<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://cegui.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scriptkid</id>
		<title>CEGUI Wiki - Crazy Eddie's GUI System (Open Source) - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://cegui.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scriptkid"/>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/Special:Contributions/Scriptkid"/>
		<updated>2026-05-13T17:46:23Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CEGUI_Downloads_0.7.1&amp;diff=3351</id>
		<title>CEGUI Downloads 0.7.1</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CEGUI_Downloads_0.7.1&amp;diff=3351"/>
				<updated>2010-01-30T10:29:23Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: Removed SDK warning, because they are fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cegui_download_header|version=0.7.1}}&lt;br /&gt;
{{cegui_download_source|version=0.7.1}}&lt;br /&gt;
{{cegui_download_docs|version=0.7.1}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CEGUI 0.7.1 Binary Downloads for Microsoft Visual C++ 2005 (must have SP1)'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* This package contains a precompiled SDK supplied as a compressed zip archive. [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-SDK-0.7.1-vc8.zip?download Download Now!]&lt;br /&gt;
* This package contains a set of precompiled external libraries used by CEGUI supplied as a compressed zip archive. This dependencies package is needed to build CEGUI 0.7.1 from source. [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-DEPS-0.7.x-r1-vc8.zip?download Download Now!]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CEGUI 0.7.1 Binary Downloads for Microsoft Visual C++ 2008'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* This package contains a precompiled SDK supplied as a compressed zip archive. [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-SDK-0.7.1-vc9.zip?download Download Now!]&lt;br /&gt;
* This package contains a set of precompiled external libraries used by CEGUI supplied as a compressed zip archive. This dependencies package is needed to build CEGUI 0.7.1 from source. [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-DEPS-0.7.x-r1-vc9.zip?download Download Now!]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{cegui_download_binary_new|version=0.7.1|dependencies=0.7.x|target=mac|targetlabel=Apple Mac OS X (32 Bit Universal)}}&lt;br /&gt;
{{cegui_download_footer|version=0.7.1}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:CurrentCEGUI&amp;diff=3347</id>
		<title>Template:CurrentCEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:CurrentCEGUI&amp;diff=3347"/>
				<updated>2010-01-01T16:42:29Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: updated links to 0.7.1 and 0.6.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section|1=Current Releases|2=&lt;br /&gt;
* CEGUI Mk-2 Source Packages&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-0.7.1.tar.gz?download Release 0.7.1 tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-0.7.1.zip?download Release 0.7.1 zip]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* CEGUI Mk-2 Documentation&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-DOCS-0.7.1.tar.gz?download Release 0.7.1 tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-DOCS-0.7.1.zip?download Release 0.7.1 zip]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- disabled untill these are fixed&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* CEGUI Mk-2 Win32 SDKs&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-SDK-0.7.1-vc8.zip?download Release 0.7.1 (zip) - VC8]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-SDK-0.7.1-vc9.zip?download Release 0.7.1 (zip) - VC9]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* CEGUI Mk-2 Apple Mac Binary&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEGUI-SDK-0.7.1-mac.zip?download Release 0.7.1 Mac Binary Zip]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Layout Editor&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3.tar.gz?download Release 0.6.3 Source tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3.zip?download Release 0.6.3 Source zip]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditorSetup-0.6.3c.exe?download Release 0.6.3 Installer]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3-mac-universal.zip?download Release 0.6.3 Mac Binary Zip]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Imageset Editor&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-0.6.2.tar.gz?download Release 0.6.2 Source tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-0.6.2.zip?download Release 0.6.2 Source zip]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-v0-6-2.exe.zip?download Release 0.6.2 Binary Zip]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/crayzedsgui/CEImagesetEditor-0.6.2-mac-universal.zip?download Release 0.6.2 Mac Binary Zip]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=3346</id>
		<title>Template:CEGUINews</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=3346"/>
				<updated>2010-01-01T16:34:48Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section|1=Latest News|2=&lt;br /&gt;
* '''[[CELayoutEditor_Downloads_0.7.1|CELayoutEditor 0.7.1 released for Windows]]''' 1th January 2010&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=4&amp;amp;t=4526 &amp;quot;Pirate Princess&amp;quot; (game) released!]''' 25th November 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4443 CEGUI 0.7.1 Released!]''' 26th October 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=4&amp;amp;t=4424 &amp;quot;Cube Combat&amp;quot; (game) released!]''' 20th October 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4340 CEGUI 0.7.0 Released!]''' 20th September 2009&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4149 LayoutEditor 0.6.3 Released!]''' 9th June 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=4&amp;amp;t=3003 &amp;quot;Snakeworlds&amp;quot; (game) released!]''' 3rd April 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712 CEGUI 0.6.2 Released!]''' 3rd December 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''[[CELayoutEditor_Downloads_0.6.0|New 0.6.x in-progress LayoutEditor available]]''' 2th August 2008&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3344 CEGUI 0.6.1 Released!]''' 29th June 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''[[CELayoutEditor_Downloads_0.6.0|New 0.6.x in-progress LayoutEditor available]]''' 7th May 2008&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973 CEGUI 0.6.0 Released!]''' 27th March 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''MSVC++ 9 [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 Binaries available]''' 3rd February 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''New CELayoutEditor SVN trunk update''' 18th December 2007&lt;br /&gt;
[[User:fjeronimo|fjeronimo]]&lt;br /&gt;
&lt;br /&gt;
[[News|View all news and details...]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=3345</id>
		<title>News Archive</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=3345"/>
				<updated>2010-01-01T16:32:57Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== CELayoutEditor 0.7.1 released for Windows! by ''' [[User:scriptkid|scriptkid]] 1th January 2010 ===&lt;br /&gt;
See the [[CELayoutEditor_Downloads_0.7.1]] page for the link.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Pirate Princess&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 25th November 2009 ===&lt;br /&gt;
Pirate Princess is a semi-casual word game based adventure, just finished and on sale. Of course it uses Cegui (a lot!). Check out the website:&lt;br /&gt;
[http://www.moonpod.com/English/about_pirateprincess.php Pirate Princess - A word game based adventure!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.1 is Released! by ''' [[User:scriptkid|scriptkid]] 26th October 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4443 details here]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Cube Combat&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 20th October 2009 ===&lt;br /&gt;
Cube Combat is a bomberman remake game, which uses Cegui. It looks &amp;amp; feels nice and polished. Check out the website:&lt;br /&gt;
[http://www.cubecombat.net Cube Combat - A 3D bomberman remake!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.0 is Released! by ''' [[User:CrazyEddie|CrazyEddie]] 20th September 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4340 details here]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.3 release of the Layout Editor! by ''' [[User:scriptkid|scriptkid]] 9th June 2009 ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Snakeworlds&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 3rd April 2009 ===&lt;br /&gt;
Snakeworlds is a snake remake game, which uses Cegui. Check out the website:&lt;br /&gt;
[http://www.snakeworldsgame.com Snakeworlds - A spherical snake game!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.2 Released! by ''' [[User:CrazyEddie|CrazyEddie]] 3rd December 2008 ===&lt;br /&gt;
&lt;br /&gt;
Read the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712/ buzz]&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 2th August 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor_Downloads_0.6.x]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 7th May 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor_Downloads_0.6.0]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.0 Release of CEGUI and tools! by ''' The CEGUI Development Team 27th March 2008 ===&lt;br /&gt;
The Crazy Eddie's GUI System project (crayzedsgui on sourceforge.net) is pleased to announce the release of version 0.6.0 of the Crazy Eddie's GUI System library and associated CELayoutEditor and CEImagesetEditor tools.&lt;br /&gt;
&lt;br /&gt;
Founded in 2003, Crazy Eddie's GUI System has consistently been one of the favourite choices for the serious game or multimedia developer needing a mature, stable and flexible rendered GUI solution.  The library is open source, highly configurable and offers virtually unrivalled skinning opportunities via its &amp;quot;Falagard&amp;quot; XML skinning system.  Crazy Eddie's GUI System library is released under the MIT license, thus offering the ultimate flexibility for all usage scenarios.&lt;br /&gt;
&lt;br /&gt;
The 0.6.0 release comes some 16 months after the previous release, and marks the official return of Paul D Turner (CrazyEddie) as project leader and as a permanent member on the development team.&lt;br /&gt;
&lt;br /&gt;
For more information about Crazy Eddie's GUI System see the project website at http://www.cegui.org.uk.  Support requests for the library and associated tools, in the first instance, should be directed at the Crazy Eddie's GUI System project forums at http://forums.cegui.org.uk.&lt;br /&gt;
&lt;br /&gt;
You can get the files at the [[Downloads|CEGUI Downloads page]].&lt;br /&gt;
&lt;br /&gt;
See also this forum thread: http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New MSVC++ 9 binary packages for CEGUI and SILLY by ''' [[User:CrazyEddie|CrazyEddie]] 3rd February 2008 ===&lt;br /&gt;
We have released binary dependency packages and pre-built SDK packages for both SILLY 0.1.0 and CEGUI 0.5.0b for use with Microsoft's Visual C++ 9 (2008 edition) compiler.&lt;br /&gt;
&lt;br /&gt;
See the [[Downloads]] page and the announcement on the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 forums] for additional information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 18th December 2007 ===&lt;br /&gt;
A new update that adds new features to the property grid, improves exception handling, adds version information and more misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2825/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEImagesetEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th December 2007 ===&lt;br /&gt;
A new update that adds VS2003 &amp;amp; VS2005 solutions and modifies configuration settings has been &lt;br /&gt;
committed to the CEImagesetEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2822/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 06th December 2007 ===&lt;br /&gt;
A new update that adds Vectored Exception Handling (VEH) support, stack trace info to all thrown exceptions and&lt;br /&gt;
other misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2821/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Widget: GroupBox ''' [[User:Scriptkid|Scriptkid]] 02th December 2007 ===&lt;br /&gt;
A new update adds Levia's GroupBox to the trunk. Thanks to Levia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 30th November 2007 ===&lt;br /&gt;
A new update that adds RTTI info to debug builds and performs some logger modifications has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2816/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 22th November 2007 ===&lt;br /&gt;
A new update that includes important bug fixes and internal changes that increase performance and code quality has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2811/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th November 2007 ===&lt;br /&gt;
A new update that adds type, file name and line number to all thrown exceptions has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2799/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New developments by ''' [[User:Scriptkid|Scriptkid]] 06th November 2007 ===&lt;br /&gt;
Starting a few weeks ago, new development is being done on CEGUI, mainly on its tools. User [[User:fjeronimo|fjeronimo]] has made some valuable modifications already. Besides that, we are moving through the Mantis list and verifying+fixing bugs. We will keep you up-to-date regarding these matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b source packages by [[User:CrazyEddie|CrazyEddie]] 28th November 2006 ===&lt;br /&gt;
We have issued new versions of the 0.5.0 source packages - the previous ones were missing the files for the Microsoft Direct3D based renderer modules, the packages contain no other changes  Thanks go to dmail for raising this issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b binary packages for Win32 by [[User:CrazyEddie|CrazyEddie]] 14th November 2006 ===&lt;br /&gt;
The Win32 binary dependency and SDK packages released on the 6th contained an inconsistency related to the SILLY library.  Today I have issued a new set of binary packages which have been fixed - the new version is known as 0.5.0b, and contains no other changes.  Many thanks to forum member vasmann for alerting me to the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0 stable by [[User:CrazyEddie|CrazyEddie]] 6th November 2006 ===&lt;br /&gt;
It has been almost a year in the making, but it is finally here!  The CEGUI development team is immensely proud to announce the release of Crazy Eddie's GUI System 0.5.0 - the first stable release of code in the 0.5.x series.&lt;br /&gt;
&lt;br /&gt;
There are pretty vast changes in this release from the previous stable (0.4.1) - many of these changes are breaking, so please agian review [[Release Notes 0.5.X]] to see details of most of these changes.&lt;br /&gt;
&lt;br /&gt;
This release consists of various files that you may need, depending on your usage of the system.  We are providing source packages, documentation packages, dependency packages, and binary SDK packages (for VC7.1 and VC8).&lt;br /&gt;
&lt;br /&gt;
To coincide with this release, we are also happy to announce a stable 0.1.0 release of Simple Image Loading LibrarY (SILLY), and the 0.5.0 release of the CELayoutEditor.  Please see the [[Downloads|downloads page]] for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 2 by [[User:Dalfy|Dalfy]] 13 august 2006 ===&lt;br /&gt;
We are pleased to announce the second release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon. Check the download page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 1 by [[User:Dalfy|Dalfy]] 20 June 2006=== &lt;br /&gt;
We are pleased to announce the first release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon by sending a lot of bug report in Mantis bug tracker. The download page for CEGUI-0.5.0-RC1 contains some typos but most link are already valid and mirrored on sourceforge. The link on the download page are going to be fixed during the day. &lt;br /&gt;
&lt;br /&gt;
For any question regarding this release you can use either the forum either irc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Migration to Subversion  by [[User:CrazyEddie|CrazyEddie]] 11:13, 3 April 2006 (PDT) ===&lt;br /&gt;
We have taken the decision to migrate the code for main CEGUI Mk-2 library and the CELayoutEditor tool from using the CVS revision control system, over to Subversion (SVN).  If you're using the stable releases, this will not affect you at all.  If you're using code out of some branch of CVS, then you will need to switch to SVN instead - we will not be maintaining both repositories.  You will find that for general usage, CVS and SVN are similar, and have similar commands.  For Windows users, we heartily recommend the use of [http://tortoisesvn.tigris.org/ TortoiseSVN].&lt;br /&gt;
&lt;br /&gt;
For full details of how to obtain the source code from the subversion repository, please see the page [[HOWTO: Obtain the library source from subversion]]&lt;br /&gt;
&lt;br /&gt;
All 'ceguiaddons' projects will continue to use CVS for revision control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Site Moved (again) ===&lt;br /&gt;
We have now moved the site back to the sourceforge servers, and made a few changes as to the way the site is handled in general - as you have probably noticed!&lt;br /&gt;
&lt;br /&gt;
Basically the main 'content' areas of the site are now entirely wiki based, and we also have a few other bits installed to handle certain requirements where the wiki is less suited to the task.&lt;br /&gt;
&lt;br /&gt;
The features of the new site are:&lt;br /&gt;
* Wiki based system for all main site content&lt;br /&gt;
* phpBB2 being used for community forums&lt;br /&gt;
* Coppermine based gallery&lt;br /&gt;
* Mantis for all bug and feature tracking&lt;br /&gt;
* Single, unified, log-in for all site areas&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.6.3&amp;diff=3344</id>
		<title>CELayoutEditor Downloads 0.6.3</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.6.3&amp;diff=3344"/>
				<updated>2010-01-01T16:29:21Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{celayouted_download_header|version=0.6.3|content=The files available on this page are the current stable versions.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SOURCES --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.6.3 Source Packages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* This package contains the editor source code supplied as a zip file. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3.zip?download Download Now!]&lt;br /&gt;
* This package contains the editor source code supplied as a compressed tarball. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3.tar.gz?download Download Now!]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- BINARIES --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.6.3 Compiled Binary Packages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* This package contains a precompiled version of the editor for 32 bit Windows. It is supplied as a executable installer. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditorSetup-0.6.3c.exe?download Download Now!]&lt;br /&gt;
* This package contains a precompiled version of the editor for 32 bit Windows. It is supplied as a ZIP with binaries. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3c.zip?download Download Now!]&lt;br /&gt;
* This package contains a precompiled version of the editor for Apple MacOS X (&amp;gt;=10.4). It is supplied as a compressed zip archive. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3-mac-universal.zip?download Download Now!]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{celayouted_download_footer|version=0.6.3}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.7.1&amp;diff=3343</id>
		<title>CELayoutEditor Downloads 0.7.1</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.7.1&amp;diff=3343"/>
				<updated>2010-01-01T16:26:53Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: added 0.7.1 links for editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{celayouted_download_header|version=0.7.1|content=The files available on this page are the current stable versions. This is in progress, and will eventually contain more files.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SOURCES --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.7.1 Source Packages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* This package contains the editor source code supplied as a zip file. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.7.1.zip?download Download Now!]&lt;br /&gt;
* This package contains the editor source code supplied as a compressed tarball. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.7.1.tar.gz?download Download Now!]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- BINARIES --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.7.1 Compiled Binary Packages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO&lt;br /&gt;
* This package contains a precompiled version of the editor for 32 bit Windows. It is supplied as a executable installer. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditorSetup-0.7.1a.exe?download Download Now!]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* This package contains a precompiled version of the editor for 32 bit Windows. It is supplied as a ZIP with binaries. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor%200.7.1a.zip?download Download Now!]&lt;br /&gt;
&amp;lt;!-- TODO&lt;br /&gt;
* This package contains a precompiled version of the editor for Apple MacOS X (&amp;gt;=10.4). It is supplied as a compressed zip archive. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.7.1-mac-universal.zip?download Download Now!]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{celayouted_download_footer|version=0.7.1}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=3342</id>
		<title>Downloads (Archive)</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=3342"/>
				<updated>2010-01-01T16:21:08Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: added 0.7.1 links for editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
PLEASE note: if you'd like to use the library from SVN, please follow [[HOWTO:_Obtain_the_library_source_from_subversion|this link]].&lt;br /&gt;
&lt;br /&gt;
This is the download 'portal' where you can find specific downloads per category. &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Crazy Eddie's GUI System - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CEGUI_Downloads_0.7.1|0.7.1]]: Current stable release - Available now!&lt;br /&gt;
** [[CEGUI_Downloads_0.6.2|0.6.2]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEGUI_Downloads_0.6.1|0.6.1]]: Old 0.6.1 release.&lt;br /&gt;
** [[CEGUI_Downloads_0.6.0|0.6.0]]: Old 0.6.0 release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Simple Image Loading LibrarY - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[SILLY_Downloads_0.1.0|0.1.0]]: Current stable release - Available now!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Layout editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Development / Testing release''' &lt;br /&gt;
** [[CELayoutEditor_Downloads_Dev|Dev]]: Current development version. (No updates since 0.6.2.)&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.7.1|0.7.1]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.6.3|0.6.3]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.6.2|0.6.2]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.6.1|0.6.1]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.6.0|0.6.0]]: Old 0.6.0 stable release.&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.5.0|0.5.0]]: Old 0.5.0 stable release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Imageset Editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CEImagesetEditor_Downloads_0.6.2|0.6.2]]: Current stable release - Available now!&lt;br /&gt;
** [[CEImagesetEditor_Downloads_0.6.1|0.6.1]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEImagesetEditor_Downloads_0.6.0|0.6.0]]: Old 0.6.0 release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayout_Editor_-_Getting_Started_/_Building&amp;diff=3341</id>
		<title>CELayout Editor - Getting Started / Building</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayout_Editor_-_Getting_Started_/_Building&amp;diff=3341"/>
				<updated>2009-12-20T16:40:30Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: /* WxWidgets (2.9.0) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
&lt;br /&gt;
NOTE: Another Windows specific step-by-step guide was posted in the forums by [[User:fjeronimo|fjeronimo]] and can be read here: http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2760&lt;br /&gt;
&lt;br /&gt;
This page tries to get you up and running with the layout editor. It will explain both the use of a distribution, and downloading from SVN. If you have problems, don't hesitate to visit the forums. And besides, you may alter this page with any information you think will be helpful to future readers of this page.&lt;br /&gt;
Some parts might be a little too verbose, but better safe then sorry ;-) If you're done reading, don't forget to read the [http://www.cegui.org.uk/wiki/index.php/Manual manual].&lt;br /&gt;
&lt;br /&gt;
== Using a distribution ==&lt;br /&gt;
&lt;br /&gt;
This is the recommended way. The distributions are stable and compatible with official CEGUI library releases. For example the 0.4.1 editor will work fine (&amp;quot;proven&amp;quot;) with the 0.4.1 CEGUI release. Visit the [http://www.cegui.org.uk/wiki/index.php/Downloads download page] for Windows installer(s) and Linux source distribution(s). Before installing a new version, it is recommeded that you uninstall a previous version first, because files might get removed in newer versions and such.&lt;br /&gt;
On windows you can stop reading now. Linux and/or SVN users must read on for a bit more.&lt;br /&gt;
&lt;br /&gt;
== Compiling yourself ==&lt;br /&gt;
If you are a non-windows user, or prefer SVN access over distributions, you must follow the steps mentioned in this topic.&lt;br /&gt;
&lt;br /&gt;
=== Setup CEGUI ===&lt;br /&gt;
Please see the [http://www.cegui.org.uk/wiki/index.php/HOWTO:_Obtain_the_library_source_from_subversion CEGUI download info] for downloading and compiling the cegui library.&lt;br /&gt;
&lt;br /&gt;
=== Setup wxWidgets ===&lt;br /&gt;
This topic explains how to get and setup this cross-platform application framework.&lt;br /&gt;
&lt;br /&gt;
==== Download ====&lt;br /&gt;
Distributions for many platforms can be found [http://www.wxwidgets.org/downld2.htm here].&lt;br /&gt;
&lt;br /&gt;
= Compile WxWidgets =&lt;br /&gt;
&lt;br /&gt;
== On Windows ==&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.9.0)===&lt;br /&gt;
* '''NOTE:''' Appearently this release doesn't work well with the editor yet. Please use 2.8.10 as latest 'safe' release.&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.9.0\include\wx\msw\setup.h''', '''wxWidgets-2.9.0\include\wx\msw\setup0.h''' and '''wxWidgets-2.9.0\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.9.0\build\msw\wx.dsw''' (Appearently recent wx releases include solutions for vc7, 8 and 9 too).&lt;br /&gt;
* More unknown changes???&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.8.3 - 2.8.10)===&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.8.3\include\wx\msw\setup0.h''' and '''wxWidgets-2.8.3\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.8.3\build\msw\wx.dsw'''&lt;br /&gt;
* More unknown changes???&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.6.4)===&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.6.4\include\wx\msw\setup.h''' and '''wxWidgets-2.6.4\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.6.4\build\msw\wx.dsw'''&lt;br /&gt;
&lt;br /&gt;
'''Note: '''I (scriptkid) always use the regular 'unicode debug' and 'unicode release' builds. But i assume that the DLLs will work fine too. If it hasn't been done so already, add 'include/msvc' and include to the include build paths and 'lib/vc_lib' to the library paths in Visual Studio.&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (less than 2.6.4)===&lt;br /&gt;
&lt;br /&gt;
Because of issues I had compiling wxWidgets properly, I'm going to go into more depth for using Visual Studio 7.1 or 8.0 to do so. (Jouninkomiko 05-20-2006)&lt;br /&gt;
&lt;br /&gt;
* Because the editor uses the wxGLCanvas, open include/msvc/wx/setup.h, and change the define for wxUSE_GLCANVAS from 0 to 1.&lt;br /&gt;
** Within the src/wxWindows.dsw solution you'll find this setting inside the wxWindows project, under Headers/Setup/setup.h&lt;br /&gt;
&lt;br /&gt;
== On Linux ==&lt;br /&gt;
* Enter ./configure --with-opengl --enable-unicode&lt;br /&gt;
* Enter make&lt;br /&gt;
* Enter make install&lt;br /&gt;
&lt;br /&gt;
=== Setup the editor ===&lt;br /&gt;
This topic explains how to get and setup the editor from sources.&lt;br /&gt;
&lt;br /&gt;
==== Checkout ====&lt;br /&gt;
