is also accessible from '''Edit -&amp;gt; Project settings''')&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_project_settings.png]]&lt;br /&gt;
&lt;br /&gt;
CEED can create assets for CEGUI versions: 0.6 to 0.8. 0.7 is the latest stable, so select it.&lt;br /&gt;
&lt;br /&gt;
Point &amp;quot;Resource directory&amp;quot; to the place where &amp;quot;fonts&amp;quot;, &amp;quot;schemes&amp;quot; and the rest directories are located, then press '''Apply'''. It will change the paths below.&lt;br /&gt;
&lt;br /&gt;
Press '''OK''' and will load your resources. If it fails to, it will show you a warning dialog:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_new_project_warning.png]]&lt;br /&gt;
&lt;br /&gt;
In our case, the resource directory does not have &amp;quot;schemes&amp;quot; subdirectory, as noted on the last line. Correct the paths and retry.&lt;br /&gt;
&lt;br /&gt;
=== Project resources ===&lt;br /&gt;
&lt;br /&gt;
Currently CEED can only work with imagesets and layouts. Add them to your project by clicking with the right mouse button on '''Project manager''' and selecting '''Add existing file(s)''':&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_project_add_existing.png]]&lt;br /&gt;
&lt;br /&gt;
Select the necessary imagesets and layouts, and save the project.&lt;br /&gt;
&lt;br /&gt;
=== Layouts ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_layout.png]]&lt;br /&gt;
&lt;br /&gt;
To create a new widget, drag it from the left bottom panel.&lt;br /&gt;
&lt;br /&gt;
To edit it, you can either do it visually, or switch to &amp;quot;Code&amp;quot; tab seen below, and edit it manually. There's also &amp;quot;Preview&amp;quot; tab, where you can test your layout in real time.&lt;br /&gt;
&lt;br /&gt;
=== Imagesets ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_imageset.png]]&lt;br /&gt;
&lt;br /&gt;
To create a new image, press tool bar button second from the right, or click with the right mouse button on the image itself and select '''Create image''':&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_imageset_create_image.png]]&lt;br /&gt;
&lt;br /&gt;
It creates a 50 x 50 rectangle centered at where mouse cursor is. Move and resize it as you see fit.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
Go to '''Edit -&amp;gt; Application settings'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_application_settings.png]]&lt;br /&gt;
&lt;br /&gt;
There are many settings you can tweak. One of the most important might be '''Shortcuts'''. It allows you to assign shortcuts to zoom, image creation, opening a project, and so on.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Currently you may have problems with Imagesets that use TGA, since some versions of Qt may be built without TGA support. CEGUI 0.8 has all imagery as PNG (CEGUI 0.7 used TGA), and we advise you to use PNG instead of TGA.&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CEED&amp;diff=5092</id>
		<title>CEED</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CEED&amp;diff=5092"/>
				<updated>2014-01-05T00:27:23Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CEGUI unified editor. Includes project management and multi-file/multi-tab editing.&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
CEED from the v0-8 branch (and all snapshots) depend on CEGUI 0.8. Even though it may work with CEGUI &amp;quot;default&amp;quot; it is not tested with it so don't expect any help if you try to make it work that way.&lt;br /&gt;
&lt;br /&gt;
[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5566 Original post at the forums] (very old, don't use!)&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
You need CMake, Python &amp;gt;= 2.6 (preferably Python 2.7), PyOpenGL, PySide (+ utils/tools), Boost.Python.&lt;br /&gt;
&lt;br /&gt;
==== Debian Wheezy ====&lt;br /&gt;
&lt;br /&gt;
PySide is part of Sid at the moment, so you have to add its repository address to your /etc/apt/sources.list&lt;br /&gt;
&lt;br /&gt;
 apt-get install cmake python-opengl pyside-tools boost-python&lt;br /&gt;
&lt;br /&gt;
==== Arch Linux ====&lt;br /&gt;
&lt;br /&gt;
You need at least python2, boost, python-opengl, pyside (AUR), pyside-tools (AUR). PySide will bring in several other packages and will probably take a few hours to compile.&lt;br /&gt;
&lt;br /&gt;
Note: You probably need to add &amp;quot;-DPYTHON_EXECUTABLE=/usr/bin/python2&amp;quot; (without the quotes) to the cmake command line below because Arch Linux defaults to python 3 but the python modules CMake script expects python2.&lt;br /&gt;
&lt;br /&gt;
Arch Linux has the entire ceed packaged, see the AUR repo and save yourself all this trouble.&lt;br /&gt;
&lt;br /&gt;
==== Fedora ====&lt;br /&gt;
&lt;br /&gt;
You need boost-devel, python-devel, python-opengl, python-pyside, pyside-tools&lt;br /&gt;
&lt;br /&gt;
=== Build CEGUI and PyCEGUI ===&lt;br /&gt;
&lt;br /&gt;
(Or get it from distribution repo and skip this)&lt;br /&gt;
&lt;br /&gt;
 hg clone https://bitbucket.org/cegui/cegui&lt;br /&gt;
 hg clone https://bitbucket.org/cegui/ceed&lt;br /&gt;
 cd ceed&lt;br /&gt;
 hg update v0-8&lt;br /&gt;
 cd ../&lt;br /&gt;
 cd cegui&lt;br /&gt;
 hg update v0-8&lt;br /&gt;
 cd ../&lt;br /&gt;
 mkdir cegui/build&lt;br /&gt;
 cd cegui/build&lt;br /&gt;
 cmake -DCEGUI_BUILD_PYTHON_MODULES=ON -DCEGUI_BUILD_RENDERER_OPENGL=ON -DCEGUI_BUILD_RENDERER_OPENGL3 ../ &lt;br /&gt;
&lt;br /&gt;
==== Renderers ===&lt;br /&gt;
&lt;br /&gt;
CEED requires the OpenGL2 renderer to be enabled. This is what it uses to function. However in CEGUI 0.8 you have to enable both OpenGL2 and OpenGL3 renderers for the bindings to work correctly.&lt;br /&gt;
&lt;br /&gt;
Make sure &amp;quot;CEGUI_BUILD_RENDERER_OPENGL&amp;quot; and &amp;quot;CEGUI_BUILD_RENDERER_OPENGL3&amp;quot; are both enabled before you build CEGUI.&lt;br /&gt;
&lt;br /&gt;
== Launch ==&lt;br /&gt;
&lt;br /&gt;
 cd ../ceed&lt;br /&gt;
 cd bin&lt;br /&gt;
 ./runwrapper.sh&lt;br /&gt;
 ./ceed-gui &lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
 $ cd ../ceed/bin&lt;br /&gt;
 $ PYTHONPATH=../../cegui/build/lib:../:$PYTHONPATH python2 ./ceed-gui&lt;br /&gt;
&lt;br /&gt;
You will see a window like this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_main_window.png]]&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
* If it fails to import ceed.ui.* then you need to compile UI files, call&lt;br /&gt;
 [ceed] ./maintenance compile-ui-files&lt;br /&gt;
Or alternatively edit ceed/version.py and set CEED_developerMode to True.&lt;br /&gt;
* If the data files are missing you need to run the 'maintenance' script like this:&lt;br /&gt;
 [ceed/bin]$ cd ..&lt;br /&gt;
 [ceed]$ ./maintenance fetch-datafiles&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
Unlike old editors (CELayoutEditor and CEImagesetEditor), CEED has a notion of a project. Each project has its own combination of resources and runs its own CEGUI version to render your CEGUI resources. This allows you to have more that one scheme loaded at a time.&lt;br /&gt;
&lt;br /&gt;
To create a new project, you should go to '''File -&amp;gt; New project'''.&lt;br /&gt;
&lt;br /&gt;
The dialog appears. You should input project name and location of the &amp;quot;.project&amp;quot; file. '''Note''': parent directory of the &amp;quot;.project&amp;quot; file must exist.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_new_project.png]]&lt;br /&gt;
&lt;br /&gt;
After you press '''OK''', Project settings window appears.&lt;br /&gt;
&lt;br /&gt;
=== Project settings ===&lt;br /&gt;
&lt;br /&gt;
(The window is also accessible from '''Edit -&amp;gt; Project settings''')&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_project_settings.png]]&lt;br /&gt;
&lt;br /&gt;
CEED can create assets for CEGUI versions: 0.6 to 0.8. 0.7 is the latest stable, so select it.&lt;br /&gt;
&lt;br /&gt;
Point &amp;quot;Resource directory&amp;quot; to the place where &amp;quot;fonts&amp;quot;, &amp;quot;schemes&amp;quot; and the rest directories are located, then press '''Apply'''. It will change the paths below.&lt;br /&gt;
&lt;br /&gt;
Press '''OK''' and will load your resources. If it fails to, it will show you a warning dialog:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_new_project_warning.png]]&lt;br /&gt;
&lt;br /&gt;
In our case, the resource directory does not have &amp;quot;schemes&amp;quot; subdirectory, as noted on the last line. Correct the paths and retry.&lt;br /&gt;
&lt;br /&gt;
=== Project resources ===&lt;br /&gt;
&lt;br /&gt;
Currently CEED can only work with imagesets and layouts. Add them to your project by clicking with the right mouse button on '''Project manager''' and selecting '''Add existing file(s)''':&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_project_add_existing.png]]&lt;br /&gt;
&lt;br /&gt;
Select the necessary imagesets and layouts, and save the project.&lt;br /&gt;
&lt;br /&gt;
=== Layouts ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_layout.png]]&lt;br /&gt;
&lt;br /&gt;
To create a new widget, drag it from the left bottom panel.&lt;br /&gt;
&lt;br /&gt;
To edit it, you can either do it visually, or switch to &amp;quot;Code&amp;quot; tab seen below, and edit it manually. There's also &amp;quot;Preview&amp;quot; tab, where you can test your layout in real time.&lt;br /&gt;
&lt;br /&gt;
=== Imagesets ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_imageset.png]]&lt;br /&gt;
&lt;br /&gt;
To create a new image, press tool bar button second from the right, or click with the right mouse button on the image itself and select '''Create image''':&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_imageset_create_image.png]]&lt;br /&gt;
&lt;br /&gt;
It creates a 50 x 50 rectangle centered at where mouse cursor is. Move and resize it as you see fit.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
Go to '''Edit -&amp;gt; Application settings'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_application_settings.png]]&lt;br /&gt;
&lt;br /&gt;
There are many settings you can tweak. One of the most important might be '''Shortcuts'''. It allows you to assign shortcuts to zoom, image creation, opening a project, and so on.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Currently you may have problems with Imagesets that use TGA, since some versions of Qt may be built without TGA support. CEGUI 0.8 has all imagery as PNG (CEGUI 0.7 used TGA), and we advise you to use PNG instead of TGA.&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=5044</id>
		<title>Porting tips and changes from 0.7.X to 0.8.X</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=5044"/>
				<updated>2013-12-28T18:58:24Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VersionBadge|0.7}}&lt;br /&gt;
&lt;br /&gt;
{{Section|1=Introduction|2=&lt;br /&gt;
The 0.8.x branch has already seen releases. Please see the sourceforge page for tarball downloads.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=Major renames/API changes|2=&lt;br /&gt;
* The stock/standard window renderer set (now widget renderer set) FalagardWRBase was renamed to StandardWRSet to avoid confusion with core [[Falagard]] facilities (not in mercurial yet!)&lt;br /&gt;
* Windows now don't have absolute names! Every window's name only has to be unique in it's parent window. Therefore WindowManager::getSingleton().getWindow no longer made sense and was removed. If root's name was &amp;quot;Root&amp;quot; and your the window name was &amp;quot;Root/Stuff/After/Root/Name&amp;quot;, you can emulate its behaviour with root-&amp;gt;getChild(&amp;quot;Stuff/After/Root/Name&amp;quot;). It's recommended to migrate to a more encapsulated model.&lt;br /&gt;
* CEGUI::GUIContext class has been created that is responsible for injecting input and event handling, setting the default font, setting the root window, setting a default tooltip object and type, and manipulating the mouse cursor.&lt;br /&gt;
* CEGUI::GUIContext needs time impulses injected separately! You should also inject time pulses into CEGUI::System. This API &amp;quot;wart&amp;quot; may disappear in future versions.&lt;br /&gt;
* CEGUI::MouseCursor is no longer a singleton, and can be accessed and manipulated from CEGUI::GUIContext.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=General|2=&lt;br /&gt;
* All XML attributes must now be in lowercase, e.g. &amp;lt;WidgetLook Name=&amp;quot;TaharezLook/FrameWindow&amp;quot;&amp;gt; must be &amp;lt;WidgetLook name=&amp;quot;TaharezLook/FrameWindow&amp;quot;&amp;gt;&lt;br /&gt;
* PropertyHelper has been turned into a template class, instead of PropertyHelper::uintToString you do PropertyHelper&amp;lt;uint&amp;gt;::toString, instead of PropertyHelper::stringToUint you do PropertyHelper&amp;lt;uint&amp;gt;::fromString&lt;br /&gt;
* All instances of the word caret that were incorrectly spelt 'carat' have been corrected.  This affects all APIs, properties, events and datafiles.&lt;br /&gt;
* Window::EventWindowUpdated renamed to Window::EventUpdated and the associated string is changed from &amp;quot;WindowUpdate&amp;quot; to &amp;quot;Updated&amp;quot;&lt;br /&gt;
* ListHeader::SegmentNameSuffix changed type from character array to CEGUI::String&lt;br /&gt;
* EventMouseEnters renamed to EventMouseEntersSurface (old name removed)&lt;br /&gt;
* EventMouseLeaves renamed to EventMouseLeavesSurface (old name removed)&lt;br /&gt;
* BiDiVisualMapping renamed to BidiVisualMapping.  Also renamed the files, so CEGUIBiDiVisualMapping.h is now CEGUIBidiVisualMapping.h&lt;br /&gt;
* class colour renamed to Colour, as a side effect the &amp;quot;colour&amp;quot; interpolator is now &amp;quot;Colour&amp;quot; interpolator, this breaks animation definitions!&lt;br /&gt;
* Point typedef removed, please use Vector2 instead&lt;br /&gt;
* Many event string values changed to match the C++ name (but without the Event prefix).  A list of which strings changed value will appear here soon.&lt;br /&gt;
* Window::setRestoreCapture renamed to Window::setRestoreOldCapture&lt;br /&gt;
* CEGUI now supports custom memory allocation, see [[Memory Allocation]] to check if this concerns you or not.&lt;br /&gt;
* Window::addChildWindow renamed to Window::addChild, Window::removeChildWindow renamed to Window::removeChild, several other methods (mostly in layout containers) changed from *ChildWindow* to *Child*&lt;br /&gt;
* CEGUI::String can now be just a typedef or a class, depending on String configuration (CEGUI can now use std::string as CEGUI::String for apps not requiring unicode)&lt;br /&gt;
* Window::getChild_impl method completely removed, it was only used by Window::getParentPixelSize, shouldn't be hard to replace&lt;br /&gt;
* Vector2, Vector3, Size and Rect are now templated, you should use Vector2&amp;lt;float&amp;gt; (or just Vector2&amp;lt;&amp;gt; as a shortcut since float is the default type) instead of Vector2, UVector2 class was removed, UVector2 is now just a typedef to Vector2&amp;lt;UDim&amp;gt;. Same with Vector3, Size and Rect.&lt;br /&gt;
* Texture::saveToMemory is renamed Texture::blitToMemory.&lt;br /&gt;
* Renderer and Texture interfaces changed in order to support named textures.&lt;br /&gt;
* Window::isDisabled(localOnly) is now split into Window::isDisabled (= old isDisabled(true) and Window::isEffectiveDisabled (= old isDisabled(false))&lt;br /&gt;
* Window::isVisible(localOnly) is now split into Window::isVisible (= old isDisabled(true) and Window::isEffectiveVisible (= old isVisible(false))&lt;br /&gt;
* WindowManager::loadWindowLayout is renamed to WindowManager::loadLayoutFromFile&lt;br /&gt;
* NamedXMLResourceManager::create is renamed to NamedXMLResourceManager::createFromFile  (Ex. CEGUI::SchemeManager::createFromFile)&lt;br /&gt;
* Property from Window called &amp;quot;ZOrderChangeEnabled&amp;quot; renamed to &amp;quot;ZOrderingEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;MouseButtonDownAutoRepeat&amp;quot; renamed to &amp;quot;MouseAutoRepeatEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;CustomTooltipType&amp;quot; renamed to &amp;quot;TooltipType&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;Tooltip&amp;quot; renamed to &amp;quot;TooltipText&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;RiseOnClick&amp;quot; renamed to &amp;quot;RiseOnClickEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;UnifiedAreaRect&amp;quot; renamed to &amp;quot;Area&amp;quot;, &amp;quot;UnifiedSize&amp;quot; renamed to &amp;quot;Size&amp;quot;, etc...&lt;br /&gt;
* CEGUI::DefaultLogger no longer throws const char* but a real exception in setLogFilename - http://www.cegui.org.uk/mantis/view.php?id=443&lt;br /&gt;
* CEGUI now has inbuilt copy, cut, paste support, if you used a custom solution, you might want to check CEGUI::Clipboard and System::inject{Copy,Cut,Paste}Request&lt;br /&gt;
* CEGUI::ProgressBar::getStep renamed to getStepSize for consistency with setStepSize&lt;br /&gt;
* CEGUI::WidgetLookManager::parseLookNFeelSpecification is now called parseLookNFeelSpecificationFromFile, variants for loading from string and raw data container have been added&lt;br /&gt;
* XRotation, YRotation, ZRotation properties merged into the new Rotation property, which is a Quaternion.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=Image and ImageManager|2=&lt;br /&gt;
* Image::draw renamed to Image::render&lt;br /&gt;
* Image class is now an abstract interface.  BasicImage implementation is provided, and used for internally created Image objects.&lt;br /&gt;
* Imageset class is removed. It remains a CEGUI format that allows to conveniently define multiple images on one texture but the data is no longer stored in any class. When Imageset is loaded, the ImageManager creates a new BasicImage for each of the images in the imageset. Only the images themselves will remain after imageset is loaded. You now use the new ImageManager to access defined images.&lt;br /&gt;
* ImagesetManager class is removed.  You now use the new ImageManager.&lt;br /&gt;
* Images belonging to a certain imageset can be accessed like so: &amp;quot;ImageSetName/ImageName&amp;quot; (ex. &amp;quot;AlfiskoSkin/MouseArrow&amp;quot;).&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=GUIContext|2=&lt;br /&gt;
A lot of API has been moved from CEGUI::System to CEGUI::GUIContext. CEGUI now allows you to create multiple independent GUI contexts with their own input injection.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, whenever you see &amp;quot;There is no CEGUI::System::some_foobar_method* method&amp;quot;, you can replace the call with CEGUI::System::getSingleton().getDefaultGUIContext().some_foobar_method*()&lt;br /&gt;
&lt;br /&gt;
WindowManager::getSingleton().getWindow() was removed. You can emulate its behaviour with root-&amp;gt;getChild(&amp;quot;Stuff/After/Root/Name&amp;quot;).&lt;br /&gt;
To get Root Window you can call GUIContext::getRootWindow();&lt;br /&gt;
&lt;br /&gt;
SIDE NOTE: The chain call of methods CEGUI::System::getSingleton().getDefaultGUIContext() should be called as rarely as possible, instead one should keep it's result in appropriate variable.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=PyCEGUI|2=&lt;br /&gt;
* EventSet.subscribeEvent now has a different, more pythonic syntax, any python callable (bound member function, free function, lambda, functor, ...) is allowed (EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance, &amp;quot;someMethodInIt&amp;quot;) is now EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance.someMethodInIt)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Section|1=Falagard|2=&lt;br /&gt;
&lt;br /&gt;
* The attributes of the Image elements are now:&lt;br /&gt;
** (&amp;quot;component&amp;quot;) and &amp;quot;name&amp;quot;, instead of:&lt;br /&gt;
** (&amp;quot;type&amp;quot;), &amp;quot;imageset&amp;quot; and &amp;quot;image&amp;quot;&lt;br /&gt;
*** For example an up-to-date Image element inside a FrameComponent element would be: &amp;lt;Image component=&amp;quot;LeftEdge&amp;quot; name=&amp;quot;TaharezLook/EditBoxLeft&amp;quot; /&amp;gt;&lt;br /&gt;
* The OperatorDim has changed to DimOperator and works slightly differently. See the new datafiles and the API for more information.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CEED&amp;diff=5033</id>
		<title>CEED</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CEED&amp;diff=5033"/>
				<updated>2013-12-20T13:00:41Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CEGUI unified editor. Includes project management and multi-file/multi-tab editing.&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
CEED from the v0-8 branch (and all snapshots) depend on CEGUI 0.8. Even though it may work with CEGUI &amp;quot;default&amp;quot; it is not tested with it so don't expect any help if you try to make it work that way.&lt;br /&gt;
&lt;br /&gt;
[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5566 Original post at the forums] (very old, don't use!)&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
You need CMake, Python &amp;gt;= 2.6 (preferably Python 2.7), PyOpenGL, PySide (+ utils/tools), Boost.Python.&lt;br /&gt;
&lt;br /&gt;
==== Debian Wheezy ====&lt;br /&gt;
&lt;br /&gt;
PySide is part of Sid at the moment, so you have to add its repository address to your /etc/apt/sources.list&lt;br /&gt;
&lt;br /&gt;
 apt-get install cmake python-opengl pyside-tools boost-python&lt;br /&gt;
&lt;br /&gt;
==== Arch Linux ====&lt;br /&gt;
&lt;br /&gt;
You need at least python2, boost, python-opengl, pyside (AUR), pyside-tools (AUR). PySide will bring in several other packages and will probably take a few hours to compile.&lt;br /&gt;
&lt;br /&gt;
Note: You probably need to add &amp;quot;-DPYTHON_EXECUTABLE=/usr/bin/python2&amp;quot; (without the quotes) to the cmake command line below because Arch Linux defaults to python 3 but the python modules CMake script expects python2.&lt;br /&gt;
&lt;br /&gt;
Arch Linux has the entire ceed packaged, see the AUR repo and save yourself all this trouble.&lt;br /&gt;
&lt;br /&gt;
==== Fedora ====&lt;br /&gt;
&lt;br /&gt;
You need boost-devel, python-devel, python-opengl, python-pyside, pyside-tools&lt;br /&gt;
&lt;br /&gt;
=== Build CEGUI and PyCEGUI ===&lt;br /&gt;
&lt;br /&gt;
(Or get it from distribution repo and skip this)&lt;br /&gt;
&lt;br /&gt;
 hg clone https://bitbucket.org/cegui/cegui&lt;br /&gt;
 hg clone https://bitbucket.org/cegui/ceed&lt;br /&gt;
 mkdir cegui/build&lt;br /&gt;
 cd cegui/build&lt;br /&gt;
 cmake -DCEGUI_BUILD_PYTHON_MODULES=ON ../&lt;br /&gt;
 make -j 4&lt;br /&gt;
&lt;br /&gt;
== Launch ==&lt;br /&gt;
&lt;br /&gt;
 cd ../ceed&lt;br /&gt;
 cd bin&lt;br /&gt;
 ./runwrapper.sh&lt;br /&gt;
 ./ceed-gui &lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
 $ cd ../ceed/bin&lt;br /&gt;
 $ PYTHONPATH=../../cegui/build/lib:../:$PYTHONPATH python2 ./ceed-gui&lt;br /&gt;
&lt;br /&gt;
You will see a window like this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_main_window.png]]&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
* If it fails to import ceed.ui.* then you need to compile UI files, call&lt;br /&gt;
 [ceed] ./maintenance compile-ui-files&lt;br /&gt;
Or alternatively edit ceed/version.py and set CEED_developerMode to True.&lt;br /&gt;
* If the data files are missing you need to run the 'maintenance' script like this:&lt;br /&gt;
 [ceed/bin]$ cd ..&lt;br /&gt;
 [ceed]$ ./maintenance fetch-datafiles&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
Unlike old editors (CELayoutEditor and CEImagesetEditor), CEED has a notion of a project. Each project has its own combination of resources and runs its own CEGUI version to render your CEGUI resources. This allows you to have more that one scheme loaded at a time.&lt;br /&gt;
&lt;br /&gt;
To create a new project, you should go to '''File -&amp;gt; New project'''.&lt;br /&gt;
&lt;br /&gt;
The dialog appears. You should input project name and location of the &amp;quot;.project&amp;quot; file. '''Note''': parent directory of the &amp;quot;.project&amp;quot; file must exist.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_new_project.png]]&lt;br /&gt;
&lt;br /&gt;
After you press '''OK''', Project settings window appears.&lt;br /&gt;
&lt;br /&gt;
=== Project settings ===&lt;br /&gt;
&lt;br /&gt;
(The window is also accessible from '''Edit -&amp;gt; Project settings''')&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_project_settings.png]]&lt;br /&gt;
&lt;br /&gt;
CEED can create assets for CEGUI versions: 0.6 to 0.8. 0.7 is the latest stable, so select it.&lt;br /&gt;
&lt;br /&gt;
Point &amp;quot;Resource directory&amp;quot; to the place where &amp;quot;fonts&amp;quot;, &amp;quot;schemes&amp;quot; and the rest directories are located, then press '''Apply'''. It will change the paths below.&lt;br /&gt;
&lt;br /&gt;
Press '''OK''' and will load your resources. If it fails to, it will show you a warning dialog:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_new_project_warning.png]]&lt;br /&gt;
&lt;br /&gt;
In our case, the resource directory does not have &amp;quot;schemes&amp;quot; subdirectory, as noted on the last line. Correct the paths and retry.&lt;br /&gt;
&lt;br /&gt;
=== Project resources ===&lt;br /&gt;
&lt;br /&gt;
Currently CEED can only work with imagesets and layouts. Add them to your project by clicking with the right mouse button on '''Project manager''' and selecting '''Add existing file(s)''':&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_project_add_existing.png]]&lt;br /&gt;
&lt;br /&gt;
Select the necessary imagesets and layouts, and save the project.&lt;br /&gt;
&lt;br /&gt;
=== Layouts ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_layout.png]]&lt;br /&gt;
&lt;br /&gt;
To create a new widget, drag it from the left bottom panel.&lt;br /&gt;
&lt;br /&gt;
To edit it, you can either do it visually, or switch to &amp;quot;Code&amp;quot; tab seen below, and edit it manually. There's also &amp;quot;Preview&amp;quot; tab, where you can test your layout in real time.&lt;br /&gt;
&lt;br /&gt;
=== Imagesets ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_imageset.png]]&lt;br /&gt;
&lt;br /&gt;
To create a new image, press tool bar button second from the right, or click with the right mouse button on the image itself and select '''Create image''':&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_imageset_create_image.png]]&lt;br /&gt;
&lt;br /&gt;
It creates a 50 x 50 rectangle centered at where mouse cursor is. Move and resize it as you see fit.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
Go to '''Edit -&amp;gt; Application settings'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_application_settings.png]]&lt;br /&gt;
&lt;br /&gt;
There are many settings you can tweak. One of the most important might be '''Shortcuts'''. It allows you to assign shortcuts to zoom, image creation, opening a project, and so on.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Currently you may have problems with Imagesets that use TGA, since some versions of Qt may be built without TGA support. CEGUI 0.8 has all imagery as PNG (CEGUI 0.7 used TGA), and we advise you to use PNG instead of TGA.&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=5021</id>
		<title>Porting tips and changes from 0.7.X to 0.8.X</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=5021"/>
				<updated>2013-12-17T12:18:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VersionBadge|0.7}}&lt;br /&gt;
&lt;br /&gt;
{{Section|1=Introduction|2=&lt;br /&gt;
The 0.8.x branch has already seen releases. Please see the sourceforge page for tarball downloads.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=Major renames/API changes|2=&lt;br /&gt;
* CEGUI::Window was renamed to CEGUI::Widget as Widget is the coined term for that, WindowManager renamed to WidgetManager, etc... (not in mercurial yet!)&lt;br /&gt;
* The stock/standard window renderer set (now widget renderer set) FalagardWRBase was renamed to StandardWRSet to avoid confusion with core [[Falagard]] facilities (not in mercurial yet!)&lt;br /&gt;
* Image class is now an abstract interface.  BasicImage implementation is provided, and used for internally created Image objects.&lt;br /&gt;
* Imageset class is removed. It remains a CEGUI format that allows to conveniently define multiple images on one texture but the data is no longer stored in any class. When Imageset is loaded, the ImageManager creates a new BasicImage for each of the images in the imageset. Only the images themselves will remain after imageset is loaded. You now use the new ImageManager to access defined images.&lt;br /&gt;
* ImagesetManager class is removed.  You now use the new ImageManager.&lt;br /&gt;
* Images belonging to a certain imageset can be accessed like so: &amp;quot;ImageSetName/ImageName&amp;quot; (ex. &amp;quot;AlfiskoSkin/MouseArrow&amp;quot;).&lt;br /&gt;
