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  • === Widgets === ...r example a Spinner widget is composed of an Editbox widget and two Button widgets.
    41 KB (4,054 words) - 23:57, 3 March 2011
  • ...utorial, [[CEGUI In Practice - Introduction]]. We will show how to create Widgets and manage them.
    7 KB (1,056 words) - 23:13, 10 April 2014

Page text matches

  • ...tip is displayed for a specified amount of time. As with most of the CEGUI widgets the ''Tooltip'' widget is based upon the CEGUI ''Window'' class widget. ...oltip'' widget using the standard CEGUI method for creating all the window widgets then use the ''CEGUI::Window::setToolTip()'' function to set the widget to
    8 KB (1,134 words) - 13:28, 24 November 2014
  • It supports most of the core system, and the base window class, more specific widgets can currently only be configured using the properties system.
    4 KB (602 words) - 19:08, 28 August 2012
  • Key repeat is a nice feature for the text input widgets in CEGUI, so we use SDL to generate them:
    18 KB (2,602 words) - 08:40, 8 August 2014
  • ...destruction; by default, a window will destroy attached child windows and widgets when it is destroyed. The main advantages of this arrangement are that you ...as a root window; it serves as a blank canvas onto which other window and widgets can be attached. So, lets do that now...
    10 KB (1,690 words) - 23:37, 3 March 2011
  • ...definition is deceptively simple. It defines a FrameWindow containing two widgets; a Listbox in the upper region for chat history and an Editbox at the lower // Obtain the handles of some widgets
    19 KB (2,082 words) - 12:11, 3 March 2011
  • ...which are employed to get widget sub-classes to create required component widgets previously took no parameters, and the sub-class was free to name the widge ...egister all factories for a module. This saves from having to list all the widgets in a scheme file when you want all of them.
    4 KB (545 words) - 17:01, 4 March 2011
  • ...s for ''Crazy Eddie's Gui System''; a free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively availa Requests for new features and/or widgets are welcomed in this forum: http://www.cegui.org.uk/phpBB2/viewforum.php?f=
    15 KB (2,344 words) - 23:37, 26 June 2014
  • ...option is good for a desktop-like setup on which you are going to put your widgets. If you choose 'no', then the editor will not add any window until you expl ...//www.cegui.org.uk/gallery/displayimage.php?pid=33&fullsize=1 Selected All Widgets]
    11 KB (1,916 words) - 23:43, 16 December 2011
  • ...e with ''ListboxTextItem''. Drag and Drop only works with ''Window'' based widgets right now.
    6 KB (771 words) - 16:37, 4 March 2011
  • ...ments/widgets which the Look-plugins turns into a set of physical elements/widgets using the information in the XML files. This is why certain things are mand Some widgets are ''logically'' composed of a few smaller widgets. A FrameWindow consists of a TitleBar and a SystemButton and a ListBox has
    5 KB (851 words) - 16:04, 24 June 2013
  • ...hile its rather limited atm, it allows you to create and place the various widgets and export into a .layout file. It doesn't support custom images as of yet ...he name of a loadable module or skin(.dll , .so, .looknfeel), and a set of widgets contained within that modules that you wish to register with the system. A
    31 KB (4,352 words) - 01:39, 6 March 2011
  • ...cifying it is all that is required according to the [[Falagard System base widgets reference]].
    30 KB (3,584 words) - 23:30, 11 December 2011
  • CEGUI 0.5.X provides no widget sets. All the core widgets are part of the CEGUIBase library. It's still there though as it allows use ...example we only load the "Falagard/Button" factory. If you only need a few widgets and not the whole set, this could save you some memory.
    12 KB (1,732 words) - 21:36, 25 June 2014
  • // These "widgets" will display a contextual popup menu when right-clicked // Ensure it appears on top of the other widgets
    47 KB (3,951 words) - 14:19, 28 February 2011
  • Bug Fix: Sometimes compound widgets did not get their components layed out - Replaced virtually all member fields holding pointers to component widgets with gett
    42 KB (6,330 words) - 14:37, 4 March 2011
  • ...s its rendering area. This is useful if running in windowed mode to inform widgets that the mouse has actually left the CEGUI display completely (otherwise it ...ey has been pressed - you will need this in order to input text into CEGUI widgets. The 'code_point' input is a Unicode UTF32 code point (see [http://unicode.
    10 KB (1,733 words) - 16:33, 2 March 2011
  • A scheme file is an xml file describing the binding of widgets defined in a looknfeel file and the base Falagard widget set. Once loaded t These are also xml files, which define the visual aspect of widgets declared in the scheme file.
    2 KB (349 words) - 14:46, 16 July 2014
  • ...default CEGUI implementation stores the currently specified values of the widgets such that closing and then reopening a window will redisplay those values. doLoad(): copy the value of variables into their associated widgets
    21 KB (2,353 words) - 15:39, 28 February 2011
  • === Widgets === ...r example a Spinner widget is composed of an Editbox widget and two Button widgets.
    41 KB (4,054 words) - 23:57, 3 March 2011
  • // Configure the currency widgets // Configure the numeric widgets
    63 KB (6,305 words) - 12:34, 28 February 2011

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