Difference between revisions of "Build configuration for Irrlicht"
From CEGUI Wiki - Crazy Eddie's GUI System (Open Source)
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<b>IRRLICHT_RENDERER</b> = true | <b>IRRLICHT_RENDERER</b> = true | ||
* Run build_vs2005.bat / build_vs2008.bat. | * Run build_vs2005.bat / build_vs2008.bat. | ||
− | * Compile both the LIB and DLL versions of "CEGUIBase.dll" and "CEGUIIrrlichtRenderer.dll" with MSVC++ 2005/2008. | + | * Compile both the LIB and DLL versions of "CEGUIBase.dll" and "CEGUIIrrlichtRenderer.dll" with MSVC++ 2005/2008. You may need to rebuild all the DLLs/LIBs you are using. |
* Copy these from CEGUI-0.7.1/bin and CEGUI-0.7.1\lib to the SDK bin and lib files. | * Copy these from CEGUI-0.7.1/bin and CEGUI-0.7.1\lib to the SDK bin and lib files. | ||
* Compile your program. | * Compile your program. | ||
* With slight changes in the instruction and options, the same compilation method applies to Mac/Linux/GCC users, or even other graphics engine users. | * With slight changes in the instruction and options, the same compilation method applies to Mac/Linux/GCC users, or even other graphics engine users. |
Revision as of 23:04, 17 March 2010
Windows MSVC++ 2005/2008 users:
To compile (for example) CEGUI DLLs and library files to work with Irrlicht 1.7.1 version or above, follow the instructions in the [docs] on downloading the source, then:
- Change these options in config.lua:
IRRLICHT_PATHS = { "../irrlicht-1.7.1", "include", "../lib/Win32-visualstudio" }
(note: this assumes you have Irrlicht 1.7.1 in the same directory as your Irrlicht SDK/source. For example, "C:/mygame/CEGUI-SDK-0.7.1-vc9" and "C:/mygame/irrlicht-1.7.1")
CEGUI_IRR_SDK_VERSION = 16
IRRLICHT_RENDERER = true
- Run build_vs2005.bat / build_vs2008.bat.
- Compile both the LIB and DLL versions of "CEGUIBase.dll" and "CEGUIIrrlichtRenderer.dll" with MSVC++ 2005/2008. You may need to rebuild all the DLLs/LIBs you are using.
- Copy these from CEGUI-0.7.1/bin and CEGUI-0.7.1\lib to the SDK bin and lib files.
- Compile your program.
- With slight changes in the instruction and options, the same compilation method applies to Mac/Linux/GCC users, or even other graphics engine users.