* Windows now don't have absolute names! Every window's name only has to be unique in it's parent window. Therefore WindowManager::getSingleton().getWindow no longer made sense and was removed. If root's name was &amp;quot;Root&amp;quot; and your the window name was &amp;quot;Root/Stuff/After/Root/Name&amp;quot;, you can emulate its behaviour with root-&amp;gt;getChild(&amp;quot;Stuff/After/Root/Name&amp;quot;). It's recommended to migrate to a more encapsulated model.&lt;br /&gt;
* CEGUI::GUIContext class has been created that is responsible for injecting input and event handling, setting the default font, setting the root window, setting a default tooltip object and type, and manipulating the mouse cursor.&lt;br /&gt;
* CEGUI::GUIContext needs time impulses injected separately! You should also inject time pulses into CEGUI::System. This API &amp;quot;wart&amp;quot; may disappear in future versions.&lt;br /&gt;
* CEGUI::MouseCursor is no longer a singleton, and can be accessed and manipulated from CEGUI::GUIContext.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=General|2=&lt;br /&gt;
* All XML attributes must now be in lowercase, e.g. &amp;lt;WidgetLook Name=&amp;quot;TaharezLook/FrameWindow&amp;quot;&amp;gt; must be &amp;lt;WidgetLook name=&amp;quot;TaharezLook/FrameWindow&amp;quot;&amp;gt;&lt;br /&gt;
* Image::draw renamed to Image::render&lt;br /&gt;
* PropertyHelper has been turned into a template class, instead of PropertyHelper::uintToString you do PropertyHelper&amp;lt;uint&amp;gt;::toString, instead of PropertyHelper::stringToUint you do PropertyHelper&amp;lt;uint&amp;gt;::fromString&lt;br /&gt;
* All instances of the word caret that were incorrectly spelt 'carat' have been corrected.  This affects all APIs, properties, events and datafiles.&lt;br /&gt;
* Window::EventWindowUpdated renamed to Window::EventUpdated and the associated string is changed from &amp;quot;WindowUpdate&amp;quot; to &amp;quot;Updated&amp;quot;&lt;br /&gt;
* ListHeader::SegmentNameSuffix changed type from character array to CEGUI::String&lt;br /&gt;
* EventMouseEnters renamed to EventMouseEntersSurface (old name removed)&lt;br /&gt;
* EventMouseLeaves renamed to EventMouseLeavesSurface (old name removed)&lt;br /&gt;
* BiDiVisualMapping renamed to BidiVisualMapping.  Also renamed the files, so CEGUIBiDiVisualMapping.h is now CEGUIBidiVisualMapping.h&lt;br /&gt;
* class colour renamed to Colour, as a side effect the &amp;quot;colour&amp;quot; interpolator is now &amp;quot;Colour&amp;quot; interpolator, this breaks animation definitions!&lt;br /&gt;
* Point typedef removed, please use Vector2 instead&lt;br /&gt;
* Many event string values changed to match the C++ name (but without the Event prefix).  A list of which strings changed value will appear here soon.&lt;br /&gt;
* Window::setRestoreCapture renamed to Window::setRestoreOldCapture&lt;br /&gt;
* CEGUI now supports custom memory allocation, see [[Memory Allocation]] to check if this concerns you or not.&lt;br /&gt;
* Window::addChildWindow renamed to Window::addChild, Window::removeChildWindow renamed to Window::removeChild, several other methods (mostly in layout containers) changed from *ChildWindow* to *Child*&lt;br /&gt;
* CEGUI::String can now be just a typedef or a class, depending on String configuration (CEGUI can now use std::string as CEGUI::String for apps not requiring unicode)&lt;br /&gt;
* Window::getChild_impl method completely removed, it was only used by Window::getParentPixelSize, shouldn't be hard to replace&lt;br /&gt;
* Vector2, Vector3, Size and Rect are now templated, you should use Vector2&amp;lt;float&amp;gt; (or just Vector2&amp;lt;&amp;gt; as a shortcut since float is the default type) instead of Vector2, UVector2 class was removed, UVector2 is now just a typedef to Vector2&amp;lt;UDim&amp;gt;. Same with Vector3, Size and Rect.&lt;br /&gt;
* Texture::saveToMemory is renamed Texture::blitToMemory.&lt;br /&gt;
* Renderer and Texture interfaces changed in order to support named textures.&lt;br /&gt;
* Window::isDisabled(localOnly) is now split into Window::isDisabled (= old isDisabled(true) and Window::isEffectiveDisabled (= old isDisabled(false))&lt;br /&gt;
* Window::isVisible(localOnly) is now split into Window::isVisible (= old isDisabled(true) and Window::isEffectiveVisible (= old isVisible(false))&lt;br /&gt;
* WindowManager::loadWindowLayout is renamed to WindowManager::loadLayoutFromFile&lt;br /&gt;
* NamedXMLResourceManager::create is renamed to NamedXMLResourceManager::createFromFile  (Ex. CEGUI::SchemeManager::createFromFile)&lt;br /&gt;
* Property from Window called &amp;quot;ZOrderChangeEnabled&amp;quot; renamed to &amp;quot;ZOrderingEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;MouseButtonDownAutoRepeat&amp;quot; renamed to &amp;quot;MouseAutoRepeatEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;CustomTooltipType&amp;quot; renamed to &amp;quot;TooltipType&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;Tooltip&amp;quot; renamed to &amp;quot;TooltipText&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;RiseOnClick&amp;quot; renamed to &amp;quot;RiseOnClickEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;UnifiedAreaRect&amp;quot; renamed to &amp;quot;Area&amp;quot;, &amp;quot;UnifiedSize&amp;quot; renamed to &amp;quot;Size&amp;quot;, etc...&lt;br /&gt;
* CEGUI::DefaultLogger no longer throws const char* but a real exception in setLogFilename - http://www.cegui.org.uk/mantis/view.php?id=443&lt;br /&gt;
* CEGUI now has inbuilt copy, cut, paste support, if you used a custom solution, you might want to check CEGUI::Clipboard and System::inject{Copy,Cut,Paste}Request&lt;br /&gt;
* CEGUI::ProgressBar::getStep renamed to getStepSize for consistency with setStepSize&lt;br /&gt;
* CEGUI::WidgetLookManager::parseLookNFeelSpecification is now called parseLookNFeelSpecificationFromFile, variants for loading from string and raw data container have been added&lt;br /&gt;
* XRotation, YRotation, ZRotation properties merged into the new Rotation property, which is a Quaternion.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=GUIContext|2=&lt;br /&gt;
A lot of API has been moved from CEGUI::System to CEGUI::GUIContext. CEGUI now allows you to create multiple independent GUI contexts with their own input injection.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, whenever you see &amp;quot;There is no CEGUI::System::inject* method&amp;quot;, you can replace the call with CEGUI::System::getSingleton().getDefaultGUIContext().inject*()&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=PyCEGUI|2=&lt;br /&gt;
* EventSet.subscribeEvent now has a different, more pythonic syntax, any python callable (bound member function, free function, lambda, functor, ...) is allowed (EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance, &amp;quot;someMethodInIt&amp;quot;) is now EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance.someMethodInIt)&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=5012</id>
		<title>Porting tips and changes from 0.7.X to 0.8.X</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=5012"/>
				<updated>2013-10-28T21:39:11Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VersionBadge|0.7}}&lt;br /&gt;
&lt;br /&gt;
{{Section|1=Introduction|2=&lt;br /&gt;
The 0.8.x branch has already seen releases. Please see the sourceforge page for tarball downloads.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=Major renames/API changes|2=&lt;br /&gt;
* CEGUI::Window was renamed to CEGUI::Widget as Widget is the coined term for that, WindowManager renamed to WidgetManager, etc... (not in mercurial yet!)&lt;br /&gt;
* The stock/standard window renderer set (now widget renderer set) FalagardWRBase was renamed to StandardWRSet to avoid confusion with core [[Falagard]] facilities (not in mercurial yet!)&lt;br /&gt;
* Image class is now an abstract interface.  BasicImage implementation is provided, and used for internally created Image objects.&lt;br /&gt;
* Imageset class is removed.  You now use the new ImageManager to access defined images.&lt;br /&gt;
* ImagesetManager class is removed.  You now use the new ImageManager.&lt;br /&gt;
* Images belonging to a certain imageset can be accessed like so: &amp;quot;ImageSetName/ImageName&amp;quot; (ex. &amp;quot;AlfiskoSkin/MouseArrow&amp;quot;).&lt;br /&gt;
* Windows now don't have absolute names! Every window's name only has to be unique in it's parent window. Therefore WindowManager::getSingleton().getWindow no longer made sense and was removed. If root's name was &amp;quot;Root&amp;quot; and your the window name was &amp;quot;Root/Stuff/After/Root/Name&amp;quot;, you can emulate its behaviour with root-&amp;gt;getChild(&amp;quot;Stuff/After/Root/Name&amp;quot;). It's recommended to migrate to a more encapsulated model.&lt;br /&gt;
* CEGUI::GUIContext class has been created that is responsible for injecting input and event handling, setting the default font, setting the root window, setting a default tooltip object and type, and manipulating the mouse cursor.&lt;br /&gt;
* CEGUI::GUIContext needs time impulses injected separately! You should also inject time pulses into CEGUI::System. This API &amp;quot;wart&amp;quot; may disappear in future versions.&lt;br /&gt;
* CEGUI::MouseCursor is no longer a singleton, and can be accessed and manipulated from CEGUI::GUIContext.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=General|2=&lt;br /&gt;
* All XML attributes must now be in lowercase, e.g. &amp;lt;WidgetLook Name=&amp;quot;TaharezLook/FrameWindow&amp;quot;&amp;gt; must be &amp;lt;WidgetLook name=&amp;quot;TaharezLook/FrameWindow&amp;quot;&amp;gt;&lt;br /&gt;
* Image::draw renamed to Image::render&lt;br /&gt;
* PropertyHelper has been turned into a template class, instead of PropertyHelper::uintToString you do PropertyHelper&amp;lt;uint&amp;gt;::toString, instead of PropertyHelper::stringToUint you do PropertyHelper&amp;lt;uint&amp;gt;::fromString&lt;br /&gt;
* All instances of the word caret that were incorrectly spelt 'carat' have been corrected.  This affects all APIs, properties, events and datafiles.&lt;br /&gt;
* Window::EventWindowUpdated renamed to Window::EventUpdated and the associated string is changed from &amp;quot;WindowUpdate&amp;quot; to &amp;quot;Updated&amp;quot;&lt;br /&gt;
* ListHeader::SegmentNameSuffix changed type from character array to CEGUI::String&lt;br /&gt;
* EventMouseEnters renamed to EventMouseEntersSurface (old name removed)&lt;br /&gt;
* EventMouseLeaves renamed to EventMouseLeavesSurface (old name removed)&lt;br /&gt;
* BiDiVisualMapping renamed to BidiVisualMapping.  Also renamed the files, so CEGUIBiDiVisualMapping.h is now CEGUIBidiVisualMapping.h&lt;br /&gt;
* class colour renamed to Colour, as a side effect the &amp;quot;colour&amp;quot; interpolator is now &amp;quot;Colour&amp;quot; interpolator, this breaks animation definitions!&lt;br /&gt;
* Point typedef removed, please use Vector2 instead&lt;br /&gt;
* Many event string values changed to match the C++ name (but without the Event prefix).  A list of which strings changed value will appear here soon.&lt;br /&gt;
* Window::setRestoreCapture renamed to Window::setRestoreOldCapture&lt;br /&gt;
* CEGUI now supports custom memory allocation, see [[Memory Allocation]] to check if this concerns you or not.&lt;br /&gt;
* Window::addChildWindow renamed to Window::addChild, Window::removeChildWindow renamed to Window::removeChild, several other methods (mostly in layout containers) changed from *ChildWindow* to *Child*&lt;br /&gt;
* CEGUI::String can now be just a typedef or a class, depending on String configuration (CEGUI can now use std::string as CEGUI::String for apps not requiring unicode)&lt;br /&gt;
* Window::getChild_impl method completely removed, it was only used by Window::getParentPixelSize, shouldn't be hard to replace&lt;br /&gt;
* Vector2, Vector3, Size and Rect are now templated, you should use Vector2&amp;lt;float&amp;gt; (or just Vector2&amp;lt;&amp;gt; as a shortcut since float is the default type) instead of Vector2, UVector2 class was removed, UVector2 is now just a typedef to Vector2&amp;lt;UDim&amp;gt;. Same with Vector3, Size and Rect.&lt;br /&gt;
* Texture::saveToMemory is renamed Texture::blitToMemory.&lt;br /&gt;
* Renderer and Texture interfaces changed in order to support named textures.&lt;br /&gt;
* Window::isDisabled(localOnly) is now split into Window::isDisabled (= old isDisabled(true) and Window::isEffectiveDisabled (= old isDisabled(false))&lt;br /&gt;
* Window::isVisible(localOnly) is now split into Window::isVisible (= old isDisabled(true) and Window::isEffectiveVisible (= old isVisible(false))&lt;br /&gt;
* WindowManager::loadWindowLayout is renamed to WindowManager::loadLayoutFromFile&lt;br /&gt;
* NamedXMLResourceManager::create is renamed to NamedXMLResourceManager::createFromFile  (Ex. CEGUI::SchemeManager::createFromFile)&lt;br /&gt;
* Property from Window called &amp;quot;ZOrderChangeEnabled&amp;quot; renamed to &amp;quot;ZOrderingEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;MouseButtonDownAutoRepeat&amp;quot; renamed to &amp;quot;MouseAutoRepeatEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;CustomTooltipType&amp;quot; renamed to &amp;quot;TooltipType&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;Tooltip&amp;quot; renamed to &amp;quot;TooltipText&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;RiseOnClick&amp;quot; renamed to &amp;quot;RiseOnClickEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;UnifiedAreaRect&amp;quot; renamed to &amp;quot;Area&amp;quot;, &amp;quot;UnifiedSize&amp;quot; renamed to &amp;quot;Size&amp;quot;, etc...&lt;br /&gt;
* CEGUI::DefaultLogger no longer throws const char* but a real exception in setLogFilename - http://www.cegui.org.uk/mantis/view.php?id=443&lt;br /&gt;
* CEGUI now has inbuilt copy, cut, paste support, if you used a custom solution, you might want to check CEGUI::Clipboard and System::inject{Copy,Cut,Paste}Request&lt;br /&gt;
* CEGUI::ProgressBar::getStep renamed to getStepSize for consistency with setStepSize&lt;br /&gt;
* CEGUI::WidgetLookManager::parseLookNFeelSpecification is now called parseLookNFeelSpecificationFromFile, variants for loading from string and raw data container have been added&lt;br /&gt;
* XRotation, YRotation, ZRotation properties merged into the new Rotation property, which is a Quaternion.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=GUIContext|2=&lt;br /&gt;
A lot of API has been moved from CEGUI::System to CEGUI::GUIContext. CEGUI now allows you to create multiple independent GUI contexts with their own input injection.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, whenever you see &amp;quot;There is no CEGUI::System::inject* method&amp;quot;, you can replace the call with CEGUI::System::getSingleton().getDefaultGUIContext().inject*()&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=PyCEGUI|2=&lt;br /&gt;
* EventSet.subscribeEvent now has a different, more pythonic syntax, any python callable (bound member function, free function, lambda, functor, ...) is allowed (EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance, &amp;quot;someMethodInIt&amp;quot;) is now EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance.someMethodInIt)&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Category:Articles_for_CEGUI_0.8.x&amp;diff=5011</id>
		<title>Category:Articles for CEGUI 0.8.x</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Category:Articles_for_CEGUI_0.8.x&amp;diff=5011"/>
				<updated>2013-10-16T13:39:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: Created page with &amp;quot;This page gathers articles written for CEGUI major version 0.7  All of them are auto categorised via VersionBadge template.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page gathers articles written for CEGUI major version 0.7&lt;br /&gt;
&lt;br /&gt;
All of them are auto categorised via VersionBadge template.&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=4977</id>
		<title>Downloads (Archive)</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=4977"/>
				<updated>2013-08-31T20:26:37Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE note: if you'd like to use the library from Mercurial, please follow [[Obtaining the library source from Mercurial|this link]].&lt;br /&gt;
&lt;br /&gt;
This is the download 'portal' where you can find specific downloads per category. &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Crazy Eddie's GUI System - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Releases'''&lt;br /&gt;
** [[CEGUI Downloads 0.8.2|0.8.2]]: Current release - Available now!&lt;br /&gt;
** [[CEGUI Downloads 0.8.1|0.8.1]]: Previous release.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEGUI Downloads 0.7.9|0.7.9]]: Old 0.7.9 release.&lt;br /&gt;
** [[CEGUI Downloads 0.6.2|0.6.2]]: Old 0.6.2 release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Simple Image Loading LibrarY - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[SILLY Downloads 0.1.0|0.1.0]]: Current stable release - Available now!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Unified Editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Status''' &lt;br /&gt;
** This application obsoletes CEImagesetEditor and CELayoutEditor. Even though it's not considered stable yet it is production-ready for various tasks. Can handle CEGUI 0.7 and CEGUI 0.8 data.&lt;br /&gt;
* '''Developer snapshots'''&lt;br /&gt;
** [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6270 snapshot11]: newest release&lt;br /&gt;
** [http://www.cegui.org.uk/phpBB2/viewforum.php?f=15 older releases]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Layout editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Development / Testing release''' &lt;br /&gt;
** [[CELayoutEditor Downloads Dev|Dev]]: Current development version. (No updates since 0.6.2.)&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CELayoutEditor Downloads 0.7.1|0.7.1]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.3|0.6.3]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.2|0.6.2]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.1|0.6.1]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.0|0.6.0]]: Old 0.6.0 stable release.&lt;br /&gt;
** [[CELayoutEditor Downloads 0.5.0|0.5.0]]: Old 0.5.0 stable release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Imageset Editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CEImagesetEditor Downloads 0.7.1|0.7.1]]: Current stable release - Available now!&lt;br /&gt;
** [[CEImagesetEditor Downloads 0.6.2|0.6.2]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEImagesetEditor Downloads 0.6.1|0.6.1]]: Old 0.6.0 release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Downloads]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=4976</id>
		<title>Porting tips and changes from 0.7.X to 0.8.X</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=4976"/>
				<updated>2013-08-29T11:33:22Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: added GUIContext section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VersionBadge|0.7}}&lt;br /&gt;
&lt;br /&gt;
{{Section|1=Introduction|2=&lt;br /&gt;
The 0.8.x branch has already seen releases. Please see the sourceforge page for tarball downloads.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=Major renames/API changes|2=&lt;br /&gt;
* CEGUI::Window was renamed to CEGUI::Widget as Widget is the coined term for that, WindowManager renamed to WidgetManager, etc... (not in mercurial yet!)&lt;br /&gt;
* The stock/standard window renderer set (now widget renderer set) FalagardWRBase was renamed to StandardWRSet to avoid confusion with core [[Falagard]] facilities (not in mercurial yet!)&lt;br /&gt;
* Image class is now an abstract interface.  BasicImage implementation is provided, and used for internally created Image objects.&lt;br /&gt;
* Imageset class is removed.  You now use the new ImageManager to access defined images.&lt;br /&gt;
* ImagesetManager class is removed.  You now use the new ImageManager.&lt;br /&gt;
* Images belonging to a certain imageset can be accessed like so: &amp;quot;ImageSetName/ImageName&amp;quot; (ex. &amp;quot;AlfiskoSkin/MouseArrow&amp;quot;).&lt;br /&gt;
* Windows now don't have absolute names! Every window's name only has to be unique in it's parent window. Therefore WindowManager::getSingleton().getWindow no longer made sense and was removed. If root's name was &amp;quot;Root&amp;quot; and your the window name was &amp;quot;Root/Stuff/After/Root/Name&amp;quot;, you can emulate its behaviour with root-&amp;gt;getChild(&amp;quot;Stuff/After/Root/Name&amp;quot;). It's recommended to migrate to a more encapsulated model.&lt;br /&gt;
* CEGUI::GUIContext class has been created that is responsible for injecting input and event handling, setting the default font, setting the root window, setting a default tooltip object and type, and manipulating the mouse cursor.&lt;br /&gt;
* CEGUI::MouseCursor is no longer a singleton, and can be accessed and manipulated from CEGUI::GUIContext.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=General|2=&lt;br /&gt;
* Image::draw renamed to Image::render&lt;br /&gt;
* PropertyHelper has been turned into a template class, instead of PropertyHelper::uintToString you do PropertyHelper&amp;lt;uint&amp;gt;::toString, instead of PropertyHelper::stringToUint you do PropertyHelper&amp;lt;uint&amp;gt;::fromString&lt;br /&gt;
* All instances of the word caret that were incorrectly spelt 'carat' have been corrected.  This affects all APIs, properties, events and datafiles.&lt;br /&gt;
* Window::EventWindowUpdated renamed to Window::EventUpdated and the associated string is changed from &amp;quot;WindowUpdate&amp;quot; to &amp;quot;Updated&amp;quot;&lt;br /&gt;
* ListHeader::SegmentNameSuffix changed type from character array to CEGUI::String&lt;br /&gt;
* EventMouseEnters renamed to EventMouseEntersSurface (old name removed)&lt;br /&gt;
* EventMouseLeaves renamed to EventMouseLeavesSurface (old name removed)&lt;br /&gt;
* BiDiVisualMapping renamed to BidiVisualMapping.  Also renamed the files, so CEGUIBiDiVisualMapping.h is now CEGUIBidiVisualMapping.h&lt;br /&gt;
* class colour renamed to Colour, as a side effect the &amp;quot;colour&amp;quot; interpolator is now &amp;quot;Colour&amp;quot; interpolator, this breaks animation definitions!&lt;br /&gt;
* Point typedef removed, please use Vector2 instead&lt;br /&gt;
* Many event string values changed to match the C++ name (but without the Event prefix).  A list of which strings changed value will appear here soon.&lt;br /&gt;
* Window::setRestoreCapture renamed to Window::setRestoreOldCapture&lt;br /&gt;
* CEGUI now supports custom memory allocation, see [[Memory Allocation]] to check if this concerns you or not.&lt;br /&gt;
* Window::addChildWindow renamed to Window::addChild, Window::removeChildWindow renamed to Window::removeChild, several other methods (mostly in layout containers) changed from *ChildWindow* to *Child*&lt;br /&gt;
* CEGUI::String can now be just a typedef or a class, depending on String configuration (CEGUI can now use std::string as CEGUI::String for apps not requiring unicode)&lt;br /&gt;
* Window::getChild_impl method completely removed, it was only used by Window::getParentPixelSize, shouldn't be hard to replace&lt;br /&gt;
* Vector2, Vector3, Size and Rect are now templated, you should use Vector2&amp;lt;float&amp;gt; (or just Vector2&amp;lt;&amp;gt; as a shortcut since float is the default type) instead of Vector2, UVector2 class was removed, UVector2 is now just a typedef to Vector2&amp;lt;UDim&amp;gt;. Same with Vector3, Size and Rect.&lt;br /&gt;
* Texture::saveToMemory is renamed Texture::blitToMemory.&lt;br /&gt;
* Renderer and Texture interfaces changed in order to support named textures.&lt;br /&gt;
* Window::isDisabled(localOnly) is now split into Window::isDisabled (= old isDisabled(true) and Window::isEffectiveDisabled (= old isDisabled(false))&lt;br /&gt;
* Window::isVisible(localOnly) is now split into Window::isVisible (= old isDisabled(true) and Window::isEffectiveVisible (= old isVisible(false))&lt;br /&gt;
* WindowManager::loadWindowLayout is renamed to WindowManager::loadLayoutFromFile&lt;br /&gt;
* NamedXMLResourceManager::create is renamed to NamedXMLResourceManager::createFromFile  (Ex. CEGUI::SchemeManager::createFromFile)&lt;br /&gt;
* Property from Window called &amp;quot;ZOrderChangeEnabled&amp;quot; renamed to &amp;quot;ZOrderingEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;MouseButtonDownAutoRepeat&amp;quot; renamed to &amp;quot;MouseAutoRepeatEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;CustomTooltipType&amp;quot; renamed to &amp;quot;TooltipType&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;Tooltip&amp;quot; renamed to &amp;quot;TooltipText&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;RiseOnClick&amp;quot; renamed to &amp;quot;RiseOnClickEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;UnifiedAreaRect&amp;quot; renamed to &amp;quot;Area&amp;quot;, &amp;quot;UnifiedSize&amp;quot; renamed to &amp;quot;Size&amp;quot;, etc...&lt;br /&gt;
* CEGUI::DefaultLogger no longer throws const char* but a real exception in setLogFilename - http://www.cegui.org.uk/mantis/view.php?id=443&lt;br /&gt;
* CEGUI now has inbuilt copy, cut, paste support, if you used a custom solution, you might want to check CEGUI::Clipboard and System::inject{Copy,Cut,Paste}Request&lt;br /&gt;
* CEGUI::ProgressBar::getStep renamed to getStepSize for consistency with setStepSize&lt;br /&gt;
* CEGUI::WidgetLookManager::parseLookNFeelSpecification is now called parseLookNFeelSpecificationFromFile, variants for loading from string and raw data container have been added&lt;br /&gt;
* XRotation, YRotation, ZRotation properties merged into the new Rotation property, which is a Quaternion.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=GUIContext|2=&lt;br /&gt;
A lot of API has been moved from CEGUI::System to CEGUI::GUIContext. CEGUI now allows you to create multiple independent GUI contexts with their own input injection.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, whenever you see &amp;quot;There is no CEGUI::System::inject* method&amp;quot;, you can replace the call with CEGUI::System::getSingleton().getDefaultGUIContext().inject*()&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=PyCEGUI|2=&lt;br /&gt;
* EventSet.subscribeEvent now has a different, more pythonic syntax, any python callable (bound member function, free function, lambda, functor, ...) is allowed (EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance, &amp;quot;someMethodInIt&amp;quot;) is now EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance.someMethodInIt)&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=4975</id>
		<title>Porting tips and changes from 0.7.X to 0.8.X</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=4975"/>
				<updated>2013-08-29T11:30:41Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VersionBadge|0.7}}&lt;br /&gt;
&lt;br /&gt;
{{Section|1=Introduction|2=&lt;br /&gt;
The 0.8.x branch has already seen releases. Please see the sourceforge page for tarball downloads.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=Major renames/API changes|2=&lt;br /&gt;
* CEGUI::Window was renamed to CEGUI::Widget as Widget is the coined term for that, WindowManager renamed to WidgetManager, etc... (not in mercurial yet!)&lt;br /&gt;
* The stock/standard window renderer set (now widget renderer set) FalagardWRBase was renamed to StandardWRSet to avoid confusion with core [[Falagard]] facilities (not in mercurial yet!)&lt;br /&gt;
* Image class is now an abstract interface.  BasicImage implementation is provided, and used for internally created Image objects.&lt;br /&gt;
* Imageset class is removed.  You now use the new ImageManager to access defined images.&lt;br /&gt;
* ImagesetManager class is removed.  You now use the new ImageManager.&lt;br /&gt;
* Images belonging to a certain imageset can be accessed like so: &amp;quot;ImageSetName/ImageName&amp;quot; (ex. &amp;quot;AlfiskoSkin/MouseArrow&amp;quot;).&lt;br /&gt;
* Windows now don't have absolute names! Every window's name only has to be unique in it's parent window. Therefore WindowManager::getSingleton().getWindow no longer made sense and was removed. If root's name was &amp;quot;Root&amp;quot; and your the window name was &amp;quot;Root/Stuff/After/Root/Name&amp;quot;, you can emulate its behaviour with root-&amp;gt;getChild(&amp;quot;Stuff/After/Root/Name&amp;quot;). It's recommended to migrate to a more encapsulated model.&lt;br /&gt;
* CEGUI::GUIContext class has been created that is responsible for injecting input and event handling, setting the default font, setting the root window, setting a default tooltip object and type, and manipulating the mouse cursor.&lt;br /&gt;