If you use a non-command line utility such as TortoiseSVN, you can choose one of these URLs to respectively checkout the HEAD or one of the stable branches.&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/trunk&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/v-0-4-1&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/before_wxwidgets&lt;br /&gt;
&lt;br /&gt;
Or, from the command line (same order):&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/trunk MyEditorFolder&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/v-0-4-1 MyEditorFolder&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/before_wxwidgets MyEditorFolder&lt;br /&gt;
&lt;br /&gt;
Retreiving is always &amp;quot;anonymous&amp;quot;, so it should work immediately.&lt;br /&gt;
&lt;br /&gt;
==== Compile ====&lt;br /&gt;
&lt;br /&gt;
On windows:&lt;br /&gt;
* Open vc++6/CELayoutEditor.dsw (VS6) or vc++6/CELayoutEditor.sln (VS7.1). Conversions should happen automatically when opening on newer versions. Make sure that you add the directories 'wxWidgets-x.x.x\include' and 'wxWidgets-x.x.x\include\msvc' to your Include Directories, and 'wxWidgets-x.x.x\lib\vc_lib' to your Library Directories.&lt;br /&gt;
* Also add CEGUI-0.5.0 to the project include folders.&lt;br /&gt;
* Also add CEGUI-0.5.0\include to the project include folders.&lt;br /&gt;
* Build either Debug or Release.&lt;br /&gt;
&lt;br /&gt;
On Linux:&lt;br /&gt;
* Enter ./bootstrap&lt;br /&gt;
* Enter ./configure&lt;br /&gt;
* Enter make&lt;br /&gt;
* Enter make install&lt;br /&gt;
* Optionally set the CELAYOUTEDITOR_DATAPATH environment variable to point the editor to the correct 'datafiles' directory. If you do not set this variable, the editor will default to the location where it thinks the datafiles were installed (this will be typically be something like /usr/local/share/CELayoutEditor/datafiles). See the configuration file for additional details.&lt;br /&gt;
&lt;br /&gt;
Hopefully, we will have a mac-compatible project or makefile in the future as well, so watch this space! :-)&lt;br /&gt;
&lt;br /&gt;
[[Category:CELayoutEditor]]&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayout_Editor_-_Getting_Started_/_Building&amp;diff=3339</id>
		<title>CELayout Editor - Getting Started / Building</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayout_Editor_-_Getting_Started_/_Building&amp;diff=3339"/>
				<updated>2009-12-13T14:49:58Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: /* WxWidgets (2.6.4) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
&lt;br /&gt;
NOTE: Another Windows specific step-by-step guide was posted in the forums by [[User:fjeronimo|fjeronimo]] and can be read here: http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2760&lt;br /&gt;
&lt;br /&gt;
This page tries to get you up and running with the layout editor. It will explain both the use of a distribution, and downloading from SVN. If you have problems, don't hesitate to visit the forums. And besides, you may alter this page with any information you think will be helpful to future readers of this page.&lt;br /&gt;
Some parts might be a little too verbose, but better safe then sorry ;-) If you're done reading, don't forget to read the [http://www.cegui.org.uk/wiki/index.php/Manual manual].&lt;br /&gt;
&lt;br /&gt;
== Using a distribution ==&lt;br /&gt;
&lt;br /&gt;
This is the recommended way. The distributions are stable and compatible with official CEGUI library releases. For example the 0.4.1 editor will work fine (&amp;quot;proven&amp;quot;) with the 0.4.1 CEGUI release. Visit the [http://www.cegui.org.uk/wiki/index.php/Downloads download page] for Windows installer(s) and Linux source distribution(s). Before installing a new version, it is recommeded that you uninstall a previous version first, because files might get removed in newer versions and such.&lt;br /&gt;
On windows you can stop reading now. Linux and/or SVN users must read on for a bit more.&lt;br /&gt;
&lt;br /&gt;
== Compiling yourself ==&lt;br /&gt;
If you are a non-windows user, or prefer SVN access over distributions, you must follow the steps mentioned in this topic.&lt;br /&gt;
&lt;br /&gt;
=== Setup CEGUI ===&lt;br /&gt;
Please see the [http://www.cegui.org.uk/wiki/index.php/HOWTO:_Obtain_the_library_source_from_subversion CEGUI download info] for downloading and compiling the cegui library.&lt;br /&gt;
&lt;br /&gt;
=== Setup wxWidgets ===&lt;br /&gt;
This topic explains how to get and setup this cross-platform application framework.&lt;br /&gt;
&lt;br /&gt;
==== Download ====&lt;br /&gt;
Distributions for many platforms can be found [http://www.wxwidgets.org/downld2.htm here].&lt;br /&gt;
&lt;br /&gt;
= Compile WxWidgets =&lt;br /&gt;
&lt;br /&gt;
== On Windows ==&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.9.0)===&lt;br /&gt;
* '''NOTE:''' Appearently this release doesn't work well with the editor yet. Please use 2.8.10 as latest 'safe' release.&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.9.0\include\wx\msw\setup0.h''' and '''wxWidgets-2.9.0\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.9.0\build\msw\wx.dsw''' (Appearently recent wx releases include solutions for vc7, 8 and 9 too).&lt;br /&gt;
* More unknown changes???&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.8.3 - 2.8.10)===&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.8.3\include\wx\msw\setup0.h''' and '''wxWidgets-2.8.3\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.8.3\build\msw\wx.dsw'''&lt;br /&gt;
* More unknown changes???&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.6.4)===&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.6.4\include\wx\msw\setup.h''' and '''wxWidgets-2.6.4\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.6.4\build\msw\wx.dsw'''&lt;br /&gt;
&lt;br /&gt;
'''Note: '''I (scriptkid) always use the regular 'unicode debug' and 'unicode release' builds. But i assume that the DLLs will work fine too. If it hasn't been done so already, add 'include/msvc' and include to the include build paths and 'lib/vc_lib' to the library paths in Visual Studio.&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (less than 2.6.4)===&lt;br /&gt;
&lt;br /&gt;
Because of issues I had compiling wxWidgets properly, I'm going to go into more depth for using Visual Studio 7.1 or 8.0 to do so. (Jouninkomiko 05-20-2006)&lt;br /&gt;
&lt;br /&gt;
* Because the editor uses the wxGLCanvas, open include/msvc/wx/setup.h, and change the define for wxUSE_GLCANVAS from 0 to 1.&lt;br /&gt;
** Within the src/wxWindows.dsw solution you'll find this setting inside the wxWindows project, under Headers/Setup/setup.h&lt;br /&gt;
&lt;br /&gt;
== On Linux ==&lt;br /&gt;
* Enter ./configure --with-opengl --enable-unicode&lt;br /&gt;
* Enter make&lt;br /&gt;
* Enter make install&lt;br /&gt;
&lt;br /&gt;
=== Setup the editor ===&lt;br /&gt;
This topic explains how to get and setup the editor from sources.&lt;br /&gt;
&lt;br /&gt;
==== Checkout ====&lt;br /&gt;
If you use a non-command line utility such as TortoiseSVN, you can choose one of these URLs to respectively checkout the HEAD or one of the stable branches.&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/trunk&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/v-0-4-1&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/before_wxwidgets&lt;br /&gt;
&lt;br /&gt;
Or, from the command line (same order):&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/trunk MyEditorFolder&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/v-0-4-1 MyEditorFolder&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/before_wxwidgets MyEditorFolder&lt;br /&gt;
&lt;br /&gt;
Retreiving is always &amp;quot;anonymous&amp;quot;, so it should work immediately.&lt;br /&gt;
&lt;br /&gt;
==== Compile ====&lt;br /&gt;
&lt;br /&gt;
On windows:&lt;br /&gt;
* Open vc++6/CELayoutEditor.dsw (VS6) or vc++6/CELayoutEditor.sln (VS7.1). Conversions should happen automatically when opening on newer versions. Make sure that you add the directories 'wxWidgets-x.x.x\include' and 'wxWidgets-x.x.x\include\msvc' to your Include Directories, and 'wxWidgets-x.x.x\lib\vc_lib' to your Library Directories.&lt;br /&gt;
* Also add CEGUI-0.5.0 to the project include folders.&lt;br /&gt;
* Also add CEGUI-0.5.0\include to the project include folders.&lt;br /&gt;
* Build either Debug or Release.&lt;br /&gt;
&lt;br /&gt;
On Linux:&lt;br /&gt;
* Enter ./bootstrap&lt;br /&gt;
* Enter ./configure&lt;br /&gt;
* Enter make&lt;br /&gt;
* Enter make install&lt;br /&gt;
* Optionally set the CELAYOUTEDITOR_DATAPATH environment variable to point the editor to the correct 'datafiles' directory. If you do not set this variable, the editor will default to the location where it thinks the datafiles were installed (this will be typically be something like /usr/local/share/CELayoutEditor/datafiles). See the configuration file for additional details.&lt;br /&gt;
&lt;br /&gt;
Hopefully, we will have a mac-compatible project or makefile in the future as well, so watch this space! :-)&lt;br /&gt;
&lt;br /&gt;
[[Category:CELayoutEditor]]&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayout_Editor_-_Getting_Started_/_Building&amp;diff=3338</id>
		<title>CELayout Editor - Getting Started / Building</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayout_Editor_-_Getting_Started_/_Building&amp;diff=3338"/>
				<updated>2009-12-13T14:45:20Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: /* On Windows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
&lt;br /&gt;
NOTE: Another Windows specific step-by-step guide was posted in the forums by [[User:fjeronimo|fjeronimo]] and can be read here: http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2760&lt;br /&gt;
&lt;br /&gt;
This page tries to get you up and running with the layout editor. It will explain both the use of a distribution, and downloading from SVN. If you have problems, don't hesitate to visit the forums. And besides, you may alter this page with any information you think will be helpful to future readers of this page.&lt;br /&gt;
Some parts might be a little too verbose, but better safe then sorry ;-) If you're done reading, don't forget to read the [http://www.cegui.org.uk/wiki/index.php/Manual manual].&lt;br /&gt;
&lt;br /&gt;
== Using a distribution ==&lt;br /&gt;
&lt;br /&gt;
This is the recommended way. The distributions are stable and compatible with official CEGUI library releases. For example the 0.4.1 editor will work fine (&amp;quot;proven&amp;quot;) with the 0.4.1 CEGUI release. Visit the [http://www.cegui.org.uk/wiki/index.php/Downloads download page] for Windows installer(s) and Linux source distribution(s). Before installing a new version, it is recommeded that you uninstall a previous version first, because files might get removed in newer versions and such.&lt;br /&gt;
On windows you can stop reading now. Linux and/or SVN users must read on for a bit more.&lt;br /&gt;
&lt;br /&gt;
== Compiling yourself ==&lt;br /&gt;
If you are a non-windows user, or prefer SVN access over distributions, you must follow the steps mentioned in this topic.&lt;br /&gt;
&lt;br /&gt;
=== Setup CEGUI ===&lt;br /&gt;
Please see the [http://www.cegui.org.uk/wiki/index.php/HOWTO:_Obtain_the_library_source_from_subversion CEGUI download info] for downloading and compiling the cegui library.&lt;br /&gt;
&lt;br /&gt;
=== Setup wxWidgets ===&lt;br /&gt;
This topic explains how to get and setup this cross-platform application framework.&lt;br /&gt;
&lt;br /&gt;
==== Download ====&lt;br /&gt;
Distributions for many platforms can be found [http://www.wxwidgets.org/downld2.htm here].&lt;br /&gt;
&lt;br /&gt;
= Compile WxWidgets =&lt;br /&gt;
&lt;br /&gt;
== On Windows ==&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.9.0)===&lt;br /&gt;
* '''NOTE:''' Appearently this release doesn't work well with the editor yet. Please use 2.8.10 as latest 'safe' release.&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.9.0\include\wx\msw\setup0.h''' and '''wxWidgets-2.9.0\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.9.0\build\msw\wx.dsw''' (Appearently recent wx releases include solutions for vc7, 8 and 9 too).&lt;br /&gt;
* More unknown changes???&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.8.3 - 2.8.10)===&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.8.3\include\wx\msw\setup0.h''' and '''wxWidgets-2.8.3\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.8.3\build\msw\wx.dsw'''&lt;br /&gt;
* More unknown changes???&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.6.4)===&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.6.4\include\wx\msw\setup.h''' and '''wxWidgets-2.6.4\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.6.4\build\msw\wx.dsw'''&lt;br /&gt;
&lt;br /&gt;
'''Note: '''I (scriptkid) always use the regular 'debug' and 'release' builds. But i assume that the DLLs will work fine too. If it hasn't been done so already, add 'include/msvc' and include to the include build paths and 'lib/vc_lib' to the library paths in Visual Studio.&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (less than 2.6.4)===&lt;br /&gt;
&lt;br /&gt;
Because of issues I had compiling wxWidgets properly, I'm going to go into more depth for using Visual Studio 7.1 or 8.0 to do so. (Jouninkomiko 05-20-2006)&lt;br /&gt;
&lt;br /&gt;
* Because the editor uses the wxGLCanvas, open include/msvc/wx/setup.h, and change the define for wxUSE_GLCANVAS from 0 to 1.&lt;br /&gt;
** Within the src/wxWindows.dsw solution you'll find this setting inside the wxWindows project, under Headers/Setup/setup.h&lt;br /&gt;
&lt;br /&gt;
== On Linux ==&lt;br /&gt;
* Enter ./configure --with-opengl --enable-unicode&lt;br /&gt;
* Enter make&lt;br /&gt;
* Enter make install&lt;br /&gt;
&lt;br /&gt;
=== Setup the editor ===&lt;br /&gt;
This topic explains how to get and setup the editor from sources.&lt;br /&gt;
&lt;br /&gt;
==== Checkout ====&lt;br /&gt;
If you use a non-command line utility such as TortoiseSVN, you can choose one of these URLs to respectively checkout the HEAD or one of the stable branches.&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/trunk&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/v-0-4-1&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/before_wxwidgets&lt;br /&gt;
&lt;br /&gt;
Or, from the command line (same order):&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/trunk MyEditorFolder&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/v-0-4-1 MyEditorFolder&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/before_wxwidgets MyEditorFolder&lt;br /&gt;
&lt;br /&gt;
Retreiving is always &amp;quot;anonymous&amp;quot;, so it should work immediately.&lt;br /&gt;
&lt;br /&gt;
==== Compile ====&lt;br /&gt;
&lt;br /&gt;
On windows:&lt;br /&gt;
* Open vc++6/CELayoutEditor.dsw (VS6) or vc++6/CELayoutEditor.sln (VS7.1). Conversions should happen automatically when opening on newer versions. Make sure that you add the directories 'wxWidgets-x.x.x\include' and 'wxWidgets-x.x.x\include\msvc' to your Include Directories, and 'wxWidgets-x.x.x\lib\vc_lib' to your Library Directories.&lt;br /&gt;
* Also add CEGUI-0.5.0 to the project include folders.&lt;br /&gt;
* Also add CEGUI-0.5.0\include to the project include folders.&lt;br /&gt;
* Build either Debug or Release.&lt;br /&gt;
&lt;br /&gt;
On Linux:&lt;br /&gt;
* Enter ./bootstrap&lt;br /&gt;
* Enter ./configure&lt;br /&gt;
* Enter make&lt;br /&gt;
* Enter make install&lt;br /&gt;
* Optionally set the CELAYOUTEDITOR_DATAPATH environment variable to point the editor to the correct 'datafiles' directory. If you do not set this variable, the editor will default to the location where it thinks the datafiles were installed (this will be typically be something like /usr/local/share/CELayoutEditor/datafiles). See the configuration file for additional details.&lt;br /&gt;
&lt;br /&gt;
Hopefully, we will have a mac-compatible project or makefile in the future as well, so watch this space! :-)&lt;br /&gt;
&lt;br /&gt;
[[Category:CELayoutEditor]]&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayout_Editor_-_Getting_Started_/_Building&amp;diff=3336</id>
		<title>CELayout Editor - Getting Started / Building</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayout_Editor_-_Getting_Started_/_Building&amp;diff=3336"/>
				<updated>2009-12-11T15:03:09Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
&lt;br /&gt;
NOTE: Another Windows specific step-by-step guide was posted in the forums by [[User:fjeronimo|fjeronimo]] and can be read here: http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2760&lt;br /&gt;
&lt;br /&gt;
This page tries to get you up and running with the layout editor. It will explain both the use of a distribution, and downloading from SVN. If you have problems, don't hesitate to visit the forums. And besides, you may alter this page with any information you think will be helpful to future readers of this page.&lt;br /&gt;
Some parts might be a little too verbose, but better safe then sorry ;-) If you're done reading, don't forget to read the [http://www.cegui.org.uk/wiki/index.php/Manual manual].&lt;br /&gt;
&lt;br /&gt;
== Using a distribution ==&lt;br /&gt;
&lt;br /&gt;
This is the recommended way. The distributions are stable and compatible with official CEGUI library releases. For example the 0.4.1 editor will work fine (&amp;quot;proven&amp;quot;) with the 0.4.1 CEGUI release. Visit the [http://www.cegui.org.uk/wiki/index.php/Downloads download page] for Windows installer(s) and Linux source distribution(s). Before installing a new version, it is recommeded that you uninstall a previous version first, because files might get removed in newer versions and such.&lt;br /&gt;
On windows you can stop reading now. Linux and/or SVN users must read on for a bit more.&lt;br /&gt;
&lt;br /&gt;
== Compiling yourself ==&lt;br /&gt;
If you are a non-windows user, or prefer SVN access over distributions, you must follow the steps mentioned in this topic.&lt;br /&gt;
&lt;br /&gt;
=== Setup CEGUI ===&lt;br /&gt;
Please see the [http://www.cegui.org.uk/wiki/index.php/HOWTO:_Obtain_the_library_source_from_subversion CEGUI download info] for downloading and compiling the cegui library.&lt;br /&gt;
&lt;br /&gt;
=== Setup wxWidgets ===&lt;br /&gt;
This topic explains how to get and setup this cross-platform application framework.&lt;br /&gt;
&lt;br /&gt;
==== Download ====&lt;br /&gt;
Distributions for many platforms can be found [http://www.wxwidgets.org/downld2.htm here].&lt;br /&gt;
&lt;br /&gt;
= Compile WxWidgets =&lt;br /&gt;
&lt;br /&gt;
== On Windows ==&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.9.0)===&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.9.0\include\wx\msw\setup0.h''' and '''wxWidgets-2.9.0\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.9.0\build\msw\wx.dsw''' (Appearently recent wx releases include solutions for vc7, 8 and 9 too).&lt;br /&gt;
* More unknown changes???&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.8.3)===&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.8.3\include\wx\msw\setup0.h''' and '''wxWidgets-2.8.3\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.8.3\build\msw\wx.dsw'''&lt;br /&gt;
* More unknown changes???&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.6.4)===&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.6.4\include\wx\msw\setup.h''' and '''wxWidgets-2.6.4\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.6.4\build\msw\wx.dsw'''&lt;br /&gt;
&lt;br /&gt;
'''Note: '''I (scriptkid) always use the regular 'debug' and 'release' builds. But i assume that the DLLs will work fine too. If it hasn't been done so already, add 'include/msvc' and include to the include build paths and 'lib/vc_lib' to the library paths in Visual Studio.&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (less than 2.6.4)===&lt;br /&gt;
&lt;br /&gt;
Because of issues I had compiling wxWidgets properly, I'm going to go into more depth for using Visual Studio 7.1 or 8.0 to do so. (Jouninkomiko 05-20-2006)&lt;br /&gt;
&lt;br /&gt;
* Because the editor uses the wxGLCanvas, open include/msvc/wx/setup.h, and change the define for wxUSE_GLCANVAS from 0 to 1.&lt;br /&gt;
** Within the src/wxWindows.dsw solution you'll find this setting inside the wxWindows project, under Headers/Setup/setup.h&lt;br /&gt;
&lt;br /&gt;
== On Linux ==&lt;br /&gt;
* Enter ./configure --with-opengl --enable-unicode&lt;br /&gt;
* Enter make&lt;br /&gt;
* Enter make install&lt;br /&gt;
&lt;br /&gt;
=== Setup the editor ===&lt;br /&gt;
This topic explains how to get and setup the editor from sources.&lt;br /&gt;
&lt;br /&gt;
==== Checkout ====&lt;br /&gt;
If you use a non-command line utility such as TortoiseSVN, you can choose one of these URLs to respectively checkout the HEAD or one of the stable branches.&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/trunk&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/v-0-4-1&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/before_wxwidgets&lt;br /&gt;
&lt;br /&gt;
Or, from the command line (same order):&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/trunk MyEditorFolder&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/v-0-4-1 MyEditorFolder&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/before_wxwidgets MyEditorFolder&lt;br /&gt;
&lt;br /&gt;
Retreiving is always &amp;quot;anonymous&amp;quot;, so it should work immediately.&lt;br /&gt;
&lt;br /&gt;
==== Compile ====&lt;br /&gt;
&lt;br /&gt;
On windows:&lt;br /&gt;
* Open vc++6/CELayoutEditor.dsw (VS6) or vc++6/CELayoutEditor.sln (VS7.1). Conversions should happen automatically when opening on newer versions. Make sure that you add the directories 'wxWidgets-x.x.x\include' and 'wxWidgets-x.x.x\include\msvc' to your Include Directories, and 'wxWidgets-x.x.x\lib\vc_lib' to your Library Directories.&lt;br /&gt;
* Also add CEGUI-0.5.0 to the project include folders.&lt;br /&gt;
* Also add CEGUI-0.5.0\include to the project include folders.&lt;br /&gt;
* Build either Debug or Release.&lt;br /&gt;
&lt;br /&gt;
On Linux:&lt;br /&gt;
* Enter ./bootstrap&lt;br /&gt;
* Enter ./configure&lt;br /&gt;
* Enter make&lt;br /&gt;
* Enter make install&lt;br /&gt;
* Optionally set the CELAYOUTEDITOR_DATAPATH environment variable to point the editor to the correct 'datafiles' directory. If you do not set this variable, the editor will default to the location where it thinks the datafiles were installed (this will be typically be something like /usr/local/share/CELayoutEditor/datafiles). See the configuration file for additional details.&lt;br /&gt;
&lt;br /&gt;
Hopefully, we will have a mac-compatible project or makefile in the future as well, so watch this space! :-)&lt;br /&gt;
&lt;br /&gt;
[[Category:CELayoutEditor]]&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayout_Editor_-_Getting_Started_/_Building&amp;diff=3335</id>
		<title>CELayout Editor - Getting Started / Building</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayout_Editor_-_Getting_Started_/_Building&amp;diff=3335"/>
				<updated>2009-12-11T14:54:15Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: /* Compile WxWidgets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
&lt;br /&gt;
NOTE: Another Windows specific step-by-step guide was posted in the forums by [[User:fjeronimo|fjeronimo]] and can be read here: http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2760&lt;br /&gt;
&lt;br /&gt;
This page tries to get you up and running with the layout editor. It will explain both the use of a distribution, and downloading from SVN. If you have problems, don't hesitate to visit the forums. And besides, you may alter this page with any information you think will be helpful to future readers of this page.&lt;br /&gt;
Some parts might be a little too verbose, but better safe then sorry ;-) If you're done reading, don't forget to read the [http://www.cegui.org.uk/wiki/index.php/Manual manual].&lt;br /&gt;
&lt;br /&gt;
== Using a distribution ==&lt;br /&gt;
&lt;br /&gt;
This is the recommended way. The distributions are stable and compatible with official CEGUI library releases. For example the 0.4.1 editor will work fine (&amp;quot;proven&amp;quot;) with the 0.4.1 CEGUI release. Visit the [http://www.cegui.org.uk/wiki/index.php/Downloads download page] for Windows installer(s) and Linux source distribution(s). Before installing a new version, it is recommeded that you uninstall a previous version first, because files might get removed in newer versions and such.&lt;br /&gt;
On windows you can stop reading now. Linux and/or SVN users must read on for a bit more.&lt;br /&gt;
&lt;br /&gt;
== Compiling yourself ==&lt;br /&gt;
If you are a non-windows user, or prefer SVN access over distributions, you must follow the steps mentioned in this topic.&lt;br /&gt;
&lt;br /&gt;
=== Setup CEGUI ===&lt;br /&gt;
Please see the [http://www.cegui.org.uk/wiki/index.php/HOWTO:_Obtain_the_library_source_from_subversion CEGUI download info] for downloading and compiling the cegui library.&lt;br /&gt;
&lt;br /&gt;
=== Setup wxWidgets ===&lt;br /&gt;
This topic explains how to get and setup this cross-platform application framework.&lt;br /&gt;
&lt;br /&gt;
==== Download ====&lt;br /&gt;
Distributions for many platforms can be found [http://www.wxwidgets.org/downld2.htm here].&lt;br /&gt;
&lt;br /&gt;
= Compile =&lt;br /&gt;
&lt;br /&gt;
== Compile WxWidgets ==&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.9.0)===&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.9.0\include\wx\msw\setup0.h''' and '''wxWidgets-2.9.0\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.9.0\build\msw\wx.dsw''' (Appearently recent wx releases include solutions for vc7, 8 and 9 too).&lt;br /&gt;
* More unknown changes???&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.8.3)===&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.8.3\include\wx\msw\setup0.h''' and '''wxWidgets-2.8.3\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.8.3\build\msw\wx.dsw'''&lt;br /&gt;
* More unknown changes???&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.6.4)===&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.6.4\include\wx\msw\setup.h''' and '''wxWidgets-2.6.4\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.6.4\build\msw\wx.dsw'''&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (less than 2.6.4)===&lt;br /&gt;
&lt;br /&gt;
Because of issues I had compiling wxWidgets properly, I'm going to go into more depth for using Visual Studio 7.1 or 8.0 to do so. (Jouninkomiko 05-20-2006)&lt;br /&gt;
&lt;br /&gt;
* Because the editor uses the wxGLCanvas, open include/msvc/wx/setup.h, and change the define for wxUSE_GLCANVAS from 0 to 1.&lt;br /&gt;
** Within the src/wxWindows.dsw solution you'll find this setting inside the wxWindows project, under Headers/Setup/setup.h&lt;br /&gt;
&lt;br /&gt;
==On Windows:==&lt;br /&gt;
* Open src/wxWindows.dsw and batch build all the Debug and Release configurations  (but not the unicode or the dll ones)&lt;br /&gt;
** This is according to wxWidget's wiki, but ScriptKid got it to work without this step, so you might not need to do it&lt;br /&gt;
* Open build/msw/wx.dsw, and batch build all the Debug and Release configurations (but not the unicode or the dll ones)&lt;br /&gt;
* If it hasn't been done so already, add include/msvc and include to the include build paths and lib/vc_lib to the library paths in Visual Studio.&lt;br /&gt;
&lt;br /&gt;
==On Linux:==&lt;br /&gt;
* Enter ./configure --with-opengl --enable-unicode&lt;br /&gt;
* Enter make&lt;br /&gt;
* Enter make install&lt;br /&gt;
&lt;br /&gt;
=== Setup the editor ===&lt;br /&gt;
This topic explains how to get and setup the editor from sources.&lt;br /&gt;
&lt;br /&gt;
==== Checkout ====&lt;br /&gt;
If you use a non-command line utility such as TortoiseSVN, you can choose one of these URLs to respectively checkout the HEAD or one of the stable branches.&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/trunk&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/v-0-4-1&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/before_wxwidgets&lt;br /&gt;
&lt;br /&gt;
Or, from the command line (same order):&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/trunk MyEditorFolder&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/v-0-4-1 MyEditorFolder&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/before_wxwidgets MyEditorFolder&lt;br /&gt;
&lt;br /&gt;
Retreiving is always &amp;quot;anonymous&amp;quot;, so it should work immediately.&lt;br /&gt;
&lt;br /&gt;
==== Compile ====&lt;br /&gt;
&lt;br /&gt;
On windows:&lt;br /&gt;
* Open vc++6/CELayoutEditor.dsw (VS6) or vc++6/CELayoutEditor.sln (VS7.1). Conversions should happen automatically when opening on newer versions. Make sure that you add the directories 'wxWidgets-x.x.x\include' and 'wxWidgets-x.x.x\include\msvc' to your Include Directories, and 'wxWidgets-x.x.x\lib\vc_lib' to your Library Directories.&lt;br /&gt;
* Also add CEGUI-0.5.0 to the project include folders.&lt;br /&gt;
* Also add CEGUI-0.5.0\include to the project include folders.&lt;br /&gt;
* Build either Debug or Release.&lt;br /&gt;
&lt;br /&gt;
On Linux:&lt;br /&gt;
* Enter ./bootstrap&lt;br /&gt;
* Enter ./configure&lt;br /&gt;
* Enter make&lt;br /&gt;
* Enter make install&lt;br /&gt;
* Optionally set the CELAYOUTEDITOR_DATAPATH environment variable to point the editor to the correct 'datafiles' directory. If you do not set this variable, the editor will default to the location where it thinks the datafiles were installed (this will be typically be something like /usr/local/share/CELayoutEditor/datafiles). See the configuration file for additional details.&lt;br /&gt;
&lt;br /&gt;
