User:Crond/sandbox/openglKeyboardExample

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Revision as of 20:19, 18 June 2011 by Crond (Talk | contribs) (ord)

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Written for CEGUI 0.7


Works with versions 0.7.x (obsolete)

Requires at least version
0.7.5





Introduction

This is a simple modification of the basic OpenGL application, as found here. The goal is to present the basics of keyboard processing, via OpenGL and PyCEGUI.

Requirements

  • Python 2.6 (untested on Python 3.+)
  • PyCEGUI
  • PyOpenGL (GLU and GLUT, as well)

Notes

This example assumes you have the CEGUI resources located in the same directory as the script; change `PATH_RESOURCES` if they are elsewhere.

Source

#!/usr/bin/env python
#
#
# example.py
 
 
# Import: std
import sys, os
 
# Import: PyOpenGL
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
 
# Import: PyCEGUI
import PyCEGUI
from PyCEGUIOpenGLRenderer import OpenGLRenderer as Renderer
 
# Constants
PATH_RESOURCES = './'
 
 
# Application
class Application(object):
 
  # Constructor
  def __init__(self):
    super(Application, self).__init__()
    self.lastFrameTime = 0
    self.updateFPS = 0
    return
 
  # Initialize: OpenGL
  # - A full list of values for `glutInitDisplayMode` can be found in the GLUT
  #   documentation.
  def initializeOpenGL(self):
    glutInit()
    glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA)
    glutInitWindowSize(1024, 768)
    glutInitWindowPosition(-1, -1) # Let the windowing system figure it out
    glutCreateWindow("Crazy Eddie's GUI Mk-2 - glut Base Application")
    glutSetCursor(GLUT_CURSOR_NONE)
    return
 
  # Initialize: Handlers
  # - Setup the methods which will be called when events happen.
  def initializeHandlers(self):
    glutDisplayFunc(self.handlerDisplay)
    glutReshapeFunc(self.handlerResize)
    glutKeyboardFunc(self.handlerKeyboard)
    glutMouseFunc(self.handlerMouse)
    glutMotionFunc(self.handlerMouseMotion)
    glutPassiveMotionFunc(self.handlerMouseMotion)
    return
 
  # Initialize: PyCEGUI
  # - Store some components; saves a lot of typing.
  def initializePyCEGUI(self):
    Renderer.bootstrapSystem()
    self.sys = PyCEGUI.System.getSingleton()
    self.rp = self.sys.getResourceProvider()
    self.scheme = PyCEGUI.SchemeManager.getSingleton()
    self.wm = PyCEGUI.WindowManager.getSingleton()
    return
 
  # Initialize: Defaults
  # - Resource locations.
  def initializeDefaults(self):
    self.rp.setResourceGroupDirectory('schemes', os.path.join(PATH_RESOURCES, 'datafiles/schemes'))
    self.rp.setResourceGroupDirectory('imagesets', os.path.join(PATH_RESOURCES, 'datafiles/imagesets'))
    self.rp.setResourceGroupDirectory('fonts', os.path.join(PATH_RESOURCES, 'datafiles/fonts'))
    self.rp.setResourceGroupDirectory('layouts', os.path.join(PATH_RESOURCES, 'datafiles/layouts'))
    self.rp.setResourceGroupDirectory('looknfeels', os.path.join(PATH_RESOURCES, 'datafiles/looknfeel'))
    self.rp.setResourceGroupDirectory('schemas', os.path.join(PATH_RESOURCES, 'datafiles/xml_schemas'))
    PyCEGUI.Imageset.setDefaultResourceGroup('imagesets')
    PyCEGUI.Font.setDefaultResourceGroup('fonts')
    PyCEGUI.Scheme.setDefaultResourceGroup('schemes')
    PyCEGUI.WidgetLookManager.setDefaultResourceGroup('looknfeels')
    PyCEGUI.WindowManager.setDefaultResourceGroup('layouts')
    parser = self.sys.getXMLParser()
    if parser.isPropertyPresent('SchemaDefaultResourceGroup'):
      parser.setProperty('SchemaDefaultResourceGroup', 'schemas')
    return
 
  # Initialize: GUI
  # - This is where we are actually setting up the windows we will see.
  def initializeGUI(self):
    self.scheme.create('VanillaSkin.scheme')
    self.scheme.create('TaharezLook.scheme')
 
    # GUISheet
    self.rootWindow = self.wm.loadWindowLayout('VanillaWindows.layout')
    self.sys.setGUISheet(self.rootWindow)
 
    # Cursor
    self.sys.setDefaultMouseCursor('Vanilla-Images', 'MouseArrow')
 
    # An extra window
    w = self.wm.createWindow('TaharezLook/FrameWindow', 'Demo window')
    self.rootWindow.addChildWindow(w)
    return
 
  # Initialize
  def Initialize(self):
    self.initializeOpenGL()
    self.initializeHandlers()
    self.initializePyCEGUI()
    self.initializeDefaults()
    self.initializeGUI()
    return
 
  # Handler: Display
  def handlerDisplay(self):
 
    # Injecting the time allows CEGUI to know how much time has passed, and
    # use that to coordinate certain activities - fading, animation, tooltips,
    # etc.
    now = glutGet(GLUT_ELAPSED_TIME)
    elapsed = (now - self.lastFrameTime) / 1000.0
    self.lastFrameTime = now
    self.updateFPS = self.updateFPS - elapsed
    self.sys.injectTimePulse(elapsed)
 
    # Actual rendering
    # - `renderGUI` updates CEGUI's picture of the GUI.
    # - `glutPostRedisplay` is what actually marks the window as needing to
    #   be redrawn by OpenGL.
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
    self.sys.renderGUI()
    glutPostRedisplay()
    glutSwapBuffers()
    return
 
  # Handler: Resize
  # - `glViewport` modifies the OpenGL viewport to whatever the window size is.
  def handlerResize(self, width, height):
    glViewport(0, 0, width, height)
    self.sys.notifyDisplaySizeChanged(PyCEGUI.Size(width, height))
    return
 
  # Handler: Keyboard
  def handlerKeyboard(self, key, x, y):
    self.sys.injectChar(ord(key))
    return
 
  # Handler: Mouse buttons
  def handlerMouse(self, button, state, x, y):
    if button == GLUT_LEFT_BUTTON:
      if state == GLUT_UP:
        self.sys.injectMouseButtonUp(PyCEGUI.LeftButton)
      else:
        self.sys.injectMouseButtonDown(PyCEGUI.LeftButton)
    elif button == GLUT_RIGHT_BUTTON:
      if state == GLUT_UP:
        self.sys.injectMouseButtonUp(PyCEGUI.RightButton)
      else:
        self.sys.injectMouseButtonDown(PyCEGUI.RightButton)
    return
 
  # Handler: Mouse motion
  def handlerMouseMotion(self, x, y):
    self.sys.injectMousePosition(x, y)
    return
 
  # Run
  def Run(self):
    self.lastFrameTime = glutGet(GLUT_ELAPSED_TIME)
    glutMainLoop()
    return
 
# Main
def main():
  app = Application()
  app.Initialize()
  app.Run()
  return 0
 
 
# Guard
if __name__ == '__main__':
  sys.exit(main())

Demonstration

We can see that this works by running the application, and typing into the Editbox, as provided by the 'New Node' frame window.

Examination

'ord' function

The 'ord' function is a built-in Python function, which converts a single character (or a string of length one, if you prefer) to its Unicode/ASCII value; for further details, see the Python documentation here.