* CEGUI::MouseCursor is no longer a singleton, and can be accessed and manipulated from CEGUI::GUIContext.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=Name this section|2=&lt;br /&gt;
* Image::draw renamed to Image::render&lt;br /&gt;
* PropertyHelper has been turned into a template class, instead of PropertyHelper::uintToString you do PropertyHelper&amp;lt;uint&amp;gt;::toString, instead of PropertyHelper::stringToUint you do PropertyHelper&amp;lt;uint&amp;gt;::fromString&lt;br /&gt;
* All instances of the word caret that were incorrectly spelt 'carat' have been corrected.  This affects all APIs, properties, events and datafiles.&lt;br /&gt;
* Window::EventWindowUpdated renamed to Window::EventUpdated and the associated string is changed from &amp;quot;WindowUpdate&amp;quot; to &amp;quot;Updated&amp;quot;&lt;br /&gt;
* ListHeader::SegmentNameSuffix changed type from character array to CEGUI::String&lt;br /&gt;
* EventMouseEnters renamed to EventMouseEntersSurface (old name removed)&lt;br /&gt;
* EventMouseLeaves renamed to EventMouseLeavesSurface (old name removed)&lt;br /&gt;
* BiDiVisualMapping renamed to BidiVisualMapping.  Also renamed the files, so CEGUIBiDiVisualMapping.h is now CEGUIBidiVisualMapping.h&lt;br /&gt;
* class colour renamed to Colour, as a side effect the &amp;quot;colour&amp;quot; interpolator is now &amp;quot;Colour&amp;quot; interpolator, this breaks animation definitions!&lt;br /&gt;
* Point typedef removed, please use Vector2 instead&lt;br /&gt;
* Many event string values changed to match the C++ name (but without the Event prefix).  A list of which strings changed value will appear here soon.&lt;br /&gt;
* Window::setRestoreCapture renamed to Window::setRestoreOldCapture&lt;br /&gt;
* CEGUI now supports custom memory allocation, see [[Memory Allocation]] to check if this concerns you or not.&lt;br /&gt;
* Window::addChildWindow renamed to Window::addChild, Window::removeChildWindow renamed to Window::removeChild, several other methods (mostly in layout containers) changed from *ChildWindow* to *Child*&lt;br /&gt;
* CEGUI::String can now be just a typedef or a class, depending on String configuration (CEGUI can now use std::string as CEGUI::String for apps not requiring unicode)&lt;br /&gt;
* Window::getChild_impl method completely removed, it was only used by Window::getParentPixelSize, shouldn't be hard to replace&lt;br /&gt;
* Vector2, Vector3, Size and Rect are now templated, you should use Vector2&amp;lt;float&amp;gt; (or just Vector2&amp;lt;&amp;gt; as a shortcut since float is the default type) instead of Vector2, UVector2 class was removed, UVector2 is now just a typedef to Vector2&amp;lt;UDim&amp;gt;. Same with Vector3, Size and Rect.&lt;br /&gt;
* Texture::saveToMemory is renamed Texture::blitToMemory.&lt;br /&gt;
* Renderer and Texture interfaces changed in order to support named textures.&lt;br /&gt;
* Window::isDisabled(localOnly) is now split into Window::isDisabled (= old isDisabled(true) and Window::isEffectiveDisabled (= old isDisabled(false))&lt;br /&gt;
* Window::isVisible(localOnly) is now split into Window::isVisible (= old isDisabled(true) and Window::isEffectiveVisible (= old isVisible(false))&lt;br /&gt;
* WindowManager::loadWindowLayout is renamed to WindowManager::loadLayoutFromFile&lt;br /&gt;
* NamedXMLResourceManager::create is renamed to NamedXMLResourceManager::createFromFile  (Ex. CEGUI::SchemeManager::createFromFile)&lt;br /&gt;
* Property from Window called &amp;quot;ZOrderChangeEnabled&amp;quot; renamed to &amp;quot;ZOrderingEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;MouseButtonDownAutoRepeat&amp;quot; renamed to &amp;quot;MouseAutoRepeatEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;CustomTooltipType&amp;quot; renamed to &amp;quot;TooltipType&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;Tooltip&amp;quot; renamed to &amp;quot;TooltipText&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;RiseOnClick&amp;quot; renamed to &amp;quot;RiseOnClickEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;UnifiedAreaRect&amp;quot; renamed to &amp;quot;Area&amp;quot;, &amp;quot;UnifiedSize&amp;quot; renamed to &amp;quot;Size&amp;quot;, etc...&lt;br /&gt;
* CEGUI::DefaultLogger no longer throws const char* but a real exception in setLogFilename - http://www.cegui.org.uk/mantis/view.php?id=443&lt;br /&gt;
* CEGUI now has inbuilt copy, cut, paste support, if you used a custom solution, you might want to check CEGUI::Clipboard and System::inject{Copy,Cut,Paste}Request&lt;br /&gt;
* CEGUI::ProgressBar::getStep renamed to getStepSize for consistency with setStepSize&lt;br /&gt;
* CEGUI::WidgetLookManager::parseLookNFeelSpecification is now called parseLookNFeelSpecificationFromFile, variants for loading from string and raw data container have been added&lt;br /&gt;
* XRotation, YRotation, ZRotation properties merged into the new Rotation property, which is a Quaternion.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=PyCEGUI|2=&lt;br /&gt;
* EventSet.subscribeEvent now has a different, more pythonic syntax, any python callable (bound member function, free function, lambda, functor, ...) is allowed (EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance, &amp;quot;someMethodInIt&amp;quot;) is now EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance.someMethodInIt)&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=4973</id>
		<title>Porting tips and changes from 0.7.X to 0.8.X</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=4973"/>
				<updated>2013-08-29T11:29:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: moved Changes and Porting Tips for 1.0.0 to Changes and Porting Tips for 0.8.0 over redirect: in the end we chickened out and released 0.8.0 instead of 1.0.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VersionBadge|0.7}}&lt;br /&gt;
&lt;br /&gt;
{{Section|1=Introduction|2=&lt;br /&gt;
This is work in progress, so while this page will be kept as up-to-date as possible, what you read here on any given day will never be definitive and is subject to further change until such time as a stable release is made.  There are no current download packages contain the code this page relates to; this code is only available from the cegui_mk2/trunk directory in the subversion repository (see [[Obtaining the library source from Subversion]]).&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=Major renames/API changes|2=&lt;br /&gt;
* CEGUI::Window was renamed to CEGUI::Widget as Widget is the coined term for that, WindowManager renamed to WidgetManager, etc... (not in mercurial yet!)&lt;br /&gt;
* The stock/standard window renderer set (now widget renderer set) FalagardWRBase was renamed to StandardWRSet to avoid confusion with core [[Falagard]] facilities (not in mercurial yet!)&lt;br /&gt;
* Image class is now an abstract interface.  BasicImage implementation is provided, and used for internally created Image objects.&lt;br /&gt;
* Imageset class is removed.  You now use the new ImageManager to access defined images.&lt;br /&gt;
* ImagesetManager class is removed.  You now use the new ImageManager.&lt;br /&gt;
* Images belonging to a certain imageset can be accessed like so: &amp;quot;ImageSetName/ImageName&amp;quot; (ex. &amp;quot;AlfiskoSkin/MouseArrow&amp;quot;).&lt;br /&gt;
* Windows now don't have absolute names! Every window's name only has to be unique in it's parent window. Therefore WindowManager::getSingleton().getWindow no longer made sense and was removed. If root's name was &amp;quot;Root&amp;quot; and your the window name was &amp;quot;Root/Stuff/After/Root/Name&amp;quot;, you can emulate its behaviour with root-&amp;gt;getChild(&amp;quot;Stuff/After/Root/Name&amp;quot;). It's recommended to migrate to a more encapsulated model.&lt;br /&gt;
* CEGUI::GUIContext class has been created that is responsible for injecting input and event handling, setting the default font, setting the root window, setting a default tooltip object and type, and manipulating the mouse cursor.&lt;br /&gt;
* CEGUI::MouseCursor is no longer a singleton, and can be accessed and manipulated from CEGUI::GUIContext.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=Name this section|2=&lt;br /&gt;
* Image::draw renamed to Image::render&lt;br /&gt;
* PropertyHelper has been turned into a template class, instead of PropertyHelper::uintToString you do PropertyHelper&amp;lt;uint&amp;gt;::toString, instead of PropertyHelper::stringToUint you do PropertyHelper&amp;lt;uint&amp;gt;::fromString&lt;br /&gt;
* All instances of the word caret that were incorrectly spelt 'carat' have been corrected.  This affects all APIs, properties, events and datafiles.&lt;br /&gt;
* Window::EventWindowUpdated renamed to Window::EventUpdated and the associated string is changed from &amp;quot;WindowUpdate&amp;quot; to &amp;quot;Updated&amp;quot;&lt;br /&gt;
* ListHeader::SegmentNameSuffix changed type from character array to CEGUI::String&lt;br /&gt;
* EventMouseEnters renamed to EventMouseEntersSurface (old name removed)&lt;br /&gt;
* EventMouseLeaves renamed to EventMouseLeavesSurface (old name removed)&lt;br /&gt;
* BiDiVisualMapping renamed to BidiVisualMapping.  Also renamed the files, so CEGUIBiDiVisualMapping.h is now CEGUIBidiVisualMapping.h&lt;br /&gt;
* class colour renamed to Colour, as a side effect the &amp;quot;colour&amp;quot; interpolator is now &amp;quot;Colour&amp;quot; interpolator, this breaks animation definitions!&lt;br /&gt;
* Point typedef removed, please use Vector2 instead&lt;br /&gt;
* Many event string values changed to match the C++ name (but without the Event prefix).  A list of which strings changed value will appear here soon.&lt;br /&gt;
* Window::setRestoreCapture renamed to Window::setRestoreOldCapture&lt;br /&gt;
* CEGUI now supports custom memory allocation, see [[Memory Allocation]] to check if this concerns you or not.&lt;br /&gt;
* Window::addChildWindow renamed to Window::addChild, Window::removeChildWindow renamed to Window::removeChild, several other methods (mostly in layout containers) changed from *ChildWindow* to *Child*&lt;br /&gt;
* CEGUI::String can now be just a typedef or a class, depending on String configuration (CEGUI can now use std::string as CEGUI::String for apps not requiring unicode)&lt;br /&gt;
* Window::getChild_impl method completely removed, it was only used by Window::getParentPixelSize, shouldn't be hard to replace&lt;br /&gt;
* Vector2, Vector3, Size and Rect are now templated, you should use Vector2&amp;lt;float&amp;gt; (or just Vector2&amp;lt;&amp;gt; as a shortcut since float is the default type) instead of Vector2, UVector2 class was removed, UVector2 is now just a typedef to Vector2&amp;lt;UDim&amp;gt;. Same with Vector3, Size and Rect.&lt;br /&gt;
* Texture::saveToMemory is renamed Texture::blitToMemory.&lt;br /&gt;
* Renderer and Texture interfaces changed in order to support named textures.&lt;br /&gt;
* Window::isDisabled(localOnly) is now split into Window::isDisabled (= old isDisabled(true) and Window::isEffectiveDisabled (= old isDisabled(false))&lt;br /&gt;
* Window::isVisible(localOnly) is now split into Window::isVisible (= old isDisabled(true) and Window::isEffectiveVisible (= old isVisible(false))&lt;br /&gt;
* WindowManager::loadWindowLayout is renamed to WindowManager::loadLayoutFromFile&lt;br /&gt;
* NamedXMLResourceManager::create is renamed to NamedXMLResourceManager::createFromFile  (Ex. CEGUI::SchemeManager::createFromFile)&lt;br /&gt;
* Property from Window called &amp;quot;ZOrderChangeEnabled&amp;quot; renamed to &amp;quot;ZOrderingEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;MouseButtonDownAutoRepeat&amp;quot; renamed to &amp;quot;MouseAutoRepeatEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;CustomTooltipType&amp;quot; renamed to &amp;quot;TooltipType&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;Tooltip&amp;quot; renamed to &amp;quot;TooltipText&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;RiseOnClick&amp;quot; renamed to &amp;quot;RiseOnClickEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;UnifiedAreaRect&amp;quot; renamed to &amp;quot;Area&amp;quot;, &amp;quot;UnifiedSize&amp;quot; renamed to &amp;quot;Size&amp;quot;, etc...&lt;br /&gt;
* CEGUI::DefaultLogger no longer throws const char* but a real exception in setLogFilename - http://www.cegui.org.uk/mantis/view.php?id=443&lt;br /&gt;
* CEGUI now has inbuilt copy, cut, paste support, if you used a custom solution, you might want to check CEGUI::Clipboard and System::inject{Copy,Cut,Paste}Request&lt;br /&gt;
* CEGUI::ProgressBar::getStep renamed to getStepSize for consistency with setStepSize&lt;br /&gt;
* CEGUI::WidgetLookManager::parseLookNFeelSpecification is now called parseLookNFeelSpecificationFromFile, variants for loading from string and raw data container have been added&lt;br /&gt;
* XRotation, YRotation, ZRotation properties merged into the new Rotation property, which is a Quaternion.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=PyCEGUI|2=&lt;br /&gt;
* EventSet.subscribeEvent now has a different, more pythonic syntax, any python callable (bound member function, free function, lambda, functor, ...) is allowed (EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance, &amp;quot;someMethodInIt&amp;quot;) is now EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance.someMethodInIt)&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Changes_and_Porting_Tips_for_1.0.0&amp;diff=4974</id>
		<title>Changes and Porting Tips for 1.0.0</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Changes_and_Porting_Tips_for_1.0.0&amp;diff=4974"/>
				<updated>2013-08-29T11:29:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: moved Changes and Porting Tips for 1.0.0 to Changes and Porting Tips for 0.8.0 over redirect: in the end we chickened out and released 0.8.0 instead of 1.0.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Changes and Porting Tips for 0.8.0]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:VersionBadge&amp;diff=4956</id>
		<title>Template:VersionBadge</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:VersionBadge&amp;diff=4956"/>
				<updated>2013-08-01T13:07:16Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #000; background: {{#ifexpr: {{{1}}} &amp;lt; 0.8 | #ffd800 | {{#ifexpr: {{{1}}} &amp;gt; 0.8 | #ff806b | #8aff00}} }}; height: 60px; float: right; padding: 4px; margin: 5px; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
'''Written for CEGUI &amp;lt;span style=&amp;quot;font-size: 20px&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Works with versions {{{1}}}.x ({{#ifexpr: {{{1}}} &amp;lt; 0.8 | obsolete | {{#ifexpr: {{{1}}} &amp;gt; 0.8 | unstable | stable}} }})&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{{1}}} | 0.8 | &amp;lt;div style=&amp;quot;border: 1px solid #000; background: #8aff00; height: 30px; float: left; padding: 4px; margin: 5px; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
'''Works with latest CEGUI stable!'''&lt;br /&gt;
&amp;lt;/div&amp;gt; | }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles for CEGUI {{{1}}}.x]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=4895</id>
		<title>News Archive</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=4895"/>
				<updated>2013-05-28T11:01:24Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== CEGUI Version 0.8.0 released! by ''' [[User:Crazyeddie|Crazyeddie]] 26th May 2013 === &lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=6453 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.9 released! by ''' [[User:Crazyeddie|Crazyeddie]] 13th January 2013 === &lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=6323 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.8 released! by ''' [[User:Crazyeddie|Crazyeddie]] 8th January 2013 === &lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=6320 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 11 release by ''' [[User:Kulik|Kulik]] 4th November 2012 === &lt;br /&gt;
Unstable snapshot11 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6270 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 10 release by ''' [[User:Kulik|Kulik]] 28th July 2012 === &lt;br /&gt;
Unstable snapshot10 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6175 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 9 release by ''' [[User:Kulik|Kulik]] 15th July 2012 === &lt;br /&gt;
Unstable snapshot9 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6159 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.7 released! by ''' [[User:Crazyeddie|Crazyeddie]] 23rd June 2012 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=6141 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 8 release by ''' [[User:Kulik|Kulik]] 10th June 2012 === &lt;br /&gt;
Unstable snapshot8 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6128 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 7 release by ''' [[User:Kulik|Kulik]] 22nd April 2012 === &lt;br /&gt;
Unstable snapshot7 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6089 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI is participating in Google Summer of Code 2012! by ''' [[User:Kulik|Kulik]] 19th March 2012===&lt;br /&gt;
Read more details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;amp;t=6032 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.6 released! by ''' [[User:Crazyeddie|Crazyeddie]] 22nd January 2012 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5978 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 6 release by ''' [[User:Kulik|Kulik]] 9th January 2012 === &lt;br /&gt;
Unstable snapshot6 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5965 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 5 release by ''' [[User:Kulik|Kulik]] 29th November 2011 === &lt;br /&gt;
Unstable snapshot5 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5905 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 4 release by ''' [[User:Kulik|Kulik]] 31th August 2011 === &lt;br /&gt;
Unstable snapshot4 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5799 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 3 release by ''' [[User:Kulik|Kulik]] 31th July 2011 === &lt;br /&gt;
Unstable snapshot3 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5750 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 2 release by ''' [[User:Kulik|Kulik]] 6th June 2011 === &lt;br /&gt;
Unstable snapshot2 preview release, capable of imageset editing and some layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5640 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== First public CEGUI Unified editor release by ''' [[User:Kulik|Kulik]] 1th May 2011 === &lt;br /&gt;
Unstable snapshot preview release, capable of imageset editing and some layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5565 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== Wiki has undertaken major changes! by ''' [[User:Kulik|Kulik]] 6th March 2011 ===&lt;br /&gt;
The amount of maintenance work has been lowered and the overall usefulness of the wiki has (hopefully) been much increased.&lt;br /&gt;
More details in this [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=1&amp;amp;t=5449 forum thread].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.5 released! by ''' [[User:Crazyeddie|Crazyeddie]] 20th November 2010 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5280 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.4 released! by ''' [[User:Crazyeddie|Crazyeddie]] 11th October 2010 ===&lt;br /&gt;
Emergency fix for 0.7.3 release! [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5182 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.3 released! by ''' [[User:Crazyeddie|Crazyeddie]] 8th October 2010 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5182 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.2 released! by ''' [[User:Crazyeddie|Crazyeddie]] 29th August 2010 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5096 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CELayoutEditor 0.7.1 released for Windows! by ''' [[User:scriptkid|scriptkid]] 1th January 2010 ===&lt;br /&gt;
See the [[CELayoutEditor Downloads 0.7.1]] page for the link.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Pirate Princess&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 25th November 2009 ===&lt;br /&gt;
Pirate Princess is a semi-casual word game based adventure, just finished and on sale. Of course it uses CEGUI (a lot!). Check out the website:&lt;br /&gt;
[http://www.moonpod.com/English/about_pirateprincess.php Pirate Princess - A word game based adventure!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.1 is Released! by ''' [[User:scriptkid|scriptkid]] 26th October 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4443 details here]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Cube Combat&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 20th October 2009 ===&lt;br /&gt;
Cube Combat is a bomberman remake game, which uses CEGUI. It looks &amp;amp; feels nice and polished. Check out the website:&lt;br /&gt;
[http://www.cubecombat.net Cube Combat - A 3D bomberman remake!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.0 is Released! by ''' [[User:CrazyEddie|CrazyEddie]] 20th September 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4340 details here]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.3 release of the Layout Editor! by ''' [[User:scriptkid|scriptkid]] 9th June 2009 ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Snakeworlds&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 3rd April 2009 ===&lt;br /&gt;
Snakeworlds is a snake remake game, which uses CEGUI. Check out the website:&lt;br /&gt;
[http://www.snakeworldsgame.com Snakeworlds - A spherical snake game!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.2 Released! by ''' [[User:CrazyEddie|CrazyEddie]] 3rd December 2008 ===&lt;br /&gt;
&lt;br /&gt;
Read the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712/ buzz]&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 2th August 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor Downloads 0.6.x]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 7th May 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor Downloads 0.6.0]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.0 Release of CEGUI and tools! by ''' The CEGUI Development Team 27th March 2008 ===&lt;br /&gt;
The Crazy Eddie's GUI System project (crayzedsgui on sourceforge.net) is pleased to announce the release of version 0.6.0 of the Crazy Eddie's GUI System library and associated CELayoutEditor and CEImagesetEditor tools.&lt;br /&gt;
&lt;br /&gt;
Founded in 2003, Crazy Eddie's GUI System has consistently been one of the favourite choices for the serious game or multimedia developer needing a mature, stable and flexible rendered GUI solution. The library is open source, highly configurable and offers virtually unrivalled skinning opportunities via its &amp;quot;Falagard&amp;quot; XML skinning system. Crazy Eddie's GUI System library is released under the MIT license, thus offering the ultimate flexibility for all usage scenarios.&lt;br /&gt;
&lt;br /&gt;
The 0.6.0 release comes some 16 months after the previous release, and marks the official return of Paul D Turner (CrazyEddie) as project leader and as a permanent member on the development team.&lt;br /&gt;
&lt;br /&gt;
For more information about Crazy Eddie's GUI System see the project website at http://www.cegui.org.uk. Support requests for the library and associated tools, in the first instance, should be directed at the Crazy Eddie's GUI System project forums at http://forums.cegui.org.uk.&lt;br /&gt;
&lt;br /&gt;
You can get the files at the [[Downloads|CEGUI Downloads page]].&lt;br /&gt;
&lt;br /&gt;
See also this forum thread: http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New MSVC++ 9 binary packages for CEGUI and [[SILLY]] by ''' [[User:CrazyEddie|CrazyEddie]] 3rd February 2008 ===&lt;br /&gt;
We have released binary dependency packages and pre-built SDK packages for both [[SILLY]] 0.1.0 and CEGUI 0.5.0b for use with Microsoft's Visual C++ 9 (2008 edition) compiler.&lt;br /&gt;
&lt;br /&gt;
See the [[Downloads]] page and the announcement on the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 forums] for additional information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 18th December 2007 ===&lt;br /&gt;
A new update that adds new features to the property grid, improves exception handling, adds version information and more misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2825/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEImagesetEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th December 2007 ===&lt;br /&gt;
A new update that adds VS2003 &amp;amp; VS2005 solutions and modifies configuration settings has been &lt;br /&gt;
committed to the CEImagesetEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2822/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 06th December 2007 ===&lt;br /&gt;
A new update that adds Vectored Exception Handling (VEH) support, stack trace info to all thrown exceptions and&lt;br /&gt;
other misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2821/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Widget: GroupBox ''' [[User:Scriptkid|Scriptkid]] 02th December 2007 ===&lt;br /&gt;
A new update adds Levia's GroupBox to the trunk. Thanks to Levia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 30th November 2007 ===&lt;br /&gt;
A new update that adds RTTI info to debug builds and performs some logger modifications has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2816/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 22th November 2007 ===&lt;br /&gt;
A new update that includes important bug fixes and internal changes that increase performance and code quality has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2811/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th November 2007 ===&lt;br /&gt;
A new update that adds type, file name and line number to all thrown exceptions has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2799/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New developments by ''' [[User:Scriptkid|Scriptkid]] 06th November 2007 ===&lt;br /&gt;
Starting a few weeks ago, new development is being done on CEGUI, mainly on its tools. User [[User:fjeronimo|fjeronimo]] has made some valuable modifications already. Besides that, we are moving through the Mantis list and verifying+fixing bugs. We will keep you up-to-date regarding these matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b source packages by [[User:CrazyEddie|CrazyEddie]] 28th November 2006 ===&lt;br /&gt;
We have issued new versions of the 0.5.0 source packages - the previous ones were missing the files for the Microsoft Direct3D based renderer modules, the packages contain no other changes Thanks go to dmail for raising this issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b binary packages for Win32 by [[User:CrazyEddie|CrazyEddie]] 14th November 2006 ===&lt;br /&gt;
The Win32 binary dependency and SDK packages released on the 6th contained an inconsistency related to the [[SILLY]] library. Today I have issued a new set of binary packages which have been fixed - the new version is known as 0.5.0b, and contains no other changes. Many thanks to forum member vasmann for alerting me to the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0 stable by [[User:CrazyEddie|CrazyEddie]] 6th November 2006 ===&lt;br /&gt;
It has been almost a year in the making, but it is finally here! The CEGUI development team is immensely proud to announce the release of Crazy Eddie's GUI System 0.5.0 - the first stable release of code in the 0.5.x series.&lt;br /&gt;
&lt;br /&gt;
There are pretty vast changes in this release from the previous stable (0.4.1) - many of these changes are breaking, so please agian review [[Changes and Porting Tips for 0.5.0|Release Notes 0.5.X]] to see details of most of these changes.&lt;br /&gt;
&lt;br /&gt;
This release consists of various files that you may need, depending on your usage of the system. We are providing source packages, documentation packages, dependency packages, and binary SDK packages (for VC7.1 and VC8).&lt;br /&gt;
&lt;br /&gt;
To coincide with this release, we are also happy to announce a stable 0.1.0 release of Simple Image Loading LibrarY (SILLY), and the 0.5.0 release of the CELayoutEditor. Please see the [[Downloads|downloads page]] for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 2 by [[User:Dalfy|Dalfy]] 13 august 2006 ===&lt;br /&gt;
We are pleased to announce the second release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Changes and Porting Tips for 0.5.0|Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon. Check the download page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 1 by [[User:Dalfy|Dalfy]] 20 June 2006 ===&lt;br /&gt;