Hopefully, we will have a mac-compatible project or makefile in the future as well, so watch this space! :-)&lt;br /&gt;
&lt;br /&gt;
[[Category:CELayoutEditor]]&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayout_Editor_-_Getting_Started_/_Building&amp;diff=3334</id>
		<title>CELayout Editor - Getting Started / Building</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayout_Editor_-_Getting_Started_/_Building&amp;diff=3334"/>
				<updated>2009-12-11T14:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Abstract ==&lt;br /&gt;
&lt;br /&gt;
NOTE: Another Windows specific step-by-step guide was posted in the forums by [[User:fjeronimo|fjeronimo]] and can be read here: http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2760&lt;br /&gt;
&lt;br /&gt;
This page tries to get you up and running with the layout editor. It will explain both the use of a distribution, and downloading from SVN. If you have problems, don't hesitate to visit the forums. And besides, you may alter this page with any information you think will be helpful to future readers of this page.&lt;br /&gt;
Some parts might be a little too verbose, but better safe then sorry ;-) If you're done reading, don't forget to read the [http://www.cegui.org.uk/wiki/index.php/Manual manual].&lt;br /&gt;
&lt;br /&gt;
== Using a distribution ==&lt;br /&gt;
&lt;br /&gt;
This is the recommended way. The distributions are stable and compatible with official CEGUI library releases. For example the 0.4.1 editor will work fine (&amp;quot;proven&amp;quot;) with the 0.4.1 CEGUI release. Visit the [http://www.cegui.org.uk/wiki/index.php/Downloads download page] for Windows installer(s) and Linux source distribution(s). Before installing a new version, it is recommeded that you uninstall a previous version first, because files might get removed in newer versions and such.&lt;br /&gt;
On windows you can stop reading now. Linux and/or SVN users must read on for a bit more.&lt;br /&gt;
&lt;br /&gt;
== Compiling yourself ==&lt;br /&gt;
If you are a non-windows user, or prefer SVN access over distributions, you must follow the steps mentioned in this topic.&lt;br /&gt;
&lt;br /&gt;
=== Setup CEGUI ===&lt;br /&gt;
Please see the [http://www.cegui.org.uk/wiki/index.php/HOWTO:_Obtain_the_library_source_from_subversion CEGUI download info] for downloading and compiling the cegui library.&lt;br /&gt;
&lt;br /&gt;
=== Setup wxWidgets ===&lt;br /&gt;
This topic explains how to get and setup this cross-platform application framework.&lt;br /&gt;
&lt;br /&gt;
==== Download ====&lt;br /&gt;
Distributions for many platforms can be found [http://www.wxwidgets.org/downld2.htm here].&lt;br /&gt;
&lt;br /&gt;
= Compile =&lt;br /&gt;
&lt;br /&gt;
== Compile WxWidgets ==&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.8.3)===&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.8.3\include\wx\msw\setup0.h''' and '''wxWidgets-2.8.3\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.8.3\build\msw\wx.dsw''' (Appearently recent wx releases include solutions for vc7, 8 and 9 too).&lt;br /&gt;
* More unknown changes???&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (2.6.4)===&lt;br /&gt;
&lt;br /&gt;
* Download [http://www.wxwidgets.org/downloads/ wxAll].&lt;br /&gt;
* Edit '''wxWidgets-2.6.4\include\wx\msw\setup.h''' and '''wxWidgets-2.6.4\include\wx\univ\setup.h''' to change from '''#define wxUSE_GLCANVAS 0''' to '''#define wxUSE_GLCANVAS 1'''.&lt;br /&gt;
* Build '''wxWidgets-2.6.4\build\msw\wx.dsw''' (Appearently recent wx releases include solutions for vc7, 8 and 9 too).&lt;br /&gt;
&lt;br /&gt;
===WxWidgets (less than 2.6.4)===&lt;br /&gt;
&lt;br /&gt;
Because of issues I had compiling wxWidgets properly, I'm going to go into more depth for using Visual Studio 7.1 or 8.0 to do so. (Jouninkomiko 05-20-2006)&lt;br /&gt;
&lt;br /&gt;
* Because the editor uses the wxGLCanvas, open include/msvc/wx/setup.h, and change the define for wxUSE_GLCANVAS from 0 to 1.&lt;br /&gt;
** Within the src/wxWindows.dsw solution you'll find this setting inside the wxWindows project, under Headers/Setup/setup.h&lt;br /&gt;
&lt;br /&gt;
==On Windows:==&lt;br /&gt;
* Open src/wxWindows.dsw and batch build all the Debug and Release configurations  (but not the unicode or the dll ones)&lt;br /&gt;
** This is according to wxWidget's wiki, but ScriptKid got it to work without this step, so you might not need to do it&lt;br /&gt;
* Open build/msw/wx.dsw, and batch build all the Debug and Release configurations (but not the unicode or the dll ones)&lt;br /&gt;
* If it hasn't been done so already, add include/msvc and include to the include build paths and lib/vc_lib to the library paths in Visual Studio.&lt;br /&gt;
&lt;br /&gt;
==On Linux:==&lt;br /&gt;
* Enter ./configure --with-opengl --enable-unicode&lt;br /&gt;
* Enter make&lt;br /&gt;
* Enter make install&lt;br /&gt;
&lt;br /&gt;
=== Setup the editor ===&lt;br /&gt;
This topic explains how to get and setup the editor from sources.&lt;br /&gt;
&lt;br /&gt;
==== Checkout ====&lt;br /&gt;
If you use a non-command line utility such as TortoiseSVN, you can choose one of these URLs to respectively checkout the HEAD or one of the stable branches.&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/trunk&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/v-0-4-1&lt;br /&gt;
 http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/before_wxwidgets&lt;br /&gt;
&lt;br /&gt;
Or, from the command line (same order):&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/trunk MyEditorFolder&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/v-0-4-1 MyEditorFolder&lt;br /&gt;
 svn co http'''s'''://crayzedsgui.svn.sourceforge.net/svnroot/crayzedsgui/CELayoutEditor/branches/before_wxwidgets MyEditorFolder&lt;br /&gt;
&lt;br /&gt;
Retreiving is always &amp;quot;anonymous&amp;quot;, so it should work immediately.&lt;br /&gt;
&lt;br /&gt;
==== Compile ====&lt;br /&gt;
&lt;br /&gt;
On windows:&lt;br /&gt;
* Open vc++6/CELayoutEditor.dsw (VS6) or vc++6/CELayoutEditor.sln (VS7.1). Conversions should happen automatically when opening on newer versions. Make sure that you add the directories 'wxWidgets-x.x.x\include' and 'wxWidgets-x.x.x\include\msvc' to your Include Directories, and 'wxWidgets-x.x.x\lib\vc_lib' to your Library Directories.&lt;br /&gt;
* Also add CEGUI-0.5.0 to the project include folders.&lt;br /&gt;
* Also add CEGUI-0.5.0\include to the project include folders.&lt;br /&gt;
* Build either Debug or Release.&lt;br /&gt;
&lt;br /&gt;
On Linux:&lt;br /&gt;
* Enter ./bootstrap&lt;br /&gt;
* Enter ./configure&lt;br /&gt;
* Enter make&lt;br /&gt;
* Enter make install&lt;br /&gt;
* Optionally set the CELAYOUTEDITOR_DATAPATH environment variable to point the editor to the correct 'datafiles' directory. If you do not set this variable, the editor will default to the location where it thinks the datafiles were installed (this will be typically be something like /usr/local/share/CELayoutEditor/datafiles). See the configuration file for additional details.&lt;br /&gt;
&lt;br /&gt;
Hopefully, we will have a mac-compatible project or makefile in the future as well, so watch this space! :-)&lt;br /&gt;
&lt;br /&gt;
[[Category:CELayoutEditor]]&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Adding_ImageSets_to_the_CEGUI_LayoutEditor_0.6.X&amp;diff=3333</id>
		<title>Adding ImageSets to the CEGUI LayoutEditor 0.6.X</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Adding_ImageSets_to_the_CEGUI_LayoutEditor_0.6.X&amp;diff=3333"/>
				<updated>2009-12-10T08:55:43Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: Created page with 'If you have made your own ImageSet which you'd like to access from the CELayoutEditor, you need to place it in your corresponding datafiles directory.  To find...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you have made your own [[Imageset_files|ImageSet]] which you'd like to access from the CELayoutEditor, you need to place it in your corresponding datafiles directory.&lt;br /&gt;
&lt;br /&gt;
To find your directory, open your CELayoutEditor.ini file and look for this line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ImagesetsPath=C:\Program Files\CELayoutEditor 0.6.3b\datafiles/imagesets/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(If you don't have an INI file yet, launch the editor at least once. More details can be found in the editor's [[CELayoutEditor_Manual|manual]]).&lt;br /&gt;
&lt;br /&gt;
Copy your own ImageSet file (including the actual image which it uses!) to that directory and restart the editor. Now it will 'pick it up' automatically, like it does for fonts as well.&lt;br /&gt;
&lt;br /&gt;
Finally, to use an image in the editor, goto the property grid (in the dialog) and use the following format:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;set:setName image:imgName&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Where 'setName' is equal to the 'name=xxx' part in your XML file, and the image is one of the defined images by name. Just like you'd do in a layout file directly or in code via the 'setProperty' method for images.&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=3331</id>
		<title>Projects Using CEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=3331"/>
				<updated>2009-11-25T15:58:23Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: added Pirate Princess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* [http://www.ivan.org.es/showcase/gameview.php?id=2 Photopolys] A challenge for your mind in which you must compose puzzles based on your own photos.&lt;br /&gt;
* [http://wiki.worldforge.org/wiki/Ember Ember] A GPL 3d client for the Worldforge system.&lt;br /&gt;
* [http://www.dancingdots-studio.com/ Ride!] An equestrian simulation by Dancing Dots.&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL.&lt;br /&gt;
* [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre&lt;br /&gt;
* [http://www.snakeworldsgame.com/ Snakeworlds - Spherical 3D snake game] The game classic on spheres / globes. *Released* on 4/3/09!&lt;br /&gt;
* [http://www.cubecombat.net/ Cube Combat] 3D Bomberman like game, supporting up to 4 player through lan or internet.&lt;br /&gt;
* [http://www.moonpod.com/English/about_pirateprincess.php/ Pirate Princess] Semi-casual word game based adventure in a pirate setting.&lt;br /&gt;
&lt;br /&gt;
== Game related tools ==&lt;br /&gt;
=== OGRE particle editor ===&lt;br /&gt;
&amp;quot;The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can be downloaded [http://www.ogre3d.org/index.php?option=com_remository&amp;amp;Itemid=74&amp;amp;func=fileinfo&amp;amp;filecatid=35&amp;amp;parent=category here]. &lt;br /&gt;
&lt;br /&gt;
And the manual can be found [http://www.game-cat.com/ogre/pe/docs/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Delta3D Open Source Game Engine ===&lt;br /&gt;
The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications.  The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://delta3d.org http://delta3d.org].&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=3330</id>
		<title>News Archive</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=3330"/>
				<updated>2009-11-25T15:41:49Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: added Pirate Princess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;quot;Pirate Princess&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 25th November 2009 ===&lt;br /&gt;
Pirate Princess is a semi-casual word game based adventure, just finished and on sale. Of course it uses Cegui (a lot!). Check out the website:&lt;br /&gt;
[http://www.moonpod.com/English/about_pirateprincess.php Pirate Princess - A word game based adventure!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.1 is Released! by ''' [[User:scriptkid|scriptkid]] 26th October 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4443 details here]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Cube Combat&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 20th October 2009 ===&lt;br /&gt;
Cube Combat is a bomberman remake game, which uses Cegui. It looks &amp;amp; feels nice and polished. Check out the website:&lt;br /&gt;
[http://www.cubecombat.net Cube Combat - A 3D bomberman remake!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.0 is Released! by ''' [[User:CrazyEddie|CrazyEddie]] 20th September 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4340 details here]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.3 release of the Layout Editor! by ''' [[User:scriptkid|scriptkid]] 9th June 2009 ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Snakeworlds&amp;quot; (game) released! by ''' [[User:scriptkid|scriptkid]] 3rd April 2009 ===&lt;br /&gt;
Snakeworlds is a snake remake game, which uses Cegui. Check out the website:&lt;br /&gt;
[http://www.snakeworldsgame.com Snakeworlds - A spherical snake game!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.2 Released! by ''' [[User:CrazyEddie|CrazyEddie]] 3rd December 2008 ===&lt;br /&gt;
&lt;br /&gt;
Read the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712/ buzz]&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 2th August 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor_Downloads_0.6.x]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 7th May 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor_Downloads_0.6.0]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.0 Release of CEGUI and tools! by ''' The CEGUI Development Team 27th March 2008 ===&lt;br /&gt;
The Crazy Eddie's GUI System project (crayzedsgui on sourceforge.net) is pleased to announce the release of version 0.6.0 of the Crazy Eddie's GUI System library and associated CELayoutEditor and CEImagesetEditor tools.&lt;br /&gt;
&lt;br /&gt;
Founded in 2003, Crazy Eddie's GUI System has consistently been one of the favourite choices for the serious game or multimedia developer needing a mature, stable and flexible rendered GUI solution.  The library is open source, highly configurable and offers virtually unrivalled skinning opportunities via its &amp;quot;Falagard&amp;quot; XML skinning system.  Crazy Eddie's GUI System library is released under the MIT license, thus offering the ultimate flexibility for all usage scenarios.&lt;br /&gt;
&lt;br /&gt;
The 0.6.0 release comes some 16 months after the previous release, and marks the official return of Paul D Turner (CrazyEddie) as project leader and as a permanent member on the development team.&lt;br /&gt;
&lt;br /&gt;
For more information about Crazy Eddie's GUI System see the project website at http://www.cegui.org.uk.  Support requests for the library and associated tools, in the first instance, should be directed at the Crazy Eddie's GUI System project forums at http://forums.cegui.org.uk.&lt;br /&gt;
&lt;br /&gt;
You can get the files at the [[Downloads|CEGUI Downloads page]].&lt;br /&gt;
&lt;br /&gt;
See also this forum thread: http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New MSVC++ 9 binary packages for CEGUI and SILLY by ''' [[User:CrazyEddie|CrazyEddie]] 3rd February 2008 ===&lt;br /&gt;
We have released binary dependency packages and pre-built SDK packages for both SILLY 0.1.0 and CEGUI 0.5.0b for use with Microsoft's Visual C++ 9 (2008 edition) compiler.&lt;br /&gt;
&lt;br /&gt;
See the [[Downloads]] page and the announcement on the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 forums] for additional information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 18th December 2007 ===&lt;br /&gt;
A new update that adds new features to the property grid, improves exception handling, adds version information and more misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2825/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEImagesetEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th December 2007 ===&lt;br /&gt;
A new update that adds VS2003 &amp;amp; VS2005 solutions and modifies configuration settings has been &lt;br /&gt;
committed to the CEImagesetEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2822/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 06th December 2007 ===&lt;br /&gt;
A new update that adds Vectored Exception Handling (VEH) support, stack trace info to all thrown exceptions and&lt;br /&gt;
other misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2821/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Widget: GroupBox ''' [[User:Scriptkid|Scriptkid]] 02th December 2007 ===&lt;br /&gt;
A new update adds Levia's GroupBox to the trunk. Thanks to Levia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 30th November 2007 ===&lt;br /&gt;
A new update that adds RTTI info to debug builds and performs some logger modifications has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2816/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 22th November 2007 ===&lt;br /&gt;
A new update that includes important bug fixes and internal changes that increase performance and code quality has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2811/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th November 2007 ===&lt;br /&gt;
A new update that adds type, file name and line number to all thrown exceptions has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2799/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New developments by ''' [[User:Scriptkid|Scriptkid]] 06th November 2007 ===&lt;br /&gt;
Starting a few weeks ago, new development is being done on CEGUI, mainly on its tools. User [[User:fjeronimo|fjeronimo]] has made some valuable modifications already. Besides that, we are moving through the Mantis list and verifying+fixing bugs. We will keep you up-to-date regarding these matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b source packages by [[User:CrazyEddie|CrazyEddie]] 28th November 2006 ===&lt;br /&gt;
We have issued new versions of the 0.5.0 source packages - the previous ones were missing the files for the Microsoft Direct3D based renderer modules, the packages contain no other changes  Thanks go to dmail for raising this issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b binary packages for Win32 by [[User:CrazyEddie|CrazyEddie]] 14th November 2006 ===&lt;br /&gt;
The Win32 binary dependency and SDK packages released on the 6th contained an inconsistency related to the SILLY library.  Today I have issued a new set of binary packages which have been fixed - the new version is known as 0.5.0b, and contains no other changes.  Many thanks to forum member vasmann for alerting me to the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0 stable by [[User:CrazyEddie|CrazyEddie]] 6th November 2006 ===&lt;br /&gt;
It has been almost a year in the making, but it is finally here!  The CEGUI development team is immensely proud to announce the release of Crazy Eddie's GUI System 0.5.0 - the first stable release of code in the 0.5.x series.&lt;br /&gt;
&lt;br /&gt;
There are pretty vast changes in this release from the previous stable (0.4.1) - many of these changes are breaking, so please agian review [[Release Notes 0.5.X]] to see details of most of these changes.&lt;br /&gt;
&lt;br /&gt;
This release consists of various files that you may need, depending on your usage of the system.  We are providing source packages, documentation packages, dependency packages, and binary SDK packages (for VC7.1 and VC8).&lt;br /&gt;
&lt;br /&gt;
To coincide with this release, we are also happy to announce a stable 0.1.0 release of Simple Image Loading LibrarY (SILLY), and the 0.5.0 release of the CELayoutEditor.  Please see the [[Downloads|downloads page]] for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 2 by [[User:Dalfy|Dalfy]] 13 august 2006 ===&lt;br /&gt;
We are pleased to announce the second release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon. Check the download page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 1 by [[User:Dalfy|Dalfy]] 20 June 2006=== &lt;br /&gt;
We are pleased to announce the first release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon by sending a lot of bug report in Mantis bug tracker. The download page for CEGUI-0.5.0-RC1 contains some typos but most link are already valid and mirrored on sourceforge. The link on the download page are going to be fixed during the day. &lt;br /&gt;
&lt;br /&gt;
For any question regarding this release you can use either the forum either irc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Migration to Subversion  by [[User:CrazyEddie|CrazyEddie]] 11:13, 3 April 2006 (PDT) ===&lt;br /&gt;
We have taken the decision to migrate the code for main CEGUI Mk-2 library and the CELayoutEditor tool from using the CVS revision control system, over to Subversion (SVN).  If you're using the stable releases, this will not affect you at all.  If you're using code out of some branch of CVS, then you will need to switch to SVN instead - we will not be maintaining both repositories.  You will find that for general usage, CVS and SVN are similar, and have similar commands.  For Windows users, we heartily recommend the use of [http://tortoisesvn.tigris.org/ TortoiseSVN].&lt;br /&gt;
&lt;br /&gt;
For full details of how to obtain the source code from the subversion repository, please see the page [[HOWTO: Obtain the library source from subversion]]&lt;br /&gt;
&lt;br /&gt;
All 'ceguiaddons' projects will continue to use CVS for revision control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Site Moved (again) ===&lt;br /&gt;
We have now moved the site back to the sourceforge servers, and made a few changes as to the way the site is handled in general - as you have probably noticed!&lt;br /&gt;
&lt;br /&gt;
Basically the main 'content' areas of the site are now entirely wiki based, and we also have a few other bits installed to handle certain requirements where the wiki is less suited to the task.&lt;br /&gt;
&lt;br /&gt;
The features of the new site are:&lt;br /&gt;
* Wiki based system for all main site content&lt;br /&gt;
* phpBB2 being used for community forums&lt;br /&gt;
* Coppermine based gallery&lt;br /&gt;
* Mantis for all bug and feature tracking&lt;br /&gt;
* Single, unified, log-in for all site areas&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=3329</id>
		<title>Template:CEGUINews</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=3329"/>
				<updated>2009-11-25T15:09:11Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: added Pirate Princess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section|1=Latest News|2=&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=4&amp;amp;t=4526 &amp;quot;Pirate Princess&amp;quot; (game) released!]''' 25th November 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4443 CEGUI 0.7.1 Released!]''' 26th October 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=4&amp;amp;t=4424 &amp;quot;Cube Combat&amp;quot; (game) released!]''' 20th October 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4340 CEGUI 0.7.0 Released!]''' 20th September 2009&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4149 LayoutEditor 0.6.3 Released!]''' 9th June 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=4&amp;amp;t=3003 &amp;quot;Snakeworlds&amp;quot; (game) released!]''' 3rd April 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712 CEGUI 0.6.2 Released!]''' 3rd December 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''[[CELayoutEditor_Downloads_0.6.0|New 0.6.x in-progress LayoutEditor available]]''' 2th August 2008&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3344 CEGUI 0.6.1 Released!]''' 29th June 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''[[CELayoutEditor_Downloads_0.6.0|New 0.6.x in-progress LayoutEditor available]]''' 7th May 2008&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973 CEGUI 0.6.0 Released!]''' 27th March 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''MSVC++ 9 [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 Binaries available]''' 3rd February 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''New CELayoutEditor SVN trunk update''' 18th December 2007&lt;br /&gt;
[[User:fjeronimo|fjeronimo]]&lt;br /&gt;
&lt;br /&gt;
[[News|View all news and details...]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=3328</id>
		<title>Template:CEGUINews</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=3328"/>
				<updated>2009-10-26T11:06:05Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section|1=Latest News|2=&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4443 CEGUI 0.7.1 Released!]''' 26th October 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=4&amp;amp;t=4424 &amp;quot;Cube Combat&amp;quot; released!]''' 20th October 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4340 CEGUI 0.7.0 Released!]''' 20th September 2009&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4149 LayoutEditor 0.6.3 Released!]''' 9th June 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=4&amp;amp;t=3003 &amp;quot;Snakeworlds&amp;quot; released!]''' 3rd April 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712 CEGUI 0.6.2 Released!]''' 3rd December 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''[[CELayoutEditor_Downloads_0.6.0|New 0.6.x in-progress LayoutEditor available]]''' 2th August 2008&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3344 CEGUI 0.6.1 Released!]''' 29th June 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''[[CELayoutEditor_Downloads_0.6.0|New 0.6.x in-progress LayoutEditor available]]''' 7th May 2008&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973 CEGUI 0.6.0 Released!]''' 27th March 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''MSVC++ 9 [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 Binaries available]''' 3rd February 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''New CELayoutEditor SVN trunk update''' 18th December 2007&lt;br /&gt;
[[User:fjeronimo|fjeronimo]]&lt;br /&gt;
&lt;br /&gt;
[[News|View all news and details...]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=3327</id>
		<title>News Archive</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=3327"/>
				<updated>2009-10-26T11:02:13Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== CEGUI 0.7.1 is Released! by ''' [[User:scriptkid|scriptkid]] 26th October 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4443 details here]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Cube Combat&amp;quot; released! by ''' [[User:scriptkid|scriptkid]] 20th October 2009 ===&lt;br /&gt;
Cube Combat is a bomberman remake game, which uses Cegui. It looks &amp;amp; feels nice and polished. Check out the website:&lt;br /&gt;
[http://www.cubecombat.net Cube Combat - A 3D bomberman remake!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.0 is Released! by ''' [[User:CrazyEddie|CrazyEddie]] 20th September 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4340 details here]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.3 release of the Layout Editor! by ''' [[User:scriptkid|scriptkid]] 9th June 2009 ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Snakeworlds&amp;quot; released! by ''' [[User:scriptkid|scriptkid]] 3rd April 2009 ===&lt;br /&gt;
Snakeworlds is a snake remake game, which uses Cegui. Check out the website:&lt;br /&gt;
[http://www.snakeworldsgame.com Snakeworlds - A spherical snake game!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.2 Released! by ''' [[User:CrazyEddie|CrazyEddie]] 3rd December 2008 ===&lt;br /&gt;
&lt;br /&gt;
Read the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712/ buzz]&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 2th August 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor_Downloads_0.6.x]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 7th May 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor_Downloads_0.6.0]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.0 Release of CEGUI and tools! by ''' The CEGUI Development Team 27th March 2008 ===&lt;br /&gt;
The Crazy Eddie's GUI System project (crayzedsgui on sourceforge.net) is pleased to announce the release of version 0.6.0 of the Crazy Eddie's GUI System library and associated CELayoutEditor and CEImagesetEditor tools.&lt;br /&gt;
&lt;br /&gt;
Founded in 2003, Crazy Eddie's GUI System has consistently been one of the favourite choices for the serious game or multimedia developer needing a mature, stable and flexible rendered GUI solution.  The library is open source, highly configurable and offers virtually unrivalled skinning opportunities via its &amp;quot;Falagard&amp;quot; XML skinning system.  Crazy Eddie's GUI System library is released under the MIT license, thus offering the ultimate flexibility for all usage scenarios.&lt;br /&gt;
&lt;br /&gt;
The 0.6.0 release comes some 16 months after the previous release, and marks the official return of Paul D Turner (CrazyEddie) as project leader and as a permanent member on the development team.&lt;br /&gt;
&lt;br /&gt;
For more information about Crazy Eddie's GUI System see the project website at http://www.cegui.org.uk.  Support requests for the library and associated tools, in the first instance, should be directed at the Crazy Eddie's GUI System project forums at http://forums.cegui.org.uk.&lt;br /&gt;
&lt;br /&gt;
You can get the files at the [[Downloads|CEGUI Downloads page]].&lt;br /&gt;
&lt;br /&gt;
See also this forum thread: http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New MSVC++ 9 binary packages for CEGUI and SILLY by ''' [[User:CrazyEddie|CrazyEddie]] 3rd February 2008 ===&lt;br /&gt;
