The Lederhosen project - The Second Coming
From CEGUI Wiki - Crazy Eddie's GUI System (Open Source)
LNF editor based on the Falagard skinning System.
Contents
Open questions
Resource reloading after LNF file changes?
[17:46:25] mpreisler one issue that doesn't have to be solved now but eventually we have to solve it is how to propagate the LNF changes to other windows [17:46:34] mpreisler lets say you are editing a layout and LNF at the same time in different tabs [17:46:40] mpreisler you change the LNF and save it [17:46:43] mpreisler then switch to layout editing [17:46:51] mpreisler your changes will not be there until you click "Reload project resources"
LNF name clashes
[17:38:12] mpreisler LNF names are global [17:38:23] mpreisler so they will clash which we must prevent [17:38:34] mpreisler I guess we can make the names up when loading the LNF [17:38:38] mpreisler which will be an OK solution [17:38:42] Ident filename/widgetname
Which "renderer" and "targetType" to use for a LNF widget
mpreisler the editor itself opens the looknfeel file but should probably look into scheme for hints about which renderer and widget to use for preview
Simultaneous LNF editing of multiple widgets in one file
[17:36:47] mpreisler how will the users switch between edited LNFs? [17:36:53] mpreisler because you can have tons of them in one file [17:37:22] Ident whole LNF has to be parsed and stored in local memory during editing [17:37:28] Ident like [17:37:31] Ident each widget [17:37:36] Ident and then when writing out [17:37:41] Ident they all get parsed into xml again [17:37:49] Ident is there an issue with this?