We are pleased to announce the first release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Changes and Porting Tips for 0.5.0|Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon by sending a lot of bug report in Mantis bug tracker. The download page for CEGUI-0.5.0-RC1 contains some typos but most link are already valid and mirrored on sourceforge. The link on the download page are going to be fixed during the day. &lt;br /&gt;
&lt;br /&gt;
For any question regarding this release you can use either the forum either irc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Migration to Subversion by [[User:CrazyEddie|CrazyEddie]] 11:13, 3 April 2006 (PDT) ===&lt;br /&gt;
We have taken the decision to migrate the code for main CEGUI Mk-2 library and the CELayoutEditor tool from using the CVS revision control system, over to Subversion (SVN). If you're using the stable releases, this will not affect you at all. If you're using code out of some branch of CVS, then you will need to switch to SVN instead - we will not be maintaining both repositories. You will find that for general usage, CVS and SVN are similar, and have similar commands. For Windows users, we heartily recommend the use of [http://tortoisesvn.tigris.org/ TortoiseSVN].&lt;br /&gt;
&lt;br /&gt;
For full details of how to obtain the source code from the subversion repository, please see the page [[Obtaining the library source from Subversion|HOWTO: Obtain the library source from subversion]]&lt;br /&gt;
&lt;br /&gt;
All 'ceguiaddons' projects will continue to use CVS for revision control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Site Moved (again) ===&lt;br /&gt;
We have now moved the site back to the sourceforge servers, and made a few changes as to the way the site is handled in general - as you have probably noticed!&lt;br /&gt;
&lt;br /&gt;
Basically the main 'content' areas of the site are now entirely wiki based, and we also have a few other bits installed to handle certain requirements where the wiki is less suited to the task.&lt;br /&gt;
&lt;br /&gt;
The features of the new site are:&lt;br /&gt;
* Wiki based system for all main site content&lt;br /&gt;
* phpBB2 being used for community forums&lt;br /&gt;
* Coppermine based gallery&lt;br /&gt;
* Mantis for all bug and feature tracking&lt;br /&gt;
* Single, unified, log-in for all site areas&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=4853</id>
		<title>Downloads (Archive)</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=4853"/>
				<updated>2012-12-03T00:21:29Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE note: if you'd like to use the library from Mercurial, please follow [[Obtaining the library source from Mercurial|this link]].&lt;br /&gt;
&lt;br /&gt;
This is the download 'portal' where you can find specific downloads per category. &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Crazy Eddie's GUI System - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CEGUI Downloads 0.7.7|0.7.7]]: Current stable release - Available now!&lt;br /&gt;
** [[CEGUI Downloads 0.7.6|0.7.6]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEGUI Downloads 0.6.2|0.6.2]]: Old 0.6.2 release.&lt;br /&gt;
** [[CEGUI Downloads 0.6.1|0.6.1]]: Old 0.6.1 release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Simple Image Loading LibrarY - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[SILLY Downloads 0.1.0|0.1.0]]: Current stable release - Available now!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Unified Editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Status''' &lt;br /&gt;
** This application obsoletes CEImagesetEditor and CELayoutEditor. Even though it's not considered stable yet it is production-ready for various tasks. Can handle CEGUI 0.7 and CEGUI 1.0 (unreleased yet!) data.&lt;br /&gt;
* '''Developer snapshots'''&lt;br /&gt;
** [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6270 snapshot11]: newest release&lt;br /&gt;
** [http://www.cegui.org.uk/phpBB2/viewforum.php?f=15 older releases]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Layout editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Development / Testing release''' &lt;br /&gt;
** [[CELayoutEditor Downloads Dev|Dev]]: Current development version. (No updates since 0.6.2.)&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CELayoutEditor Downloads 0.7.1|0.7.1]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.3|0.6.3]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.2|0.6.2]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.1|0.6.1]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.0|0.6.0]]: Old 0.6.0 stable release.&lt;br /&gt;
** [[CELayoutEditor Downloads 0.5.0|0.5.0]]: Old 0.5.0 stable release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Imageset Editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CEImagesetEditor Downloads 0.7.1|0.7.1]]: Current stable release - Available now!&lt;br /&gt;
** [[CEImagesetEditor Downloads 0.6.2|0.6.2]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEImagesetEditor Downloads 0.6.1|0.6.1]]: Old 0.6.0 release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Downloads]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=4851</id>
		<title>Template:CEGUINews</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=4851"/>
				<updated>2012-11-05T09:52:00Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section|1=Latest News|2=&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6270 CEGUI Unified Editor snapshot11 release!]''' 4th November 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6175 CEGUI Unified Editor snapshot10 release!]''' 28th July 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6159 CEGUI Unified Editor snapshot9 release!]''' 15th July 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=6141 CEGUI 0.7.7 Released!]''' 23rd June 2012&lt;br /&gt;
[[User:Crazyeddie|Crazyeddie]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6128 CEGUI Unified editor eighth release!]''' 10th June 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6089 CEGUI Unified editor seventh release!]''' 22nd April 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;amp;t=6032 CEGUI is participating in Google Summer of Code 2012]''' 19th March 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
&lt;br /&gt;
[[News|View all news and details...]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=4850</id>
		<title>News Archive</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=4850"/>
				<updated>2012-11-05T09:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== CEGUI Unified editor snapshot 11 release by ''' [[User:Kulik|Kulik]] 4th November 2012 === &lt;br /&gt;
Unstable snapshot11 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6270 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 10 release by ''' [[User:Kulik|Kulik]] 28th July 2012 === &lt;br /&gt;
Unstable snapshot10 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6175 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 9 release by ''' [[User:Kulik|Kulik]] 15th July 2012 === &lt;br /&gt;
Unstable snapshot9 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6159 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.7 released! by ''' [[User:Crazyeddie|Crazyeddie]] 23rd June 2012 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=6141 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 8 release by ''' [[User:Kulik|Kulik]] 10th June 2012 === &lt;br /&gt;
Unstable snapshot8 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6128 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 7 release by ''' [[User:Kulik|Kulik]] 22nd April 2012 === &lt;br /&gt;
Unstable snapshot7 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6089 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI is participating in Google Summer of Code 2012! by ''' [[User:Kulik|Kulik]] 19th March 2012===&lt;br /&gt;
Read more details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;amp;t=6032 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.6 released! by ''' [[User:Crazyeddie|Crazyeddie]] 22nd January 2012 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5978 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 6 release by ''' [[User:Kulik|Kulik]] 9th January 2012 === &lt;br /&gt;
Unstable snapshot6 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5965 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 5 release by ''' [[User:Kulik|Kulik]] 29th November 2011 === &lt;br /&gt;
Unstable snapshot5 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5905 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 4 release by ''' [[User:Kulik|Kulik]] 31th August 2011 === &lt;br /&gt;
Unstable snapshot4 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5799 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 3 release by ''' [[User:Kulik|Kulik]] 31th July 2011 === &lt;br /&gt;
Unstable snapshot3 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5750 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 2 release by ''' [[User:Kulik|Kulik]] 6th June 2011 === &lt;br /&gt;
Unstable snapshot2 preview release, capable of imageset editing and some layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5640 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== First public CEGUI Unified editor release by ''' [[User:Kulik|Kulik]] 1th May 2011 === &lt;br /&gt;
Unstable snapshot preview release, capable of imageset editing and some layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5565 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== Wiki has undertaken major changes! by ''' [[User:Kulik|Kulik]] 6th March 2011 ===&lt;br /&gt;
The amount of maintenance work has been lowered and the overall usefulness of the wiki has (hopefully) been much increased.&lt;br /&gt;
More details in this [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=1&amp;amp;t=5449 forum thread].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.5 released! by ''' [[User:Crazyeddie|Crazyeddie]] 20th November 2010 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5280 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.4 released! by ''' [[User:Crazyeddie|Crazyeddie]] 11th October 2010 ===&lt;br /&gt;
Emergency fix for 0.7.3 release! [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5182 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.3 released! by ''' [[User:Crazyeddie|Crazyeddie]] 8th October 2010 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5182 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.2 released! by ''' [[User:Crazyeddie|Crazyeddie]] 29th August 2010 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5096 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CELayoutEditor 0.7.1 released for Windows! by ''' [[User:scriptkid|scriptkid]] 1th January 2010 ===&lt;br /&gt;
See the [[CELayoutEditor Downloads 0.7.1]] page for the link.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Pirate Princess&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 25th November 2009 ===&lt;br /&gt;
Pirate Princess is a semi-casual word game based adventure, just finished and on sale. Of course it uses CEGUI (a lot!). Check out the website:&lt;br /&gt;
[http://www.moonpod.com/English/about_pirateprincess.php Pirate Princess - A word game based adventure!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.1 is Released! by ''' [[User:scriptkid|scriptkid]] 26th October 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4443 details here]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Cube Combat&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 20th October 2009 ===&lt;br /&gt;
Cube Combat is a bomberman remake game, which uses CEGUI. It looks &amp;amp; feels nice and polished. Check out the website:&lt;br /&gt;
[http://www.cubecombat.net Cube Combat - A 3D bomberman remake!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.0 is Released! by ''' [[User:CrazyEddie|CrazyEddie]] 20th September 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4340 details here]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.3 release of the Layout Editor! by ''' [[User:scriptkid|scriptkid]] 9th June 2009 ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Snakeworlds&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 3rd April 2009 ===&lt;br /&gt;
Snakeworlds is a snake remake game, which uses CEGUI. Check out the website:&lt;br /&gt;
[http://www.snakeworldsgame.com Snakeworlds - A spherical snake game!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.2 Released! by ''' [[User:CrazyEddie|CrazyEddie]] 3rd December 2008 ===&lt;br /&gt;
&lt;br /&gt;
Read the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712/ buzz]&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 2th August 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor Downloads 0.6.x]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 7th May 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor Downloads 0.6.0]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.0 Release of CEGUI and tools! by ''' The CEGUI Development Team 27th March 2008 ===&lt;br /&gt;
The Crazy Eddie's GUI System project (crayzedsgui on sourceforge.net) is pleased to announce the release of version 0.6.0 of the Crazy Eddie's GUI System library and associated CELayoutEditor and CEImagesetEditor tools.&lt;br /&gt;
&lt;br /&gt;
Founded in 2003, Crazy Eddie's GUI System has consistently been one of the favourite choices for the serious game or multimedia developer needing a mature, stable and flexible rendered GUI solution. The library is open source, highly configurable and offers virtually unrivalled skinning opportunities via its &amp;quot;Falagard&amp;quot; XML skinning system. Crazy Eddie's GUI System library is released under the MIT license, thus offering the ultimate flexibility for all usage scenarios.&lt;br /&gt;
&lt;br /&gt;
The 0.6.0 release comes some 16 months after the previous release, and marks the official return of Paul D Turner (CrazyEddie) as project leader and as a permanent member on the development team.&lt;br /&gt;
&lt;br /&gt;
For more information about Crazy Eddie's GUI System see the project website at http://www.cegui.org.uk. Support requests for the library and associated tools, in the first instance, should be directed at the Crazy Eddie's GUI System project forums at http://forums.cegui.org.uk.&lt;br /&gt;
&lt;br /&gt;
You can get the files at the [[Downloads|CEGUI Downloads page]].&lt;br /&gt;
&lt;br /&gt;
See also this forum thread: http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New MSVC++ 9 binary packages for CEGUI and [[SILLY]] by ''' [[User:CrazyEddie|CrazyEddie]] 3rd February 2008 ===&lt;br /&gt;
We have released binary dependency packages and pre-built SDK packages for both [[SILLY]] 0.1.0 and CEGUI 0.5.0b for use with Microsoft's Visual C++ 9 (2008 edition) compiler.&lt;br /&gt;
&lt;br /&gt;
See the [[Downloads]] page and the announcement on the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 forums] for additional information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 18th December 2007 ===&lt;br /&gt;
A new update that adds new features to the property grid, improves exception handling, adds version information and more misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2825/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEImagesetEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th December 2007 ===&lt;br /&gt;
A new update that adds VS2003 &amp;amp; VS2005 solutions and modifies configuration settings has been &lt;br /&gt;
committed to the CEImagesetEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2822/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 06th December 2007 ===&lt;br /&gt;
A new update that adds Vectored Exception Handling (VEH) support, stack trace info to all thrown exceptions and&lt;br /&gt;
other misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2821/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Widget: GroupBox ''' [[User:Scriptkid|Scriptkid]] 02th December 2007 ===&lt;br /&gt;
A new update adds Levia's GroupBox to the trunk. Thanks to Levia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 30th November 2007 ===&lt;br /&gt;
A new update that adds RTTI info to debug builds and performs some logger modifications has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2816/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 22th November 2007 ===&lt;br /&gt;
A new update that includes important bug fixes and internal changes that increase performance and code quality has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2811/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th November 2007 ===&lt;br /&gt;
A new update that adds type, file name and line number to all thrown exceptions has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2799/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New developments by ''' [[User:Scriptkid|Scriptkid]] 06th November 2007 ===&lt;br /&gt;
Starting a few weeks ago, new development is being done on CEGUI, mainly on its tools. User [[User:fjeronimo|fjeronimo]] has made some valuable modifications already. Besides that, we are moving through the Mantis list and verifying+fixing bugs. We will keep you up-to-date regarding these matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b source packages by [[User:CrazyEddie|CrazyEddie]] 28th November 2006 ===&lt;br /&gt;
We have issued new versions of the 0.5.0 source packages - the previous ones were missing the files for the Microsoft Direct3D based renderer modules, the packages contain no other changes Thanks go to dmail for raising this issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b binary packages for Win32 by [[User:CrazyEddie|CrazyEddie]] 14th November 2006 ===&lt;br /&gt;
The Win32 binary dependency and SDK packages released on the 6th contained an inconsistency related to the [[SILLY]] library. Today I have issued a new set of binary packages which have been fixed - the new version is known as 0.5.0b, and contains no other changes. Many thanks to forum member vasmann for alerting me to the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0 stable by [[User:CrazyEddie|CrazyEddie]] 6th November 2006 ===&lt;br /&gt;
It has been almost a year in the making, but it is finally here! The CEGUI development team is immensely proud to announce the release of Crazy Eddie's GUI System 0.5.0 - the first stable release of code in the 0.5.x series.&lt;br /&gt;
&lt;br /&gt;
There are pretty vast changes in this release from the previous stable (0.4.1) - many of these changes are breaking, so please agian review [[Changes and Porting Tips for 0.5.0|Release Notes 0.5.X]] to see details of most of these changes.&lt;br /&gt;
&lt;br /&gt;
This release consists of various files that you may need, depending on your usage of the system. We are providing source packages, documentation packages, dependency packages, and binary SDK packages (for VC7.1 and VC8).&lt;br /&gt;
&lt;br /&gt;
To coincide with this release, we are also happy to announce a stable 0.1.0 release of Simple Image Loading LibrarY (SILLY), and the 0.5.0 release of the CELayoutEditor. Please see the [[Downloads|downloads page]] for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 2 by [[User:Dalfy|Dalfy]] 13 august 2006 ===&lt;br /&gt;
We are pleased to announce the second release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Changes and Porting Tips for 0.5.0|Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon. Check the download page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 1 by [[User:Dalfy|Dalfy]] 20 June 2006 ===&lt;br /&gt;
We are pleased to announce the first release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Changes and Porting Tips for 0.5.0|Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon by sending a lot of bug report in Mantis bug tracker. The download page for CEGUI-0.5.0-RC1 contains some typos but most link are already valid and mirrored on sourceforge. The link on the download page are going to be fixed during the day. &lt;br /&gt;
&lt;br /&gt;
For any question regarding this release you can use either the forum either irc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Migration to Subversion by [[User:CrazyEddie|CrazyEddie]] 11:13, 3 April 2006 (PDT) ===&lt;br /&gt;
We have taken the decision to migrate the code for main CEGUI Mk-2 library and the CELayoutEditor tool from using the CVS revision control system, over to Subversion (SVN). If you're using the stable releases, this will not affect you at all. If you're using code out of some branch of CVS, then you will need to switch to SVN instead - we will not be maintaining both repositories. You will find that for general usage, CVS and SVN are similar, and have similar commands. For Windows users, we heartily recommend the use of [http://tortoisesvn.tigris.org/ TortoiseSVN].&lt;br /&gt;
&lt;br /&gt;
For full details of how to obtain the source code from the subversion repository, please see the page [[Obtaining the library source from Subversion|HOWTO: Obtain the library source from subversion]]&lt;br /&gt;
&lt;br /&gt;
All 'ceguiaddons' projects will continue to use CVS for revision control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Site Moved (again) ===&lt;br /&gt;
We have now moved the site back to the sourceforge servers, and made a few changes as to the way the site is handled in general - as you have probably noticed!&lt;br /&gt;
&lt;br /&gt;
Basically the main 'content' areas of the site are now entirely wiki based, and we also have a few other bits installed to handle certain requirements where the wiki is less suited to the task.&lt;br /&gt;
&lt;br /&gt;
The features of the new site are:&lt;br /&gt;
* Wiki based system for all main site content&lt;br /&gt;
* phpBB2 being used for community forums&lt;br /&gt;
* Coppermine based gallery&lt;br /&gt;
* Mantis for all bug and feature tracking&lt;br /&gt;
* Single, unified, log-in for all site areas&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:CurrentCEGUI&amp;diff=4818</id>
		<title>Template:CurrentCEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:CurrentCEGUI&amp;diff=4818"/>
				<updated>2012-07-28T21:13:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section|1=Current Releases|2=&lt;br /&gt;
* CEGUI Mk-2 Source Packages&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-0.7.7.tar.gz?download Release 0.7.7 tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-0.7.7.zip?download Release 0.7.7 zip]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* CEGUI Mk-2 Documentation&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-DOCS-0.7.7.tar.gz?download Release 0.7.7 tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-DOCS-0.7.7.zip?download Release 0.7.7 zip]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* CEGUI Unified Editor&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/ceed-snapshot10.tar.bz2?download Snapshot10 Source tar.bz2]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/ceed-snapshot10-win32.zip?download Snapshot10 Win32]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/ceed-snapshot10.dmg?download Snapshot10 MacOS X app]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Layout Editor&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.7.1.tar.gz?download Release 0.7.1 Source tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3.zip?download Release 0.6.3 Source zip]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor%200.7.1a.zip?download Release 0.7.1 Win32 Binary Zip]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.7.1-mac-universal.zip?download Release 0.7.1 Mac Binary Zip]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Imageset Editor&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-0.7.1.tar.gz?download Release 0.7.1 Source tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-0.6.2.zip?download Release 0.6.2 Source zip]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-v0-6-2.exe.zip?download Release 0.6.2 Binary Zip]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-0.6.2-mac-universal.zip?download Release 0.6.2 Mac Binary Zip]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=4817</id>
		<title>Downloads (Archive)</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=4817"/>
				<updated>2012-07-28T21:13:06Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE note: if you'd like to use the library from Mercurial, please follow [[Obtaining the library source from Mercurial|this link]].&lt;br /&gt;
&lt;br /&gt;
This is the download 'portal' where you can find specific downloads per category. &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Crazy Eddie's GUI System - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CEGUI Downloads 0.7.7|0.7.7]]: Current stable release - Available now!&lt;br /&gt;
** [[CEGUI Downloads 0.7.6|0.7.6]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEGUI Downloads 0.6.2|0.6.2]]: Old 0.6.2 release.&lt;br /&gt;
** [[CEGUI Downloads 0.6.1|0.6.1]]: Old 0.6.1 release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Simple Image Loading LibrarY - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[SILLY Downloads 0.1.0|0.1.0]]: Current stable release - Available now!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Unified Editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Status''' &lt;br /&gt;
** This application obsoletes CEImagesetEditor and CELayoutEditor. Even though it's not considered stable yet it is production-ready for various tasks. Can handle CEGUI 0.7 and CEGUI 1.0 (unreleased yet!) data.&lt;br /&gt;
* '''Developer snapshots'''&lt;br /&gt;
** [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6175 snapshot10]: newest release&lt;br /&gt;
** [http://www.cegui.org.uk/phpBB2/viewforum.php?f=15 older releases]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Layout editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Development / Testing release''' &lt;br /&gt;
** [[CELayoutEditor Downloads Dev|Dev]]: Current development version. (No updates since 0.6.2.)&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CELayoutEditor Downloads 0.7.1|0.7.1]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.3|0.6.3]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.2|0.6.2]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.1|0.6.1]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.0|0.6.0]]: Old 0.6.0 stable release.&lt;br /&gt;
** [[CELayoutEditor Downloads 0.5.0|0.5.0]]: Old 0.5.0 stable release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Imageset Editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CEImagesetEditor Downloads 0.7.1|0.7.1]]: Current stable release - Available now!&lt;br /&gt;
** [[CEImagesetEditor Downloads 0.6.2|0.6.2]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEImagesetEditor Downloads 0.6.1|0.6.1]]: Old 0.6.0 release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Downloads]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=4816</id>
		<title>News Archive</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=4816"/>
				<updated>2012-07-28T21:12:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== CEGUI Unified editor snapshot 10 release by ''' [[User:Kulik|Kulik]] 28th July 2012 === &lt;br /&gt;
Unstable snapshot10 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6175 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 9 release by ''' [[User:Kulik|Kulik]] 15th July 2012 === &lt;br /&gt;
Unstable snapshot9 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6159 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.7 released! by ''' [[User:Crazyeddie|Crazyeddie]] 23rd June 2012 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=6141 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 8 release by ''' [[User:Kulik|Kulik]] 10th June 2012 === &lt;br /&gt;
Unstable snapshot8 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6128 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 7 release by ''' [[User:Kulik|Kulik]] 22nd April 2012 === &lt;br /&gt;
Unstable snapshot7 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6089 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI is participating in Google Summer of Code 2012! by ''' [[User:Kulik|Kulik]] 19th March 2012===&lt;br /&gt;
Read more details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;amp;t=6032 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.6 released! by ''' [[User:Crazyeddie|Crazyeddie]] 22nd January 2012 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5978 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 6 release by ''' [[User:Kulik|Kulik]] 9th January 2012 === &lt;br /&gt;