We have released binary dependency packages and pre-built SDK packages for both SILLY 0.1.0 and CEGUI 0.5.0b for use with Microsoft's Visual C++ 9 (2008 edition) compiler.&lt;br /&gt;
&lt;br /&gt;
See the [[Downloads]] page and the announcement on the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 forums] for additional information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 18th December 2007 ===&lt;br /&gt;
A new update that adds new features to the property grid, improves exception handling, adds version information and more misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2825/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEImagesetEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th December 2007 ===&lt;br /&gt;
A new update that adds VS2003 &amp;amp; VS2005 solutions and modifies configuration settings has been &lt;br /&gt;
committed to the CEImagesetEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2822/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 06th December 2007 ===&lt;br /&gt;
A new update that adds Vectored Exception Handling (VEH) support, stack trace info to all thrown exceptions and&lt;br /&gt;
other misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2821/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Widget: GroupBox ''' [[User:Scriptkid|Scriptkid]] 02th December 2007 ===&lt;br /&gt;
A new update adds Levia's GroupBox to the trunk. Thanks to Levia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 30th November 2007 ===&lt;br /&gt;
A new update that adds RTTI info to debug builds and performs some logger modifications has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2816/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 22th November 2007 ===&lt;br /&gt;
A new update that includes important bug fixes and internal changes that increase performance and code quality has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2811/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th November 2007 ===&lt;br /&gt;
A new update that adds type, file name and line number to all thrown exceptions has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2799/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New developments by ''' [[User:Scriptkid|Scriptkid]] 06th November 2007 ===&lt;br /&gt;
Starting a few weeks ago, new development is being done on CEGUI, mainly on its tools. User [[User:fjeronimo|fjeronimo]] has made some valuable modifications already. Besides that, we are moving through the Mantis list and verifying+fixing bugs. We will keep you up-to-date regarding these matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b source packages by [[User:CrazyEddie|CrazyEddie]] 28th November 2006 ===&lt;br /&gt;
We have issued new versions of the 0.5.0 source packages - the previous ones were missing the files for the Microsoft Direct3D based renderer modules, the packages contain no other changes  Thanks go to dmail for raising this issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b binary packages for Win32 by [[User:CrazyEddie|CrazyEddie]] 14th November 2006 ===&lt;br /&gt;
The Win32 binary dependency and SDK packages released on the 6th contained an inconsistency related to the SILLY library.  Today I have issued a new set of binary packages which have been fixed - the new version is known as 0.5.0b, and contains no other changes.  Many thanks to forum member vasmann for alerting me to the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0 stable by [[User:CrazyEddie|CrazyEddie]] 6th November 2006 ===&lt;br /&gt;
It has been almost a year in the making, but it is finally here!  The CEGUI development team is immensely proud to announce the release of Crazy Eddie's GUI System 0.5.0 - the first stable release of code in the 0.5.x series.&lt;br /&gt;
&lt;br /&gt;
There are pretty vast changes in this release from the previous stable (0.4.1) - many of these changes are breaking, so please agian review [[Release Notes 0.5.X]] to see details of most of these changes.&lt;br /&gt;
&lt;br /&gt;
This release consists of various files that you may need, depending on your usage of the system.  We are providing source packages, documentation packages, dependency packages, and binary SDK packages (for VC7.1 and VC8).&lt;br /&gt;
&lt;br /&gt;
To coincide with this release, we are also happy to announce a stable 0.1.0 release of Simple Image Loading LibrarY (SILLY), and the 0.5.0 release of the CELayoutEditor.  Please see the [[Downloads|downloads page]] for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 2 by [[User:Dalfy|Dalfy]] 13 august 2006 ===&lt;br /&gt;
We are pleased to announce the second release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon. Check the download page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 1 by [[User:Dalfy|Dalfy]] 20 June 2006=== &lt;br /&gt;
We are pleased to announce the first release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon by sending a lot of bug report in Mantis bug tracker. The download page for CEGUI-0.5.0-RC1 contains some typos but most link are already valid and mirrored on sourceforge. The link on the download page are going to be fixed during the day. &lt;br /&gt;
&lt;br /&gt;
For any question regarding this release you can use either the forum either irc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Migration to Subversion  by [[User:CrazyEddie|CrazyEddie]] 11:13, 3 April 2006 (PDT) ===&lt;br /&gt;
We have taken the decision to migrate the code for main CEGUI Mk-2 library and the CELayoutEditor tool from using the CVS revision control system, over to Subversion (SVN).  If you're using the stable releases, this will not affect you at all.  If you're using code out of some branch of CVS, then you will need to switch to SVN instead - we will not be maintaining both repositories.  You will find that for general usage, CVS and SVN are similar, and have similar commands.  For Windows users, we heartily recommend the use of [http://tortoisesvn.tigris.org/ TortoiseSVN].&lt;br /&gt;
&lt;br /&gt;
For full details of how to obtain the source code from the subversion repository, please see the page [[HOWTO: Obtain the library source from subversion]]&lt;br /&gt;
&lt;br /&gt;
All 'ceguiaddons' projects will continue to use CVS for revision control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Site Moved (again) ===&lt;br /&gt;
We have now moved the site back to the sourceforge servers, and made a few changes as to the way the site is handled in general - as you have probably noticed!&lt;br /&gt;
&lt;br /&gt;
Basically the main 'content' areas of the site are now entirely wiki based, and we also have a few other bits installed to handle certain requirements where the wiki is less suited to the task.&lt;br /&gt;
&lt;br /&gt;
The features of the new site are:&lt;br /&gt;
* Wiki based system for all main site content&lt;br /&gt;
* phpBB2 being used for community forums&lt;br /&gt;
* Coppermine based gallery&lt;br /&gt;
* Mantis for all bug and feature tracking&lt;br /&gt;
* Single, unified, log-in for all site areas&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=3326</id>
		<title>Downloads (Archive)</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=3326"/>
				<updated>2009-10-26T10:38:33Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: updated to 0.7.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
PLEASE note: if you'd like to use the library from SVN, please follow [[HOWTO:_Obtain_the_library_source_from_subversion|this link]].&lt;br /&gt;
&lt;br /&gt;
This is the download 'portal' where you can find specific downloads per category. &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Crazy Eddie's GUI System - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CEGUI_Downloads_0.7.1|0.7.1]]: Current stable release - Available now!&lt;br /&gt;
** [[CEGUI_Downloads_0.6.2|0.6.2]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEGUI_Downloads_0.6.1|0.6.1]]: Old 0.6.1 release.&lt;br /&gt;
** [[CEGUI_Downloads_0.6.0|0.6.0]]: Old 0.6.0 release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Simple Image Loading LibrarY - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[SILLY_Downloads_0.1.0|0.1.0]]: Current stable release - Available now!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Layout editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Development / Testing release''' &lt;br /&gt;
** [[CELayoutEditor_Downloads_Dev|Dev]]: Current development version. (No updates since 0.6.2.)&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.6.3|0.6.3]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.6.2|0.6.2]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.6.1|0.6.1]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.6.0|0.6.0]]: Old 0.6.0 stable release.&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.5.0|0.5.0]]: Old 0.5.0 stable release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Imageset Editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CEImagesetEditor_Downloads_0.6.2|0.6.2]]: Current stable release - Available now!&lt;br /&gt;
** [[CEImagesetEditor_Downloads_0.6.1|0.6.1]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEImagesetEditor_Downloads_0.6.0|0.6.0]]: Old 0.6.0 release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=3324</id>
		<title>Template:CEGUINews</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=3324"/>
				<updated>2009-10-22T12:09:37Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: added released games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section|1=Latest News|2=&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=4&amp;amp;t=4424 &amp;quot;Cube Combat&amp;quot; released!]''' 20th October 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4340 CEGUI 0.7.0 Released!]''' 20th September 2009&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4149 LayoutEditor 0.6.3 Released!]''' 9th June 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=4&amp;amp;t=3003 &amp;quot;Snakeworlds&amp;quot; released!]''' 3rd April 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712 CEGUI 0.6.2 Released!]''' 3rd December 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''[[CELayoutEditor_Downloads_0.6.0|New 0.6.x in-progress LayoutEditor available]]''' 2th August 2008&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3344 CEGUI 0.6.1 Released!]''' 29th June 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''[[CELayoutEditor_Downloads_0.6.0|New 0.6.x in-progress LayoutEditor available]]''' 7th May 2008&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973 CEGUI 0.6.0 Released!]''' 27th March 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''MSVC++ 9 [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 Binaries available]''' 3rd February 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''New CELayoutEditor SVN trunk update''' 18th December 2007&lt;br /&gt;
[[User:fjeronimo|fjeronimo]]&lt;br /&gt;
&lt;br /&gt;
[[News|View all news and details...]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=3323</id>
		<title>News Archive</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=3323"/>
				<updated>2009-10-22T11:57:58Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: added snakeworlds game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;quot;Cube Combat&amp;quot; released! by ''' [[User:scriptkid|scriptkid]] 20th October 2009 ===&lt;br /&gt;
Cube Combat is a bomberman remake game, which uses Cegui. It looks &amp;amp; feels nice and polished. Check out the website:&lt;br /&gt;
[http://www.cubecombat.net Cube Combat - A 3D bomberman remake!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.0 is Released! by ''' [[User:CrazyEddie|CrazyEddie]] 20th September 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4340 details here]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.3 release of the Layout Editor! by ''' [[User:scriptkid|scriptkid]] 9th June 2009 ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Snakeworlds&amp;quot; released! by ''' [[User:scriptkid|scriptkid]] 3rd April 2009 ===&lt;br /&gt;
Snakeworlds is a snake remake game, which uses Cegui. Check out the website:&lt;br /&gt;
[http://www.snakeworldsgame.com Snakeworlds - A spherical snake game!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.2 Released! by ''' [[User:CrazyEddie|CrazyEddie]] 3rd December 2008 ===&lt;br /&gt;
&lt;br /&gt;
Read the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712/ buzz]&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 2th August 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor_Downloads_0.6.x]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 7th May 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor_Downloads_0.6.0]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.0 Release of CEGUI and tools! by ''' The CEGUI Development Team 27th March 2008 ===&lt;br /&gt;
The Crazy Eddie's GUI System project (crayzedsgui on sourceforge.net) is pleased to announce the release of version 0.6.0 of the Crazy Eddie's GUI System library and associated CELayoutEditor and CEImagesetEditor tools.&lt;br /&gt;
&lt;br /&gt;
Founded in 2003, Crazy Eddie's GUI System has consistently been one of the favourite choices for the serious game or multimedia developer needing a mature, stable and flexible rendered GUI solution.  The library is open source, highly configurable and offers virtually unrivalled skinning opportunities via its &amp;quot;Falagard&amp;quot; XML skinning system.  Crazy Eddie's GUI System library is released under the MIT license, thus offering the ultimate flexibility for all usage scenarios.&lt;br /&gt;
&lt;br /&gt;
The 0.6.0 release comes some 16 months after the previous release, and marks the official return of Paul D Turner (CrazyEddie) as project leader and as a permanent member on the development team.&lt;br /&gt;
&lt;br /&gt;
For more information about Crazy Eddie's GUI System see the project website at http://www.cegui.org.uk.  Support requests for the library and associated tools, in the first instance, should be directed at the Crazy Eddie's GUI System project forums at http://forums.cegui.org.uk.&lt;br /&gt;
&lt;br /&gt;
You can get the files at the [[Downloads|CEGUI Downloads page]].&lt;br /&gt;
&lt;br /&gt;
See also this forum thread: http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New MSVC++ 9 binary packages for CEGUI and SILLY by ''' [[User:CrazyEddie|CrazyEddie]] 3rd February 2008 ===&lt;br /&gt;
We have released binary dependency packages and pre-built SDK packages for both SILLY 0.1.0 and CEGUI 0.5.0b for use with Microsoft's Visual C++ 9 (2008 edition) compiler.&lt;br /&gt;
&lt;br /&gt;
See the [[Downloads]] page and the announcement on the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 forums] for additional information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 18th December 2007 ===&lt;br /&gt;
A new update that adds new features to the property grid, improves exception handling, adds version information and more misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2825/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEImagesetEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th December 2007 ===&lt;br /&gt;
A new update that adds VS2003 &amp;amp; VS2005 solutions and modifies configuration settings has been &lt;br /&gt;
committed to the CEImagesetEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2822/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 06th December 2007 ===&lt;br /&gt;
A new update that adds Vectored Exception Handling (VEH) support, stack trace info to all thrown exceptions and&lt;br /&gt;
other misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2821/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Widget: GroupBox ''' [[User:Scriptkid|Scriptkid]] 02th December 2007 ===&lt;br /&gt;
A new update adds Levia's GroupBox to the trunk. Thanks to Levia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 30th November 2007 ===&lt;br /&gt;
A new update that adds RTTI info to debug builds and performs some logger modifications has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2816/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 22th November 2007 ===&lt;br /&gt;
A new update that includes important bug fixes and internal changes that increase performance and code quality has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2811/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th November 2007 ===&lt;br /&gt;
A new update that adds type, file name and line number to all thrown exceptions has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2799/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New developments by ''' [[User:Scriptkid|Scriptkid]] 06th November 2007 ===&lt;br /&gt;
Starting a few weeks ago, new development is being done on CEGUI, mainly on its tools. User [[User:fjeronimo|fjeronimo]] has made some valuable modifications already. Besides that, we are moving through the Mantis list and verifying+fixing bugs. We will keep you up-to-date regarding these matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b source packages by [[User:CrazyEddie|CrazyEddie]] 28th November 2006 ===&lt;br /&gt;
We have issued new versions of the 0.5.0 source packages - the previous ones were missing the files for the Microsoft Direct3D based renderer modules, the packages contain no other changes  Thanks go to dmail for raising this issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b binary packages for Win32 by [[User:CrazyEddie|CrazyEddie]] 14th November 2006 ===&lt;br /&gt;
The Win32 binary dependency and SDK packages released on the 6th contained an inconsistency related to the SILLY library.  Today I have issued a new set of binary packages which have been fixed - the new version is known as 0.5.0b, and contains no other changes.  Many thanks to forum member vasmann for alerting me to the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0 stable by [[User:CrazyEddie|CrazyEddie]] 6th November 2006 ===&lt;br /&gt;
It has been almost a year in the making, but it is finally here!  The CEGUI development team is immensely proud to announce the release of Crazy Eddie's GUI System 0.5.0 - the first stable release of code in the 0.5.x series.&lt;br /&gt;
&lt;br /&gt;
There are pretty vast changes in this release from the previous stable (0.4.1) - many of these changes are breaking, so please agian review [[Release Notes 0.5.X]] to see details of most of these changes.&lt;br /&gt;
&lt;br /&gt;
This release consists of various files that you may need, depending on your usage of the system.  We are providing source packages, documentation packages, dependency packages, and binary SDK packages (for VC7.1 and VC8).&lt;br /&gt;
&lt;br /&gt;
To coincide with this release, we are also happy to announce a stable 0.1.0 release of Simple Image Loading LibrarY (SILLY), and the 0.5.0 release of the CELayoutEditor.  Please see the [[Downloads|downloads page]] for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 2 by [[User:Dalfy|Dalfy]] 13 august 2006 ===&lt;br /&gt;
We are pleased to announce the second release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon. Check the download page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 1 by [[User:Dalfy|Dalfy]] 20 June 2006=== &lt;br /&gt;
We are pleased to announce the first release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon by sending a lot of bug report in Mantis bug tracker. The download page for CEGUI-0.5.0-RC1 contains some typos but most link are already valid and mirrored on sourceforge. The link on the download page are going to be fixed during the day. &lt;br /&gt;
&lt;br /&gt;
For any question regarding this release you can use either the forum either irc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Migration to Subversion  by [[User:CrazyEddie|CrazyEddie]] 11:13, 3 April 2006 (PDT) ===&lt;br /&gt;
We have taken the decision to migrate the code for main CEGUI Mk-2 library and the CELayoutEditor tool from using the CVS revision control system, over to Subversion (SVN).  If you're using the stable releases, this will not affect you at all.  If you're using code out of some branch of CVS, then you will need to switch to SVN instead - we will not be maintaining both repositories.  You will find that for general usage, CVS and SVN are similar, and have similar commands.  For Windows users, we heartily recommend the use of [http://tortoisesvn.tigris.org/ TortoiseSVN].&lt;br /&gt;
&lt;br /&gt;
For full details of how to obtain the source code from the subversion repository, please see the page [[HOWTO: Obtain the library source from subversion]]&lt;br /&gt;
&lt;br /&gt;
All 'ceguiaddons' projects will continue to use CVS for revision control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Site Moved (again) ===&lt;br /&gt;
We have now moved the site back to the sourceforge servers, and made a few changes as to the way the site is handled in general - as you have probably noticed!&lt;br /&gt;
&lt;br /&gt;
Basically the main 'content' areas of the site are now entirely wiki based, and we also have a few other bits installed to handle certain requirements where the wiki is less suited to the task.&lt;br /&gt;
&lt;br /&gt;
The features of the new site are:&lt;br /&gt;
* Wiki based system for all main site content&lt;br /&gt;
* phpBB2 being used for community forums&lt;br /&gt;
* Coppermine based gallery&lt;br /&gt;
* Mantis for all bug and feature tracking&lt;br /&gt;
* Single, unified, log-in for all site areas&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=3322</id>
		<title>News Archive</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=3322"/>
				<updated>2009-10-22T11:35:40Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: added bomberman game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &amp;quot;Cube Combat&amp;quot; released! by ''' [[User:scriptkid|scriptkid]] 20th October 2009 ===&lt;br /&gt;
Cube Combat is a bomberman remake game, which uses Cegui. It looks &amp;amp; feels nice and polished. Check out the website:&lt;br /&gt;
[http://www.cubecombat.net Cube Combat - A 3D bomberman remake!].&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.7.0 is Released! by ''' [[User:CrazyEddie|CrazyEddie]] 20th September 2009 ===&lt;br /&gt;
See the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4340 details here]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.3 release of the Layout Editor! by ''' [[User:scriptkid|scriptkid]] 9th June 2009 ===&lt;br /&gt;
&lt;br /&gt;
Read the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4149/ buzz]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.2 Released! by ''' [[User:CrazyEddie|CrazyEddie]] 3rd December 2008 ===&lt;br /&gt;
&lt;br /&gt;
Read the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712/ buzz]&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 2th August 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor_Downloads_0.6.x]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 7th May 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor_Downloads_0.6.0]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.0 Release of CEGUI and tools! by ''' The CEGUI Development Team 27th March 2008 ===&lt;br /&gt;
The Crazy Eddie's GUI System project (crayzedsgui on sourceforge.net) is pleased to announce the release of version 0.6.0 of the Crazy Eddie's GUI System library and associated CELayoutEditor and CEImagesetEditor tools.&lt;br /&gt;
&lt;br /&gt;
Founded in 2003, Crazy Eddie's GUI System has consistently been one of the favourite choices for the serious game or multimedia developer needing a mature, stable and flexible rendered GUI solution.  The library is open source, highly configurable and offers virtually unrivalled skinning opportunities via its &amp;quot;Falagard&amp;quot; XML skinning system.  Crazy Eddie's GUI System library is released under the MIT license, thus offering the ultimate flexibility for all usage scenarios.&lt;br /&gt;
&lt;br /&gt;
The 0.6.0 release comes some 16 months after the previous release, and marks the official return of Paul D Turner (CrazyEddie) as project leader and as a permanent member on the development team.&lt;br /&gt;
&lt;br /&gt;
For more information about Crazy Eddie's GUI System see the project website at http://www.cegui.org.uk.  Support requests for the library and associated tools, in the first instance, should be directed at the Crazy Eddie's GUI System project forums at http://forums.cegui.org.uk.&lt;br /&gt;
&lt;br /&gt;
You can get the files at the [[Downloads|CEGUI Downloads page]].&lt;br /&gt;
&lt;br /&gt;
See also this forum thread: http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New MSVC++ 9 binary packages for CEGUI and SILLY by ''' [[User:CrazyEddie|CrazyEddie]] 3rd February 2008 ===&lt;br /&gt;
We have released binary dependency packages and pre-built SDK packages for both SILLY 0.1.0 and CEGUI 0.5.0b for use with Microsoft's Visual C++ 9 (2008 edition) compiler.&lt;br /&gt;
&lt;br /&gt;
See the [[Downloads]] page and the announcement on the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 forums] for additional information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 18th December 2007 ===&lt;br /&gt;
A new update that adds new features to the property grid, improves exception handling, adds version information and more misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2825/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEImagesetEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th December 2007 ===&lt;br /&gt;
A new update that adds VS2003 &amp;amp; VS2005 solutions and modifies configuration settings has been &lt;br /&gt;
committed to the CEImagesetEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2822/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 06th December 2007 ===&lt;br /&gt;
A new update that adds Vectored Exception Handling (VEH) support, stack trace info to all thrown exceptions and&lt;br /&gt;
other misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2821/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Widget: GroupBox ''' [[User:Scriptkid|Scriptkid]] 02th December 2007 ===&lt;br /&gt;
A new update adds Levia's GroupBox to the trunk. Thanks to Levia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 30th November 2007 ===&lt;br /&gt;
A new update that adds RTTI info to debug builds and performs some logger modifications has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2816/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 22th November 2007 ===&lt;br /&gt;
A new update that includes important bug fixes and internal changes that increase performance and code quality has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2811/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th November 2007 ===&lt;br /&gt;
A new update that adds type, file name and line number to all thrown exceptions has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2799/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New developments by ''' [[User:Scriptkid|Scriptkid]] 06th November 2007 ===&lt;br /&gt;
Starting a few weeks ago, new development is being done on CEGUI, mainly on its tools. User [[User:fjeronimo|fjeronimo]] has made some valuable modifications already. Besides that, we are moving through the Mantis list and verifying+fixing bugs. We will keep you up-to-date regarding these matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b source packages by [[User:CrazyEddie|CrazyEddie]] 28th November 2006 ===&lt;br /&gt;
We have issued new versions of the 0.5.0 source packages - the previous ones were missing the files for the Microsoft Direct3D based renderer modules, the packages contain no other changes  Thanks go to dmail for raising this issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b binary packages for Win32 by [[User:CrazyEddie|CrazyEddie]] 14th November 2006 ===&lt;br /&gt;
The Win32 binary dependency and SDK packages released on the 6th contained an inconsistency related to the SILLY library.  Today I have issued a new set of binary packages which have been fixed - the new version is known as 0.5.0b, and contains no other changes.  Many thanks to forum member vasmann for alerting me to the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0 stable by [[User:CrazyEddie|CrazyEddie]] 6th November 2006 ===&lt;br /&gt;
It has been almost a year in the making, but it is finally here!  The CEGUI development team is immensely proud to announce the release of Crazy Eddie's GUI System 0.5.0 - the first stable release of code in the 0.5.x series.&lt;br /&gt;
&lt;br /&gt;
There are pretty vast changes in this release from the previous stable (0.4.1) - many of these changes are breaking, so please agian review [[Release Notes 0.5.X]] to see details of most of these changes.&lt;br /&gt;
&lt;br /&gt;
This release consists of various files that you may need, depending on your usage of the system.  We are providing source packages, documentation packages, dependency packages, and binary SDK packages (for VC7.1 and VC8).&lt;br /&gt;
&lt;br /&gt;
To coincide with this release, we are also happy to announce a stable 0.1.0 release of Simple Image Loading LibrarY (SILLY), and the 0.5.0 release of the CELayoutEditor.  Please see the [[Downloads|downloads page]] for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 2 by [[User:Dalfy|Dalfy]] 13 august 2006 ===&lt;br /&gt;
We are pleased to announce the second release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon. Check the download page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 1 by [[User:Dalfy|Dalfy]] 20 June 2006=== &lt;br /&gt;
We are pleased to announce the first release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon by sending a lot of bug report in Mantis bug tracker. The download page for CEGUI-0.5.0-RC1 contains some typos but most link are already valid and mirrored on sourceforge. The link on the download page are going to be fixed during the day. &lt;br /&gt;
&lt;br /&gt;
For any question regarding this release you can use either the forum either irc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Migration to Subversion  by [[User:CrazyEddie|CrazyEddie]] 11:13, 3 April 2006 (PDT) ===&lt;br /&gt;
We have taken the decision to migrate the code for main CEGUI Mk-2 library and the CELayoutEditor tool from using the CVS revision control system, over to Subversion (SVN).  If you're using the stable releases, this will not affect you at all.  If you're using code out of some branch of CVS, then you will need to switch to SVN instead - we will not be maintaining both repositories.  You will find that for general usage, CVS and SVN are similar, and have similar commands.  For Windows users, we heartily recommend the use of [http://tortoisesvn.tigris.org/ TortoiseSVN].&lt;br /&gt;
&lt;br /&gt;
For full details of how to obtain the source code from the subversion repository, please see the page [[HOWTO: Obtain the library source from subversion]]&lt;br /&gt;
&lt;br /&gt;
All 'ceguiaddons' projects will continue to use CVS for revision control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Site Moved (again) ===&lt;br /&gt;
We have now moved the site back to the sourceforge servers, and made a few changes as to the way the site is handled in general - as you have probably noticed!&lt;br /&gt;
&lt;br /&gt;
Basically the main 'content' areas of the site are now entirely wiki based, and we also have a few other bits installed to handle certain requirements where the wiki is less suited to the task.&lt;br /&gt;
&lt;br /&gt;
The features of the new site are:&lt;br /&gt;
* Wiki based system for all main site content&lt;br /&gt;
* phpBB2 being used for community forums&lt;br /&gt;
* Coppermine based gallery&lt;br /&gt;
* Mantis for all bug and feature tracking&lt;br /&gt;
* Single, unified, log-in for all site areas&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Features&amp;diff=3317</id>
		<title>Features</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Features&amp;diff=3317"/>
				<updated>2009-10-02T11:21:40Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: Added community link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEGUI's main features are:&lt;br /&gt;
&lt;br /&gt;
*Multi-platform compiling and running. Windows, Linux and Mac OS projects/solutions are available;&lt;br /&gt;
*Heavily data-driven by using XML files, a generic property system and powerful skinning abilities;&lt;br /&gt;
*UNICODE support (check the Fonts sample);&lt;br /&gt;
*Renderers for OpenGL, Directx9, Irrlicht, Ogre3D (provided by the Ogre team), Crystal Space (provided by the Crystal Space team) and Open Scene Graph (provided by the Open Scene Graph team);&lt;br /&gt;
*Clear interface in case you want to write your own renderer;&lt;br /&gt;
*Several tools, including a Layout- and ImageSet editor;&lt;br /&gt;
*Many wiki pages and usefull sample projects;&lt;br /&gt;
*Commercial products have been developed with CEGUI already. Check the [[Projects_Using_CEGUI|Products using CEGUI]].&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.6.3&amp;diff=3316</id>
		<title>CELayoutEditor Downloads 0.6.3</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.6.3&amp;diff=3316"/>
				<updated>2009-10-02T10:53:37Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: Added link to Windows ZIPped binaries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{celayouted_download_header|version=0.6.3|content=The files available on this page are the current stable versions.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SOURCES --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.6.3 Source Packages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* This package contains the editor source code supplied as a zip file. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3.zip?download Download Now!]&lt;br /&gt;
* This package contains the editor source code supplied as a compressed tarball. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3.tar.gz?download Download Now!]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- BINARIES --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.6.3 Compiled Binary Packages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
Note: the Windows link points to the 'b' version, because there was a linking issue with the .3 version. The sources haven't changed;&lt;br /&gt;
the links above are still correct.&lt;br /&gt;
* This package contains a precompiled version of the editor for 32 bit Windows. It is supplied as a executable installer. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditorSetup-0.6.3b.exe?download Download Now!]&lt;br /&gt;
* This package contains a precompiled version of the editor for 32 bit Windows. It is supplied as a ZIP with binaries. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3b.zip?download Download Now!]&lt;br /&gt;
* This package contains a precompiled version of the editor for Apple MacOS X (&amp;gt;=10.4). It is supplied as a compressed zip archive. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3-mac-universal.zip?download Download Now!]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{celayouted_download_footer|version=0.6.3}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.6.3&amp;diff=3315</id>
		<title>CELayoutEditor Downloads 0.6.3</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.6.3&amp;diff=3315"/>
				<updated>2009-10-02T10:22:12Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{celayouted_download_header|version=0.6.3|content=The files available on this page are the current stable versions.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SOURCES --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.6.3 Source Packages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* This package contains the editor source code supplied as a zip file. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3.zip?download Download Now!]&lt;br /&gt;
* This package contains the editor source code supplied as a compressed tarball. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3.tar.gz?download Download Now!]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- BINARIES --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.6.3 Compiled Binary Packages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
Note: the Windows link points to the 'b' version, because there was a linking issue with the .3 version. The sources haven't changed;&lt;br /&gt;
the links above are still correct.&lt;br /&gt;
* This package contains a precompiled version of the editor for 32 bit Windows. It is supplied as a executable installer. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditorSetup-0.6.3b.exe?download Download Now!]&lt;br /&gt;
* This package contains a precompiled version of the editor for Apple MacOS X (&amp;gt;=10.4). It is supplied as a compressed zip archive. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3-mac-universal.zip?download Download Now!]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{celayouted_download_footer|version=0.6.3}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.6.3&amp;diff=3314</id>
		<title>CELayoutEditor Downloads 0.6.3</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.6.3&amp;diff=3314"/>
				<updated>2009-10-02T10:21:22Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{celayouted_download_header|version=0.6.3|content=The files available on this page are the current stable versions.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SOURCES --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.6.3 Source Packages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* This package contains the editor source code supplied as a zip file. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3.zip?download Download Now!]&lt;br /&gt;
* This package contains the editor source code supplied as a compressed tarball. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3.tar.gz?download Download Now!]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- BINARIES --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.6.3 Compiled Binary Packages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
Note: these links point to the 'b' version, because there was a linking issue with the .3 version. The sources haven't changed;&lt;br /&gt;
the links above are still correct.&lt;br /&gt;
* This package contains a precompiled version of the editor for 32 bit Windows. It is supplied as a executable installer. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditorSetup-0.6.3b.exe?download Download Now!]&lt;br /&gt;
* This package contains a precompiled version of the editor for Apple MacOS X (&amp;gt;=10.4). It is supplied as a compressed zip archive. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3-mac-universal.zip?download Download Now!]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{celayouted_download_footer|version=0.6.3}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=3297</id>
		<title>Projects Using CEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=3297"/>
				<updated>2009-09-04T10:27:04Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: Fixed broken link to Photopolys&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* [http://www.ivan.org.es/showcase/gameview.php?id=2 Photopolys] A challenge for your mind in which you must compose puzzles based on your own photos.&lt;br /&gt;
* [http://wiki.worldforge.org/wiki/Ember Ember] A GPL 3d client for the Worldforge system.&lt;br /&gt;
* [http://www.dancingdots-studio.com/ Ride!] An equestrian simulation by Dancing Dots.&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL.&lt;br /&gt;
* [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre&lt;br /&gt;
* [http://www.snakeworldsgame.com/ Snakeworlds - Spherical 3D snake game] The game classic on spheres / globes. *Released* on 4/3/09!&lt;br /&gt;
* [http://www.cubecombat.net/ Cube Combat] 3D Bomberman like game, supporting up to 4 player through lan or internet.&lt;br /&gt;
&lt;br /&gt;
== Game related tools ==&lt;br /&gt;
=== OGRE particle editor ===&lt;br /&gt;
&amp;quot;The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can be downloaded [http://www.ogre3d.org/index.php?option=com_remository&amp;amp;Itemid=74&amp;amp;func=fileinfo&amp;amp;filecatid=35&amp;amp;parent=category here]. &lt;br /&gt;
&lt;br /&gt;
And the manual can be found [http://www.game-cat.com/ogre/pe/docs/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Delta3D Open Source Game Engine ===&lt;br /&gt;
The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications.  The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://delta3d.org http://delta3d.org].&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayoutEditor_Manual&amp;diff=3296</id>
		<title>CELayoutEditor Manual</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayoutEditor_Manual&amp;diff=3296"/>
				<updated>2009-09-03T08:33:40Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: /* The INI file */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Welcome to the manual page for the layout editor! Because the application is not the biggest in the world, this manual is actually pretty brief. However it will explain everything it can do, and will give some notes on certain behaviour which might be confusing at first sight.&lt;br /&gt;
&lt;br /&gt;
Before going any further, make sure you have read [[Getting Started]].&lt;br /&gt;
&lt;br /&gt;
== The INI file ==&lt;br /&gt;
An important (and sometimes confusing) part of the layout editor is its use of an INI file. This file tells the editor where it can find CEGUI's resource files, such as Imagery and Fonts. These paths are 'forwarded' to CEGUI's internal Resource provider. For example 'CEGUI::DefaultResourceProvider::setResourceGroupDirectory(&amp;quot;schemes&amp;quot;, &amp;lt;ini_schemes_path&amp;gt;);'.&lt;br /&gt;
&lt;br /&gt;
The paths in this file are the 'base' directory when the editor loads something. It will only append the filename of the loaded Layout or such. So when the user opens the file 'MessageBox.layout', the editor (well, Cegui actually) will complete this to '&amp;lt;ini_layout_path/MessageBox.layout' internally.&lt;br /&gt;
&lt;br /&gt;
The INI file gets created on launch when the editor cannot find it, in which case it will prompt you with this dialog:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=29&amp;amp;fullsize=1 Select Resources Dialog]&lt;br /&gt;
&lt;br /&gt;
From there, you should browse to the root CEGUI datafiles folder. The name 'datafiles' is not required, so you may use 'mygame/media/gui' or something. However the subfolders are defaulted to &amp;quot;fonts&amp;quot;, &amp;quot;schemes&amp;quot; and such, just like CEGUI's default 'datafiles'. When pressing 'ok', the values will be stored to the INI file. If you are using a different naming convention, or even a different hierarchy, browse and 'ok' on your root directory at least, and close the editor when it has launched completely. Then it has at least created a file for you to edit more easily.&lt;br /&gt;
&lt;br /&gt;
'''Vista note:''' Since applications are not allowed to write files in the application directory itself, it uses a 'Virtual Store' for backwards compatibility. [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=7&amp;amp;t=3439 This thread] explains the details. It also contains a post of myself saying that i should update the editor to use the application directory, which is nicer anyway.&lt;br /&gt;
&lt;br /&gt;
'''0.6.x Note:''' unlike the 0.5 versions, it was decided to ship th 0.6.x installers with default files (the ones used in the CEGUI samples) again, to have at least something to start playing with.&lt;br /&gt;
&lt;br /&gt;
== Launched ==&lt;br /&gt;
&lt;br /&gt;
When the editor has completely launched, meaning that it has found or created the necessary INI file, you will see either a blank sceen, of the last saved layout. This shows the empty version:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=28&amp;amp;fullsize=1 Empty Main Frame]&lt;br /&gt;
&lt;br /&gt;
=== Starting a new Layout ===&lt;br /&gt;
&lt;br /&gt;
Before dryly explaining all options, let's actually do something first. You can start a new layout by pressing the New button from the toolbar or File-&amp;gt;New from the menu. Either way, the editor will ask you whether or not you would like a 'root' window. If you choose to do so, your layout will start with a full-sized 'DefaultGUISheet' window type. This option is good for a desktop-like setup on which you are going to put your widgets. If you choose 'no', then the editor will not add any window until you explicitely do so. In that case, this first window will become the root. This option is advised if you are splitting your GUI into multiple files. So, it pretty much depends on how you choose to setup your GUI: 'composed' or 'split up'.&lt;br /&gt;
&lt;br /&gt;
As soon as you have started a layout, the '''Main Dialog image''' awakes...&lt;br /&gt;
&lt;br /&gt;
=== The main dialog ===&lt;br /&gt;
&lt;br /&gt;
This dialog provides a hierachical overview of the currently open layout (the browse tree), allowing for modifying properties of the current selection and adding new windows. It looks as follows:&lt;br /&gt;
'''TODO: insert new image'''&lt;br /&gt;
&lt;br /&gt;
Although the dialog is a &amp;quot;top-most&amp;quot; window, it can be minimized &amp;amp; restored. Also, its visibility can be toggled through 'View-&amp;gt;Toggle dialog'.&lt;br /&gt;
&lt;br /&gt;
By clicking an item (window name) in the browse tree, that window gets automatically selected, and the dialog updates itself according to the selected window.&lt;br /&gt;
&lt;br /&gt;
Except for the &amp;quot;Text&amp;quot; property, which is shown as an edit field, each (supported) property is editable through a grid, where the left comumn shows the property's name, and the right one its current value.&lt;br /&gt;
&lt;br /&gt;
===Adding windows===&lt;br /&gt;
You can add windows by clicking the &amp;quot;add window&amp;quot; button, which will open the following dialog:&lt;br /&gt;
&lt;br /&gt;
'''TODO: insert new image'''&lt;br /&gt;
&lt;br /&gt;
The top of the dialog shows you to which window (the parent) you will be adding the new window. Below that information is an input field for the new window's&lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
Since the editor support multiple &amp;quot;look &amp;amp; feels&amp;quot; you can select one of the loaded ones here. As you can see, you can default the one you use most often. Finally,&lt;br /&gt;
select the window type you'd like to add. This list is relative to the selected look &amp;amp; feel, so it might differ per selection.&lt;br /&gt;
&lt;br /&gt;
When you´re happy with your new window, press `ok` to create with the given settings. Note that the application will fail to add the window if you choose an already existing name.&lt;br /&gt;
&lt;br /&gt;
===Editing properties===&lt;br /&gt;
When you have more then one window selected, the grid will show the union of available properties. Imagine that two windows are selected (by pressing SHIFT while selecting), and the first one has &amp;quot;visible&amp;quot; and &amp;quot;topMost&amp;quot; as its properties, and the second one has &amp;quot;visible&amp;quot;, &amp;quot;clickable&amp;quot; and &amp;quot;colour&amp;quot; as its properties, then the grid will contain &amp;quot;visible&amp;quot;, &amp;quot;topmost&amp;quot;, clickable&amp;quot; and &amp;quot;colour&amp;quot;. &amp;quot;Visible&amp;quot; will only be added once.&lt;br /&gt;
&lt;br /&gt;
Note that the positions and size cannot be changed when you have selected more then one window, otherwise each window in your selection would get the same position and size!&lt;br /&gt;
&lt;br /&gt;
===Renaming a window===&lt;br /&gt;
You can change a window name by modifying the first property ('name') in the grid. Although this property does not actually exist in the cegui system, editing this way helps consistency with changing others property. Name changes will immediately reflect in the tree.&lt;br /&gt;
&lt;br /&gt;
== The edit area ==&lt;br /&gt;
&lt;br /&gt;
=== Selecting and Moving ===&lt;br /&gt;
&lt;br /&gt;
Now that you know how to add windows to your layout and fine-tune its properties, let's discuss the edit area. This is the place where you can select, resize, move, copy|cut &amp;amp; paste parts of your layout. Of course, moving or resizing a window is the same as adjusting those position properties in the main dialog. To select more then one window at a time, hold CTRL while clicking.&lt;br /&gt;
&lt;br /&gt;
If a window is selected, it will be wrapped with a resize box:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=34&amp;amp;fullsize=1 Widget Resize Box]&lt;br /&gt;
&lt;br /&gt;
When copying, cutting or pasting parts of a layout, the editor will implicitely use the entire branch (children). To clarify this implication, the 'View-&amp;gt;Select All' option will only show a resize box around the top-most windows, and leave the children with a non-resizable box:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=33&amp;amp;fullsize=1 Selected All Widgets]&lt;br /&gt;
&lt;br /&gt;
Two operations (who have no menu item) have to do with moving windows by hand in stead of by mouse. When you have a selection of windows, you can use 'w', 's', 'a', 'd' and the cursor keys to move the selection. To make smaller steps (1 pixel instead of 10 pixels) keep CTRL pressed. Note that if you select a first window of a selection, the main dialog (see below) updates.&lt;br /&gt;
&lt;br /&gt;
=== The Menu ===&lt;br /&gt;
&lt;br /&gt;
When a layout is being edited, these menu contains the following sub-menus and items:&lt;br /&gt;
&lt;br /&gt;
*Edit: This menuitem contains all subitems which are relevant to a Selection of windows. Their behavior should be implied by the item's names and the detailed explaination in the status bar.&lt;br /&gt;
&lt;br /&gt;
*View: This menuitem contains some convenient commands to grow or shrink the client to commonly-used resolutions such as 1024x768 or even widescreen(!), to help the WYSIWYG behavior. Besides, it allows for aligning and grid setup.&lt;br /&gt;
&lt;br /&gt;
=== The status bar ===&lt;br /&gt;
&lt;br /&gt;
While working in the edit area, the status bar is used to show the following information:&lt;br /&gt;
*Absolute and relative coordinates of the currently hovered window (includes the root GUISheet);&lt;br /&gt;
*The name of the currently hovered window (includes the root GUISheet);&lt;br /&gt;
&lt;br /&gt;
== Saving and Loading layouts ==&lt;br /&gt;
As mentioned in the 'Setup' chapter, the editor uses CEGUI's internal resource loading behaviour. This is also the case for layouts itself.  Therefore, when you open a Layout, you are limited to the files which reside in the layoutpath vale of the INI file. So instead of an open-file dialog, the editor will prompt you with a list of all layouts (.xml or .layout) in that directory:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=32&amp;amp;fullsize=1 Select Layout dialog]&lt;br /&gt;
&lt;br /&gt;
Even though a saved layout can only be opened when saved to the layoutpath directory of your INI file, for convenience reasons you may save it to any location.&lt;br /&gt;
&lt;br /&gt;
== More ==&lt;br /&gt;
&lt;br /&gt;
=== Setting a default font ===&lt;br /&gt;
You can specify a default font for your layout(s). This font will be used for each added window from that moment. When selection &amp;quot;View-&amp;gt;Set default font...&amp;quot;, you'll see this dialog: [http://www.cegui.org.uk/gallery/displayimage.php?pid=31&amp;amp;fullsize=1 Default Font Dialog]&lt;br /&gt;
&lt;br /&gt;
On &amp;quot;ok&amp;quot; this font will apply even after closing the editor, because it's an INI setting.&lt;br /&gt;
&lt;br /&gt;
=== Working on a background ===&lt;br /&gt;
In order to extend the &amp;quot;wysiwyg&amp;quot; effect, you can set a background behind your layout. This can help alot in deciding how large your widgets can be, or even their ideal location. Note that the background does ''not'' get saved with your layout; the editor maintains is seperately. To create a background in your layout itself, you should just use a StaticImage widget.&lt;br /&gt;
&lt;br /&gt;
Setting a background, and toggling its visibility state happens via the &amp;quot;View-&amp;gt;Set background&amp;quot; and &amp;quot;View-&amp;gt;Show background&amp;quot; menu items respectivily.&lt;br /&gt;
&lt;br /&gt;
=== Snap to grid ===&lt;br /&gt;
It's possible to show a grid during editing. When selection &amp;quot;View-&amp;gt;Setup grid...&amp;quot;, you'll see this dialog:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=30&amp;amp;fullsize=1 Snap to grid Dialog]&lt;br /&gt;
&lt;br /&gt;
On &amp;quot;ok&amp;quot;, all settings will apply, even after closing the editor because it's INI settings.&lt;br /&gt;
&lt;br /&gt;
When editing, you can '''snap''' to the grid by selecting one or more windows, and press &amp;quot;g&amp;quot; (for &amp;quot;grid&amp;quot;, because &amp;quot;s&amp;quot; is already used for moving).&lt;br /&gt;
&lt;br /&gt;
=== Absolute metrics mode ===&lt;br /&gt;
Although CEGUI does not distinguish between &amp;quot;relative&amp;quot; and &amp;quot;absolute&amp;quot; anymore, you can still simutate this with help of the editor. If you want a window of a fixed size at any resolution (absolute), you can set all the 'scales' to 0.0, and the 'offsets' to an absolute position. For example to create a window from 50,50 to 250,250 at any resolution, the property grid of that window should look like this:&lt;br /&gt;
&lt;br /&gt;
*Left Scale: 0&lt;br /&gt;
*Left Offset: 50&lt;br /&gt;
*Top Scale: 0&lt;br /&gt;
*Top Offset: 50&lt;br /&gt;
*Right Scale: 0&lt;br /&gt;
*Right Offset: 250&lt;br /&gt;
*Bottom Scale: 0&lt;br /&gt;
*Bottom Offset: 250&lt;br /&gt;
&lt;br /&gt;
Note that the resizing and dragging of windows only affects the relative part. The absolute part (offsets) must always be setup from the grid. &lt;br /&gt;
&lt;br /&gt;
=== INI Settings ===&lt;br /&gt;
Besides the Cegui resource paths, the editor loads &amp;amp; writes several additional settings from and to an INI file:&lt;br /&gt;
*The location of your datafiles&lt;br /&gt;
*Last opened layout&lt;br /&gt;
*Client size&lt;br /&gt;
*Grid setup&lt;br /&gt;
*Default font setup&lt;br /&gt;
*Current background setup&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
I think i have mentioned the most important functionality. You should now be able to create the coolest layouts :-) If you think i left something important out, just add it or send me an email at pkooman@gmail.com.&lt;br /&gt;
&lt;br /&gt;
--Last updated by Scriptkid, August 22, 2009.&lt;br /&gt;
&lt;br /&gt;
[[Category:CELayoutEditor]]&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayoutEditor_Manual&amp;diff=3295</id>
		<title>CELayoutEditor Manual</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayoutEditor_Manual&amp;diff=3295"/>
				<updated>2009-09-03T07:01:36Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: Added vista note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Welcome to the manual page for the layout editor! Because the application is not the biggest in the world, this manual is actually pretty brief. However it will explain everything it can do, and will give some notes on certain behaviour which might be confusing at first sight.&lt;br /&gt;
&lt;br /&gt;
Before going any further, make sure you have read [[Getting Started]].&lt;br /&gt;
&lt;br /&gt;
== The INI file ==&lt;br /&gt;
An important (and sometimes confusing) part of the layout editor is its use of an INI file. This file tells the editor where it can find CEGUI's resource files, such as Imagery and Fonts. These paths are 'forwarded' to CEGUI's internal Resource provider. For example 'CEGUI::DefaultResourceProvider::setResourceGroupDirectory(&amp;quot;schemes&amp;quot;, &amp;lt;ini_schemes_path&amp;gt;);'.&lt;br /&gt;
&lt;br /&gt;
The paths in this file are the 'base' directory when the editor loads something. It will only append the filename of the loaded Layout or such. So when the user opens the file 'MessageBox.layout', the editor (well, Cegui actually) will complete this to '&amp;lt;ini_layout_path/MessageBox.layout' internally.&lt;br /&gt;
&lt;br /&gt;
The INI file gets created on launch when the editor cannot find it, in which case it will prompt you with this dialog:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=29&amp;amp;fullsize=1 Select Resources Dialog]&lt;br /&gt;
&lt;br /&gt;
'''Vista note:''' Since applications are not allowed to write files in the application directory itself, it uses a 'Virtual Store' for backwards compatibility. [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=7&amp;amp;t=3439 This thread] explains the details. It also contains a post of myself saying that i should update the editor to use the application directory, which is nicer anyway.&lt;br /&gt;
&lt;br /&gt;
From there, you should browse to the root CEGUI datafiles folder. The name 'datafiles' is not required, so you may use 'mygame/media/gui' or something. However the subfolders are defaulted to &amp;quot;fonts&amp;quot;, &amp;quot;schemes&amp;quot; and such, just like CEGUI's default 'datafiles'. When pressing 'ok', the values will be stored to the INI file. If you are using a different naming convention, or even a different hierarchy, browse and 'ok' on your root directory at least, and close the editor when it has launched completely. Then it has at least created a file for you to edit more easily.&lt;br /&gt;
&lt;br /&gt;
'''0.6.x Note:''' unlike the 0.5 versions, it was decided to ship th 0.6.x installers with default files (the ones used in the CEGUI samples) again, to have at least something to start playing with.&lt;br /&gt;
&lt;br /&gt;
== Launched ==&lt;br /&gt;
&lt;br /&gt;
When the editor has completely launched, meaning that it has found or created the necessary INI file, you will see either a blank sceen, of the last saved layout. This shows the empty version:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=28&amp;amp;fullsize=1 Empty Main Frame]&lt;br /&gt;
&lt;br /&gt;
=== Starting a new Layout ===&lt;br /&gt;
&lt;br /&gt;
Before dryly explaining all options, let's actually do something first. You can start a new layout by pressing the New button from the toolbar or File-&amp;gt;New from the menu. Either way, the editor will ask you whether or not you would like a 'root' window. If you choose to do so, your layout will start with a full-sized 'DefaultGUISheet' window type. This option is good for a desktop-like setup on which you are going to put your widgets. If you choose 'no', then the editor will not add any window until you explicitely do so. In that case, this first window will become the root. This option is advised if you are splitting your GUI into multiple files. So, it pretty much depends on how you choose to setup your GUI: 'composed' or 'split up'.&lt;br /&gt;
&lt;br /&gt;