Unstable snapshot6 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5965 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 5 release by ''' [[User:Kulik|Kulik]] 29th November 2011 === &lt;br /&gt;
Unstable snapshot5 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5905 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 4 release by ''' [[User:Kulik|Kulik]] 31th August 2011 === &lt;br /&gt;
Unstable snapshot4 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5799 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 3 release by ''' [[User:Kulik|Kulik]] 31th July 2011 === &lt;br /&gt;
Unstable snapshot3 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5750 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 2 release by ''' [[User:Kulik|Kulik]] 6th June 2011 === &lt;br /&gt;
Unstable snapshot2 preview release, capable of imageset editing and some layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5640 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== First public CEGUI Unified editor release by ''' [[User:Kulik|Kulik]] 1th May 2011 === &lt;br /&gt;
Unstable snapshot preview release, capable of imageset editing and some layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5565 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== Wiki has undertaken major changes! by ''' [[User:Kulik|Kulik]] 6th March 2011 ===&lt;br /&gt;
The amount of maintenance work has been lowered and the overall usefulness of the wiki has (hopefully) been much increased.&lt;br /&gt;
More details in this [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=1&amp;amp;t=5449 forum thread].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.5 released! by ''' [[User:Crazyeddie|Crazyeddie]] 20th November 2010 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5280 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.4 released! by ''' [[User:Crazyeddie|Crazyeddie]] 11th October 2010 ===&lt;br /&gt;
Emergency fix for 0.7.3 release! [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5182 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.3 released! by ''' [[User:Crazyeddie|Crazyeddie]] 8th October 2010 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5182 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.2 released! by ''' [[User:Crazyeddie|Crazyeddie]] 29th August 2010 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5096 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CELayoutEditor 0.7.1 released for Windows! by ''' [[User:scriptkid|scriptkid]] 1th January 2010 ===&lt;br /&gt;
See the [[CELayoutEditor Downloads 0.7.1]] page for the link.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Pirate Princess&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 25th November 2009 ===&lt;br /&gt;
Pirate Princess is a semi-casual word game based adventure, just finished and on sale. Of course it uses CEGUI (a lot!). Check out the website:&lt;br /&gt;
[http://www.moonpod.com/English/about_pirateprincess.php Pirate Princess - A word game based adventure!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.1 is Released! by ''' [[User:scriptkid|scriptkid]] 26th October 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4443 details here]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Cube Combat&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 20th October 2009 ===&lt;br /&gt;
Cube Combat is a bomberman remake game, which uses CEGUI. It looks &amp;amp; feels nice and polished. Check out the website:&lt;br /&gt;
[http://www.cubecombat.net Cube Combat - A 3D bomberman remake!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.0 is Released! by ''' [[User:CrazyEddie|CrazyEddie]] 20th September 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4340 details here]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.3 release of the Layout Editor! by ''' [[User:scriptkid|scriptkid]] 9th June 2009 ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Snakeworlds&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 3rd April 2009 ===&lt;br /&gt;
Snakeworlds is a snake remake game, which uses CEGUI. Check out the website:&lt;br /&gt;
[http://www.snakeworldsgame.com Snakeworlds - A spherical snake game!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.2 Released! by ''' [[User:CrazyEddie|CrazyEddie]] 3rd December 2008 ===&lt;br /&gt;
&lt;br /&gt;
Read the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712/ buzz]&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 2th August 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor Downloads 0.6.x]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 7th May 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor Downloads 0.6.0]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.0 Release of CEGUI and tools! by ''' The CEGUI Development Team 27th March 2008 ===&lt;br /&gt;
The Crazy Eddie's GUI System project (crayzedsgui on sourceforge.net) is pleased to announce the release of version 0.6.0 of the Crazy Eddie's GUI System library and associated CELayoutEditor and CEImagesetEditor tools.&lt;br /&gt;
&lt;br /&gt;
Founded in 2003, Crazy Eddie's GUI System has consistently been one of the favourite choices for the serious game or multimedia developer needing a mature, stable and flexible rendered GUI solution. The library is open source, highly configurable and offers virtually unrivalled skinning opportunities via its &amp;quot;Falagard&amp;quot; XML skinning system. Crazy Eddie's GUI System library is released under the MIT license, thus offering the ultimate flexibility for all usage scenarios.&lt;br /&gt;
&lt;br /&gt;
The 0.6.0 release comes some 16 months after the previous release, and marks the official return of Paul D Turner (CrazyEddie) as project leader and as a permanent member on the development team.&lt;br /&gt;
&lt;br /&gt;
For more information about Crazy Eddie's GUI System see the project website at http://www.cegui.org.uk. Support requests for the library and associated tools, in the first instance, should be directed at the Crazy Eddie's GUI System project forums at http://forums.cegui.org.uk.&lt;br /&gt;
&lt;br /&gt;
You can get the files at the [[Downloads|CEGUI Downloads page]].&lt;br /&gt;
&lt;br /&gt;
See also this forum thread: http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New MSVC++ 9 binary packages for CEGUI and [[SILLY]] by ''' [[User:CrazyEddie|CrazyEddie]] 3rd February 2008 ===&lt;br /&gt;
We have released binary dependency packages and pre-built SDK packages for both [[SILLY]] 0.1.0 and CEGUI 0.5.0b for use with Microsoft's Visual C++ 9 (2008 edition) compiler.&lt;br /&gt;
&lt;br /&gt;
See the [[Downloads]] page and the announcement on the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 forums] for additional information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 18th December 2007 ===&lt;br /&gt;
A new update that adds new features to the property grid, improves exception handling, adds version information and more misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2825/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEImagesetEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th December 2007 ===&lt;br /&gt;
A new update that adds VS2003 &amp;amp; VS2005 solutions and modifies configuration settings has been &lt;br /&gt;
committed to the CEImagesetEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2822/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 06th December 2007 ===&lt;br /&gt;
A new update that adds Vectored Exception Handling (VEH) support, stack trace info to all thrown exceptions and&lt;br /&gt;
other misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2821/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Widget: GroupBox ''' [[User:Scriptkid|Scriptkid]] 02th December 2007 ===&lt;br /&gt;
A new update adds Levia's GroupBox to the trunk. Thanks to Levia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 30th November 2007 ===&lt;br /&gt;
A new update that adds RTTI info to debug builds and performs some logger modifications has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2816/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 22th November 2007 ===&lt;br /&gt;
A new update that includes important bug fixes and internal changes that increase performance and code quality has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2811/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th November 2007 ===&lt;br /&gt;
A new update that adds type, file name and line number to all thrown exceptions has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2799/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New developments by ''' [[User:Scriptkid|Scriptkid]] 06th November 2007 ===&lt;br /&gt;
Starting a few weeks ago, new development is being done on CEGUI, mainly on its tools. User [[User:fjeronimo|fjeronimo]] has made some valuable modifications already. Besides that, we are moving through the Mantis list and verifying+fixing bugs. We will keep you up-to-date regarding these matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b source packages by [[User:CrazyEddie|CrazyEddie]] 28th November 2006 ===&lt;br /&gt;
We have issued new versions of the 0.5.0 source packages - the previous ones were missing the files for the Microsoft Direct3D based renderer modules, the packages contain no other changes Thanks go to dmail for raising this issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b binary packages for Win32 by [[User:CrazyEddie|CrazyEddie]] 14th November 2006 ===&lt;br /&gt;
The Win32 binary dependency and SDK packages released on the 6th contained an inconsistency related to the [[SILLY]] library. Today I have issued a new set of binary packages which have been fixed - the new version is known as 0.5.0b, and contains no other changes. Many thanks to forum member vasmann for alerting me to the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0 stable by [[User:CrazyEddie|CrazyEddie]] 6th November 2006 ===&lt;br /&gt;
It has been almost a year in the making, but it is finally here! The CEGUI development team is immensely proud to announce the release of Crazy Eddie's GUI System 0.5.0 - the first stable release of code in the 0.5.x series.&lt;br /&gt;
&lt;br /&gt;
There are pretty vast changes in this release from the previous stable (0.4.1) - many of these changes are breaking, so please agian review [[Changes and Porting Tips for 0.5.0|Release Notes 0.5.X]] to see details of most of these changes.&lt;br /&gt;
&lt;br /&gt;
This release consists of various files that you may need, depending on your usage of the system. We are providing source packages, documentation packages, dependency packages, and binary SDK packages (for VC7.1 and VC8).&lt;br /&gt;
&lt;br /&gt;
To coincide with this release, we are also happy to announce a stable 0.1.0 release of Simple Image Loading LibrarY (SILLY), and the 0.5.0 release of the CELayoutEditor. Please see the [[Downloads|downloads page]] for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 2 by [[User:Dalfy|Dalfy]] 13 august 2006 ===&lt;br /&gt;
We are pleased to announce the second release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Changes and Porting Tips for 0.5.0|Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon. Check the download page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 1 by [[User:Dalfy|Dalfy]] 20 June 2006 ===&lt;br /&gt;
We are pleased to announce the first release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Changes and Porting Tips for 0.5.0|Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon by sending a lot of bug report in Mantis bug tracker. The download page for CEGUI-0.5.0-RC1 contains some typos but most link are already valid and mirrored on sourceforge. The link on the download page are going to be fixed during the day. &lt;br /&gt;
&lt;br /&gt;
For any question regarding this release you can use either the forum either irc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Migration to Subversion by [[User:CrazyEddie|CrazyEddie]] 11:13, 3 April 2006 (PDT) ===&lt;br /&gt;
We have taken the decision to migrate the code for main CEGUI Mk-2 library and the CELayoutEditor tool from using the CVS revision control system, over to Subversion (SVN). If you're using the stable releases, this will not affect you at all. If you're using code out of some branch of CVS, then you will need to switch to SVN instead - we will not be maintaining both repositories. You will find that for general usage, CVS and SVN are similar, and have similar commands. For Windows users, we heartily recommend the use of [http://tortoisesvn.tigris.org/ TortoiseSVN].&lt;br /&gt;
&lt;br /&gt;
For full details of how to obtain the source code from the subversion repository, please see the page [[Obtaining the library source from Subversion|HOWTO: Obtain the library source from subversion]]&lt;br /&gt;
&lt;br /&gt;
All 'ceguiaddons' projects will continue to use CVS for revision control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Site Moved (again) ===&lt;br /&gt;
We have now moved the site back to the sourceforge servers, and made a few changes as to the way the site is handled in general - as you have probably noticed!&lt;br /&gt;
&lt;br /&gt;
Basically the main 'content' areas of the site are now entirely wiki based, and we also have a few other bits installed to handle certain requirements where the wiki is less suited to the task.&lt;br /&gt;
&lt;br /&gt;
The features of the new site are:&lt;br /&gt;
* Wiki based system for all main site content&lt;br /&gt;
* phpBB2 being used for community forums&lt;br /&gt;
* Coppermine based gallery&lt;br /&gt;
* Mantis for all bug and feature tracking&lt;br /&gt;
* Single, unified, log-in for all site areas&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=4815</id>
		<title>Template:CEGUINews</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=4815"/>
				<updated>2012-07-28T21:09:11Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section|1=Latest News|2=&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6175 CEGUI Unified Editor snapshot10 release!]''' 28th July 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6159 CEGUI Unified Editor snapshot9 release!]''' 15th July 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=6141 CEGUI 0.7.7 Released!]''' 23rd June 2012&lt;br /&gt;
[[User:Crazyeddie|Crazyeddie]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6128 CEGUI Unified editor eighth release!]''' 10th June 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6089 CEGUI Unified editor seventh release!]''' 22nd April 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;amp;t=6032 CEGUI is participating in Google Summer of Code 2012]''' 19th March 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
&lt;br /&gt;
[[News|View all news and details...]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:CurrentCEGUI&amp;diff=4813</id>
		<title>Template:CurrentCEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:CurrentCEGUI&amp;diff=4813"/>
				<updated>2012-07-16T10:12:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section|1=Current Releases|2=&lt;br /&gt;
* CEGUI Mk-2 Source Packages&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-0.7.7.tar.gz?download Release 0.7.7 tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-0.7.7.zip?download Release 0.7.7 zip]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* CEGUI Mk-2 Documentation&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-DOCS-0.7.7.tar.gz?download Release 0.7.7 tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-DOCS-0.7.7.zip?download Release 0.7.7 zip]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* CEGUI Unified Editor&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/ceed-snapshot9.tar.bz2?download Snapshot9 Source tar.bz2]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/ceed-snapshot9-win32.zip?download Snapshot9 Win32]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/ceed-snapshot9.dmg?download Snapshot9 MacOS X app]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Layout Editor&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.7.1.tar.gz?download Release 0.7.1 Source tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3.zip?download Release 0.6.3 Source zip]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor%200.7.1a.zip?download Release 0.7.1 Win32 Binary Zip]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.7.1-mac-universal.zip?download Release 0.7.1 Mac Binary Zip]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Imageset Editor&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-0.7.1.tar.gz?download Release 0.7.1 Source tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-0.6.2.zip?download Release 0.6.2 Source zip]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-v0-6-2.exe.zip?download Release 0.6.2 Binary Zip]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-0.6.2-mac-universal.zip?download Release 0.6.2 Mac Binary Zip]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:CurrentCEGUI&amp;diff=4812</id>
		<title>Template:CurrentCEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:CurrentCEGUI&amp;diff=4812"/>
				<updated>2012-07-16T10:09:32Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section|1=Current Releases|2=&lt;br /&gt;
* CEGUI Mk-2 Source Packages&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-0.7.7.tar.gz?download Release 0.7.7 tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-0.7.7.zip?download Release 0.7.7 zip]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* CEGUI Mk-2 Documentation&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-DOCS-0.7.7.tar.gz?download Release 0.7.7 tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-DOCS-0.7.7.zip?download Release 0.7.7 zip]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* CEGUI Unified Editor&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEED/snapshot9/ceed-snapshot9.tar.bz2?download Snapshot9 Source tar.bz2]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEED/snapshot9/ceed-snapshot9-win32.zip?download Snapshot9 Win32]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEED/snapshot9/ceed-snapshot9.dmg?download Snapshot9 MacOS X app]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Layout Editor&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.7.1.tar.gz?download Release 0.7.1 Source tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3.zip?download Release 0.6.3 Source zip]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor%200.7.1a.zip?download Release 0.7.1 Win32 Binary Zip]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.7.1-mac-universal.zip?download Release 0.7.1 Mac Binary Zip]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Imageset Editor&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-0.7.1.tar.gz?download Release 0.7.1 Source tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-0.6.2.zip?download Release 0.6.2 Source zip]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-v0-6-2.exe.zip?download Release 0.6.2 Binary Zip]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-0.6.2-mac-universal.zip?download Release 0.6.2 Mac Binary Zip]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=4811</id>
		<title>Downloads (Archive)</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=4811"/>
				<updated>2012-07-16T09:59:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE note: if you'd like to use the library from Mercurial, please follow [[Obtaining the library source from Mercurial|this link]].&lt;br /&gt;
&lt;br /&gt;
This is the download 'portal' where you can find specific downloads per category. &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Crazy Eddie's GUI System - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CEGUI Downloads 0.7.7|0.7.7]]: Current stable release - Available now!&lt;br /&gt;
** [[CEGUI Downloads 0.7.6|0.7.6]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEGUI Downloads 0.6.2|0.6.2]]: Old 0.6.2 release.&lt;br /&gt;
** [[CEGUI Downloads 0.6.1|0.6.1]]: Old 0.6.1 release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Simple Image Loading LibrarY - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[SILLY Downloads 0.1.0|0.1.0]]: Current stable release - Available now!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Unified Editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Status''' &lt;br /&gt;
** This application obsoletes CEImagesetEditor and CELayoutEditor. Even though it's not considered stable yet it is production-ready for various tasks. Can handle CEGUI 0.7 and CEGUI 1.0 (unreleased yet!) data.&lt;br /&gt;
* '''Developer snapshots'''&lt;br /&gt;
** [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6159 snapshot9]: newest release&lt;br /&gt;
** [http://www.cegui.org.uk/phpBB2/viewforum.php?f=15 older releases]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Layout editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Development / Testing release''' &lt;br /&gt;
** [[CELayoutEditor Downloads Dev|Dev]]: Current development version. (No updates since 0.6.2.)&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CELayoutEditor Downloads 0.7.1|0.7.1]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.3|0.6.3]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.2|0.6.2]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.1|0.6.1]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CELayoutEditor Downloads 0.6.0|0.6.0]]: Old 0.6.0 stable release.&lt;br /&gt;
** [[CELayoutEditor Downloads 0.5.0|0.5.0]]: Old 0.5.0 stable release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Imageset Editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CEImagesetEditor Downloads 0.7.1|0.7.1]]: Current stable release - Available now!&lt;br /&gt;
** [[CEImagesetEditor Downloads 0.6.2|0.6.2]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEImagesetEditor Downloads 0.6.1|0.6.1]]: Old 0.6.0 release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Downloads]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=4810</id>
		<title>News Archive</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=4810"/>
				<updated>2012-07-15T20:58:02Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== CEGUI Unified editor snapshot 9 release by ''' [[User:Kulik|Kulik]] 15th July 2012 === &lt;br /&gt;
Unstable snapshot9 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6159 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.7 released! by ''' [[User:Crazyeddie|Crazyeddie]] 23rd June 2012 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=6141 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 8 release by ''' [[User:Kulik|Kulik]] 10th June 2012 === &lt;br /&gt;
Unstable snapshot8 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6128 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 7 release by ''' [[User:Kulik|Kulik]] 22nd April 2012 === &lt;br /&gt;
Unstable snapshot7 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6089 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI is participating in Google Summer of Code 2012! by ''' [[User:Kulik|Kulik]] 19th March 2012===&lt;br /&gt;
Read more details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;amp;t=6032 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.6 released! by ''' [[User:Crazyeddie|Crazyeddie]] 22nd January 2012 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5978 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 6 release by ''' [[User:Kulik|Kulik]] 9th January 2012 === &lt;br /&gt;
Unstable snapshot6 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5965 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 5 release by ''' [[User:Kulik|Kulik]] 29th November 2011 === &lt;br /&gt;
Unstable snapshot5 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5905 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 4 release by ''' [[User:Kulik|Kulik]] 31th August 2011 === &lt;br /&gt;
Unstable snapshot4 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5799 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 3 release by ''' [[User:Kulik|Kulik]] 31th July 2011 === &lt;br /&gt;
Unstable snapshot3 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5750 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 2 release by ''' [[User:Kulik|Kulik]] 6th June 2011 === &lt;br /&gt;
Unstable snapshot2 preview release, capable of imageset editing and some layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5640 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== First public CEGUI Unified editor release by ''' [[User:Kulik|Kulik]] 1th May 2011 === &lt;br /&gt;
Unstable snapshot preview release, capable of imageset editing and some layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5565 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== Wiki has undertaken major changes! by ''' [[User:Kulik|Kulik]] 6th March 2011 ===&lt;br /&gt;
The amount of maintenance work has been lowered and the overall usefulness of the wiki has (hopefully) been much increased.&lt;br /&gt;
More details in this [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=1&amp;amp;t=5449 forum thread].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.5 released! by ''' [[User:Crazyeddie|Crazyeddie]] 20th November 2010 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5280 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.4 released! by ''' [[User:Crazyeddie|Crazyeddie]] 11th October 2010 ===&lt;br /&gt;
Emergency fix for 0.7.3 release! [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5182 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.3 released! by ''' [[User:Crazyeddie|Crazyeddie]] 8th October 2010 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5182 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.2 released! by ''' [[User:Crazyeddie|Crazyeddie]] 29th August 2010 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5096 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CELayoutEditor 0.7.1 released for Windows! by ''' [[User:scriptkid|scriptkid]] 1th January 2010 ===&lt;br /&gt;
See the [[CELayoutEditor Downloads 0.7.1]] page for the link.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Pirate Princess&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 25th November 2009 ===&lt;br /&gt;
Pirate Princess is a semi-casual word game based adventure, just finished and on sale. Of course it uses CEGUI (a lot!). Check out the website:&lt;br /&gt;
[http://www.moonpod.com/English/about_pirateprincess.php Pirate Princess - A word game based adventure!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.1 is Released! by ''' [[User:scriptkid|scriptkid]] 26th October 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4443 details here]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Cube Combat&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 20th October 2009 ===&lt;br /&gt;
Cube Combat is a bomberman remake game, which uses CEGUI. It looks &amp;amp; feels nice and polished. Check out the website:&lt;br /&gt;
[http://www.cubecombat.net Cube Combat - A 3D bomberman remake!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.0 is Released! by ''' [[User:CrazyEddie|CrazyEddie]] 20th September 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4340 details here]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.3 release of the Layout Editor! by ''' [[User:scriptkid|scriptkid]] 9th June 2009 ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Snakeworlds&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 3rd April 2009 ===&lt;br /&gt;
Snakeworlds is a snake remake game, which uses CEGUI. Check out the website:&lt;br /&gt;
[http://www.snakeworldsgame.com Snakeworlds - A spherical snake game!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.2 Released! by ''' [[User:CrazyEddie|CrazyEddie]] 3rd December 2008 ===&lt;br /&gt;
&lt;br /&gt;
Read the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712/ buzz]&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 2th August 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor Downloads 0.6.x]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 7th May 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor Downloads 0.6.0]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.0 Release of CEGUI and tools! by ''' The CEGUI Development Team 27th March 2008 ===&lt;br /&gt;
The Crazy Eddie's GUI System project (crayzedsgui on sourceforge.net) is pleased to announce the release of version 0.6.0 of the Crazy Eddie's GUI System library and associated CELayoutEditor and CEImagesetEditor tools.&lt;br /&gt;
&lt;br /&gt;
Founded in 2003, Crazy Eddie's GUI System has consistently been one of the favourite choices for the serious game or multimedia developer needing a mature, stable and flexible rendered GUI solution. The library is open source, highly configurable and offers virtually unrivalled skinning opportunities via its &amp;quot;Falagard&amp;quot; XML skinning system. Crazy Eddie's GUI System library is released under the MIT license, thus offering the ultimate flexibility for all usage scenarios.&lt;br /&gt;