As soon as you have started a layout, the '''Main Dialog image''' awakes...&lt;br /&gt;
&lt;br /&gt;
=== The main dialog ===&lt;br /&gt;
&lt;br /&gt;
This dialog provides a hierachical overview of the currently open layout (the browse tree), allowing for modifying properties of the current selection and adding new windows. It looks as follows:&lt;br /&gt;
'''TODO: insert new image'''&lt;br /&gt;
&lt;br /&gt;
Although the dialog is a &amp;quot;top-most&amp;quot; window, it can be minimized &amp;amp; restored. Also, its visibility can be toggled through 'View-&amp;gt;Toggle dialog'.&lt;br /&gt;
&lt;br /&gt;
By clicking an item (window name) in the browse tree, that window gets automatically selected, and the dialog updates itself according to the selected window.&lt;br /&gt;
&lt;br /&gt;
Except for the &amp;quot;Text&amp;quot; property, which is shown as an edit field, each (supported) property is editable through a grid, where the left comumn shows the property's name, and the right one its current value.&lt;br /&gt;
&lt;br /&gt;
===Adding windows===&lt;br /&gt;
You can add windows by clicking the &amp;quot;add window&amp;quot; button, which will open the following dialog:&lt;br /&gt;
&lt;br /&gt;
'''TODO: insert new image'''&lt;br /&gt;
&lt;br /&gt;
The top of the dialog shows you to which window (the parent) you will be adding the new window. Below that information is an input field for the new window's&lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
Since the editor support multiple &amp;quot;look &amp;amp; feels&amp;quot; you can select one of the loaded ones here. As you can see, you can default the one you use most often. Finally,&lt;br /&gt;
select the window type you'd like to add. This list is relative to the selected look &amp;amp; feel, so it might differ per selection.&lt;br /&gt;
&lt;br /&gt;
When you´re happy with your new window, press `ok` to create with the given settings. Note that the application will fail to add the window if you choose an already existing name.&lt;br /&gt;
&lt;br /&gt;
===Editing properties===&lt;br /&gt;
When you have more then one window selected, the grid will show the union of available properties. Imagine that two windows are selected (by pressing SHIFT while selecting), and the first one has &amp;quot;visible&amp;quot; and &amp;quot;topMost&amp;quot; as its properties, and the second one has &amp;quot;visible&amp;quot;, &amp;quot;clickable&amp;quot; and &amp;quot;colour&amp;quot; as its properties, then the grid will contain &amp;quot;visible&amp;quot;, &amp;quot;topmost&amp;quot;, clickable&amp;quot; and &amp;quot;colour&amp;quot;. &amp;quot;Visible&amp;quot; will only be added once.&lt;br /&gt;
&lt;br /&gt;
Note that the positions and size cannot be changed when you have selected more then one window, otherwise each window in your selection would get the same position and size!&lt;br /&gt;
&lt;br /&gt;
===Renaming a window===&lt;br /&gt;
You can change a window name by modifying the first property ('name') in the grid. Although this property does not actually exist in the cegui system, editing this way helps consistency with changing others property. Name changes will immediately reflect in the tree.&lt;br /&gt;
&lt;br /&gt;
== The edit area ==&lt;br /&gt;
&lt;br /&gt;
=== Selecting and Moving ===&lt;br /&gt;
&lt;br /&gt;
Now that you know how to add windows to your layout and fine-tune its properties, let's discuss the edit area. This is the place where you can select, resize, move, copy|cut &amp;amp; paste parts of your layout. Of course, moving or resizing a window is the same as adjusting those position properties in the main dialog. To select more then one window at a time, hold CTRL while clicking.&lt;br /&gt;
&lt;br /&gt;
If a window is selected, it will be wrapped with a resize box:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=34&amp;amp;fullsize=1 Widget Resize Box]&lt;br /&gt;
&lt;br /&gt;
When copying, cutting or pasting parts of a layout, the editor will implicitely use the entire branch (children). To clarify this implication, the 'View-&amp;gt;Select All' option will only show a resize box around the top-most windows, and leave the children with a non-resizable box:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=33&amp;amp;fullsize=1 Selected All Widgets]&lt;br /&gt;
&lt;br /&gt;
Two operations (who have no menu item) have to do with moving windows by hand in stead of by mouse. When you have a selection of windows, you can use 'w', 's', 'a', 'd' and the cursor keys to move the selection. To make smaller steps (1 pixel instead of 10 pixels) keep CTRL pressed. Note that if you select a first window of a selection, the main dialog (see below) updates.&lt;br /&gt;
&lt;br /&gt;
=== The Menu ===&lt;br /&gt;
&lt;br /&gt;
When a layout is being edited, these menu contains the following sub-menus and items:&lt;br /&gt;
&lt;br /&gt;
*Edit: This menuitem contains all subitems which are relevant to a Selection of windows. Their behavior should be implied by the item's names and the detailed explaination in the status bar.&lt;br /&gt;
&lt;br /&gt;
*View: This menuitem contains some convenient commands to grow or shrink the client to commonly-used resolutions such as 1024x768 or even widescreen(!), to help the WYSIWYG behavior. Besides, it allows for aligning and grid setup.&lt;br /&gt;
&lt;br /&gt;
=== The status bar ===&lt;br /&gt;
&lt;br /&gt;
While working in the edit area, the status bar is used to show the following information:&lt;br /&gt;
*Absolute and relative coordinates of the currently hovered window (includes the root GUISheet);&lt;br /&gt;
*The name of the currently hovered window (includes the root GUISheet);&lt;br /&gt;
&lt;br /&gt;
== Saving and Loading layouts ==&lt;br /&gt;
As mentioned in the 'Setup' chapter, the editor uses CEGUI's internal resource loading behaviour. This is also the case for layouts itself.  Therefore, when you open a Layout, you are limited to the files which reside in the layoutpath vale of the INI file. So instead of an open-file dialog, the editor will prompt you with a list of all layouts (.xml or .layout) in that directory:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=32&amp;amp;fullsize=1 Select Layout dialog]&lt;br /&gt;
&lt;br /&gt;
Even though a saved layout can only be opened when saved to the layoutpath directory of your INI file, for convenience reasons you may save it to any location.&lt;br /&gt;
&lt;br /&gt;
== More ==&lt;br /&gt;
&lt;br /&gt;
=== Setting a default font ===&lt;br /&gt;
You can specify a default font for your layout(s). This font will be used for each added window from that moment. When selection &amp;quot;View-&amp;gt;Set default font...&amp;quot;, you'll see this dialog: [http://www.cegui.org.uk/gallery/displayimage.php?pid=31&amp;amp;fullsize=1 Default Font Dialog]&lt;br /&gt;
&lt;br /&gt;
On &amp;quot;ok&amp;quot; this font will apply even after closing the editor, because it's an INI setting.&lt;br /&gt;
&lt;br /&gt;
=== Working on a background ===&lt;br /&gt;
In order to extend the &amp;quot;wysiwyg&amp;quot; effect, you can set a background behind your layout. This can help alot in deciding how large your widgets can be, or even their ideal location. Note that the background does ''not'' get saved with your layout; the editor maintains is seperately. To create a background in your layout itself, you should just use a StaticImage widget.&lt;br /&gt;
&lt;br /&gt;
Setting a background, and toggling its visibility state happens via the &amp;quot;View-&amp;gt;Set background&amp;quot; and &amp;quot;View-&amp;gt;Show background&amp;quot; menu items respectivily.&lt;br /&gt;
&lt;br /&gt;
=== Snap to grid ===&lt;br /&gt;
It's possible to show a grid during editing. When selection &amp;quot;View-&amp;gt;Setup grid...&amp;quot;, you'll see this dialog:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=30&amp;amp;fullsize=1 Snap to grid Dialog]&lt;br /&gt;
&lt;br /&gt;
On &amp;quot;ok&amp;quot;, all settings will apply, even after closing the editor because it's INI settings.&lt;br /&gt;
&lt;br /&gt;
When editing, you can '''snap''' to the grid by selecting one or more windows, and press &amp;quot;g&amp;quot; (for &amp;quot;grid&amp;quot;, because &amp;quot;s&amp;quot; is already used for moving).&lt;br /&gt;
&lt;br /&gt;
=== Absolute metrics mode ===&lt;br /&gt;
Although CEGUI does not distinguish between &amp;quot;relative&amp;quot; and &amp;quot;absolute&amp;quot; anymore, you can still simutate this with help of the editor. If you want a window of a fixed size at any resolution (absolute), you can set all the 'scales' to 0.0, and the 'offsets' to an absolute position. For example to create a window from 50,50 to 250,250 at any resolution, the property grid of that window should look like this:&lt;br /&gt;
&lt;br /&gt;
*Left Scale: 0&lt;br /&gt;
*Left Offset: 50&lt;br /&gt;
*Top Scale: 0&lt;br /&gt;
*Top Offset: 50&lt;br /&gt;
*Right Scale: 0&lt;br /&gt;
*Right Offset: 250&lt;br /&gt;
*Bottom Scale: 0&lt;br /&gt;
*Bottom Offset: 250&lt;br /&gt;
&lt;br /&gt;
Note that the resizing and dragging of windows only affects the relative part. The absolute part (offsets) must always be setup from the grid. &lt;br /&gt;
&lt;br /&gt;
=== INI Settings ===&lt;br /&gt;
Besides the Cegui resource paths, the editor loads &amp;amp; writes several additional settings from and to an INI file:&lt;br /&gt;
*The location of your datafiles&lt;br /&gt;
*Last opened layout&lt;br /&gt;
*Client size&lt;br /&gt;
*Grid setup&lt;br /&gt;
*Default font setup&lt;br /&gt;
*Current background setup&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
I think i have mentioned the most important functionality. You should now be able to create the coolest layouts :-) If you think i left something important out, just add it or send me an email at pkooman@gmail.com.&lt;br /&gt;
&lt;br /&gt;
--Last updated by Scriptkid, August 22, 2009.&lt;br /&gt;
&lt;br /&gt;
[[Category:CELayoutEditor]]&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayoutEditor_Manual&amp;diff=3294</id>
		<title>CELayoutEditor Manual</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayoutEditor_Manual&amp;diff=3294"/>
				<updated>2009-08-23T10:39:09Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Welcome to the manual page for the layout editor! Because the application is not the biggest in the world, this manual is actually pretty brief. However it will explain everything it can do, and will give some notes on certain behaviour which might be confusing at first sight.&lt;br /&gt;
&lt;br /&gt;
Before going any further, make sure you have read [[Getting Started]].&lt;br /&gt;
&lt;br /&gt;
== The INI file ==&lt;br /&gt;
An important (and sometimes confusing) part of the layout editor is its use of an INI file. This file tells the editor where it can find CEGUI's resource files, such as Imagery and Fonts. These paths are 'forwarded' to CEGUI's internal Resource provider. For example 'CEGUI::DefaultResourceProvider::setResourceGroupDirectory(&amp;quot;schemes&amp;quot;, &amp;lt;ini_schemes_path&amp;gt;);'.&lt;br /&gt;
&lt;br /&gt;
The paths in this file are the 'base' directory when the editor loads something. It will only append the filename of the loaded Layout or such. So when the user opens the file 'MessageBox.layout', the editor (well, Cegui actually) will complete this to '&amp;lt;ini_layout_path/MessageBox.layout' internally.&lt;br /&gt;
&lt;br /&gt;
The INI file gets created on launch when the editor cannot find it, in which case it will prompt you with this dialog:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=29&amp;amp;fullsize=1 Select Resources Dialog]&lt;br /&gt;
&lt;br /&gt;
From there, you should browse to the root CEGUI datafiles folder. The name 'datafiles' is not required, so you may use 'mygame/media/gui' or something. However the subfolders are defaulted to &amp;quot;fonts&amp;quot;, &amp;quot;schemes&amp;quot; and such, just like CEGUI's default 'datafiles'. When pressing 'ok', the values will be stored to the INI file. If you are using a different naming convention, or even a different hierarchy, browse and 'ok' on your root directory at least, and close the editor when it has launched completely. Then it has at least created a file for you to edit more easily.&lt;br /&gt;
&lt;br /&gt;
'''0.6.x Note:''' unlike the 0.5 versions, it was decided to ship th 0.6.x installers with default files (the ones used in the CEGUI samples) again, to have at least something to start playing with.&lt;br /&gt;
&lt;br /&gt;
== Launched ==&lt;br /&gt;
&lt;br /&gt;
When the editor has completely launched, meaning that it has found or created the necessary INI file, you will see either a blank sceen, of the last saved layout. This shows the empty version:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=28&amp;amp;fullsize=1 Empty Main Frame]&lt;br /&gt;
&lt;br /&gt;
=== Starting a new Layout ===&lt;br /&gt;
&lt;br /&gt;
Before dryly explaining all options, let's actually do something first. You can start a new layout by pressing the New button from the toolbar or File-&amp;gt;New from the menu. Either way, the editor will ask you whether or not you would like a 'root' window. If you choose to do so, your layout will start with a full-sized 'DefaultGUISheet' window type. This option is good for a desktop-like setup on which you are going to put your widgets. If you choose 'no', then the editor will not add any window until you explicitely do so. In that case, this first window will become the root. This option is advised if you are splitting your GUI into multiple files. So, it pretty much depends on how you choose to setup your GUI: 'composed' or 'split up'.&lt;br /&gt;
&lt;br /&gt;
As soon as you have started a layout, the '''Main Dialog image''' awakes...&lt;br /&gt;
&lt;br /&gt;
=== The main dialog ===&lt;br /&gt;
&lt;br /&gt;
This dialog provides a hierachical overview of the currently open layout (the browse tree), allowing for modifying properties of the current selection and adding new windows. It looks as follows:&lt;br /&gt;
'''TODO: insert new image'''&lt;br /&gt;
&lt;br /&gt;
Although the dialog is a &amp;quot;top-most&amp;quot; window, it can be minimized &amp;amp; restored. Also, its visibility can be toggled through 'View-&amp;gt;Toggle dialog'.&lt;br /&gt;
&lt;br /&gt;
By clicking an item (window name) in the browse tree, that window gets automatically selected, and the dialog updates itself according to the selected window.&lt;br /&gt;
&lt;br /&gt;
Except for the &amp;quot;Text&amp;quot; property, which is shown as an edit field, each (supported) property is editable through a grid, where the left comumn shows the property's name, and the right one its current value.&lt;br /&gt;
&lt;br /&gt;
===Adding windows===&lt;br /&gt;
You can add windows by clicking the &amp;quot;add window&amp;quot; button, which will open the following dialog:&lt;br /&gt;
&lt;br /&gt;
'''TODO: insert new image'''&lt;br /&gt;
&lt;br /&gt;
The top of the dialog shows you to which window (the parent) you will be adding the new window. Below that information is an input field for the new window's&lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
Since the editor support multiple &amp;quot;look &amp;amp; feels&amp;quot; you can select one of the loaded ones here. As you can see, you can default the one you use most often. Finally,&lt;br /&gt;
select the window type you'd like to add. This list is relative to the selected look &amp;amp; feel, so it might differ per selection.&lt;br /&gt;
&lt;br /&gt;
When you´re happy with your new window, press `ok` to create with the given settings. Note that the application will fail to add the window if you choose an already existing name.&lt;br /&gt;
&lt;br /&gt;
===Editing properties===&lt;br /&gt;
When you have more then one window selected, the grid will show the union of available properties. Imagine that two windows are selected (by pressing SHIFT while selecting), and the first one has &amp;quot;visible&amp;quot; and &amp;quot;topMost&amp;quot; as its properties, and the second one has &amp;quot;visible&amp;quot;, &amp;quot;clickable&amp;quot; and &amp;quot;colour&amp;quot; as its properties, then the grid will contain &amp;quot;visible&amp;quot;, &amp;quot;topmost&amp;quot;, clickable&amp;quot; and &amp;quot;colour&amp;quot;. &amp;quot;Visible&amp;quot; will only be added once.&lt;br /&gt;
&lt;br /&gt;
Note that the positions and size cannot be changed when you have selected more then one window, otherwise each window in your selection would get the same position and size!&lt;br /&gt;
&lt;br /&gt;
===Renaming a window===&lt;br /&gt;
You can change a window name by modifying the first property ('name') in the grid. Although this property does not actually exist in the cegui system, editing this way helps consistency with changing others property. Name changes will immediately reflect in the tree.&lt;br /&gt;
&lt;br /&gt;
== The edit area ==&lt;br /&gt;
&lt;br /&gt;
=== Selecting and Moving ===&lt;br /&gt;
&lt;br /&gt;
Now that you know how to add windows to your layout and fine-tune its properties, let's discuss the edit area. This is the place where you can select, resize, move, copy|cut &amp;amp; paste parts of your layout. Of course, moving or resizing a window is the same as adjusting those position properties in the main dialog. To select more then one window at a time, hold CTRL while clicking.&lt;br /&gt;
&lt;br /&gt;
If a window is selected, it will be wrapped with a resize box:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=34&amp;amp;fullsize=1 Widget Resize Box]&lt;br /&gt;
&lt;br /&gt;
When copying, cutting or pasting parts of a layout, the editor will implicitely use the entire branch (children). To clarify this implication, the 'View-&amp;gt;Select All' option will only show a resize box around the top-most windows, and leave the children with a non-resizable box:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=33&amp;amp;fullsize=1 Selected All Widgets]&lt;br /&gt;
&lt;br /&gt;
Two operations (who have no menu item) have to do with moving windows by hand in stead of by mouse. When you have a selection of windows, you can use 'w', 's', 'a', 'd' and the cursor keys to move the selection. To make smaller steps (1 pixel instead of 10 pixels) keep CTRL pressed. Note that if you select a first window of a selection, the main dialog (see below) updates.&lt;br /&gt;
&lt;br /&gt;
=== The Menu ===&lt;br /&gt;
&lt;br /&gt;
When a layout is being edited, these menu contains the following sub-menus and items:&lt;br /&gt;
&lt;br /&gt;
*Edit: This menuitem contains all subitems which are relevant to a Selection of windows. Their behavior should be implied by the item's names and the detailed explaination in the status bar.&lt;br /&gt;
&lt;br /&gt;
*View: This menuitem contains some convenient commands to grow or shrink the client to commonly-used resolutions such as 1024x768 or even widescreen(!), to help the WYSIWYG behavior. Besides, it allows for aligning and grid setup.&lt;br /&gt;
&lt;br /&gt;
=== The status bar ===&lt;br /&gt;
&lt;br /&gt;
While working in the edit area, the status bar is used to show the following information:&lt;br /&gt;
*Absolute and relative coordinates of the currently hovered window (includes the root GUISheet);&lt;br /&gt;
*The name of the currently hovered window (includes the root GUISheet);&lt;br /&gt;
&lt;br /&gt;
== Saving and Loading layouts ==&lt;br /&gt;
As mentioned in the 'Setup' chapter, the editor uses CEGUI's internal resource loading behaviour. This is also the case for layouts itself.  Therefore, when you open a Layout, you are limited to the files which reside in the layoutpath vale of the INI file. So instead of an open-file dialog, the editor will prompt you with a list of all layouts (.xml or .layout) in that directory:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=32&amp;amp;fullsize=1 Select Layout dialog]&lt;br /&gt;
&lt;br /&gt;
Even though a saved layout can only be opened when saved to the layoutpath directory of your INI file, for convenience reasons you may save it to any location.&lt;br /&gt;
&lt;br /&gt;
== More ==&lt;br /&gt;
&lt;br /&gt;
=== Setting a default font ===&lt;br /&gt;
You can specify a default font for your layout(s). This font will be used for each added window from that moment. When selection &amp;quot;View-&amp;gt;Set default font...&amp;quot;, you'll see this dialog: [http://www.cegui.org.uk/gallery/displayimage.php?pid=31&amp;amp;fullsize=1 Default Font Dialog]&lt;br /&gt;
&lt;br /&gt;
On &amp;quot;ok&amp;quot; this font will apply even after closing the editor, because it's an INI setting.&lt;br /&gt;
&lt;br /&gt;
=== Working on a background ===&lt;br /&gt;
In order to extend the &amp;quot;wysiwyg&amp;quot; effect, you can set a background behind your layout. This can help alot in deciding how large your widgets can be, or even their ideal location. Note that the background does ''not'' get saved with your layout; the editor maintains is seperately. To create a background in your layout itself, you should just use a StaticImage widget.&lt;br /&gt;
&lt;br /&gt;
Setting a background, and toggling its visibility state happens via the &amp;quot;View-&amp;gt;Set background&amp;quot; and &amp;quot;View-&amp;gt;Show background&amp;quot; menu items respectivily.&lt;br /&gt;
&lt;br /&gt;
=== Snap to grid ===&lt;br /&gt;
It's possible to show a grid during editing. When selection &amp;quot;View-&amp;gt;Setup grid...&amp;quot;, you'll see this dialog:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=30&amp;amp;fullsize=1 Snap to grid Dialog]&lt;br /&gt;
&lt;br /&gt;
On &amp;quot;ok&amp;quot;, all settings will apply, even after closing the editor because it's INI settings.&lt;br /&gt;
&lt;br /&gt;
When editing, you can '''snap''' to the grid by selecting one or more windows, and press &amp;quot;g&amp;quot; (for &amp;quot;grid&amp;quot;, because &amp;quot;s&amp;quot; is already used for moving).&lt;br /&gt;
&lt;br /&gt;
=== Absolute metrics mode ===&lt;br /&gt;
Although CEGUI does not distinguish between &amp;quot;relative&amp;quot; and &amp;quot;absolute&amp;quot; anymore, you can still simutate this with help of the editor. If you want a window of a fixed size at any resolution (absolute), you can set all the 'scales' to 0.0, and the 'offsets' to an absolute position. For example to create a window from 50,50 to 250,250 at any resolution, the property grid of that window should look like this:&lt;br /&gt;
&lt;br /&gt;
*Left Scale: 0&lt;br /&gt;
*Left Offset: 50&lt;br /&gt;
*Top Scale: 0&lt;br /&gt;
*Top Offset: 50&lt;br /&gt;
*Right Scale: 0&lt;br /&gt;
*Right Offset: 250&lt;br /&gt;
*Bottom Scale: 0&lt;br /&gt;
*Bottom Offset: 250&lt;br /&gt;
&lt;br /&gt;
Note that the resizing and dragging of windows only affects the relative part. The absolute part (offsets) must always be setup from the grid. &lt;br /&gt;
&lt;br /&gt;
=== INI Settings ===&lt;br /&gt;
Besides the Cegui resource paths, the editor loads &amp;amp; writes several additional settings from and to an INI file:&lt;br /&gt;
*The location of your datafiles&lt;br /&gt;
*Last opened layout&lt;br /&gt;
*Client size&lt;br /&gt;
*Grid setup&lt;br /&gt;
*Default font setup&lt;br /&gt;
*Current background setup&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
I think i have mentioned the most important functionality. You should now be able to create the coolest layouts :-) If you think i left something important out, just add it or send me an email at pkooman@gmail.com.&lt;br /&gt;
&lt;br /&gt;
--Last updated by Scriptkid, August 22, 2009.&lt;br /&gt;
&lt;br /&gt;
[[Category:CELayoutEditor]]&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=3293</id>
		<title>Projects Using CEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=3293"/>
				<updated>2009-08-23T10:34:48Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* [http://meteorgames.es/gameview.php?id=2 Photopolys] A challenge for your mind in which you must compose puzzles based on your own photos.&lt;br /&gt;
* [http://wiki.worldforge.org/wiki/Ember Ember] A GPL 3d client for the Worldforge system.&lt;br /&gt;
* [http://www.dancingdots-studio.com/ Ride!] An equestrian simulation by Dancing Dots.&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL.&lt;br /&gt;
* [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre&lt;br /&gt;
* [http://www.snakeworldsgame.com/ Snakeworlds - Spherical 3D snake game] The game classic on spheres / globes. *Released* on 4/3/09!&lt;br /&gt;
* [http://www.cubecombat.net/ Cube Combat] 3D Bomberman like game, supporting up to 4 player through lan or internet.&lt;br /&gt;
&lt;br /&gt;
== Game related tools ==&lt;br /&gt;
=== OGRE particle editor ===&lt;br /&gt;
&amp;quot;The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can be downloaded [http://www.ogre3d.org/index.php?option=com_remository&amp;amp;Itemid=74&amp;amp;func=fileinfo&amp;amp;filecatid=35&amp;amp;parent=category here]. &lt;br /&gt;
&lt;br /&gt;
And the manual can be found [http://www.game-cat.com/ogre/pe/docs/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Delta3D Open Source Game Engine ===&lt;br /&gt;
The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications.  The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://delta3d.org http://delta3d.org].&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayoutEditor_Manual&amp;diff=3292</id>
		<title>CELayoutEditor Manual</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayoutEditor_Manual&amp;diff=3292"/>
				<updated>2009-08-23T10:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: /* Saving and Loading layouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Welcome to the manual page for the layout editor! Because the application is not the biggest in the world, this manual is actually pretty brief. However it will explain everything it can do, and will give some notes on certain behaviour which might be confusing at first sight.&lt;br /&gt;
&lt;br /&gt;
Before going any further, make sure you have read [[Getting Started]].&lt;br /&gt;
&lt;br /&gt;
== The INI file ==&lt;br /&gt;
An important (and sometimes confusing) part of the layout editor is its use of an INI file. This file tells the editor where it can find CEGUI's resource files, such as Imagery and Fonts. These paths are 'forwarded' to CEGUI's internal Resource provider. For example 'CEGUI::DefaultResourceProvider::setResourceGroupDirectory(&amp;quot;schemes&amp;quot;, &amp;lt;ini_schemes_path&amp;gt;);'.&lt;br /&gt;
&lt;br /&gt;
The paths in this file are the 'base' directory when the editor loads something. It will only append the filename of the loaded Layout or such. So when the user opens the file 'MessageBox.layout', the editor (well, Cegui actually) will complete this to '&amp;lt;ini_layout_path/MessageBox.layout' internally.&lt;br /&gt;
&lt;br /&gt;
The INI file gets created on launch when the editor cannot find it, in which case it will prompt you with this dialog:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=29&amp;amp;fullsize=1 Select Resources Dialog]&lt;br /&gt;
&lt;br /&gt;
From there, you should browse to the root CEGUI datafiles folder. The name 'datafiles' is not required, so you may use 'mygame/media/gui' or something. However the subfolders are defaulted to &amp;quot;fonts&amp;quot;, &amp;quot;schemes&amp;quot; and such, just like CEGUI's default 'datafiles'. When pressing 'ok', the values will be stored to the INI file. If you are using a different naming convention, or even a different hierarchy, browse and 'ok' on your root directory at least, and close the editor when it has launched completely. Then it has at least created a file for you to edit more easily.&lt;br /&gt;
&lt;br /&gt;
'''0.6.x Note:''' unlike the 0.5 versions, it was decided to ship th 0.6.x installers with default files (the ones used in the CEGUI samples) again, to have at least something to start playing with.&lt;br /&gt;
&lt;br /&gt;
== Launched ==&lt;br /&gt;
&lt;br /&gt;
When the editor has completely launched, meaning that it has found or created the necessary INI file, you will see either a blank sceen, of the last saved layout. This shows the empty version:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=28&amp;amp;fullsize=1 Empty Main Frame]&lt;br /&gt;
&lt;br /&gt;
=== Starting a new Layout ===&lt;br /&gt;
&lt;br /&gt;
Before dryly explaining all options, let's actually do something first. You can start a new layout by pressing the New button from the toolbar or File-&amp;gt;New from the menu. Either way, the editor will ask you whether or not you would like a 'root' window. If you choose to do so, your layout will start with a full-sized 'DefaultGUISheet' window type. This option is good for a desktop-like setup on which you are going to put your widgets. If you choose 'no', then the editor will not add any window until you explicitely do so. In that case, this first window will become the root. This option is advised if you are splitting your GUI into multiple files. So, it pretty much depends on how you choose to setup your GUI: 'composed' or 'split up'.&lt;br /&gt;
&lt;br /&gt;
As soon as you have started a layout, the '''Main Dialog image''' awakes...&lt;br /&gt;
&lt;br /&gt;
=== The main dialog ===&lt;br /&gt;
&lt;br /&gt;
This dialog provides a hierachical overview of the currently open layout (the browse tree), allowing for modifying properties of the current selection and adding new windows. It looks as follows:&lt;br /&gt;
'''TODO: insert new image'''&lt;br /&gt;
&lt;br /&gt;