&lt;br /&gt;
The 0.6.0 release comes some 16 months after the previous release, and marks the official return of Paul D Turner (CrazyEddie) as project leader and as a permanent member on the development team.&lt;br /&gt;
&lt;br /&gt;
For more information about Crazy Eddie's GUI System see the project website at http://www.cegui.org.uk. Support requests for the library and associated tools, in the first instance, should be directed at the Crazy Eddie's GUI System project forums at http://forums.cegui.org.uk.&lt;br /&gt;
&lt;br /&gt;
You can get the files at the [[Downloads|CEGUI Downloads page]].&lt;br /&gt;
&lt;br /&gt;
See also this forum thread: http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New MSVC++ 9 binary packages for CEGUI and [[SILLY]] by ''' [[User:CrazyEddie|CrazyEddie]] 3rd February 2008 ===&lt;br /&gt;
We have released binary dependency packages and pre-built SDK packages for both [[SILLY]] 0.1.0 and CEGUI 0.5.0b for use with Microsoft's Visual C++ 9 (2008 edition) compiler.&lt;br /&gt;
&lt;br /&gt;
See the [[Downloads]] page and the announcement on the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 forums] for additional information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 18th December 2007 ===&lt;br /&gt;
A new update that adds new features to the property grid, improves exception handling, adds version information and more misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2825/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEImagesetEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th December 2007 ===&lt;br /&gt;
A new update that adds VS2003 &amp;amp; VS2005 solutions and modifies configuration settings has been &lt;br /&gt;
committed to the CEImagesetEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2822/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 06th December 2007 ===&lt;br /&gt;
A new update that adds Vectored Exception Handling (VEH) support, stack trace info to all thrown exceptions and&lt;br /&gt;
other misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2821/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Widget: GroupBox ''' [[User:Scriptkid|Scriptkid]] 02th December 2007 ===&lt;br /&gt;
A new update adds Levia's GroupBox to the trunk. Thanks to Levia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 30th November 2007 ===&lt;br /&gt;
A new update that adds RTTI info to debug builds and performs some logger modifications has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2816/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 22th November 2007 ===&lt;br /&gt;
A new update that includes important bug fixes and internal changes that increase performance and code quality has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2811/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th November 2007 ===&lt;br /&gt;
A new update that adds type, file name and line number to all thrown exceptions has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2799/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New developments by ''' [[User:Scriptkid|Scriptkid]] 06th November 2007 ===&lt;br /&gt;
Starting a few weeks ago, new development is being done on CEGUI, mainly on its tools. User [[User:fjeronimo|fjeronimo]] has made some valuable modifications already. Besides that, we are moving through the Mantis list and verifying+fixing bugs. We will keep you up-to-date regarding these matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b source packages by [[User:CrazyEddie|CrazyEddie]] 28th November 2006 ===&lt;br /&gt;
We have issued new versions of the 0.5.0 source packages - the previous ones were missing the files for the Microsoft Direct3D based renderer modules, the packages contain no other changes Thanks go to dmail for raising this issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b binary packages for Win32 by [[User:CrazyEddie|CrazyEddie]] 14th November 2006 ===&lt;br /&gt;
The Win32 binary dependency and SDK packages released on the 6th contained an inconsistency related to the [[SILLY]] library. Today I have issued a new set of binary packages which have been fixed - the new version is known as 0.5.0b, and contains no other changes. Many thanks to forum member vasmann for alerting me to the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0 stable by [[User:CrazyEddie|CrazyEddie]] 6th November 2006 ===&lt;br /&gt;
It has been almost a year in the making, but it is finally here! The CEGUI development team is immensely proud to announce the release of Crazy Eddie's GUI System 0.5.0 - the first stable release of code in the 0.5.x series.&lt;br /&gt;
&lt;br /&gt;
There are pretty vast changes in this release from the previous stable (0.4.1) - many of these changes are breaking, so please agian review [[Changes and Porting Tips for 0.5.0|Release Notes 0.5.X]] to see details of most of these changes.&lt;br /&gt;
&lt;br /&gt;
This release consists of various files that you may need, depending on your usage of the system. We are providing source packages, documentation packages, dependency packages, and binary SDK packages (for VC7.1 and VC8).&lt;br /&gt;
&lt;br /&gt;
To coincide with this release, we are also happy to announce a stable 0.1.0 release of Simple Image Loading LibrarY (SILLY), and the 0.5.0 release of the CELayoutEditor. Please see the [[Downloads|downloads page]] for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 2 by [[User:Dalfy|Dalfy]] 13 august 2006 ===&lt;br /&gt;
We are pleased to announce the second release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Changes and Porting Tips for 0.5.0|Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon. Check the download page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 1 by [[User:Dalfy|Dalfy]] 20 June 2006 ===&lt;br /&gt;
We are pleased to announce the first release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Changes and Porting Tips for 0.5.0|Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon by sending a lot of bug report in Mantis bug tracker. The download page for CEGUI-0.5.0-RC1 contains some typos but most link are already valid and mirrored on sourceforge. The link on the download page are going to be fixed during the day. &lt;br /&gt;
&lt;br /&gt;
For any question regarding this release you can use either the forum either irc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Migration to Subversion by [[User:CrazyEddie|CrazyEddie]] 11:13, 3 April 2006 (PDT) ===&lt;br /&gt;
We have taken the decision to migrate the code for main CEGUI Mk-2 library and the CELayoutEditor tool from using the CVS revision control system, over to Subversion (SVN). If you're using the stable releases, this will not affect you at all. If you're using code out of some branch of CVS, then you will need to switch to SVN instead - we will not be maintaining both repositories. You will find that for general usage, CVS and SVN are similar, and have similar commands. For Windows users, we heartily recommend the use of [http://tortoisesvn.tigris.org/ TortoiseSVN].&lt;br /&gt;
&lt;br /&gt;
For full details of how to obtain the source code from the subversion repository, please see the page [[Obtaining the library source from Subversion|HOWTO: Obtain the library source from subversion]]&lt;br /&gt;
&lt;br /&gt;
All 'ceguiaddons' projects will continue to use CVS for revision control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Site Moved (again) ===&lt;br /&gt;
We have now moved the site back to the sourceforge servers, and made a few changes as to the way the site is handled in general - as you have probably noticed!&lt;br /&gt;
&lt;br /&gt;
Basically the main 'content' areas of the site are now entirely wiki based, and we also have a few other bits installed to handle certain requirements where the wiki is less suited to the task.&lt;br /&gt;
&lt;br /&gt;
The features of the new site are:&lt;br /&gt;
* Wiki based system for all main site content&lt;br /&gt;
* phpBB2 being used for community forums&lt;br /&gt;
* Coppermine based gallery&lt;br /&gt;
* Mantis for all bug and feature tracking&lt;br /&gt;
* Single, unified, log-in for all site areas&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=4809</id>
		<title>Template:CEGUINews</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=4809"/>
				<updated>2012-07-15T20:57:16Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section|1=Latest News|2=&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6159 CEGUI Unified Editor snapshot9 release!]''' 15th July 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=6141 CEGUI 0.7.7 Released!]''' 23rd June 2012&lt;br /&gt;
[[User:Crazyeddie|Crazyeddie]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6128 CEGUI Unified editor eighth release!]''' 10th June 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6089 CEGUI Unified editor seventh release!]''' 22nd April 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;amp;t=6032 CEGUI is participating in Google Summer of Code 2012]''' 19th March 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
&lt;br /&gt;
[[News|View all news and details...]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=4808</id>
		<title>Projects Using CEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=4808"/>
				<updated>2012-07-13T08:28:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: restructured a bit, the list was getting too long and hard to navigate through&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
=== Open source ===&lt;br /&gt;
* [http://wiki.worldforge.org/wiki/Ember Ember] A GPL 3d client for the Worldforge system&lt;br /&gt;
* [http://www.ryzom.com/ Ryzom] MMORPG that recently got released under AGPL (including all art!)&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL.&lt;br /&gt;
* [http://www.sumwars.org/ Summoning Wars] open source role-playing game, featuring both a single-player and a multiplayer mode for about 2 to 8 players&lt;br /&gt;
* [http://www.orxonox.net/ Orxonox] open source spacecraft shooter that plays in the post-apocalyptic world of our future&lt;br /&gt;
* [http://opengamestudio.org/ OGS Mahjong] is a simple mahjong solitaire game with nice 3D graphics and relaxing soundtrack&lt;br /&gt;
* [http://sourceforge.net/projects/opendungeons/ Open Dungeons] OpenDungeons is an open source game based on the Dungeon Keeper series of games with a different story and new creatures.&lt;br /&gt;
* [http://tnlgame.net/ Thunder&amp;amp;Lightning] An Open Source Futuristic Action Flight Simulator Game Inspired By Carrier Command&lt;br /&gt;
&lt;br /&gt;
=== Proprietary ===&lt;br /&gt;
* [http://www.torchlightgame.com/ Torchlight] An action role-playing game by [http://www.runicgames.com/ Runic Games]&lt;br /&gt;
* [http://www.salvationprophecy.com/ Salvation Prophecy] A military space epic. Human, mutant, and robotic factions are at war for galactic domination.&lt;br /&gt;
* [http://www.ankh-game.com/ Ankh 3] A commercial adventure point and click game.&lt;br /&gt;
* [http://www.jack-keane-game.de/ Jack Keane] A commercial adventure point and click game.&lt;br /&gt;
* [http://www.shipsim.com/products/shipsimulatorextremes Ship Simulator Extremes] A commercial hardcore simulator game by [http://www.vstep.nl/ VSTEP]&lt;br /&gt;
* [http://www.dawntide.net/ Dawntide] Open-ended sandbox MMORPG by [http://www.waisoft.com/ WAISOFT]&lt;br /&gt;
* [http://www.venetica-game.com/ Venetica] Fantasy themed adventure game.&lt;br /&gt;
* [http://www.matrixgames.com/products/374/details/Operation.Barbarossa.-.The.Struggle.for.Russia/ Operation Barbarossa - The Struggle for Russia] A commercial turnbased strategy game&lt;br /&gt;
* [http://global.lunia.com/ Lunia] MMORPG featuring anime characters.&lt;br /&gt;
* [http://en.wikipedia.org/wiki/The_Book_of_Unwritten_Tales The Book of Unwritten Tales] 3D adventure game by HMH Interactive&lt;br /&gt;
* [http://voiddestroyer.com/ Void Destroyer] An independent (self funded) space combat simulator with real time strategy elements.&lt;br /&gt;
* [http://www.lifeon.pl/ LifeON] A MMO Virtual Worlds 3D Game using Ogre and CEGUI&lt;br /&gt;
* [http://www.worldofbattles.com/ World of battles] Free Online MMORTS&lt;br /&gt;
* [http://edeneternal.aeriagames.com/ Eden Eternal] A free Anime MMORPG Game from Aeria Games&lt;br /&gt;
* [http://www.snakeworldsgame.com/ Snakeworlds - Spherical 3D snake game] The game classic on spheres / globes.&lt;br /&gt;
* [http://www.wiraingames.com/ Interstellar defense troops] Tower defense style game in space by Winter rain games&lt;br /&gt;
* [http://www.ivan.org.es/showcase/gameview.php?id=2 Photopolys] A challenge for your mind in which you must compose puzzles based on your own photos.&lt;br /&gt;
* [http://www.dancingdots-studio.com/ Ride!] An equestrian simulation by Dancing Dots.&lt;br /&gt;
* [http://www.moonpod.com/English/about_pirateprincess.php/ Pirate Princess] Semi-casual word game based adventure in a pirate setting.&lt;br /&gt;
* [http://www.zeroballistics.com/game_info.php?um=1&amp;amp;lm=1 Zero Ballistics] a unique blend of multiplayer first person shooter and tank combat game&lt;br /&gt;
&lt;br /&gt;
=== Educational ===&lt;br /&gt;
* [http://citycardriving.com/ City Car Driving] is designed to help users feel the car driving in ? big city or in a country&lt;br /&gt;
&lt;br /&gt;
=== Addons ===&lt;br /&gt;
* [http://www.mtasa.com/ Multi Theft Auto: SA] Third party mod for GTA3: San Andreas providing multiplayer&lt;br /&gt;
* [http://www.iv-multiplayer.com/ IV:M] Third party mod for GTA4 providing multiplayer&lt;br /&gt;
&lt;br /&gt;
=== Defunct? ===&lt;br /&gt;
* [http://www.cubecombat.net/ Cube Combat] 3D Bomberman like game, supporting up to 4 player through lan or internet.&lt;br /&gt;
* [http://www.opengate.ontheserver.de OpenGate] Opengate is an open source remake of the game Jumpgate©&lt;br /&gt;
* [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
* [http://www.psychosynth.com PsychoSynth] aims to create an interactive modular soft-synth inspired by the ideas of the Reactable.&lt;br /&gt;
* [http://www.navit-project.org/ NAVIT] is a car navigation system with routing engine.&lt;br /&gt;
* [http://mmix.me/ MMiX] 3D Media Player for Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
== Engines and frameworks ==&lt;br /&gt;
=== The Delta3D Open Source Game Engine ===&lt;br /&gt;
The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications. The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://delta3d.org http://delta3d.org].&lt;br /&gt;
&lt;br /&gt;
=== Reality factory ===&lt;br /&gt;
Reality Factory is a program that, in conjunction with other tools, allows you to create first- and third- person perspective games - without programming!&lt;br /&gt;
&lt;br /&gt;
CEGUI is used in version 2.0 and upwards.&lt;br /&gt;
More at [http://www.realityfactory.info http://www.realityfactory.info] and [http://realityfactory2.sourceforge.net/ http://realityfactory2.sourceforge.net/]&lt;br /&gt;
&lt;br /&gt;
== Game related tools ==&lt;br /&gt;
=== TeamSpeak 3 overlay ===&lt;br /&gt;
TeamSpeak 3 overlay is an injection engine that displays TeamSpeak activities (e.g. when people are talking) while in-game.&lt;br /&gt;
&lt;br /&gt;
For more information, check [http://ts3overlay.r-dev.de ts3overlay.r-dev.de]&lt;br /&gt;
&lt;br /&gt;
=== OGRE particle editor ===&lt;br /&gt;
&amp;quot;The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can be downloaded [http://www.ogre3d.org/index.php?option=com_remository&amp;amp;Itemid=74&amp;amp;func=fileinfo&amp;amp;filecatid=35&amp;amp;parent=category here]. &lt;br /&gt;
&lt;br /&gt;
And the manual can be found [http://www.game-cat.com/ogre/pe/docs/ here].&lt;br /&gt;
&lt;br /&gt;
=== Nimble 3D ===&lt;br /&gt;
Nimble is WMI's second realtime visualization product. Based on advanced physics models, Nimble follows in its predecessor's footsteps and delivers another first in simulation graphics- truly photorealistic 3D clouds, completely in realtime&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://www.windwardmark.net/products.php?page=nimble&amp;amp;sub=technology| windwardmark.net]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Clang_complete&amp;diff=4807</id>
		<title>Clang complete</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Clang_complete&amp;diff=4807"/>
				<updated>2012-07-09T11:37:38Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: Created page with &amp;quot;A starting point for anyone using clang_complete for CEGUI development.  === .clang_complete === &amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt; -Ibuild/cegui/include -Icegui/include  -Ibuild/samples/commo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A starting point for anyone using clang_complete for CEGUI development.&lt;br /&gt;
&lt;br /&gt;
=== .clang_complete ===&lt;br /&gt;
&amp;lt;source lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
-Ibuild/cegui/include&lt;br /&gt;
-Icegui/include&lt;br /&gt;
&lt;br /&gt;
-Ibuild/samples/common/include&lt;br /&gt;
-Isamples/common/include&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== CWD problems ===&lt;br /&gt;
&lt;br /&gt;
This will not work if you CWD is not the cegui_mk2 root dir when you start vim, run https://bitbucket.org/mpreisler/abs_clang_complete on the .clang_complete file to remedy that. It will make all include paths in given .clang_complete file absolute.&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=4806</id>
		<title>Projects Using CEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=4806"/>
				<updated>2012-07-05T22:41:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
* [http://www.psychosynth.com PsychoSynth] aims to create an interactive modular soft-synth inspired by the ideas of the Reactable.&lt;br /&gt;
* [http://www.navit-project.org/ NAVIT] is a car navigation system with routing engine.&lt;br /&gt;
* [http://mmix.me/ MMiX] 3D Media Player for Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.torchlightgame.com/ Torchlight] An action role-playing game by [http://www.runicgames.com/ Runic Games]&lt;br /&gt;
* [http://www.salvationprophecy.com/ Salvation Prophecy] A military space epic. Human, mutant, and robotic factions are at war for galactic domination.&lt;br /&gt;
* [http://www.ankh-game.com/ Ankh 3] A commercial adventure point and click game.&lt;br /&gt;
* [http://www.jack-keane-game.de/ Jack Keane] A commercial adventure point and click game.&lt;br /&gt;
* [http://www.shipsim.com/products/shipsimulatorextremes Ship Simulator Extremes] A commercial hardcore simulator game by [http://www.vstep.nl/ VSTEP]&lt;br /&gt;
* [http://www.dawntide.net/ Dawntide] Open-ended sandbox MMORPG by [http://www.waisoft.com/ WAISOFT]&lt;br /&gt;
* [http://www.venetica-game.com/ Venetica] Fantasy themed adventure game.&lt;br /&gt;
* [http://www.matrixgames.com/products/374/details/Operation.Barbarossa.-.The.Struggle.for.Russia/ Operation Barbarossa - The Struggle for Russia] A commercial turnbased strategy game&lt;br /&gt;
* [http://global.lunia.com/ Lunia] MMORPG featuring anime characters.&lt;br /&gt;
* [http://en.wikipedia.org/wiki/The_Book_of_Unwritten_Tales The Book of Unwritten Tales] 3D adventure game by HMH Interactive&lt;br /&gt;
* [http://www.lifeon.pl/ LifeON] A MMO Virtual Worlds 3D Game using Ogre and CEGUI&lt;br /&gt;
* [http://www.ryzom.com/ Ryzom] MMORPG that recently got released under AGPL (including all art!)&lt;br /&gt;
* [http://www.worldofbattles.com/ World of battles] Free Online MMORTS&lt;br /&gt;
* [http://edeneternal.aeriagames.com/ Eden Eternal] A free Anime MMORPG Game from Aeria Games&lt;br /&gt;
* [http://www.snakeworldsgame.com/ Snakeworlds - Spherical 3D snake game] The game classic on spheres / globes.&lt;br /&gt;
* [http://www.cubecombat.net/ Cube Combat] 3D Bomberman like game, supporting up to 4 player through lan or internet.&lt;br /&gt;
* [http://www.sumwars.org/ Summoning Wars] open source role-playing game, featuring both a single-player and a multiplayer mode for about 2 to 8 players&lt;br /&gt;
* [http://www.orxonox.net/ Orxonox] open source spacecraft shooter that plays in the post-apocalyptic world of our future&lt;br /&gt;
* [http://opengamestudio.org/ OGS Mahjong] is a simple mahjong solitaire game with nice 3D graphics and relaxing soundtrack&lt;br /&gt;
* [http://sourceforge.net/projects/opendungeons/ Open Dungeons] OpenDungeons is an open source game based on the Dungeon Keeper series of games with a different story and new creatures.&lt;br /&gt;
* [http://www.mtasa.com/ Multi Theft Auto: SA] Third party mod for GTA3: San Andreas providing multiplayer&lt;br /&gt;
* [http://www.iv-multiplayer.com/ IV:M] Third party mod for GTA4 providing multiplayer&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL.&lt;br /&gt;
* [http://voiddestroyer.com/ Void Destroyer] An independent (self funded) space combat simulator with real time strategy elements.&lt;br /&gt;
* [http://wiki.worldforge.org/wiki/Ember Ember] A GPL 3d client for the Worldforge system.&lt;br /&gt;
* [http://tnlgame.net/ Thunder&amp;amp;Lightning] An Open Source Futuristic Action Flight Simulator Game Inspired By Carrier Command&lt;br /&gt;
* [http://www.wiraingames.com/ Interstellar defense troops] Tower defense style game in space by Winter rain games&lt;br /&gt;
* [http://www.ivan.org.es/showcase/gameview.php?id=2 Photopolys] A challenge for your mind in which you must compose puzzles based on your own photos.&lt;br /&gt;
* [http://www.dancingdots-studio.com/ Ride!] An equestrian simulation by Dancing Dots.&lt;br /&gt;
* [http://www.moonpod.com/English/about_pirateprincess.php/ Pirate Princess] Semi-casual word game based adventure in a pirate setting.&lt;br /&gt;
* [http://www.zeroballistics.com/game_info.php?um=1&amp;amp;lm=1 Zero Ballistics] a unique blend of multiplayer first person shooter and tank combat game&lt;br /&gt;
* [http://www.opengate.ontheserver.de OpenGate] Opengate is an open source remake of the game Jumpgate©&lt;br /&gt;
* [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre&lt;br /&gt;
&lt;br /&gt;
== Engines and frameworks ==&lt;br /&gt;
=== The Delta3D Open Source Game Engine ===&lt;br /&gt;
The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications. The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://delta3d.org http://delta3d.org].&lt;br /&gt;
&lt;br /&gt;
=== Reality factory ===&lt;br /&gt;
Reality Factory is a program that, in conjunction with other tools, allows you to create first- and third- person perspective games - without programming!&lt;br /&gt;
&lt;br /&gt;
CEGUI is used in version 2.0 and upwards.&lt;br /&gt;
More at [http://www.realityfactory.info http://www.realityfactory.info] and [http://realityfactory2.sourceforge.net/ http://realityfactory2.sourceforge.net/]&lt;br /&gt;
&lt;br /&gt;
== Game related tools ==&lt;br /&gt;
=== TeamSpeak 3 overlay ===&lt;br /&gt;
TeamSpeak 3 overlay is an injection engine that displays TeamSpeak activities (e.g. when people are talking) while in-game.&lt;br /&gt;
&lt;br /&gt;
For more information, check [http://ts3overlay.r-dev.de ts3overlay.r-dev.de]&lt;br /&gt;
&lt;br /&gt;
=== OGRE particle editor ===&lt;br /&gt;
&amp;quot;The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can be downloaded [http://www.ogre3d.org/index.php?option=com_remository&amp;amp;Itemid=74&amp;amp;func=fileinfo&amp;amp;filecatid=35&amp;amp;parent=category here]. &lt;br /&gt;
&lt;br /&gt;
And the manual can be found [http://www.game-cat.com/ogre/pe/docs/ here].&lt;br /&gt;
&lt;br /&gt;
=== Nimble 3D ===&lt;br /&gt;
Nimble is WMI's second realtime visualization product. Based on advanced physics models, Nimble follows in its predecessor's footsteps and delivers another first in simulation graphics- truly photorealistic 3D clouds, completely in realtime&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://www.windwardmark.net/products.php?page=nimble&amp;amp;sub=technology| windwardmark.net]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=4804</id>
		<title>Porting tips and changes from 0.7.X to 0.8.X</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Porting_tips_and_changes_from_0.7.X_to_0.8.X&amp;diff=4804"/>
				<updated>2012-07-03T20:11:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: moved Changes and Porting Tips for 0.8.0 to Changes and Porting Tips for 1.0.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VersionBadge|0.7}}&lt;br /&gt;
&lt;br /&gt;
{{Section|1=Introduction|2=&lt;br /&gt;
This is work in progress, so while this page will be kept as up-to-date as possible, what you read here on any given day will never be definitive and is subject to further change until such time as a stable release is made.  There are no current download packages contain the code this page relates to; this code is only available from the cegui_mk2/trunk directory in the subversion repository (see [[Obtaining the library source from Subversion]]).&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=Major renames/API changes|2=&lt;br /&gt;
* CEGUI::Window was renamed to CEGUI::Widget as Widget is the coined term for that, WindowManager renamed to WidgetManager, etc... (not in mercurial yet!)&lt;br /&gt;
* The stock/standard window renderer set (now widget renderer set) FalagardWRBase was renamed to StandardWRSet to avoid confusion with core [[Falagard]] facilities (not in mercurial yet!)&lt;br /&gt;
* Image class is now an abstract interface.  BasicImage implementation is provided, and used for internally created Image objects.&lt;br /&gt;
* Imageset class is removed.  You now use the new ImageManager to access defined images.&lt;br /&gt;
* ImagesetManager class is removed.  You now use the new ImageManager.&lt;br /&gt;
* Windows now don't have absolute names! Every window's name only has to be unique in it's parent window. Therefore WindowManager::getSingleton().getWindow no longer made sense and was removed. If root's name was &amp;quot;Root&amp;quot; and your the window name was &amp;quot;Root/Stuff/After/Root/Name&amp;quot;, you can emulate its behaviour with root-&amp;gt;getChild(&amp;quot;Stuff/After/Root/Name&amp;quot;). It's recommended to migrate to a more encapsulated model.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=Name this section|2=&lt;br /&gt;
* Image::draw renamed to Image::render&lt;br /&gt;
* PropertyHelper has been turned into a template class, instead of PropertyHelper::uintToString you do PropertyHelper&amp;lt;uint&amp;gt;::toString, instead of PropertyHelper::stringToUint you do PropertyHelper&amp;lt;uint&amp;gt;::fromString&lt;br /&gt;
* All instances of the word caret that were incorrectly spelt 'carat' have been corrected.  This affects all APIs, properties, events and datafiles.&lt;br /&gt;
* Window::EventWindowUpdated renamed to Window::EventUpdated and the associated string is changed from &amp;quot;WindowUpdate&amp;quot; to &amp;quot;Updated&amp;quot;&lt;br /&gt;
* ListHeader::SegmentNameSuffix changed type from character array to CEGUI::String&lt;br /&gt;
* EventMouseEnters renamed to EventMouseEntersSurface (old name removed)&lt;br /&gt;
* EventMouseLeaves renamed to EventMouseLeavesSurface (old name removed)&lt;br /&gt;
* BiDiVisualMapping renamed to BidiVisualMapping.  Also renamed the files, so CEGUIBiDiVisualMapping.h is now CEGUIBidiVisualMapping.h&lt;br /&gt;
* class colour renamed to Colour, as a side effect the &amp;quot;colour&amp;quot; interpolator is now &amp;quot;Colour&amp;quot; interpolator, this breaks animation definitions!&lt;br /&gt;
* Point typedef removed, please use Vector2 instead&lt;br /&gt;
* Many event string values changed to match the C++ name (but without the Event prefix).  A list of which strings changed value will appear here soon.&lt;br /&gt;
* Window::setRestoreCapture renamed to Window::setRestoreOldCapture&lt;br /&gt;
* CEGUI now supports custom memory allocation, see [[Memory Allocation]] to check if this concerns you or not.&lt;br /&gt;
* Window::addChildWindow renamed to Window::addChild, Window::removeChildWindow renamed to Window::removeChild, several other methods (mostly in layout containers) changed from *ChildWindow* to *Child*&lt;br /&gt;
* CEGUI::String can now be just a typedef or a class, depending on String configuration (CEGUI can now use std::string as CEGUI::String for apps not requiring unicode)&lt;br /&gt;
* Window::getChild_impl method completely removed, it was only used by Window::getParentPixelSize, shouldn't be hard to replace&lt;br /&gt;
* Vector2, Vector3, Size and Rect are now templated, you should use Vector2&amp;lt;float&amp;gt; (or just Vector2&amp;lt;&amp;gt; as a shortcut since float is the default type) instead of Vector2, UVector2 class was removed, UVector2 is now just a typedef to Vector2&amp;lt;UDim&amp;gt;. Same with Vector3, Size and Rect.&lt;br /&gt;
* Texture::saveToMemory is renamed Texture::blitToMemory.&lt;br /&gt;
* Renderer and Texture interfaces changed in order to support named textures.&lt;br /&gt;
* Window::isDisabled(localOnly) is now split into Window::isDisabled (= old isDisabled(true) and Window::isEffectiveDisabled (= old isDisabled(false))&lt;br /&gt;
* Window::isVisible(localOnly) is now split into Window::isVisible (= old isDisabled(true) and Window::isEffectiveVisible (= old isVisible(false))&lt;br /&gt;
* WindowManager::loadWindowLayout is renamed to WindowManager::loadLayoutFromFile&lt;br /&gt;
* NamedXMLResourceManager::create is renamed to NamedXMLResourceManager::createFromFile  (Ex. CEGUI::SchemeManager::createFromFile)&lt;br /&gt;
* Property from Window called &amp;quot;ZOrderChangeEnabled&amp;quot; renamed to &amp;quot;ZOrderingEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;MouseButtonDownAutoRepeat&amp;quot; renamed to &amp;quot;MouseAutoRepeatEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;CustomTooltipType&amp;quot; renamed to &amp;quot;TooltipType&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;Tooltip&amp;quot; renamed to &amp;quot;TooltipText&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;RiseOnClick&amp;quot; renamed to &amp;quot;RiseOnClickEnabled&amp;quot;&lt;br /&gt;
* Property from Window called &amp;quot;UnifiedAreaRect&amp;quot; renamed to &amp;quot;Area&amp;quot;, &amp;quot;UnifiedSize&amp;quot; renamed to &amp;quot;Size&amp;quot;, etc...&lt;br /&gt;
* CEGUI::DefaultLogger no longer throws const char* but a real exception in setLogFilename - http://www.cegui.org.uk/mantis/view.php?id=443&lt;br /&gt;
* CEGUI now has inbuilt copy, cut, paste support, if you used a custom solution, you might want to check CEGUI::Clipboard and System::inject{Copy,Cut,Paste}Request&lt;br /&gt;
* CEGUI::ProgressBar::getStep renamed to getStepSize for consistency with setStepSize&lt;br /&gt;
* CEGUI::WidgetLookManager::parseLookNFeelSpecification is now called parseLookNFeelSpecificationFromFile, variants for loading from string and raw data container have been added&lt;br /&gt;
* XRotation, YRotation, ZRotation properties merged into the new Rotation property, which is a Quaternion.&lt;br /&gt;
}}&lt;br /&gt;
{{Section|1=PyCEGUI|2=&lt;br /&gt;
* EventSet.subscribeEvent now has a different, more pythonic syntax, any python callable (bound member function, free function, lambda, functor, ...) is allowed (EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance, &amp;quot;someMethodInIt&amp;quot;) is now EventSet.subscribeEvent(&amp;quot;EventName&amp;quot;, instance.someMethodInIt)&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=4803</id>
		<title>Projects Using CEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=4803"/>
				<updated>2012-07-03T09:32:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
* [http://www.psychosynth.com PsychoSynth] aims to create an interactive modular soft-synth inspired by the ideas of the Reactable.&lt;br /&gt;
* [http://www.navit-project.org/ NAVIT] is a car navigation system with routing engine.&lt;br /&gt;
* [http://mmix.me/ MMiX] 3D Media Player for Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.torchlightgame.com/ Torchlight] An action role-playing game by [http://www.runicgames.com/ Runic Games]&lt;br /&gt;
* [http://www.salvationprophecy.com/ Salvation Prophecy] A military space epic. Human, mutant, and robotic factions are at war for galactic domination.&lt;br /&gt;
* [http://www.ankh-game.com/ Ankh 3] A commercial adventure point and click game.&lt;br /&gt;
* [http://www.jack-keane-game.de/ Jack Keane] A commercial adventure point and click game.&lt;br /&gt;
* [http://www.shipsim.com/products/shipsimulatorextremes Ship Simulator Extremes] A commercial hardcore simulator game by [http://www.vstep.nl/ VSTEP]&lt;br /&gt;
* [http://www.dawntide.net/ Dawntide] Open-ended sandbox MMORPG by [http://www.waisoft.com/ WAISOFT]&lt;br /&gt;
* [http://www.venetica-game.com/ Venetica] Fantasy themed adventure game.&lt;br /&gt;
* [http://www.matrixgames.com/products/374/details/Operation.Barbarossa.-.The.Struggle.for.Russia/ Operation Barbarossa - The Struggle for Russia] A commercial turnbased strategy game&lt;br /&gt;
* [http://global.lunia.com/ Lunia] MMORPG featuring anime characters.&lt;br /&gt;
* [http://en.wikipedia.org/wiki/The_Book_of_Unwritten_Tales The Book of Unwritten Tales] 3D adventure game by HMH Interactive&lt;br /&gt;
* [http://www.lifeon.pl/ LifeON] A MMO Virtual Worlds 3D Game using Ogre and CEGUI&lt;br /&gt;
* [http://www.ryzom.com/ Ryzom] MMORPG that recently got released under AGPL (including all art!)&lt;br /&gt;
* [http://www.worldofbattles.com/ World of battles] Free Online MMORTS&lt;br /&gt;
* [http://edeneternal.aeriagames.com/ Eden Eternal] A free Anime MMORPG Game from Aeria Games&lt;br /&gt;
* [http://www.snakeworldsgame.com/ Snakeworlds - Spherical 3D snake game] The game classic on spheres / globes.&lt;br /&gt;
* [http://www.cubecombat.net/ Cube Combat] 3D Bomberman like game, supporting up to 4 player through lan or internet.&lt;br /&gt;
* [http://www.sumwars.org/ Summoning Wars] open source role-playing game, featuring both a single-player and a multiplayer mode for about 2 to 8 players&lt;br /&gt;
* [http://www.orxonox.net/ Orxonox] open source spacecraft shooter that plays in the post-apocalyptic world of our future&lt;br /&gt;
* [http://opengamestudio.org/ OGS Mahjong] is a simple mahjong solitaire game with nice 3D graphics and relaxing soundtrack&lt;br /&gt;
* [http://sourceforge.net/projects/opendungeons/ Open Dungeons] OpenDungeons is an open source game based on the Dungeon Keeper series of games with a different story and new creatures.&lt;br /&gt;
* [http://www.mtasa.com/ Multi Theft Auto: SA] Third party mod for GTA3: San Andreas providing multiplayer&lt;br /&gt;
* [http://www.iv-multiplayer.com/ IV:M] Third party mod for GTA4 providing multiplayer&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL.&lt;br /&gt;
* [http://wiki.worldforge.org/wiki/Ember Ember] A GPL 3d client for the Worldforge system.&lt;br /&gt;
* [http://tnlgame.net/ Thunder&amp;amp;Lightning] An Open Source Futuristic Action Flight Simulator Game Inspired By Carrier Command&lt;br /&gt;
* [http://www.wiraingames.com/ Interstellar defense troops] Tower defense style game in space by Winter rain games&lt;br /&gt;
* [http://www.ivan.org.es/showcase/gameview.php?id=2 Photopolys] A challenge for your mind in which you must compose puzzles based on your own photos.&lt;br /&gt;
* [http://www.dancingdots-studio.com/ Ride!] An equestrian simulation by Dancing Dots.&lt;br /&gt;
* [http://www.moonpod.com/English/about_pirateprincess.php/ Pirate Princess] Semi-casual word game based adventure in a pirate setting.&lt;br /&gt;
* [http://www.zeroballistics.com/game_info.php?um=1&amp;amp;lm=1 Zero Ballistics] a unique blend of multiplayer first person shooter and tank combat game&lt;br /&gt;
* [http://www.opengate.ontheserver.de OpenGate] Opengate is an open source remake of the game Jumpgate©&lt;br /&gt;
* [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre&lt;br /&gt;
&lt;br /&gt;
== Engines and frameworks ==&lt;br /&gt;
=== The Delta3D Open Source Game Engine ===&lt;br /&gt;
The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications. The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://delta3d.org http://delta3d.org].&lt;br /&gt;
&lt;br /&gt;
=== Reality factory ===&lt;br /&gt;
Reality Factory is a program that, in conjunction with other tools, allows you to create first- and third- person perspective games - without programming!&lt;br /&gt;
&lt;br /&gt;
CEGUI is used in version 2.0 and upwards.&lt;br /&gt;
More at [http://www.realityfactory.info http://www.realityfactory.info] and [http://realityfactory2.sourceforge.net/ http://realityfactory2.sourceforge.net/]&lt;br /&gt;
&lt;br /&gt;
== Game related tools ==&lt;br /&gt;
=== TeamSpeak 3 overlay ===&lt;br /&gt;
TeamSpeak 3 overlay is an injection engine that displays TeamSpeak activities (e.g. when people are talking) while in-game.&lt;br /&gt;
&lt;br /&gt;
For more information, check [http://ts3overlay.r-dev.de ts3overlay.r-dev.de]&lt;br /&gt;
&lt;br /&gt;
=== OGRE particle editor ===&lt;br /&gt;
&amp;quot;The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can be downloaded [http://www.ogre3d.org/index.php?option=com_remository&amp;amp;Itemid=74&amp;amp;func=fileinfo&amp;amp;filecatid=35&amp;amp;parent=category here]. &lt;br /&gt;
&lt;br /&gt;
And the manual can be found [http://www.game-cat.com/ogre/pe/docs/ here].&lt;br /&gt;
&lt;br /&gt;
=== Nimble 3D ===&lt;br /&gt;
Nimble is WMI's second realtime visualization product. Based on advanced physics models, Nimble follows in its predecessor's footsteps and delivers another first in simulation graphics- truly photorealistic 3D clouds, completely in realtime&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://www.windwardmark.net/products.php?page=nimble&amp;amp;sub=technology| windwardmark.net]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=4801</id>
		<title>Projects Using CEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=4801"/>
				<updated>2012-06-26T09:55:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
* [http://www.psychosynth.com PsychoSynth] aims to create an interactive modular soft-synth inspired by the ideas of the Reactable.&lt;br /&gt;
* [http://www.navit-project.org/ NAVIT] is a car navigation system with routing engine.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.torchlightgame.com/ Torchlight] An action role-playing game by [http://www.runicgames.com/ Runic Games]&lt;br /&gt;
* [http://www.salvationprophecy.com/ Salvation Prophecy] A military space epic. Human, mutant, and robotic factions are at war for galactic domination.&lt;br /&gt;
* [http://www.ankh-game.com/ Ankh 3] A commercial adventure point and click game.&lt;br /&gt;
* [http://www.jack-keane-game.de/ Jack Keane] A commercial adventure point and click game.&lt;br /&gt;
* [http://www.shipsim.com/products/shipsimulatorextremes Ship Simulator Extremes] A commercial hardcore simulator game by [http://www.vstep.nl/ VSTEP]&lt;br /&gt;
* [http://www.dawntide.net/ Dawntide] Open-ended sandbox MMORPG by [http://www.waisoft.com/ WAISOFT]&lt;br /&gt;
* [http://www.venetica-game.com/ Venetica] Fantasy themed adventure game.&lt;br /&gt;
* [http://www.matrixgames.com/products/374/details/Operation.Barbarossa.-.The.Struggle.for.Russia/ Operation Barbarossa - The Struggle for Russia] A commercial turnbased strategy game&lt;br /&gt;
* [http://global.lunia.com/ Lunia] MMORPG featuring anime characters.&lt;br /&gt;
* [http://en.wikipedia.org/wiki/The_Book_of_Unwritten_Tales The Book of Unwritten Tales] 3D adventure game by HMH Interactive&lt;br /&gt;
* [http://www.lifeon.pl/ LifeON] A MMO Virtual Worlds 3D Game using Ogre and CEGUI&lt;br /&gt;
* [http://www.ryzom.com/ Ryzom] MMORPG that recently got released under AGPL (including all art!)&lt;br /&gt;
* [http://www.worldofbattles.com/ World of battles] Free Online MMORTS&lt;br /&gt;
* [http://edeneternal.aeriagames.com/ Eden Eternal] A free Anime MMORPG Game from Aeria Games&lt;br /&gt;
* [http://www.snakeworldsgame.com/ Snakeworlds - Spherical 3D snake game] The game classic on spheres / globes.&lt;br /&gt;
* [http://www.cubecombat.net/ Cube Combat] 3D Bomberman like game, supporting up to 4 player through lan or internet.&lt;br /&gt;
* [http://www.sumwars.org/ Summoning Wars] open source role-playing game, featuring both a single-player and a multiplayer mode for about 2 to 8 players&lt;br /&gt;
* [http://www.orxonox.net/ Orxonox] open source spacecraft shooter that plays in the post-apocalyptic world of our future&lt;br /&gt;
* [http://opengamestudio.org/ OGS Mahjong] is a simple mahjong solitaire game with nice 3D graphics and relaxing soundtrack&lt;br /&gt;
* [http://sourceforge.net/projects/opendungeons/ Open Dungeons] OpenDungeons is an open source game based on the Dungeon Keeper series of games with a different story and new creatures.&lt;br /&gt;
* [http://www.mtasa.com/ Multi Theft Auto: SA] Third party mod for GTA3: San Andreas providing multiplayer&lt;br /&gt;
* [http://www.iv-multiplayer.com/ IV:M] Third party mod for GTA4 providing multiplayer&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL.&lt;br /&gt;
* [http://wiki.worldforge.org/wiki/Ember Ember] A GPL 3d client for the Worldforge system.&lt;br /&gt;
* [http://tnlgame.net/ Thunder&amp;amp;Lightning] An Open Source Futuristic Action Flight Simulator Game Inspired By Carrier Command&lt;br /&gt;
* [http://www.wiraingames.com/ Interstellar defense troops] Tower defense style game in space by Winter rain games&lt;br /&gt;
* [http://www.ivan.org.es/showcase/gameview.php?id=2 Photopolys] A challenge for your mind in which you must compose puzzles based on your own photos.&lt;br /&gt;
* [http://www.dancingdots-studio.com/ Ride!] An equestrian simulation by Dancing Dots.&lt;br /&gt;
* [http://www.moonpod.com/English/about_pirateprincess.php/ Pirate Princess] Semi-casual word game based adventure in a pirate setting.&lt;br /&gt;
* [http://www.zeroballistics.com/game_info.php?um=1&amp;amp;lm=1 Zero Ballistics] a unique blend of multiplayer first person shooter and tank combat game&lt;br /&gt;
* [http://www.opengate.ontheserver.de OpenGate] Opengate is an open source remake of the game Jumpgate©&lt;br /&gt;
* [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre&lt;br /&gt;
&lt;br /&gt;
== Engines and frameworks ==&lt;br /&gt;
=== The Delta3D Open Source Game Engine ===&lt;br /&gt;
The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications. The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://delta3d.org http://delta3d.org].&lt;br /&gt;
&lt;br /&gt;
=== Reality factory ===&lt;br /&gt;
Reality Factory is a program that, in conjunction with other tools, allows you to create first- and third- person perspective games - without programming!&lt;br /&gt;
&lt;br /&gt;
CEGUI is used in version 2.0 and upwards.&lt;br /&gt;
More at [http://www.realityfactory.info http://www.realityfactory.info] and [http://realityfactory2.sourceforge.net/ http://realityfactory2.sourceforge.net/]&lt;br /&gt;
&lt;br /&gt;
== Game related tools ==&lt;br /&gt;
=== TeamSpeak 3 overlay ===&lt;br /&gt;
TeamSpeak 3 overlay is an injection engine that displays TeamSpeak activities (e.g. when people are talking) while in-game.&lt;br /&gt;
&lt;br /&gt;
For more information, check [http://ts3overlay.r-dev.de ts3overlay.r-dev.de]&lt;br /&gt;
&lt;br /&gt;
=== OGRE particle editor ===&lt;br /&gt;
&amp;quot;The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can be downloaded [http://www.ogre3d.org/index.php?option=com_remository&amp;amp;Itemid=74&amp;amp;func=fileinfo&amp;amp;filecatid=35&amp;amp;parent=category here]. &lt;br /&gt;
&lt;br /&gt;
And the manual can be found [http://www.game-cat.com/ogre/pe/docs/ here].&lt;br /&gt;
&lt;br /&gt;
=== Nimble 3D ===&lt;br /&gt;
Nimble is WMI's second realtime visualization product. Based on advanced physics models, Nimble follows in its predecessor's footsteps and delivers another first in simulation graphics- truly photorealistic 3D clouds, completely in realtime&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://www.windwardmark.net/products.php?page=nimble&amp;amp;sub=technology| windwardmark.net]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=4793</id>
		<title>Projects Using CEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=4793"/>
				<updated>2012-06-11T19:16:07Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
* [http://www.psychosynth.com PsychoSynth] aims to create an interactive modular soft-synth inspired by the ideas of the Reactable.&lt;br /&gt;
* [http://www.navit-project.org/ NAVIT] is a car navigation system with routing engine.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.torchlightgame.com/ Torchlight] An action role-playing game by [http://www.runicgames.com/ Runic Games]&lt;br /&gt;
* [http://www.ankh-game.com/ Ankh 3] A commercial adventure point and click game.&lt;br /&gt;
* [http://www.jack-keane-game.de/ Jack Keane] A commercial adventure point and click game.&lt;br /&gt;
* [http://www.shipsim.com/products/shipsimulatorextremes Ship Simulator Extremes] A commercial hardcore simulator game by [http://www.vstep.nl/ VSTEP]&lt;br /&gt;
* [http://www.dawntide.net/ Dawntide] Open-ended sandbox MMORPG by [http://www.waisoft.com/ WAISOFT]&lt;br /&gt;
* [http://www.venetica-game.com/ Venetica] Fantasy themed adventure game.&lt;br /&gt;
* [http://www.matrixgames.com/products/374/details/Operation.Barbarossa.-.The.Struggle.for.Russia/ Operation Barbarossa - The Struggle for Russia] A commercial turnbased strategy game&lt;br /&gt;
* [http://global.lunia.com/ Lunia] MMORPG featuring anime characters.&lt;br /&gt;
* [http://en.wikipedia.org/wiki/The_Book_of_Unwritten_Tales The Book of Unwritten Tales] 3D adventure game by HMH Interactive&lt;br /&gt;
* [http://www.lifeon.pl/ LifeON] A MMO Virtual Worlds 3D Game using Ogre and CEGUI&lt;br /&gt;
* [http://www.ryzom.com/ Ryzom] MMORPG that recently got released under AGPL (including all art!)&lt;br /&gt;
* [http://www.worldofbattles.com/ World of battles] Free Online MMORTS&lt;br /&gt;
* [http://edeneternal.aeriagames.com/ Eden Eternal] A free Anime MMORPG Game from Aeria Games&lt;br /&gt;
* [http://www.snakeworldsgame.com/ Snakeworlds - Spherical 3D snake game] The game classic on spheres / globes.&lt;br /&gt;
* [http://www.cubecombat.net/ Cube Combat] 3D Bomberman like game, supporting up to 4 player through lan or internet.&lt;br /&gt;
* [http://www.sumwars.org/ Summoning Wars] open source role-playing game, featuring both a single-player and a multiplayer mode for about 2 to 8 players&lt;br /&gt;
* [http://www.orxonox.net/ Orxonox] open source spacecraft shooter that plays in the post-apocalyptic world of our future&lt;br /&gt;
* [http://opengamestudio.org/ OGS Mahjong] is a simple mahjong solitaire game with nice 3D graphics and relaxing soundtrack&lt;br /&gt;
* [http://sourceforge.net/projects/opendungeons/ Open Dungeons] OpenDungeons is an open source game based on the Dungeon Keeper series of games with a different story and new creatures.&lt;br /&gt;
* [http://www.mtasa.com/ Multi Theft Auto: SA] Third party mod for GTA3: San Andreas providing multiplayer&lt;br /&gt;
* [http://www.iv-multiplayer.com/ IV:M] Third party mod for GTA4 providing multiplayer&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL.&lt;br /&gt;
* [http://wiki.worldforge.org/wiki/Ember Ember] A GPL 3d client for the Worldforge system.&lt;br /&gt;
* [http://tnlgame.net/ Thunder&amp;amp;Lightning] An Open Source Futuristic Action Flight Simulator Game Inspired By Carrier Command&lt;br /&gt;
* [http://www.wiraingames.com/ Interstellar defense troops] Tower defense style game in space by Winter rain games&lt;br /&gt;
* [http://www.ivan.org.es/showcase/gameview.php?id=2 Photopolys] A challenge for your mind in which you must compose puzzles based on your own photos.&lt;br /&gt;
* [http://www.dancingdots-studio.com/ Ride!] An equestrian simulation by Dancing Dots.&lt;br /&gt;
* [http://www.moonpod.com/English/about_pirateprincess.php/ Pirate Princess] Semi-casual word game based adventure in a pirate setting.&lt;br /&gt;
* [http://www.zeroballistics.com/game_info.php?um=1&amp;amp;lm=1 Zero Ballistics] a unique blend of multiplayer first person shooter and tank combat game&lt;br /&gt;
* [http://www.opengate.ontheserver.de OpenGate] Opengate is an open source remake of the game Jumpgate©&lt;br /&gt;
* [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre&lt;br /&gt;
&lt;br /&gt;
== Engines and frameworks ==&lt;br /&gt;
=== The Delta3D Open Source Game Engine ===&lt;br /&gt;
The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications. The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://delta3d.org http://delta3d.org].&lt;br /&gt;
&lt;br /&gt;
=== Reality factory ===&lt;br /&gt;
Reality Factory is a program that, in conjunction with other tools, allows you to create first- and third- person perspective games - without programming!&lt;br /&gt;
&lt;br /&gt;
CEGUI is used in version 2.0 and upwards.&lt;br /&gt;
More at [http://www.realityfactory.info http://www.realityfactory.info] and [http://realityfactory2.sourceforge.net/ http://realityfactory2.sourceforge.net/]&lt;br /&gt;
&lt;br /&gt;
== Game related tools ==&lt;br /&gt;
=== TeamSpeak 3 overlay ===&lt;br /&gt;
TeamSpeak 3 overlay is an injection engine that displays TeamSpeak activities (e.g. when people are talking) while in-game.&lt;br /&gt;
&lt;br /&gt;
For more information, check [http://ts3overlay.r-dev.de ts3overlay.r-dev.de]&lt;br /&gt;
&lt;br /&gt;
=== OGRE particle editor ===&lt;br /&gt;
&amp;quot;The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can be downloaded [http://www.ogre3d.org/index.php?option=com_remository&amp;amp;Itemid=74&amp;amp;func=fileinfo&amp;amp;filecatid=35&amp;amp;parent=category here]. &lt;br /&gt;
&lt;br /&gt;
And the manual can be found [http://www.game-cat.com/ogre/pe/docs/ here].&lt;br /&gt;
&lt;br /&gt;
=== Nimble 3D ===&lt;br /&gt;
Nimble is WMI's second realtime visualization product. Based on advanced physics models, Nimble follows in its predecessor's footsteps and delivers another first in simulation graphics- truly photorealistic 3D clouds, completely in realtime&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://www.windwardmark.net/products.php?page=nimble&amp;amp;sub=technology| windwardmark.net]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=4792</id>
		<title>Template:CEGUINews</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=4792"/>
				<updated>2012-06-10T20:55:53Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section|1=Latest News|2=&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6128 CEGUI Unified editor eighth release!]''' 10th June 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6089 CEGUI Unified editor seventh release!]''' 22nd April 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;amp;t=6032 CEGUI is participating in Google Summer of Code 2012]''' 19th March 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5978 CEGUI 0.7.6 Released!]''' 22nd January 2012&lt;br /&gt;
[[User:Crazyeddie|Crazyeddie]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5965 CEGUI Unified editor sixth release!]''' 9th January 2012&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5905 CEGUI Unified editor fifth release!]''' 29th November 2011&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5799 CEGUI Unified editor fourth release!]''' 31th August 2011&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5750 CEGUI Unified editor third release!]''' 31th July 2011&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5640 CEGUI Unified editor second release!]''' 5th June 2011&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5565 The first CEGUI Unified editor release!]''' 1th May 2011&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=1&amp;amp;t=5449 Major wiki improvements!]''' 6th March 2011&lt;br /&gt;
[[User:Kulik|Kulik]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5280 CEGUI 0.7.5 Released!]''' 20th November 2010&lt;br /&gt;
[[User:Crazyeddie|Crazyeddie]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5182 CEGUI 0.7.4 Released!]''' 11th October 2010&lt;br /&gt;
[[User:Crazyeddie|Crazyeddie]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5182 CEGUI 0.7.3 Released!]''' 8th October 2010&lt;br /&gt;
[[User:Crazyeddie|Crazyeddie]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5096 CEGUI 0.7.2 Released!]''' 29th August 2010&lt;br /&gt;
[[User:Crazyeddie|Crazyeddie]]&lt;br /&gt;
&lt;br /&gt;
[[News|View all news and details...]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=4791</id>
		<title>News Archive</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=4791"/>
				<updated>2012-06-10T20:54:15Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== CEGUI Unified editor snapshot 8 release by ''' [[User:Kulik|Kulik]] 10th June 2012 === &lt;br /&gt;
Unstable snapshot8 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6128 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 7 release by ''' [[User:Kulik|Kulik]] 22nd April 2012 === &lt;br /&gt;
Unstable snapshot7 preview release, capable of imageset editing, layout editing and some animation editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=6089 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI is participating in Google Summer of Code 2012! by ''' [[User:Kulik|Kulik]] 19th March 2012===&lt;br /&gt;
Read more details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&amp;amp;t=6032 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.6 released! by ''' [[User:Crazyeddie|Crazyeddie]] 22nd January 2012 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5978 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 6 release by ''' [[User:Kulik|Kulik]] 9th January 2012 === &lt;br /&gt;
Unstable snapshot6 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5965 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 5 release by ''' [[User:Kulik|Kulik]] 29th November 2011 === &lt;br /&gt;
Unstable snapshot5 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5905 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 4 release by ''' [[User:Kulik|Kulik]] 31th August 2011 === &lt;br /&gt;
Unstable snapshot4 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5799 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 3 release by ''' [[User:Kulik|Kulik]] 31th July 2011 === &lt;br /&gt;
Unstable snapshot3 preview release, capable of imageset editing and layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5750 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Unified editor snapshot 2 release by ''' [[User:Kulik|Kulik]] 6th June 2011 === &lt;br /&gt;
Unstable snapshot2 preview release, capable of imageset editing and some layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5640 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== First public CEGUI Unified editor release by ''' [[User:Kulik|Kulik]] 1th May 2011 === &lt;br /&gt;
Unstable snapshot preview release, capable of imageset editing and some layout editing - read more in the [http://cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5565 announcement thread]&lt;br /&gt;
&lt;br /&gt;
=== Wiki has undertaken major changes! by ''' [[User:Kulik|Kulik]] 6th March 2011 ===&lt;br /&gt;
The amount of maintenance work has been lowered and the overall usefulness of the wiki has (hopefully) been much increased.&lt;br /&gt;
More details in this [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=1&amp;amp;t=5449 forum thread].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.5 released! by ''' [[User:Crazyeddie|Crazyeddie]] 20th November 2010 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5280 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.4 released! by ''' [[User:Crazyeddie|Crazyeddie]] 11th October 2010 ===&lt;br /&gt;
Emergency fix for 0.7.3 release! [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5182 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.3 released! by ''' [[User:Crazyeddie|Crazyeddie]] 8th October 2010 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5182 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI Version 0.7.2 released! by ''' [[User:Crazyeddie|Crazyeddie]] 29th August 2010 ===&lt;br /&gt;
Read all the details in the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=5096 official announcement].&lt;br /&gt;
&lt;br /&gt;
=== CELayoutEditor 0.7.1 released for Windows! by ''' [[User:scriptkid|scriptkid]] 1th January 2010 ===&lt;br /&gt;
See the [[CELayoutEditor Downloads 0.7.1]] page for the link.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Pirate Princess&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 25th November 2009 ===&lt;br /&gt;
Pirate Princess is a semi-casual word game based adventure, just finished and on sale. Of course it uses CEGUI (a lot!). Check out the website:&lt;br /&gt;
[http://www.moonpod.com/English/about_pirateprincess.php Pirate Princess - A word game based adventure!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.1 is Released! by ''' [[User:scriptkid|scriptkid]] 26th October 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4443 details here]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Cube Combat&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 20th October 2009 ===&lt;br /&gt;
Cube Combat is a bomberman remake game, which uses CEGUI. It looks &amp;amp; feels nice and polished. Check out the website:&lt;br /&gt;