Although the dialog is a &amp;quot;top-most&amp;quot; window, it can be minimized &amp;amp; restored. Also, its visibility can be toggled through 'View-&amp;gt;Toggle dialog'.&lt;br /&gt;
&lt;br /&gt;
By clicking an item (window name) in the browse tree, that window gets automatically selected, and the dialog updates itself according to the selected window.&lt;br /&gt;
&lt;br /&gt;
Except for the &amp;quot;Text&amp;quot; property, which is shown as an edit field, each (supported) property is editable through a grid, where the left comumn shows the property's name, and the right one its current value.&lt;br /&gt;
&lt;br /&gt;
===Adding windows===&lt;br /&gt;
You can add windows by clicking the &amp;quot;add window&amp;quot; button, which will open the following dialog:&lt;br /&gt;
&lt;br /&gt;
'''TODO: insert new image'''&lt;br /&gt;
&lt;br /&gt;
The top of the dialog shows you to which window (the parent) you will be adding the new window. Below that information is an input field for the new window's&lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
Since the editor support multiple &amp;quot;look &amp;amp; feels&amp;quot; you can select one of the loaded ones here. As you can see, you can default the one you use most often. Finally,&lt;br /&gt;
select the window type you'd like to add. This list is relative to the selected look &amp;amp; feel, so it might differ per selection.&lt;br /&gt;
&lt;br /&gt;
When you´re happy with your new window, press `ok` to create with the given settings. Note that the application will fail to add the window if you choose an already existing name.&lt;br /&gt;
&lt;br /&gt;
===Editing properties===&lt;br /&gt;
When you have more then one window selected, the grid will show the union of available properties. Imagine that two windows are selected (by pressing SHIFT while selecting), and the first one has &amp;quot;visible&amp;quot; and &amp;quot;topMost&amp;quot; as its properties, and the second one has &amp;quot;visible&amp;quot;, &amp;quot;clickable&amp;quot; and &amp;quot;colour&amp;quot; as its properties, then the grid will contain &amp;quot;visible&amp;quot;, &amp;quot;topmost&amp;quot;, clickable&amp;quot; and &amp;quot;colour&amp;quot;. &amp;quot;Visible&amp;quot; will only be added once.&lt;br /&gt;
&lt;br /&gt;
Note that the positions and size cannot be changed when you have selected more then one window, otherwise each window in your selection would get the same position and size!&lt;br /&gt;
&lt;br /&gt;
===Renaming a window===&lt;br /&gt;
You can change a window name by modifying the first property ('name') in the grid. Although this property does not actually exist in the cegui system, editing this way helps consistency with changing others property. Name changes will immediately reflect in the tree.&lt;br /&gt;
&lt;br /&gt;
== The edit area ==&lt;br /&gt;
&lt;br /&gt;
=== Selecting and Moving ===&lt;br /&gt;
&lt;br /&gt;
Now that you know how to add windows to your layout and fine-tune its properties, let's discuss the edit area. This is the place where you can select, resize, move, copy|cut &amp;amp; paste parts of your layout. Of course, moving or resizing a window is the same as adjusting those position properties in the main dialog. To select more then one window at a time, hold CTRL while clicking.&lt;br /&gt;
&lt;br /&gt;
If a window is selected, it will be wrapped with a resize box:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=34&amp;amp;fullsize=1 Widget Resize Box]&lt;br /&gt;
&lt;br /&gt;
When copying, cutting or pasting parts of a layout, the editor will implicitely use the entire branch (children). To clarify this implication, the 'View-&amp;gt;Select All' option will only show a resize box around the top-most windows, and leave the children with a non-resizable box:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=33&amp;amp;fullsize=1 Selected All Widgets]&lt;br /&gt;
&lt;br /&gt;
Two operations (who have no menu item) have to do with moving windows by hand in stead of by mouse. When you have a selection of windows, you can use 'w', 's', 'a', 'd' and the cursor keys to move the selection. To make smaller steps (1 pixel instead of 10 pixels) keep CTRL pressed. Note that if you select a first window of a selection, the main dialog (see below) updates.&lt;br /&gt;
&lt;br /&gt;
=== The Menu ===&lt;br /&gt;
&lt;br /&gt;
When a layout is being edited, these menu contains the following sub-menus and items:&lt;br /&gt;
&lt;br /&gt;
*Edit: This menuitem contains all subitems which are relevant to a Selection of windows. Their behavior should be implied by the item's names and the detailed explaination in the status bar.&lt;br /&gt;
&lt;br /&gt;
*View: This menuitem contains some convenient commands to grow or shrink the client to commonly-used resolutions such as 1024x768 or even widescreen(!), to help the WYSIWYG behavior. Besides, it allows for aligning and grid setup.&lt;br /&gt;
&lt;br /&gt;
=== The status bar ===&lt;br /&gt;
&lt;br /&gt;
While working in the edit area, the status bar is used to show the following information:&lt;br /&gt;
*Absolute and relative coordinates of the currently hovered window (includes the root GUISheet);&lt;br /&gt;
*The name of the currently hovered window (includes the root GUISheet);&lt;br /&gt;
&lt;br /&gt;
== Saving and Loading layouts ==&lt;br /&gt;
As mentioned in the 'Setup' chapter, the editor uses CEGUI's internal resource loading behaviour. This is also the case for layouts itself.  Therefore, when you open a Layout, you are limited to the files which reside in the layoutpath vale of the INI file. So instead of an open-file dialog, the editor will prompt you with a list of all layouts (.xml or .layout) in that directory:&lt;br /&gt;
[[File:http://www.cegui.org.uk/gallery/displayimage.php?pid=32&amp;amp;fullsize=1|thumb|left|alt=Select Layout dialog|Select Layout dialog]]&lt;br /&gt;
&lt;br /&gt;
Even though a saved layout can only be opened when saved to the layoutpath directory of your INI file, for convenience reasons you may save it to any location.&lt;br /&gt;
&lt;br /&gt;
== More ==&lt;br /&gt;
&lt;br /&gt;
=== Setting a default font ===&lt;br /&gt;
You can specify a default font for your layout(s). This font will be used for each added window from that moment. When selection &amp;quot;View-&amp;gt;Set default font...&amp;quot;, you'll see this dialog: [http://www.cegui.org.uk/gallery/displayimage.php?pid=31&amp;amp;fullsize=1 Default Font Dialog]&lt;br /&gt;
&lt;br /&gt;
On &amp;quot;ok&amp;quot; this font will apply even after closing the editor, because it's an INI setting.&lt;br /&gt;
&lt;br /&gt;
=== Working on a background ===&lt;br /&gt;
In order to extend the &amp;quot;wysiwyg&amp;quot; effect, you can set a background behind your layout. This can help alot in deciding how large your widgets can be, or even their ideal location. Note that the background does ''not'' get saved with your layout; the editor maintains is seperately. To create a background in your layout itself, you should just use a StaticImage widget.&lt;br /&gt;
&lt;br /&gt;
Setting a background, and toggling its visibility state happens via the &amp;quot;View-&amp;gt;Set background&amp;quot; and &amp;quot;View-&amp;gt;Show background&amp;quot; menu items respectivily.&lt;br /&gt;
&lt;br /&gt;
=== Snap to grid ===&lt;br /&gt;
It's possible to show a grid during editing. When selection &amp;quot;View-&amp;gt;Setup grid...&amp;quot;, you'll see this dialog:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=30&amp;amp;fullsize=1 Snap to grid Dialog]&lt;br /&gt;
&lt;br /&gt;
On &amp;quot;ok&amp;quot;, all settings will apply, even after closing the editor because it's INI settings.&lt;br /&gt;
&lt;br /&gt;
When editing, you can '''snap''' to the grid by selecting one or more windows, and press &amp;quot;g&amp;quot; (for &amp;quot;grid&amp;quot;, because &amp;quot;s&amp;quot; is already used for moving).&lt;br /&gt;
&lt;br /&gt;
=== Absolute metrics mode ===&lt;br /&gt;
Although CEGUI does not distinguish between &amp;quot;relative&amp;quot; and &amp;quot;absolute&amp;quot; anymore, you can still simutate this with help of the editor. If you want a window of a fixed size at any resolution (absolute), you can set all the 'scales' to 0.0, and the 'offsets' to an absolute position. For example to create a window from 50,50 to 250,250 at any resolution, the property grid of that window should look like this:&lt;br /&gt;
&lt;br /&gt;
*Left Scale: 0&lt;br /&gt;
*Left Offset: 50&lt;br /&gt;
*Top Scale: 0&lt;br /&gt;
*Top Offset: 50&lt;br /&gt;
*Right Scale: 0&lt;br /&gt;
*Right Offset: 250&lt;br /&gt;
*Bottom Scale: 0&lt;br /&gt;
*Bottom Offset: 250&lt;br /&gt;
&lt;br /&gt;
Note that the resizing and dragging of windows only affects the relative part. The absolute part (offsets) must always be setup from the grid. &lt;br /&gt;
&lt;br /&gt;
=== INI Settings ===&lt;br /&gt;
Besides the Cegui resource paths, the editor loads &amp;amp; writes several additional settings from and to an INI file:&lt;br /&gt;
*The location of your datafiles&lt;br /&gt;
*Last opened layout&lt;br /&gt;
*Client size&lt;br /&gt;
*Grid setup&lt;br /&gt;
*Default font setup&lt;br /&gt;
*Current background setup&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
I think i have mentioned the most important functionality. You should now be able to create the coolest layouts :-) If you think i left something important out, just add it or send me an email at pkooman@gmail.com.&lt;br /&gt;
&lt;br /&gt;
--Last updated by Scriptkid, August 22, 2009.&lt;br /&gt;
&lt;br /&gt;
[[Category:CELayoutEditor]]&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayoutEditor_Manual&amp;diff=3291</id>
		<title>CELayoutEditor Manual</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayoutEditor_Manual&amp;diff=3291"/>
				<updated>2009-08-22T11:10:40Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: Quite an ovehaul (was about time). Added INI information, replaces all images and re-wrote and re-arranged some stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Welcome to the manual page for the layout editor! Because the application is not the biggest in the world, this manual is actually pretty brief. However it will explain everything it can do, and will give some notes on certain behaviour which might be confusing at first sight.&lt;br /&gt;
&lt;br /&gt;
Before going any further, make sure you have read [[Getting Started]].&lt;br /&gt;
&lt;br /&gt;
== The INI file ==&lt;br /&gt;
An important (and sometimes confusing) part of the layout editor is its use of an INI file. This file tells the editor where it can find CEGUI's resource files, such as Imagery and Fonts. These paths are 'forwarded' to CEGUI's internal Resource provider. For example 'CEGUI::DefaultResourceProvider::setResourceGroupDirectory(&amp;quot;schemes&amp;quot;, &amp;lt;ini_schemes_path&amp;gt;);'.&lt;br /&gt;
&lt;br /&gt;
The paths in this file are the 'base' directory when the editor loads something. It will only append the filename of the loaded Layout or such. So when the user opens the file 'MessageBox.layout', the editor (well, Cegui actually) will complete this to '&amp;lt;ini_layout_path/MessageBox.layout' internally.&lt;br /&gt;
&lt;br /&gt;
The INI file gets created on launch when the editor cannot find it, in which case it will prompt you with this dialog:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=29&amp;amp;fullsize=1 Select Resources Dialog]&lt;br /&gt;
&lt;br /&gt;
From there, you should browse to the root CEGUI datafiles folder. The name 'datafiles' is not required, so you may use 'mygame/media/gui' or something. However the subfolders are defaulted to &amp;quot;fonts&amp;quot;, &amp;quot;schemes&amp;quot; and such, just like CEGUI's default 'datafiles'. When pressing 'ok', the values will be stored to the INI file. If you are using a different naming convention, or even a different hierarchy, browse and 'ok' on your root directory at least, and close the editor when it has launched completely. Then it has at least created a file for you to edit more easily.&lt;br /&gt;
&lt;br /&gt;
'''0.6.x Note:''' unlike the 0.5 versions, it was decided to ship th 0.6.x installers with default files (the ones used in the CEGUI samples) again, to have at least something to start playing with.&lt;br /&gt;
&lt;br /&gt;
== Launched ==&lt;br /&gt;
&lt;br /&gt;
When the editor has completely launched, meaning that it has found or created the necessary INI file, you will see either a blank sceen, of the last saved layout. This shows the empty version:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=28&amp;amp;fullsize=1 Empty Main Frame]&lt;br /&gt;
&lt;br /&gt;
=== Starting a new Layout ===&lt;br /&gt;
&lt;br /&gt;
Before dryly explaining all options, let's actually do something first. You can start a new layout by pressing the New button from the toolbar or File-&amp;gt;New from the menu. Either way, the editor will ask you whether or not you would like a 'root' window. If you choose to do so, your layout will start with a full-sized 'DefaultGUISheet' window type. This option is good for a desktop-like setup on which you are going to put your widgets. If you choose 'no', then the editor will not add any window until you explicitely do so. In that case, this first window will become the root. This option is advised if you are splitting your GUI into multiple files. So, it pretty much depends on how you choose to setup your GUI: 'composed' or 'split up'.&lt;br /&gt;
&lt;br /&gt;
As soon as you have started a layout, the '''Main Dialog image''' awakes...&lt;br /&gt;
&lt;br /&gt;
=== The main dialog ===&lt;br /&gt;
&lt;br /&gt;
This dialog provides a hierachical overview of the currently open layout (the browse tree), allowing for modifying properties of the current selection and adding new windows. It looks as follows:&lt;br /&gt;
'''TODO: insert new image'''&lt;br /&gt;
&lt;br /&gt;
Although the dialog is a &amp;quot;top-most&amp;quot; window, it can be minimized &amp;amp; restored. Also, its visibility can be toggled through 'View-&amp;gt;Toggle dialog'.&lt;br /&gt;
&lt;br /&gt;
By clicking an item (window name) in the browse tree, that window gets automatically selected, and the dialog updates itself according to the selected window.&lt;br /&gt;
&lt;br /&gt;
Except for the &amp;quot;Text&amp;quot; property, which is shown as an edit field, each (supported) property is editable through a grid, where the left comumn shows the property's name, and the right one its current value.&lt;br /&gt;
&lt;br /&gt;
===Adding windows===&lt;br /&gt;
You can add windows by clicking the &amp;quot;add window&amp;quot; button, which will open the following dialog:&lt;br /&gt;
&lt;br /&gt;
'''TODO: insert new image'''&lt;br /&gt;
&lt;br /&gt;
The top of the dialog shows you to which window (the parent) you will be adding the new window. Below that information is an input field for the new window's&lt;br /&gt;
name.&lt;br /&gt;
&lt;br /&gt;
Since the editor support multiple &amp;quot;look &amp;amp; feels&amp;quot; you can select one of the loaded ones here. As you can see, you can default the one you use most often. Finally,&lt;br /&gt;
select the window type you'd like to add. This list is relative to the selected look &amp;amp; feel, so it might differ per selection.&lt;br /&gt;
&lt;br /&gt;
When you´re happy with your new window, press `ok` to create with the given settings. Note that the application will fail to add the window if you choose an already existing name.&lt;br /&gt;
&lt;br /&gt;
===Editing properties===&lt;br /&gt;
When you have more then one window selected, the grid will show the union of available properties. Imagine that two windows are selected (by pressing SHIFT while selecting), and the first one has &amp;quot;visible&amp;quot; and &amp;quot;topMost&amp;quot; as its properties, and the second one has &amp;quot;visible&amp;quot;, &amp;quot;clickable&amp;quot; and &amp;quot;colour&amp;quot; as its properties, then the grid will contain &amp;quot;visible&amp;quot;, &amp;quot;topmost&amp;quot;, clickable&amp;quot; and &amp;quot;colour&amp;quot;. &amp;quot;Visible&amp;quot; will only be added once.&lt;br /&gt;
&lt;br /&gt;
Note that the positions and size cannot be changed when you have selected more then one window, otherwise each window in your selection would get the same position and size!&lt;br /&gt;
&lt;br /&gt;
===Renaming a window===&lt;br /&gt;
You can change a window name by modifying the first property ('name') in the grid. Although this property does not actually exist in the cegui system, editing this way helps consistency with changing others property. Name changes will immediately reflect in the tree.&lt;br /&gt;
&lt;br /&gt;
== The edit area ==&lt;br /&gt;
&lt;br /&gt;
=== Selecting and Moving ===&lt;br /&gt;
&lt;br /&gt;
Now that you know how to add windows to your layout and fine-tune its properties, let's discuss the edit area. This is the place where you can select, resize, move, copy|cut &amp;amp; paste parts of your layout. Of course, moving or resizing a window is the same as adjusting those position properties in the main dialog. To select more then one window at a time, hold CTRL while clicking.&lt;br /&gt;
&lt;br /&gt;
If a window is selected, it will be wrapped with a resize box:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=34&amp;amp;fullsize=1 Widget Resize Box]&lt;br /&gt;
&lt;br /&gt;
When copying, cutting or pasting parts of a layout, the editor will implicitely use the entire branch (children). To clarify this implication, the 'View-&amp;gt;Select All' option will only show a resize box around the top-most windows, and leave the children with a non-resizable box:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=33&amp;amp;fullsize=1 Selected All Widgets]&lt;br /&gt;
&lt;br /&gt;
Two operations (who have no menu item) have to do with moving windows by hand in stead of by mouse. When you have a selection of windows, you can use 'w', 's', 'a', 'd' and the cursor keys to move the selection. To make smaller steps (1 pixel instead of 10 pixels) keep CTRL pressed. Note that if you select a first window of a selection, the main dialog (see below) updates.&lt;br /&gt;
&lt;br /&gt;
=== The Menu ===&lt;br /&gt;
&lt;br /&gt;
When a layout is being edited, these menu contains the following sub-menus and items:&lt;br /&gt;
&lt;br /&gt;
*Edit: This menuitem contains all subitems which are relevant to a Selection of windows. Their behavior should be implied by the item's names and the detailed explaination in the status bar.&lt;br /&gt;
&lt;br /&gt;
*View: This menuitem contains some convenient commands to grow or shrink the client to commonly-used resolutions such as 1024x768 or even widescreen(!), to help the WYSIWYG behavior. Besides, it allows for aligning and grid setup.&lt;br /&gt;
&lt;br /&gt;
=== The status bar ===&lt;br /&gt;
&lt;br /&gt;
While working in the edit area, the status bar is used to show the following information:&lt;br /&gt;
*Absolute and relative coordinates of the currently hovered window (includes the root GUISheet);&lt;br /&gt;
*The name of the currently hovered window (includes the root GUISheet);&lt;br /&gt;
&lt;br /&gt;
== Saving and Loading layouts ==&lt;br /&gt;
As mentioned in the 'Setup' chapter, the editor uses CEGUI's internal resource loading behaviour. This is also the case for layouts itself.  Therefore, when you open a Layout, you are limited to the files which reside in the layoutpath vale of the INI file. So instead of an open-file dialog, the editor will prompt you with a list of all layouts (.xml or .layout) in that directory.&lt;br /&gt;
&lt;br /&gt;
Even though a saved layout can only be opened when saved to the layoutpath directory of your INI file, for convenience reasons you may save it to any location.&lt;br /&gt;
&lt;br /&gt;
== More ==&lt;br /&gt;
&lt;br /&gt;
=== Setting a default font ===&lt;br /&gt;
You can specify a default font for your layout(s). This font will be used for each added window from that moment. When selection &amp;quot;View-&amp;gt;Set default font...&amp;quot;, you'll see this dialog: [http://www.cegui.org.uk/gallery/displayimage.php?pid=31&amp;amp;fullsize=1 Default Font Dialog]&lt;br /&gt;
&lt;br /&gt;
On &amp;quot;ok&amp;quot; this font will apply even after closing the editor, because it's an INI setting.&lt;br /&gt;
&lt;br /&gt;
=== Working on a background ===&lt;br /&gt;
In order to extend the &amp;quot;wysiwyg&amp;quot; effect, you can set a background behind your layout. This can help alot in deciding how large your widgets can be, or even their ideal location. Note that the background does ''not'' get saved with your layout; the editor maintains is seperately. To create a background in your layout itself, you should just use a StaticImage widget.&lt;br /&gt;
&lt;br /&gt;
Setting a background, and toggling its visibility state happens via the &amp;quot;View-&amp;gt;Set background&amp;quot; and &amp;quot;View-&amp;gt;Show background&amp;quot; menu items respectivily.&lt;br /&gt;
&lt;br /&gt;
=== Snap to grid ===&lt;br /&gt;
It's possible to show a grid during editing. When selection &amp;quot;View-&amp;gt;Setup grid...&amp;quot;, you'll see this dialog:&lt;br /&gt;
[http://www.cegui.org.uk/gallery/displayimage.php?pid=30&amp;amp;fullsize=1 Snap to grid Dialog]&lt;br /&gt;
&lt;br /&gt;
On &amp;quot;ok&amp;quot;, all settings will apply, even after closing the editor because it's INI settings.&lt;br /&gt;
&lt;br /&gt;
When editing, you can '''snap''' to the grid by selecting one or more windows, and press &amp;quot;g&amp;quot; (for &amp;quot;grid&amp;quot;, because &amp;quot;s&amp;quot; is already used for moving).&lt;br /&gt;
&lt;br /&gt;
=== Absolute metrics mode ===&lt;br /&gt;
Although CEGUI does not distinguish between &amp;quot;relative&amp;quot; and &amp;quot;absolute&amp;quot; anymore, you can still simutate this with help of the editor. If you want a window of a fixed size at any resolution (absolute), you can set all the 'scales' to 0.0, and the 'offsets' to an absolute position. For example to create a window from 50,50 to 250,250 at any resolution, the property grid of that window should look like this:&lt;br /&gt;
&lt;br /&gt;
*Left Scale: 0&lt;br /&gt;
*Left Offset: 50&lt;br /&gt;
*Top Scale: 0&lt;br /&gt;
*Top Offset: 50&lt;br /&gt;
*Right Scale: 0&lt;br /&gt;
*Right Offset: 250&lt;br /&gt;
*Bottom Scale: 0&lt;br /&gt;
*Bottom Offset: 250&lt;br /&gt;
&lt;br /&gt;
Note that the resizing and dragging of windows only affects the relative part. The absolute part (offsets) must always be setup from the grid. &lt;br /&gt;
&lt;br /&gt;
=== INI Settings ===&lt;br /&gt;
Besides the Cegui resource paths, the editor loads &amp;amp; writes several additional settings from and to an INI file:&lt;br /&gt;
*The location of your datafiles&lt;br /&gt;
*Last opened layout&lt;br /&gt;
*Client size&lt;br /&gt;
*Grid setup&lt;br /&gt;
*Default font setup&lt;br /&gt;
*Current background setup&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
I think i have mentioned the most important functionality. You should now be able to create the coolest layouts :-) If you think i left something important out, just add it or send me an email at pkooman@gmail.com.&lt;br /&gt;
&lt;br /&gt;
--Last updated by Scriptkid, August 22, 2009.&lt;br /&gt;
&lt;br /&gt;
[[Category:CELayoutEditor]]&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Features&amp;diff=3276</id>
		<title>Features</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Features&amp;diff=3276"/>
				<updated>2009-06-23T07:32:31Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEGUI's main features are:&lt;br /&gt;
&lt;br /&gt;
*Multi-platform compiling and running. Windows, Linux and Mac OS projects/solutions are available;&lt;br /&gt;
*Heavily data-driven by using XML files, a generic property system and powerful skinning abilities;&lt;br /&gt;
*UNICODE support (check the Fonts sample);&lt;br /&gt;
*Renderers for OpenGL, Directx9, Irrlicht, Ogre3D (provided by the Ogre team), Crystal Space (provided by the Crystal Space team) and Open Scene Graph (provided by the Open Scene Graph team);&lt;br /&gt;
*Clear interface in case you want to write your own renderer;&lt;br /&gt;
*Several tools, including a Layout- and ImageSet editor;&lt;br /&gt;
*Many wiki pages and usefull sample projects;&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Features&amp;diff=3275</id>
		<title>Features</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Features&amp;diff=3275"/>
				<updated>2009-06-23T07:32:11Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEGUI's main features are:&lt;br /&gt;
&lt;br /&gt;
*Multi-platform compiling and running. Windows, Linux and Mac OS project/solution files are available;&lt;br /&gt;
*Heavily data-driven by using XML files, a generic property system and powerful skinning abilities;&lt;br /&gt;
*UNICODE support (check the Fonts sample);&lt;br /&gt;
*Renderers for OpenGL, Directx9, Irrlicht, Ogre3D (provided by the Ogre team), Crystal Space (provided by the Crystal Space team) and Open Scene Graph (provided by the Open Scene Graph team);&lt;br /&gt;
*Clear interface in case you want to write your own renderer;&lt;br /&gt;
*Several tools, including a Layout- and ImageSet editor;&lt;br /&gt;
*Many wiki pages and usefull sample projects;&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=3274</id>
		<title>Template:CEGUINews</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Template:CEGUINews&amp;diff=3274"/>
				<updated>2009-06-23T07:29:45Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: editor 0.6.3 released&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section|1=Latest News|2=&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4149 LayoutEditor 0.6.3 Released!]''' 9th June 2009&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712 CEGUI 0.6.2 Released!]''' 3rd December 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''[[CELayoutEditor_Downloads_0.6.0|New 0.6.x in-progress LayoutEditor available]]''' 2th August 2008&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3344 CEGUI 0.6.1 Released!]''' 29th June 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''[[CELayoutEditor_Downloads_0.6.0|New 0.6.x in-progress LayoutEditor available]]''' 7th May 2008&lt;br /&gt;
[[User:scriptkid|scriptkid]]&lt;br /&gt;
* '''[http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973 CEGUI 0.6.0 Released!]''' 27th March 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''MSVC++ 9 [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 Binaries available]''' 3rd February 2008&lt;br /&gt;
[[User:CrazyEddie|CrazyEddie]]&lt;br /&gt;
* '''New CELayoutEditor SVN trunk update''' 18th December 2007&lt;br /&gt;
[[User:fjeronimo|fjeronimo]]&lt;br /&gt;
* '''New CEImagesetEditor SVN trunk update''' 10th December 2007&lt;br /&gt;
[[User:fjeronimo|fjeronimo]]&lt;br /&gt;
&lt;br /&gt;
[[News|View all news and details...]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=3273</id>
		<title>News Archive</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=News_Archive&amp;diff=3273"/>
				<updated>2009-06-23T07:13:29Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: updated this news page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== CEGUI 0.6.3 release of the Layout Editor! by ''' [[User:scriptkid|scriptkid]] 9th June 2009 ===&lt;br /&gt;
&lt;br /&gt;
Read the [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&amp;amp;t=4149/ buzz]&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.6.2 Released! by ''' [[User:CrazyEddie|CrazyEddie]] 3rd December 2008 ===&lt;br /&gt;
&lt;br /&gt;
Read the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3712/ buzz]&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 2th August 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor_Downloads_0.6.x]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.x in-progress LayoutEditor! by ''' [[User:scriptkid|scriptkid]] 7th May 2008 ===&lt;br /&gt;
&lt;br /&gt;
See the [[CELayoutEditor_Downloads_0.6.0]] page for the link (bottom of the page!).&lt;br /&gt;
&lt;br /&gt;
=== New 0.6.0 Release of CEGUI and tools! by ''' The CEGUI Development Team 27th March 2008 ===&lt;br /&gt;
The Crazy Eddie's GUI System project (crayzedsgui on sourceforge.net) is pleased to announce the release of version 0.6.0 of the Crazy Eddie's GUI System library and associated CELayoutEditor and CEImagesetEditor tools.&lt;br /&gt;
&lt;br /&gt;
Founded in 2003, Crazy Eddie's GUI System has consistently been one of the favourite choices for the serious game or multimedia developer needing a mature, stable and flexible rendered GUI solution.  The library is open source, highly configurable and offers virtually unrivalled skinning opportunities via its &amp;quot;Falagard&amp;quot; XML skinning system.  Crazy Eddie's GUI System library is released under the MIT license, thus offering the ultimate flexibility for all usage scenarios.&lt;br /&gt;
&lt;br /&gt;
The 0.6.0 release comes some 16 months after the previous release, and marks the official return of Paul D Turner (CrazyEddie) as project leader and as a permanent member on the development team.&lt;br /&gt;
&lt;br /&gt;
For more information about Crazy Eddie's GUI System see the project website at http://www.cegui.org.uk.  Support requests for the library and associated tools, in the first instance, should be directed at the Crazy Eddie's GUI System project forums at http://forums.cegui.org.uk.&lt;br /&gt;
&lt;br /&gt;
You can get the files at the [[Downloads|CEGUI Downloads page]].&lt;br /&gt;
&lt;br /&gt;
See also this forum thread: http://www.cegui.org.uk/phpBB2/viewtopic.php?p=13973&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New MSVC++ 9 binary packages for CEGUI and SILLY by ''' [[User:CrazyEddie|CrazyEddie]] 3rd February 2008 ===&lt;br /&gt;
We have released binary dependency packages and pre-built SDK packages for both SILLY 0.1.0 and CEGUI 0.5.0b for use with Microsoft's Visual C++ 9 (2008 edition) compiler.&lt;br /&gt;
&lt;br /&gt;
See the [[Downloads]] page and the announcement on the [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2965 forums] for additional information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 18th December 2007 ===&lt;br /&gt;
A new update that adds new features to the property grid, improves exception handling, adds version information and more misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2825/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEImagesetEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th December 2007 ===&lt;br /&gt;
A new update that adds VS2003 &amp;amp; VS2005 solutions and modifies configuration settings has been &lt;br /&gt;
committed to the CEImagesetEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2822/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 06th December 2007 ===&lt;br /&gt;
A new update that adds Vectored Exception Handling (VEH) support, stack trace info to all thrown exceptions and&lt;br /&gt;
other misc stuff has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2821/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Widget: GroupBox ''' [[User:Scriptkid|Scriptkid]] 02th December 2007 ===&lt;br /&gt;
A new update adds Levia's GroupBox to the trunk. Thanks to Levia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 30th November 2007 ===&lt;br /&gt;
A new update that adds RTTI info to debug builds and performs some logger modifications has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2816/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CELayoutEditor SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 22th November 2007 ===&lt;br /&gt;
A new update that includes important bug fixes and internal changes that increase performance and code quality has been committed to the CELayoutEditor SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2811/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New CEGUI SVN trunk update by ''' [[User:fjeronimo|fjeronimo]] 10th November 2007 ===&lt;br /&gt;
A new update that adds type, file name and line number to all thrown exceptions has been committed to the CEGUI SVN trunk.&lt;br /&gt;
&lt;br /&gt;
More details can be found in the following [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=2799/ forum entry].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New developments by ''' [[User:Scriptkid|Scriptkid]] 06th November 2007 ===&lt;br /&gt;
Starting a few weeks ago, new development is being done on CEGUI, mainly on its tools. User [[User:fjeronimo|fjeronimo]] has made some valuable modifications already. Besides that, we are moving through the Mantis list and verifying+fixing bugs. We will keep you up-to-date regarding these matters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b source packages by [[User:CrazyEddie|CrazyEddie]] 28th November 2006 ===&lt;br /&gt;
We have issued new versions of the 0.5.0 source packages - the previous ones were missing the files for the Microsoft Direct3D based renderer modules, the packages contain no other changes  Thanks go to dmail for raising this issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0b binary packages for Win32 by [[User:CrazyEddie|CrazyEddie]] 14th November 2006 ===&lt;br /&gt;
The Win32 binary dependency and SDK packages released on the 6th contained an inconsistency related to the SILLY library.  Today I have issued a new set of binary packages which have been fixed - the new version is known as 0.5.0b, and contains no other changes.  Many thanks to forum member vasmann for alerting me to the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release of 0.5.0 stable by [[User:CrazyEddie|CrazyEddie]] 6th November 2006 ===&lt;br /&gt;
It has been almost a year in the making, but it is finally here!  The CEGUI development team is immensely proud to announce the release of Crazy Eddie's GUI System 0.5.0 - the first stable release of code in the 0.5.x series.&lt;br /&gt;
&lt;br /&gt;
There are pretty vast changes in this release from the previous stable (0.4.1) - many of these changes are breaking, so please agian review [[Release Notes 0.5.X]] to see details of most of these changes.&lt;br /&gt;
&lt;br /&gt;
This release consists of various files that you may need, depending on your usage of the system.  We are providing source packages, documentation packages, dependency packages, and binary SDK packages (for VC7.1 and VC8).&lt;br /&gt;
&lt;br /&gt;
To coincide with this release, we are also happy to announce a stable 0.1.0 release of Simple Image Loading LibrarY (SILLY), and the 0.5.0 release of the CELayoutEditor.  Please see the [[Downloads|downloads page]] for full details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 2 by [[User:Dalfy|Dalfy]] 13 august 2006 ===&lt;br /&gt;
We are pleased to announce the second release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon. Check the download page. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CEGUI 0.5.0 Release Candidate 1 by [[User:Dalfy|Dalfy]] 20 June 2006=== &lt;br /&gt;
We are pleased to announce the first release candidate of the 0.5 branches of CEGUI. There has been a lot of changes between 0.4.1 and 0.5.0. They are listed in [[Release Notes 0.5.X]]. Please have a try at it and help us get a final release soon by sending a lot of bug report in Mantis bug tracker. The download page for CEGUI-0.5.0-RC1 contains some typos but most link are already valid and mirrored on sourceforge. The link on the download page are going to be fixed during the day. &lt;br /&gt;
&lt;br /&gt;
For any question regarding this release you can use either the forum either irc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Migration to Subversion  by [[User:CrazyEddie|CrazyEddie]] 11:13, 3 April 2006 (PDT) ===&lt;br /&gt;
We have taken the decision to migrate the code for main CEGUI Mk-2 library and the CELayoutEditor tool from using the CVS revision control system, over to Subversion (SVN).  If you're using the stable releases, this will not affect you at all.  If you're using code out of some branch of CVS, then you will need to switch to SVN instead - we will not be maintaining both repositories.  You will find that for general usage, CVS and SVN are similar, and have similar commands.  For Windows users, we heartily recommend the use of [http://tortoisesvn.tigris.org/ TortoiseSVN].&lt;br /&gt;
&lt;br /&gt;
For full details of how to obtain the source code from the subversion repository, please see the page [[HOWTO: Obtain the library source from subversion]]&lt;br /&gt;
&lt;br /&gt;
All 'ceguiaddons' projects will continue to use CVS for revision control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Site Moved (again) ===&lt;br /&gt;
We have now moved the site back to the sourceforge servers, and made a few changes as to the way the site is handled in general - as you have probably noticed!&lt;br /&gt;
&lt;br /&gt;
Basically the main 'content' areas of the site are now entirely wiki based, and we also have a few other bits installed to handle certain requirements where the wiki is less suited to the task.&lt;br /&gt;
&lt;br /&gt;
The features of the new site are:&lt;br /&gt;
* Wiki based system for all main site content&lt;br /&gt;
* phpBB2 being used for community forums&lt;br /&gt;
* Coppermine based gallery&lt;br /&gt;
* Mantis for all bug and feature tracking&lt;br /&gt;
* Single, unified, log-in for all site areas&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.6.3&amp;diff=3270</id>
		<title>CELayoutEditor Downloads 0.6.3</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.6.3&amp;diff=3270"/>
				<updated>2009-06-09T19:30:43Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: Created page with '  {{celayouted_download_header|version=0.6.3|content=The files available on this page are the current stable versions.}}  &amp;lt;!-- SOURCES --&amp;gt;  &amp;lt;div style=&amp;quot;background:#2f1fef; paddin...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{celayouted_download_header|version=0.6.3|content=The files available on this page are the current stable versions.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SOURCES --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.6.3 Source Packages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* This package contains the editor source code supplied as a zip file. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.3.zip?download Download Now!]&lt;br /&gt;
* This package contains the editor source code supplied as a compressed tarball. '''TODO'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- BINARIES --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.6.3 Compiled Binary Packages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* This package contains a precompiled version of the editor for 32 bit Windows. It is supplied as a executable installer. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditorSetup-0.6.3.exe?download Download Now!]&lt;br /&gt;
* This package contains a precompiled version of the editor for Apple MacOS X (&amp;gt;=10.4). It is supplied as a compressed zip archive.  '''TODO'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{celayouted_download_footer|version=0.6.3}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=3269</id>
		<title>Downloads (Archive)</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=3269"/>
				<updated>2009-06-09T19:26:21Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: added 0.6.3 release of the layout editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
PLEASE note: if you'd like to use the library from SVN, please follow [[HOWTO:_Obtain_the_library_source_from_subversion|this link]].&lt;br /&gt;
&lt;br /&gt;
This is the download 'portal' where you can find specific downloads per category. &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Crazy Eddie's GUI System - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CEGUI_Downloads_0.6.2|0.6.2]]: Current stable release - Available now!&lt;br /&gt;
** [[CEGUI_Downloads_0.6.1|0.6.1]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEGUI_Downloads_0.6.0|0.6.0]]: Old 0.6.0 release.&lt;br /&gt;
** [[CEGUI_Downloads_0.5.0|0.5.0]]: Old 0.5.0 final release.&lt;br /&gt;
** [[Downloads 0.5.0-RC2|0.5.0 RC2]]: Old 0.5.0 Second release candidate &lt;br /&gt;
** [[Downloads 0.5.0-RC1|0.5.0 RC1 ]]: Old 0.5.0 First release candidate &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Simple Image Loading LibrarY - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[SILLY_Downloads_0.1.0|0.1.0]]: Current stable release - Available now!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Layout editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Development / Testing release''' &lt;br /&gt;
** [[CELayoutEditor_Downloads_Dev|Dev]]: Current development version. (No updates since 0.6.2.)&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.6.3|0.6.3]]: Current stable release - (Partly) Available now!&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.6.2|0.6.2]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.6.1|0.6.1]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.6.0|0.6.0]]: Old 0.6.0 stable release.&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.5.0|0.5.0]]: Old 0.5.0 stable release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Imageset Editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CEImagesetEditor_Downloads_0.6.2|0.6.2]]: Current stable release - Available now!&lt;br /&gt;
** [[CEImagesetEditor_Downloads_0.6.1|0.6.1]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEImagesetEditor_Downloads_0.6.0|0.6.0]]: Old 0.6.0 release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Assembling_a_Toolset&amp;diff=3268</id>
		<title>Assembling a Toolset</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Assembling_a_Toolset&amp;diff=3268"/>
				<updated>2009-06-02T08:23:15Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: added font tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEGUI rests on several data files. All those files are here to help you in separating the aspect of your project. The Designer can deal with the interface design, the programmer can focus on logique everyone leave in its own world and we are all happy. This page list the tools that can be used to create data used by CEGUI. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Layout == &lt;br /&gt;
* [[The %22official%22 layout editor]] (ScriptKid)&lt;br /&gt;
* [[User Contributed Material|CEGUILuaApp]]  (Lindquist)&lt;br /&gt;
* [[CELayoutUpgrader|CELayoutUpgrader - Upgrade layouts to Unified Coord. System]]  (iceeey)&lt;br /&gt;
&lt;br /&gt;
== Imageset == &lt;br /&gt;
* [[User Contributed Material|CEGUIImagesetEditor]] (Martignass/Drumicube)&lt;br /&gt;
* Gimp-&amp;gt;CEGUIImageset Exporter [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3318 (forum)] (lope85)&lt;br /&gt;
* PhotoshopCS3-&amp;gt;CEGUIImageset Exporter [http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3494 (forum)] (djphilipe)&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
* Powerful bitmap font generator [http://www.cegui.org.uk/phpBB2/viewtopic.php?f=7&amp;amp;t=3875 (forum)] (Nitrogen)&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=3267</id>
		<title>Projects Using CEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=3267"/>
				<updated>2009-05-21T10:26:16Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* [http://meteorgames.es/gameview.php?id=2 Photopolys] A challenge for your mind in which you must compose puzzles based on your own photos.&lt;br /&gt;
* [http://wiki.worldforge.org/wiki/Ember Ember] A GPL 3d client for the Worldforge system.&lt;br /&gt;
* [http://www.dancingdots-studio.com/ Ride!] An equestrian simulation by Dancing Dots.&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL.&lt;br /&gt;
* [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre&lt;br /&gt;
* [http://www.snakeworldsgame.com/jade.php?showpage=gallery Snakeworlds - A 3D snake game] The game classic on spheres / globes. *Released* on 4/3/09!&lt;br /&gt;
&lt;br /&gt;
== Game related tools ==&lt;br /&gt;
=== OGRE particle editor ===&lt;br /&gt;
&amp;quot;The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can be downloaded [http://www.ogre3d.org/index.php?option=com_remository&amp;amp;Itemid=74&amp;amp;func=fileinfo&amp;amp;filecatid=35&amp;amp;parent=category here]. &lt;br /&gt;
&lt;br /&gt;
And the manual can be found [http://www.game-cat.com/ogre/pe/docs/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Delta3D Open Source Game Engine ===&lt;br /&gt;
The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications.  The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://delta3d.org http://delta3d.org].&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=3266</id>
		<title>Projects Using CEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=3266"/>
				<updated>2009-05-21T10:18:14Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* [http://meteorgames.es/gameview.php?id=2 Photopolys] A challenge for your mind in which you must compose puzzles based on your own photos.&lt;br /&gt;
* [http://wiki.worldforge.org/wiki/Ember Ember] A GPL 3d client for the Worldforge system.&lt;br /&gt;
* [http://www.dancingdots-studio.com/ Ride!] An equestrian simulation by Dancing Dots.&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL.&lt;br /&gt;
* [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre&lt;br /&gt;
* [http://www.snakeworldsgame.com/jade.php?showpage=gallery Snakeworlds] A 3D snake game on spheres / globes. *Released* on 4/3/09!&lt;br /&gt;
&lt;br /&gt;
== Game related tools ==&lt;br /&gt;
=== OGRE particle editor ===&lt;br /&gt;
&amp;quot;The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can be downloaded [http://www.ogre3d.org/index.php?option=com_remository&amp;amp;Itemid=74&amp;amp;func=fileinfo&amp;amp;filecatid=35&amp;amp;parent=category here]. &lt;br /&gt;
&lt;br /&gt;
And the manual can be found [http://www.game-cat.com/ogre/pe/docs/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Delta3D Open Source Game Engine ===&lt;br /&gt;
The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications.  The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://delta3d.org http://delta3d.org].&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=3257</id>
		<title>Projects Using CEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=3257"/>
				<updated>2009-04-09T06:39:04Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* [http://meteorgames.es/gameview.php?id=2 Photopolys] A challenge for your mind in which you must compose puzzles based on your own photos.&lt;br /&gt;
* [http://wiki.worldforge.org/wiki/Ember Ember] A GPL 3d client for the Worldforge system.&lt;br /&gt;
* [http://www.dancingdots-studio.com/ Ride!] An equestrian simulation by Dancing Dots.&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL.&lt;br /&gt;
* [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre&lt;br /&gt;
* [http://www.snakeworldsgame.com Snakeworlds] A 3D snake game on spheres / globes. *Released* on 4/3/09!&lt;br /&gt;
&lt;br /&gt;
== Game related tools ==&lt;br /&gt;
=== OGRE particle editor ===&lt;br /&gt;
&amp;quot;The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can be downloaded [http://www.ogre3d.org/index.php?option=com_remository&amp;amp;Itemid=74&amp;amp;func=fileinfo&amp;amp;filecatid=35&amp;amp;parent=category here]. &lt;br /&gt;
&lt;br /&gt;
And the manual can be found [http://www.game-cat.com/ogre/pe/docs/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Delta3D Open Source Game Engine ===&lt;br /&gt;
The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications.  The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://delta3d.org http://delta3d.org].&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=3256</id>
		<title>Projects Using CEGUI</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Projects_Using_CEGUI&amp;diff=3256"/>
				<updated>2009-04-07T12:03:18Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This page lists finished projects which make use of the CEGUI library. The intros are mostly quoted from the original locations.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* [http://meteorgames.es/gameview.php?id=2 Photopolys] A challenge for your mind in which you must compose puzzles based on your own photos.&lt;br /&gt;
* [http://wiki.worldforge.org/wiki/Ember Ember] A GPL 3d client for the Worldforge system.&lt;br /&gt;
* [http://www.dancingdots-studio.com/ Ride!] An equestrian simulation by Dancing Dots.&lt;br /&gt;
* [http://www.secretmaryo.org/ Secret Maryo Chronicles] A GPL 2D platform game using SDL and OpenGL.&lt;br /&gt;
* [http://www.smootsy.com/ Smootsy] A MMO Social Network 3D Game using Ogre&lt;br /&gt;
* [http://www.snakeworldsgame.com Snakeworlds] A 3D snake game on spheres / globes. *Released* at 4/3/09!&lt;br /&gt;
&lt;br /&gt;
== Game related tools ==&lt;br /&gt;
=== OGRE particle editor ===&lt;br /&gt;
&amp;quot;The OGRE Particle Editor is a real-time visual particle system editor. It is a tool that provides the ability to rapidly create OGRE particle system templates that can be used in any OGRE driven application. The effects are stored and loaded as templates via standard OGRE particle scripts (*.particle).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It can be downloaded [http://www.ogre3d.org/index.php?option=com_remository&amp;amp;Itemid=74&amp;amp;func=fileinfo&amp;amp;filecatid=35&amp;amp;parent=category here]. &lt;br /&gt;
&lt;br /&gt;
And the manual can be found [http://www.game-cat.com/ogre/pe/docs/ here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Delta3D Open Source Game Engine ===&lt;br /&gt;
The Delta3D Game Engine integrates the functionality of CEGUI, allowing users to have robust user interfaces active in their applications.  The Delta3D Game Engine was an early adopter of the CEGUI technology and has contributed to its development over the years.&lt;br /&gt;
&lt;br /&gt;
For more information, see [http://delta3d.org http://delta3d.org].&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_Dev&amp;diff=3245</id>
		<title>CELayoutEditor Downloads Dev</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_Dev&amp;diff=3245"/>
				<updated>2009-01-07T08:38:13Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{celayouted_download_header|version=0.6.X|content=This page contains a link to the current development version of the editor. It is a convenient way for Windows users to stay up-to-date without using svn. Note that this requires a manual action on our end: don't confuse it with a 'nightly build' or so. We update this file when enough relevant changes have been made.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DEVELOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.6.X Compiled Binary Development Package'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* At this point, the 0.6.2 release is the latest version, so there is no in-progress download available.&lt;br /&gt;
&amp;lt;!-- * This package contains a precompiled version of the editor for 32 bit Windows. It is supplied as a compressed zip archive. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditorSetup-0.6.0.zip?download Download Now!] --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{celayouted_download_footer|version=0.6.X}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_Dev&amp;diff=3244</id>
		<title>CELayoutEditor Downloads Dev</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_Dev&amp;diff=3244"/>
				<updated>2009-01-07T08:37:32Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: New file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{celayouted_download_header|version=0.6.X|content=This page contains a link to the current development version of the editor. It is a convenient way for Windows users to stay up-to-date without using svn. Note that this requires a manual action on our end: don't confuse it with a 'nightly build' or so. We update this file when enough relevant changes have been made.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DEVELOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.6.x Compiled Binary Development Package'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* At this point, the 0.6.2 release is the latest version, so there is no in-progress download available.&lt;br /&gt;
&amp;lt;!-- * This package contains a precompiled version of the editor for 32 bit Windows. It is supplied as a compressed zip archive. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditorSetup-0.6.0.zip?download Download Now!] --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{celayouted_download_footer|version=0.6.X}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=3243</id>
		<title>Downloads (Archive)</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=Downloads_(Archive)&amp;diff=3243"/>
				<updated>2009-01-07T08:36:48Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
PLEASE note: if you'd like to use the library from SVN, please follow [[HOWTO:_Obtain_the_library_source_from_subversion|this link]].&lt;br /&gt;
&lt;br /&gt;
This is the download 'portal' where you can find specific downloads per category. &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Crazy Eddie's GUI System - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CEGUI_Downloads_0.6.2|0.6.2]]: Current stable release - Available now!&lt;br /&gt;
** [[CEGUI_Downloads_0.6.1|0.6.1]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEGUI_Downloads_0.6.0|0.6.0]]: Old 0.6.0 release.&lt;br /&gt;
** [[CEGUI_Downloads_0.5.0|0.5.0]]: Old 0.5.0 final release.&lt;br /&gt;
** [[Downloads 0.5.0-RC2|0.5.0 RC2]]: Old 0.5.0 Second release candidate &lt;br /&gt;
** [[Downloads 0.5.0-RC1|0.5.0 RC1 ]]: Old 0.5.0 First release candidate &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''Simple Image Loading LibrarY - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Unstable Development Releases''' &lt;br /&gt;
** Not yet started &lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[SILLY_Downloads_0.1.0|0.1.0]]: Current stable release - Available now!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Layout editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Development / Testing release''' &lt;br /&gt;
** [[CELayoutEditor_Downloads_Dev|Dev]]: Current development version. (No updates since 0.6.2.)&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.6.2|0.6.2]]: Current stable release - Available now!&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.6.1|0.6.1]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.6.0|0.6.0]]: Old 0.6.0 stable release.&lt;br /&gt;
** [[CELayoutEditor_Downloads_0.5.0|0.5.0]]: Old 0.5.0 stable release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:120%; padding:0.2em; background-color:#eeeeee; border-bottom:1px solid #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3349dd; font-size:150%;&amp;quot;&amp;gt;'''CEGUI Imageset Editor - Downloads'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* '''Current Stable Releases'''&lt;br /&gt;
** [[CEImagesetEditor_Downloads_0.6.2|0.6.2]]: Current stable release - Available now!&lt;br /&gt;
** [[CEImagesetEditor_Downloads_0.6.1|0.6.1]]: Previous stable release - Still available.&lt;br /&gt;
* '''Older Releases'''&lt;br /&gt;
** [[CEImagesetEditor_Downloads_0.6.0|0.6.0]]: Old 0.6.0 release.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.6.2&amp;diff=3242</id>
		<title>CELayoutEditor Downloads 0.6.2</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.6.2&amp;diff=3242"/>
				<updated>2009-01-07T08:34:18Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
{{celayouted_download_header|version=0.6.2|content=The files available on this page are the current stable versions.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SOURCES --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.6.2 Source Packages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* This package contains the editor source code supplied as a zip file. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.2.zip?download Download Now!]&lt;br /&gt;
* This package contains the editor source code supplied as a compressed tarball. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.2.tar.gz?download Download Now!]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- BINARIES --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#2f1fef; padding:0px; border:1px solid #888888; margin-right:5px; margin-bottom:10px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; line-height:100%; padding:0.2em; background-color:#eeeeee; border-bottom:1px dashed #888888;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.6.2 Compiled Binary Packages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ffffff; padding:0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* This package contains a precompiled version of the editor for 32 bit Windows. It is supplied as a executable installer. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditorSetup-0.6.2.exe?download Download Now!]&lt;br /&gt;
* This package contains a precompiled version of the editor for Apple MacOS X (&amp;gt;=10.4). It is supplied as a compressed zip archive. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditor-0.6.2-mac-universal.zip?download Download Now!]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{celayouted_download_footer|version=0.6.2}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

	<entry>
		<id>http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.6.0&amp;diff=3241</id>
		<title>CELayoutEditor Downloads 0.6.0</title>
		<link rel="alternate" type="text/html" href="http://cegui.org/wiki/index.php?title=CELayoutEditor_Downloads_0.6.0&amp;diff=3241"/>
				<updated>2009-01-07T08:33:53Z</updated>
		
		<summary type="html">&lt;p&gt;Scriptkid: remove sources and binaries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{celayouted_download_header|version=0.6.X|content=This page contains a link to the current development version of the editor. It is a convenient way for Windows users to stay up-to-date without using svn. Note that this requires a manual action on our end: don't confuse it with a 'nightly build' or so. We update this file when enough relevant changes have been made.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DEVELOP --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#339933; font-size:100%&amp;quot;&amp;gt;'''CELayoutEditor 0.6.x Compiled Binary Development Packages'''&amp;lt;/span&amp;gt;&lt;br /&gt;
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* At this point, the 0.6.2 release is the latest version, so there is no in-progress download available.&lt;br /&gt;
&amp;lt;!-- * This package contains a precompiled version of the editor for 32 bit Windows. It is supplied as a compressed zip archive. [http://prdownloads.sourceforge.net/crayzedsgui/CELayoutEditorSetup-0.6.0.zip?download Download Now!] --&amp;gt;&lt;br /&gt;
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{{celayouted_download_footer|version=0.6.X}}&lt;/div&gt;</summary>
		<author><name>Scriptkid</name></author>	</entry>

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