[http://www.cubecombat.net Cube Combat - A 3D bomberman remake!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.0 is Released! by ''' [[User:CrazyEddie|CrazyEddie]] 20th September 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4340 details here]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.3 release of the Layout Editor! by ''' [[User:scriptkid|scriptkid]] 9th June 2009 ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Snakeworlds&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 3rd April 2009 ===&lt;br /&gt;
Snakeworlds is a snake remake game, which uses CEGUI. Check out the website:&lt;br /&gt;
[http://www.snakeworldsgame.com Snakeworlds - A spherical snake game!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.2 Released! by ''' [[User:CrazyEddie|CrazyEddie]] 3rd December 2008 ===&lt;br /&gt;
&lt;br /&gt;
Read the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712/ buzz]&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 2th August 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor Downloads 0.6.x]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 7th May 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor Downloads 0.6.0]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.0 Release of CEGUI and tools! by ''' The CEGUI Development Team 27th March 2008 ===&lt;br /&gt;
The Crazy Eddie's GUI System project (crayzedsgui on sourceforge.net) is pleased to announce the release of version 0.6.0 of the Crazy Eddie's GUI System library and associated CELayoutEditor and CEImagesetEditor tools.&lt;br /&gt;
&lt;br /&gt;
Founded in 2003, Crazy Eddie's GUI System has consistently been one of the favourite choices for the serious game or multimedia developer needing a mature, stable and flexible rendered GUI solution. The library is open source, highly configurable and offers virtually unrivalled skinning opportunities via its &amp;quot;Falagard&amp;quot; XML skinning system. Crazy Eddie's GUI System library is released under the MIT license, thus offering the ultimate flexibility for all usage scenarios.&lt;br /&gt;
&lt;br /&gt;
The 0.6.0 release comes some 16 months after the previous release, and marks the official return of Paul D Turner (CrazyEddie) as project leader and as a permanent member on the development team.&lt;br /&gt;
&lt;br /&gt;
For more information about Crazy Eddie's GUI System see the project website at http://www.cegui.org.uk. Support requests for the library and associated tools, in the first instance, should be directed at the Crazy Eddie's GUI System project forums at http://forums.cegui.org.uk.&lt;br /&gt;
&lt;br /&gt;
You can get the files at the [[Downloads|CEGUI Downloads page]].&lt;br /&gt;
&lt;br /&gt;
See also this forum thread: http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New MSVC++ 9 binary packages for CEGUI and [[SILLY]] by ''' [[User:CrazyEddie|CrazyEddie]] 3rd February 2008 ===&lt;br /&gt;
We have released binary dependency packages and pre-built SDK packages for both [[SILLY]] 0.1.0 and CEGUI 0.5.0b for use with Microsoft's Visual C++ 9 (2008 edition) compiler.&lt;br /&gt;
&lt;br /&gt;
See the [[Downloads]] page and the announcement on the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 forums] for additional information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 18th December 2007 ===&lt;br /&gt;
A new update that adds new features to the property grid, improves exception handling, adds version information and more misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2825/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEImagesetEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th December 2007 ===&lt;br /&gt;
A new update that adds VS2003 &amp;amp; VS2005 solutions and modifies configuration settings has been &lt;br /&gt;
committed to the CEImagesetEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2822/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 06th December 2007 ===&lt;br /&gt;
A new update that adds Vectored Exception Handling (VEH) support, stack trace info to all thrown exceptions and&lt;br /&gt;
other misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2821/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Widget: GroupBox ''' [[User:Scriptkid|Scriptkid]] 02th December 2007 ===&lt;br /&gt;
A new update adds Levia's GroupBox to the trunk. Thanks to Levia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 30th November 2007 ===&lt;br /&gt;
A new update that adds RTTI info to debug builds and performs some logger modifications has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2816/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 22th November 2007 ===&lt;br /&gt;
A new update that includes important bug fixes and internal changes that increase performance and code quality has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2811/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th November 2007 ===&lt;br /&gt;
A new update that adds type, file name and line number to all thrown exceptions has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2799/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New developments by ''' [[User:Scriptkid|Scriptkid]] 06th November 2007 ===&lt;br /&gt;
Starting a few weeks ago, new development is being done on CEGUI, mainly on its tools. User [[User:fjeronimo|fjeronimo]] has made some valuable modifications already. Besides that, we are moving through the Mantis list and verifying+fixing bugs. We will keep you up-to-date regarding these matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b source packages by [[User:CrazyEddie|CrazyEddie]] 28th November 2006 ===&lt;br /&gt;
We have issued new versions of the 0.5.0 source packages - the previous ones were missing the files for the Microsoft Direct3D based renderer modules, the packages contain no other changes Thanks go to dmail for raising this issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b binary packages for Win32 by [[User:CrazyEddie|CrazyEddie]] 14th November 2006 ===&lt;br /&gt;
The Win32 binary dependency and SDK packages released on the 6th contained an inconsistency related to the [[SILLY]] library. Today I have issued a new set of binary packages which have been fixed - the new version is known as 0.5.0b, and contains no other changes. Many thanks to forum member vasmann for alerting me to the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0 stable by [[User:CrazyEddie|CrazyEddie]] 6th November 2006 ===&lt;br /&gt;
It has been almost a year in the making, but it is finally here! The CEGUI development team is immensely proud to announce the release of Crazy Eddie's GUI System 0.5.0 - the first stable release of code in the 0.5.x series.&lt;br /&gt;
&lt;br /&gt;
There are pretty vast changes in this release from the previous stable (0.4.1) - many of these changes are breaking, so please agian review [[Changes and Porting Tips for 0.5.0|Release Notes 0.5.X]] to see details of most of these changes.&lt;br /&gt;
&lt;br /&gt;
This release consists of various files that you may need, depending on your usage of the system. We are providing source packages, documentation packages, dependency packages, and binary SDK packages (for VC7.1 and VC8).&lt;br /&gt;
&lt;br /&gt;
To coincide with this release, we are also happy to announce a stable 0.1.0 release of Simple Image Loading LibrarY (SILLY), and the 0.5.0 release of the CELayoutEditor. Please see the [[Downloads|downloads page]] for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 2 by [[User:Dalfy|Dalfy]] 13 august 2006 ===&lt;br /&gt;
We are pleased to announce the second release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Changes and Porting Tips for 0.5.0|Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon. Check the download page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 1 by [[User:Dalfy|Dalfy]] 20 June 2006 ===&lt;br /&gt;
We are pleased to announce the first release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Changes and Porting Tips for 0.5.0|Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon by sending a lot of bug report in Mantis bug tracker. The download page for CEGUI-0.5.0-RC1 contains some typos but most link are already valid and mirrored on sourceforge. The link on the download page are going to be fixed during the day. &lt;br /&gt;
&lt;br /&gt;
For any question regarding this release you can use either the forum either irc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Migration to Subversion by [[User:CrazyEddie|CrazyEddie]] 11:13, 3 April 2006 (PDT) ===&lt;br /&gt;
We have taken the decision to migrate the code for main CEGUI Mk-2 library and the CELayoutEditor tool from using the CVS revision control system, over to Subversion (SVN). If you're using the stable releases, this will not affect you at all. If you're using code out of some branch of CVS, then you will need to switch to SVN instead - we will not be maintaining both repositories. You will find that for general usage, CVS and SVN are similar, and have similar commands. For Windows users, we heartily recommend the use of [http://tortoisesvn.tigris.org/ TortoiseSVN].&lt;br /&gt;
&lt;br /&gt;
For full details of how to obtain the source code from the subversion repository, please see the page [[Obtaining the library source from Subversion|HOWTO: Obtain the library source from subversion]]&lt;br /&gt;
&lt;br /&gt;
All 'ceguiaddons' projects will continue to use CVS for revision control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Site Moved (again) ===&lt;br /&gt;
We have now moved the site back to the sourceforge servers, and made a few changes as to the way the site is handled in general - as you have probably noticed!&lt;br /&gt;
&lt;br /&gt;
Basically the main 'content' areas of the site are now entirely wiki based, and we also have a few other bits installed to handle certain requirements where the wiki is less suited to the task.&lt;br /&gt;
&lt;br /&gt;
The features of the new site are:&lt;br /&gt;
* Wiki based system for all main site content&lt;br /&gt;
* phpBB2 being used for community forums&lt;br /&gt;
* Coppermine based gallery&lt;br /&gt;
* Mantis for all bug and feature tracking&lt;br /&gt;
* Single, unified, log-in for all site areas&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CEED&amp;diff=4790</id>
		<title>CEED</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CEED&amp;diff=4790"/>
				<updated>2012-06-10T17:00:39Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upcoming CEGUI unified editor. Currently in the early stages. Includes project management and multi-file/multi-tab editing.&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
CEED depends on an yet unreleased CEGUI 0.8, so you will need to set up a special environment to run it.&lt;br /&gt;
&lt;br /&gt;
[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=15&amp;amp;t=5566 Original post at the forums]&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
You need CMake, Python &amp;gt;= 2.6 (preferably Python 2.7), PyOpenGL, PySide (+ utils/tools), Boost.Python.&lt;br /&gt;
&lt;br /&gt;
==== Debian Wheezy ====&lt;br /&gt;
&lt;br /&gt;
PySide is part of Sid at the moment, so you have to add its repository address to your /etc/apt/sources.list&lt;br /&gt;
&lt;br /&gt;
 apt-get install cmake python-opengl pyside-tools boost-python&lt;br /&gt;
&lt;br /&gt;
==== Arch Linux ====&lt;br /&gt;
&lt;br /&gt;
You need at least python2, boost, python-opengl, pyside (AUR), pyside-tools (AUR). PySide will bring in several other packages and will probably take a few hours to compile.&lt;br /&gt;
&lt;br /&gt;
Note: You probably need to add &amp;quot;-DPYTHON_EXECUTABLE=/usr/bin/python2&amp;quot; (without the quotes) to the cmake command line below because Arch Linux defaults to python 3 but the python modules CMake script expects python2.&lt;br /&gt;
&lt;br /&gt;
==== Fedora ====&lt;br /&gt;
&lt;br /&gt;
You need boost-devel, python-devel, python-opengl, python-pyside, pyside-tools&lt;br /&gt;
&lt;br /&gt;
=== Build CEGUI and PyCEGUI ===&lt;br /&gt;
&lt;br /&gt;
 mkdir -p cegui_mk2/build &lt;br /&gt;
 hg clone http://crayzedsgui.hg.sourceforge.net/hgroot/crayzedsgui/cegui_mk2 cegui_mk2/cegui&lt;br /&gt;
 hg clone http://crayzedsgui.hg.sourceforge.net/hgroot/crayzedsgui/CEED&lt;br /&gt;
 cd cegui_mk2/build&lt;br /&gt;
 cmake -DCEGUI_BUILD_PYTHON_MODULES=ON ../cegui&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
== Launch ==&lt;br /&gt;
&lt;br /&gt;
 cd CEED&lt;br /&gt;
 ./runwrapper.sh&lt;br /&gt;
 python CEED.py&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
 $ cd CEED/bin&lt;br /&gt;
 $ PYTHONPATH=../../cegui_mk2/build/lib:../:$PYTHONPATH python2 ./ceed-gui&lt;br /&gt;
&lt;br /&gt;
You will see a window like this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_main_window.png]]&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
* If it fails to import ceed.ui.* then you need to compile UI files, call&lt;br /&gt;
 [CEED] python2 ./maintenance compile-ui-files&lt;br /&gt;
Or alternatively edit ceed/version.py and set CEED_developerMode to True.&lt;br /&gt;
* If the data files are missing you need to run the 'maintenance' script like this:&lt;br /&gt;
 [CEED/bin]$ cd ..&lt;br /&gt;
 [CEED]$ python2 ./maintenance fetch-datafiles&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
Unlike old editors (CELayoutEditor and CEImagesetEditor), CEED has a notion of a project. Each project has its own combination of resources and runs its own CEGUI version to render your CEGUI resources. This allows you to have more that one scheme loaded at a time.&lt;br /&gt;
&lt;br /&gt;
To create a new project, you should go to '''File -&amp;gt; New project'''.&lt;br /&gt;
&lt;br /&gt;
The dialog appears. You should input project name and location of the &amp;quot;.project&amp;quot; file. '''Note''': parent directory of the &amp;quot;.project&amp;quot; file must exist.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_new_project.png]]&lt;br /&gt;
&lt;br /&gt;
After you press '''OK''', Project settings window appears.&lt;br /&gt;
&lt;br /&gt;
=== Project settings ===&lt;br /&gt;
&lt;br /&gt;
(The window is also accessible from '''Edit -&amp;gt; Project settings''')&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_project_settings.png]]&lt;br /&gt;
&lt;br /&gt;
CEED can create assets for CEGUI versions: 0.6 to 0.8. 0.7 is the latest stable, so select it.&lt;br /&gt;
&lt;br /&gt;
Point &amp;quot;Resource directory&amp;quot; to the place where &amp;quot;fonts&amp;quot;, &amp;quot;schemes&amp;quot; and the rest directories are located, then press '''Apply'''. It will change the paths below.&lt;br /&gt;
&lt;br /&gt;
Press '''OK''' and will load your resources. If it fails to, it will show you a warning dialog:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_new_project_warning.png]]&lt;br /&gt;
&lt;br /&gt;
In our case, the resource directory does not have &amp;quot;schemes&amp;quot; subdirectory, as noted on the last line. Correct the paths and retry.&lt;br /&gt;
&lt;br /&gt;
=== Project resources ===&lt;br /&gt;
&lt;br /&gt;
Currently CEED can only work with imagesets and layouts. Add them to your project by clicking with the right mouse button on '''Project manager''' and selecting '''Add existing file(s)''':&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_project_add_existing.png]]&lt;br /&gt;
&lt;br /&gt;
Select the necessary imagesets and layouts, and save the project.&lt;br /&gt;
&lt;br /&gt;
=== Layouts ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_layout.png]]&lt;br /&gt;
&lt;br /&gt;
To create a new widget, drag it from the left bottom panel.&lt;br /&gt;
&lt;br /&gt;
To edit it, you can either do it visually, or switch to &amp;quot;Code&amp;quot; tab seen below, and edit it manually. There's also &amp;quot;Preview&amp;quot; tab, where you can test your layout in real time.&lt;br /&gt;
&lt;br /&gt;
=== Imagesets ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_imageset.png]]&lt;br /&gt;
&lt;br /&gt;
To create a new image, press tool bar button second from the right, or click with the right mouse button on the image itself and select '''Create image''':&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_imageset_create_image.png]]&lt;br /&gt;
&lt;br /&gt;
It creates a 50 x 50 rectangle centered at where mouse cursor is. Move and resize it as you see fit.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
Go to '''Edit -&amp;gt; Application settings'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ceed_application_settings.png]]&lt;br /&gt;
&lt;br /&gt;
There are many settings you can tweak. One of the most important might be '''Shortcuts'''. It allows you to assign shortcuts to zoom, image creation, opening a project, and so on.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Currently you may have problems with Imagesets that use TGA, since some versions of Qt may be built without TGA support. CEGUI 0.8 has all imagery as PNG (CEGUI 0.7 used TGA), and we advise you to use PNG instead of TGA.&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=4789</id>
		<title>Projects Using CEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=4789"/>
				<updated>2012-06-09T16:30:36Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
* [http://www.psychosynth.com PsychoSynth] aims to create an interactive modular soft-synth inspired by the ideas of the Reactable.&lt;br /&gt;
* [http://www.navit-project.org/ NAVIT] is a car navigation system with routing engine.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.torchlightgame.com/ Torchlight] An action role-playing game by [http://www.runicgames.com/ Runic Games]&lt;br /&gt;
* [http://www.ankh-game.com/ Ankh 3] A commercial adventure point and click game.&lt;br /&gt;
* [http://www.jack-keane-game.de/ Jack Keane] A commercial adventure point and click game.&lt;br /&gt;
* [http://www.shipsim.com/products/shipsimulatorextremes Ship Simulator Extremes] A commercial hardcore simulator game by [http://www.vstep.nl/ VSTEP]&lt;br /&gt;
* [http://www.dawntide.net/ Dawntide] Open-ended sandbox MMORPG by [http://www.waisoft.com/ WAISOFT]&lt;br /&gt;
* [http://www.venetica-game.com/ Venetica] Fantasy themed adventure game.&lt;br /&gt;
* [http://www.matrixgames.com/products/374/details/Operation.Barbarossa.-.The.Struggle.for.Russia/ Operation Barbarossa - The Struggle for Russia] A commercial turnbased strategy game&lt;br /&gt;
* [http://global.lunia.com/ Lunia] MMORPG featuring anime characters.&lt;br /&gt;
* [http://en.wikipedia.org/wiki/The_Book_of_Unwritten_Tales The Book of Unwritten Tales] 3D adventure game by HMH Interactive&lt;br /&gt;
* [http://www.lifeon.pl/ LifeON] A MMO Virtual Worlds 3D Game using Ogre and CEGUI&lt;br /&gt;
* [http://www.ryzom.com/ Ryzom] MMORPG that recently got released under AGPL (including all art!)&lt;br /&gt;
* [http://www.worldofbattles.com/ World of battles] Free Online MMORTS&lt;br /&gt;
* [http://edeneternal.aeriagames.com/ Eden Eternal] A free Anime MMORPG Game from Aeria Games&lt;br /&gt;
* [http://www.snakeworldsgame.com/ Snakeworlds - Spherical 3D snake game] The game classic on spheres / globes.&lt;br /&gt;
* [http://www.cubecombat.net/ Cube Combat] 3D Bomberman like game, supporting up to 4 player through lan or internet.&lt;br /&gt;
* [http://www.sumwars.org/ Summoning Wars] open source role-playing game, featuring both a single-player and a multiplayer mode for about 2 to 8 players&lt;br /&gt;
* [http://www.orxonox.net/ Orxonox] open source spacecraft shooter that plays in the post-apocalyptic world of our future&lt;br /&gt;
* [http://opengamestudio.org/ OGS Mahjong] is a simple mahjong solitaire game with nice 3D graphics and relaxing soundtrack&lt;br /&gt;
* [http://sourceforge.net/projects/opendungeons/ Open Dungeons] OpenDungeons is an open source game based on the Dungeon Keeper series of games with a different story and new creatures.&lt;br /&gt;
* [http://www.mtasa.com/ Multi Theft Auto: SA] Third party mod for GTA3: San Andreas providing multiplayer&lt;br /&gt;
* [http://www.iv-multiplayer.com/ IV:M] Third party mod for GTA4 providing multiplayer&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL.&lt;br /&gt;
* [http://wiki.worldforge.org/wiki/Ember Ember] A GPL 3d client for the Worldforge system.&lt;br /&gt;
* [http://tnlgame.net/ Thunder&amp;amp;Lightning] An Open Source Futuristic Action Flight Simulator Game Inspired By Carrier Command&lt;br /&gt;
* [http://www.wiraingames.com/ Interstellar defense troops] Tower defense style game in space by Winter rain games&lt;br /&gt;
* [http://www.ivan.org.es/showcase/gameview.php?id=2 Photopolys] A challenge for your mind in which you must compose puzzles based on your own photos.&lt;br /&gt;
* [http://www.dancingdots-studio.com/ Ride!] An equestrian simulation by Dancing Dots.&lt;br /&gt;
* [http://www.moonpod.com/English/about_pirateprincess.php/ Pirate Princess] Semi-casual word game based adventure in a pirate setting.&lt;br /&gt;
* [http://www.opengate.ontheserver.de OpenGate] Opengate is an open source remake of the game Jumpgate©&lt;br /&gt;
* [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre&lt;br /&gt;
&lt;br /&gt;
== Engines and frameworks ==&lt;br /&gt;
=== The Delta3D Open Source Game Engine ===&lt;br /&gt;
The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications. The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://delta3d.org http://delta3d.org].&lt;br /&gt;
&lt;br /&gt;
=== Reality factory ===&lt;br /&gt;
Reality Factory is a program that, in conjunction with other tools, allows you to create first- and third- person perspective games - without programming!&lt;br /&gt;
&lt;br /&gt;
CEGUI is used in version 2.0 and upwards.&lt;br /&gt;
More at [http://www.realityfactory.info http://www.realityfactory.info] and [http://realityfactory2.sourceforge.net/ http://realityfactory2.sourceforge.net/]&lt;br /&gt;
&lt;br /&gt;
== Game related tools ==&lt;br /&gt;
=== TeamSpeak 3 overlay ===&lt;br /&gt;
TeamSpeak 3 overlay is an injection engine that displays TeamSpeak activities (e.g. when people are talking) while in-game.&lt;br /&gt;
&lt;br /&gt;
For more information, check [http://ts3overlay.r-dev.de ts3overlay.r-dev.de]&lt;br /&gt;
&lt;br /&gt;
=== OGRE particle editor ===&lt;br /&gt;
&amp;quot;The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can be downloaded [http://www.ogre3d.org/index.php?option=com_remository&amp;amp;Itemid=74&amp;amp;func=fileinfo&amp;amp;filecatid=35&amp;amp;parent=category here]. &lt;br /&gt;
&lt;br /&gt;
And the manual can be found [http://www.game-cat.com/ogre/pe/docs/ here].&lt;br /&gt;
&lt;br /&gt;
=== Nimble 3D ===&lt;br /&gt;
Nimble is WMI's second realtime visualization product. Based on advanced physics models, Nimble follows in its predecessor's footsteps and delivers another first in simulation graphics- truly photorealistic 3D clouds, completely in realtime&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://www.windwardmark.net/products.php?page=nimble&amp;amp;sub=technology| windwardmark.net]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=4785</id>
		<title>Projects Using CEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=4785"/>
				<updated>2012-05-12T21:23:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kulik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
* [http://www.psychosynth.com PsychoSynth] aims to create an interactive modular soft-synth inspired by the ideas of the Reactable.&lt;br /&gt;
* [http://www.navit-project.org/ NAVIT] is a car navigation system with routing engine.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.torchlightgame.com/ Torchlight] An action role-playing game by [http://www.runicgames.com/ Runic Games]&lt;br /&gt;
* [http://www.ankh-game.com/ Ankh 3] A commercial adventure point and click game.&lt;br /&gt;
* [http://www.shipsim.com/products/shipsimulatorextremes Ship Simulator Extremes] A commercial hardcore simulator game by [http://www.vstep.nl/ VSTEP]&lt;br /&gt;
* [http://www.dawntide.net/ Dawntide] Open-ended sandbox MMORPG by [http://www.waisoft.com/ WAISOFT]&lt;br /&gt;
* [http://www.matrixgames.com/products/374/details/Operation.Barbarossa.-.The.Struggle.for.Russia/ Operation Barbarossa - The Struggle for Russia] A commercial turnbased strategy game&lt;br /&gt;
* [http://global.lunia.com/ Lunia] MMORPG featuring anime characters.&lt;br /&gt;
* [http://en.wikipedia.org/wiki/The_Book_of_Unwritten_Tales The Book of Unwritten Tales] 3D adventure game by HMH Interactive&lt;br /&gt;
* [http://www.lifeon.pl/ LifeON] A MMO Virtual Worlds 3D Game using Ogre and CEGUI&lt;br /&gt;
* [http://www.ryzom.com/ Ryzom] MMORPG that recently got released under AGPL (including all art!)&lt;br /&gt;
* [http://www.worldofbattles.com/ World of battles] Free Online MMORTS&lt;br /&gt;
* [http://edeneternal.aeriagames.com/ Eden Eternal] A free Anime MMORPG Game from Aeria Games&lt;br /&gt;
* [http://www.snakeworldsgame.com/ Snakeworlds - Spherical 3D snake game] The game classic on spheres / globes.&lt;br /&gt;
* [http://www.cubecombat.net/ Cube Combat] 3D Bomberman like game, supporting up to 4 player through lan or internet.&lt;br /&gt;
* [http://www.sumwars.org/ Summoning Wars] open source role-playing game, featuring both a single-player and a multiplayer mode for about 2 to 8 players&lt;br /&gt;
* [http://www.orxonox.net/ Orxonox] open source spacecraft shooter that plays in the post-apocalyptic world of our future&lt;br /&gt;
* [http://opengamestudio.org/ OGS Mahjong] is a simple mahjong solitaire game with nice 3D graphics and relaxing soundtrack&lt;br /&gt;
* [http://sourceforge.net/projects/opendungeons/ Open Dungeons] OpenDungeons is an open source game based on the Dungeon Keeper series of games with a different story and new creatures.&lt;br /&gt;
* [http://www.mtasa.com/ Multi Theft Auto: SA] Third party mod for GTA3: San Andreas providing multiplayer&lt;br /&gt;
* [http://www.iv-multiplayer.com/ IV:M] Third party mod for GTA4 providing multiplayer&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL.&lt;br /&gt;
* [http://wiki.worldforge.org/wiki/Ember Ember] A GPL 3d client for the Worldforge system.&lt;br /&gt;
* [http://tnlgame.net/ Thunder&amp;amp;Lightning] An Open Source Futuristic Action Flight Simulator Game Inspired By Carrier Command&lt;br /&gt;
* [http://www.wiraingames.com/ Interstellar defense troops] Tower defense style game in space by Winter rain games&lt;br /&gt;
* [http://www.ivan.org.es/showcase/gameview.php?id=2 Photopolys] A challenge for your mind in which you must compose puzzles based on your own photos.&lt;br /&gt;
* [http://www.dancingdots-studio.com/ Ride!] An equestrian simulation by Dancing Dots.&lt;br /&gt;
* [http://www.moonpod.com/English/about_pirateprincess.php/ Pirate Princess] Semi-casual word game based adventure in a pirate setting.&lt;br /&gt;
* [http://www.opengate.ontheserver.de OpenGate] Opengate is an open source remake of the game Jumpgate©&lt;br /&gt;
* [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre&lt;br /&gt;
&lt;br /&gt;
== Engines and frameworks ==&lt;br /&gt;
=== The Delta3D Open Source Game Engine ===&lt;br /&gt;
The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications. The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://delta3d.org http://delta3d.org].&lt;br /&gt;
&lt;br /&gt;
=== Reality factory ===&lt;br /&gt;
Reality Factory is a program that, in conjunction with other tools, allows you to create first- and third- person perspective games - without programming!&lt;br /&gt;
&lt;br /&gt;
CEGUI is used in version 2.0 and upwards.&lt;br /&gt;
More at [http://www.realityfactory.info http://www.realityfactory.info] and [http://realityfactory2.sourceforge.net/ http://realityfactory2.sourceforge.net/]&lt;br /&gt;
&lt;br /&gt;
== Game related tools ==&lt;br /&gt;
=== TeamSpeak 3 overlay ===&lt;br /&gt;
TeamSpeak 3 overlay is an injection engine that displays TeamSpeak activities (e.g. when people are talking) while in-game.&lt;br /&gt;
&lt;br /&gt;
For more information, check [http://ts3overlay.r-dev.de ts3overlay.r-dev.de]&lt;br /&gt;
&lt;br /&gt;
=== OGRE particle editor ===&lt;br /&gt;
&amp;quot;The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can be downloaded [http://www.ogre3d.org/index.php?option=com_remository&amp;amp;Itemid=74&amp;amp;func=fileinfo&amp;amp;filecatid=35&amp;amp;parent=category here]. &lt;br /&gt;
&lt;br /&gt;
And the manual can be found [http://www.game-cat.com/ogre/pe/docs/ here].&lt;br /&gt;
&lt;br /&gt;
=== Nimble 3D ===&lt;br /&gt;
Nimble is WMI's second realtime visualization product. Based on advanced physics models, Nimble follows in its predecessor's footsteps and delivers another first in simulation graphics- truly photorealistic 3D clouds, completely in realtime&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://www.windwardmark.net/products.php?page=nimble&amp;amp;sub=technology| windwardmark.net]&lt;/div&gt;</summary>
		<author><name>Kulik</name></author>	</entry>

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